Character Sheet: Details
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The character sheet template is very similar to the tabletop version, so it shouldn't be too challenging for those who are used to it. I will still go in a bit of detail here just to be sure we're all on the same page.
There are two sheets: the full character sheet with all the stats, and the Public Character Card. As mentioned in the rules, all Character Sheets must be sent to me by Private Message on Iwaku and they are NOT to be posted in this thread. Once your character is approved, you will be posting the Public Character Card (which can be found at the bottom of this post).
Basics
Name:
It can be whatever you want. Real names, fake names, nicknames, etc. Just try to keep it fantasy-ish, and if you're unsure you can always use name generators or pick from the examples available in the books.
Age:
All characters must be adults. Use the ages appropriate for your selected race.
Race:
Please see the posts with all the listed races and subraces. No custom races.
Height/Weight:
According to character race.
General Appearance:
I would love for everyone to include a character image. I realize that this is not always possible, but please try your best to find something! No anime or real-life pictures. Realistic art or a bit more "cartoony" art is fine. Always source your art references. In addition, add a brief description of your character's appearance. Everything that one might notice when first looking at your character.
Ability Scores:
See #2 in the Character Creation section. Fill in the little blanks in the template provided.
Example:
Strength: 12 (+1)
The +1 is the modifier, which will affect your skills.
Saving Throws:
Those are listed in your Class proficiencies. It represents your character's ability to avoid or resist a threat. It is the modifier for that ability, and if you are proficient in that ability you also add your Proficiency Bonus.
Proficiency Bonus:
Listed in the tables for character classes, this applies everything your character is proficient in, so skills, attacks/spells, tools, etc.
Total Hit Points:
Basically, your health. Use the hit die provided for your class, combined with your Constitution modifier. You add a specific amount of HP as you gain levels, and they are all detailed in the info section for the Classes.
Current Experience Points:
Everyone starts at 900. Make sure to keep track of your XP as I attribute it to you throughout the game, either in your Discord channel or in the PM you will be sending me your sheet with.
Beyond the Surface
Class & Level:
Choose a class from the list made available in the Classes section. You can multi-class if you wish - but please do it because it makes sense for your character's story, and not to bloat up on skills and stuff. You will also be keeping track of your character's level in this section.
Alignment:
You can select an alignment from this list:
CLICK ME. Remember to appropriately roleplay your alignment! Class & race can influence alignments, so choose wisely.
Armor Class:
Found in the table for armor (see the Equipment section), you also add your Dexterity modifier. Unarmored AC is 10 + Dexterity modifier. If you are proficient with shields, using a shield adds on top of your AC. If your class gives you special instructions on how to calculate AC, do follow those instructions instead.
Speed:
Most medium-size races are at 30 ft, while small-size races are at 25. Look it up! It's not super useful for this roleplay, but it might come in handy so might as well have it written down somewhere.
Languages:
Everyone knows Common. Other languages can come from your Background and your Race.
Tool Proficiencies:
Acquired through class, race, and background.
Special Racial Traits:
Listed in the races section. Please include all that apply.
Special Additional Class Traits or Feats:
Anything that is unique to your class or background, unrelated to your race.
Skills:
Skills are acquired through your class and background, and each skill is tied to an Ability (they are all noted in the Character Sheet Skeleton at the bottom of the post). Fill it like such:
Acrobatics: x (+2)
The "x" means you are proficient in it, and the +2 would be your ability score modifier. All skills get your Ability Modifier, but you add your Proficiency Bonus to the number if you are proficient in that skill.
If you have things like Expertise (like for the Bard), please indicate it with like such: "xx".
