Name: Myrrh Ghyrratino
Age: 67 Human Years.
Gender: Female
Race: Keeton
Physical Description: Myrrh appears to be about 25 years of age in human terms. As with most Keetons her only defining feature are her Beautiful tail and ears, however their is a discrepancy, both Myrrh and her twin sister (yes she has a twin, that is for later though) have Silver hair instead of the regular reddish orange hair keetons are known to have:
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Past:
Myrrh was born to an isolated community at the southern tip of the Keeton's home isle. Her mother was a Hex borne, and during childbirth Myrrh was transferred the Hex borne gene. Her sister however, was not. Surprisingly the small babe did not die like most who gain the mark of the hex this way. Strangely, however, the color from her hair was drained and in it's place was a pale yet alluring silver coat.
This mark turned her into a target of bullying in her child hood years, and because of the abuse she became a rebellious child. She began to feel like everyone was pushing her away, until eventually, she was all alone. He sister left their hometown to explore the other Nations and her family turned their backs on her because of her bad streak. Myrrh began to feel entirely alone, until finally, she lashed out. By this point she had already become a heavy drinker even though her body refused to allow her to get drunk and during a night of heavy drinking she finally decided to give her village what it wanted. She left, stowing away on a vessel that left the following morning.
However, Myrrh's luck had left her that day, for shortly after taking to the seas, the ship she had stown away on was assaulted by pirates from two sides. The crew was taken captive and Myrrh was discovered. However, Myrrh was not to be taken down so easily. The combination of her natural fighting ability and strong mental magic skills won her a spar with the two pirates who had discovered her.
From there she proceeded to search the ship, using small tricks of magic to foll the pirates into giving her the upper hand. She managed to eliminate most of the pirates under the deck, but the pirates above the deck were a different story. Instead of sneaking around she decided to play the bluff card. Myrrh emerged from the underbelly of the ship with a confident stride and announced herself to her enemy.
The pirate captain himself stood before her with a look of confusion on his face. He drew his blade and pointed it in her direction, demanding she bow to him. Myrrh laughed at his face, disarmed, and knocked him to the ground with ease. None of the pirates were Hex borne and for this reason she was able to easily beat their leader.
Myrrh was not aware however, but these particular pirates believed in reward through action and determined their leader by hosting duels between themselves. Seeing their strongest man dropped by Myrrh with such efficiency caused the pirates to gain respect for the Keeton. Due to this the remaining pirates presented her a deal, she would be allowed to live if she did not interfere with the raid. Myrrh agreed and soon found herself aboard their ship.
After some time it was clear that Myrrh's strength far surpassed that of the pirates who had taken her in. After being convinced t ostay in their ranks and join them as a pirate, Myrrh soon found herself at the head of the ship. The former Captain taught her all he knew and with time she surpassed even him.
The tales of Myrrh's raids and venture's are known by most every ear on the high seas. She treats her comrades with respect and gives her enemies no quarter. She is not evil by any means, but she is still a pirate and for that reason their is a bounty on her head.
Today she is revered as a legend, and known as the strongest of all known Mental Hex borne mages.
Personality: Myrrh is a wild girl, she looks for adventure at every turn and never turns her head back. Her policy is "keep moving forward" and she has a reputation for taking action and thinking later. In most cases her magic can get her out of any bind her muscle headedness gets her into. She is a true lover of the sea and is at home on the open waters, she hates the cold and crowded cities. She is kind to her subordinates and treats her allies with respect and love. She is witty and good at thinking on the spot. She is known to be extremely stubborn and curious. Sometimes she forgets to eat.
Strengths/Weaknesses:
Myrrh is physically agile and strong, her magic holds up very well too. She is a master at close combat and relies mainly on her fists for fighting. She does carry a dagger, but it is more for dramatic affect than anything, she is useless with weapons. Melee or ranged.
Myrrh can be strong in high stress scenarios but sometimes doesn't stop to think about the consequences of her actions. She is easily distracted by food.
Magical school/Abilities:
Mental Magic, Will work on abilities at a later date.