Name: Halforth Wells, the Archaeologist
Age: 24
Gender: Male
Race: Man
Past:
Halforth was born in the small, but wealthy, settlement of Lorica. Lorica used to be an unassuming little village, but nearly one-hundred years ago an excavation team arrived from Lillica to explore the nearby ruins which the villagers religiously avoided. After the researchers had gleaned what they could from the ruins and determined that it was structurally sound, they established the
College of Higher Learning which has grown into the most prestigious academy in all of Corruca. Those who have more than two generations of ancestry within Lorica can attend the college for free, those from other cities must pay a large but reasonable fee for their education, and that is what has fueled the growth of the small village.
Fortunately for him, Halforth was one of those who held ancestry within Lorica, his family before him had mostly consisted of farmers and hunters with the occasional explorer mixed in. He, however, wanted more. He didn't want to just
see the ruins of ages past, he wanted to understand them, learn from them, and use that knowledge for the future. He studied archaeology at the university, the very thing on which it was founded, and learned everything about how to evaluate ancient ruins and relics. After he graduated he joined Lorica's Archaeologist Guild, a group who collected and pooled their knowledge of ancient ruins to increase the effectiveness of their exploration and research, then went off on his own with maps and volumes of information to guide him in his research.
Halforth's started by exploring previously excavated ruins, seeing if he could come to the same conclusions that his predecessor's had without reviewing their notes previously, as he built confidence he planned more and more bold ventures. He initially travelled solo, but after a close encounter with a group of bandits who had made one ruin their base of operations, he decided that he would need more help with his excavations and has travelled back to the cities to find a party willing to brave the dangers of the world for wealth and knowledge. That is where he heard of the expedition to explore the Sea of Mysteries, and his path was set.
Personality: Insatiably curious. Though Halforth tries to remain objective and analytical, he can get easily excited when experiencing new or unexpected things. He generally believes he is a decent guy, willing to lend a helping hand when and if it is convenient for him, but not going out of his way to be altruistic. He has never killed anyone before and though he believes if he had to it would be an easy decision, he has never been put in that position and hopes he never will be.
Magical school of choice: None, ever. Ever.
Summary of Physical Strengths/Weaknesses:
-Halforth is an exquisite climber, capable of finding holds in all but the sheerest of cliffs with his lithe figures and athletic build.
-He is a skilled duelist, and has put his superior agility and flexibility to work in training to wield the more delicate swords such as rapiers and cutlasses.
-He lacks any magical ability, he would not be cut out for doing more than using arcane items if such things exist.
-He is excitable, and the wisest thing is not always what he does first.
-He does not wear more than leather armor, so he is suceptible to ranged attacks and heavier weapons.
-Halforth has a keen eye developed by his research into archaeology, able to spot things that few others notice and evaluate them in moments.
-His multiple journeys into narrow and collapsing tunnels and other desiccated ruins have made him lean, flexible, and quick on his feet. He isn't afraid to get dirty for research.
-He is a fan of whistling, often, and to the irritation of others.
-He can read, excellently, and possesses all of the other educational skills lacking in primitive societies.