Name: Johnny Kallaham
Nickname: 'Pyro'
Age: 17
Race: Caucasian, Human.
Role: Scavenger
Appearance:
Those who have met him may mistake him for an easy target, but once they get upclose, they enter their own private part of hell.
Personality: Many who've met him would compare him to the very thing that he creates constantly for a living: fire. He's unpredictable, capable of engulfing people and can cause some pretty nasty wounds against those who treat him in an ill-manner. Although if he's controlled in a proper way, he seems to be a calm, warmful kind of person. He seems to prioritize others above himself as long as he's calm, and even more intelligent for that matter: whilst if he's left unattended, he can burn your house down.
Past: Pyro grew up in a small tribe living off in the mountainous regions, where their most high-tech weapon was a laser pistol owned by the tribe's leader. They leaved in relatively quiet lifes, with the occassional fight from other tribals, until one day when Pyro was fourteen that a group of men suddenly charged into their camp with torches and set numerous homes, crops and animals on fire. Whilst the majority of the villagers ran in terror of the threat, Pyro kept his calm throughout it, admiring the flames until he was shoved a spear into his hand by a fellow tribesmen, and ordered to retreat and cover the rest. To his fellow tribesmen dismay, Pyro reached over for a piece of burning wood, and ran into the fray: charging at the invaders with it, swipping it over their clothing and shoving the spear into numerous of them. Some claim they saw a god wailing inside of the teen, which inevitably made it so they were able to push the forces back from their village.
To Pyro's dismay, he noticed most of his fellow tribesmen had already escaped, and couldn't retaliate in any given manner, causing him to sigh. To his surprise however, the leader of the tribe had stayed behind and watched Pyro's charge, and admired his courage. He by thus handed him a key and instructed that the boy's time in the tribe had come to an end: and that he was granted his manhood by the leader himself. Pyro gave him a solid nod, gave him a prayer, before walking out into the wasteland south. He reached a shed in the middle of no where, seemingly reinforced quite heavily to keep looters out of all sorts. He inserted the key into the door, to reveal a place filled with goods of all sorts, and another note. As he read the note, he began to realise that he had been exiled from his tribe, but that he was given the very power of a god: fire. The shed was filled with numerous forms of fire based weaponry, although his build at the time only allowed him to carry a modified version of a flamer, seemingly lighter and less bulky than most of the counterparts at that time, and a form of one-handed shotgun that some sick bastard made, with magazines entitled 'DragonBreath' laying next to it. He took most of what he could carry, before leaving the shed: beginning life anew.
It's unsure how he has come to be within these areas of the Wastes, but he doesn't seem that inclined to up and leave.
Traits: Pyromaniac: Wherever Pyro is, there always seems to be a increased chance of something being set on fire- even if he's bound. He's also calmer when he's around fire.
(Jinx Trait, Although it means a critical failure = equipment set on fire. More controllable with a fire source around. Jinx trait limits it to only one fire of any size in the area.)
Weird, Weird Wasteland: Pyro seems to be seeing things, really weird things: and yet the next minute, he's able to show the group something that seems to have been pulled out of thin air.
(Insanity? Visions from Gods above? Nobody knows! But he doesn't seem bothered by it.)
Fire Ant's Might.
(Increased Fire Resistance, Decreased Strength Requirements to use weapons properly, Fire Ants will target/prioritize him if they spot him.)
----Stats----
(You have 25 points to spend. The points already distributed do not count towards this.)
Strength: 9
Perception: 12
Endurance: 14
Charisma: 5
Intelligence: 7
Agility: 5
Luck: 8
----Inventory----
(A character can have a max of 2 weapons, 2 clips of ammunition for each weapon, 300 caps max, 1 armour type (Can not be powerful armor like Power Armor unless it is
very worn down), and any other miscellaneous items.)
Some form of ancient armor, seemingly flame retardant all whilst providing some form of cover from gunshots. Comes with a respirator to ensure your lungs won't burn out from the excessive heat or carbon poisoning.
(+ Increased fire resistance, + Minor increased projectile resistance, - Bulky - Gets relatively hot in it fast, Lightly Worn Down, Medium Armor)
A flamethrower, what is capable of turning men into walking demons from hell in the blink of an eye and the squeeze of a trigger. Although it seems smaller than most models...
(Comes along with one extra fuel tanks, fun for the whole family! Reduced Weight)
A semi-auto 12g handgun, loaded with Dragonbreath. One extra magazine. Can store up to seven 12g shells in one magazine.
58 Caps on him.
One Lighter, with the word 'Tinderbox' engraved on it.
A collar bone located around his neck, which he calls 'Grandpa'.
2x Stimpacks
1x Psycho
2x Bottles of Whiskey
3x Rags
1x Paint Spray Can (Silver)