Digging Deeper
Equipment - Weapons:
Please use the link provided in the Equipment section. If you want to add any flair to your weapons, feel free to do so there! Enter the information in this format:
[Weapon] | [Attack Bonus] | [Damage Die + Ability Modifier] | [Damage Type]
Most weapons will use the STRENGTH Ability Modifier for the Attack Bonus, but weapons marked as Finesse can use the DEXTERITY Ability Modifier instead. In some cases, some classes will say that your Attack Bonus is always calculated using your DEX Ability Modifier, so follow those instructions instead. If you are proficient in a weapon, you also add your Proficiency Bonus on top of the DEX or STR Ability Modifier to find your final Attack Bonus for a weapon.
For the Attack Roll, which is a die you roll to see if your attack lands on your opponent, you roll a d20 and add your Attack Bonus to see if your attack lands on an opponent.
For a Damage Roll, which is when you roll for a successful attack to see how much damage you do, you'll roll the weapon's Damage Die and add only the STR or DEX Ability Modifier you used to calculate the Attack Bonus. You do NOT add your proficiency bonus to the damage roll.
Example: A Fighter with a +4 STR modifier and a +2 Proficiency Bonus makes an attack with his flail. His Attack Roll is a 14, and since he's proficient with the weapon his Attack Bonus total is +6, giving his Attack Roll a final value of 20. It hits the enemy, so he then rolls a 1d8 (the flail's Damage Die). That lands on a 3, so he adds +4 from his STR modifier for a total of 7 damage, crushing a poor goblin in one blow.
Other Equipment:
Once again using the links provided in the Equipment section, list everything your character owns here, from gold to trinkets to armor.
Spellcasters only
Spellcasting Class:
Your class. If you are multi-classing, make sure to note which spells are from which class.
Spellcasting Ability:
It can be found in the class abilities.
Spell Save DC:
The DC is equal to 8 + proficiency modifier + spellcasting ability modifier.
Spell Attack Bonus:
It is your spellcasting ability modifier + proficiency bonus.
Note on spells:
Not all spells deal damage, and some have lasting effects. Please include all the information of a spell's effect, and if it requires a saving throw (and of what kind). Some spells require material components; the components with a specific gold cost must be noted, while all the others can simply be included in your component pouch or spellcasting focus.
Cantrips:
Include here how many cantrips you have.
Enter the information in this format:
[Spell name] | [Range] | [Damage Die + Damage Type]
Spells Level 1:
Include here how many spell slots you have.
Enter the information in this format:
[Spell name] | [Range] | [Damage Die + Damage Type]
Spells Level 2:
Include here how many spell slots you have.
Enter the information in this format:
[Spell name] | [Range] | [Damage Die + Damage Type]
Depending on your class, spells are arranged in specific ways:
Cleric, Druid, Paladin:
Can have prepared spells from the available list of spells for their class. They can be swapped during long rests. I would suggest only noting here the spells that you want your character to use throughout the adventure, note which ones that are prepared, and you can change which spells are prepared whenever we have a long rest.
Bard, Ranger, Sorcerer, Warlock:
Simply list all the spells you know. You don't have to note which ones are prepared, since they are always readily available for your character.
Wizard:
Learns spells in a spellbook, and you must select which spells are prepared each day. All spells in your spellbook must be noted, and you must also note which ones are prepared for the day.
Spell Slots:
For each level of your Class, you will have spell slots. These are noted in the class level charts, easily found on any of the links in the Reference Material section. Once you use a spell slot, it is expended until you finish a long rest (unless it says otherwise in your Class info).
Background:
Simply add here which background you chose, and what it gave you in terms of Skills and Proficiencies.
Personality:
In this section, there are a few things I would like you to include. I want: personality traits, a flaw, an ideal, and a bond. You can find examples of those included with the available
BACKGROUNDS, but you can pick some of your own that fit better.
Backstory:
I want to know why your character signed up with the Steelsong Legacy. For some, a lifetime is really long - while for some others, it's just a few decades. What made them want to basically sign their life off to a guild? As mentioned in the section Campaign Details, the Steelsong Legacy is a guild founded by a very particular Bard who'd earned the favour of a great king a very long time ago. The guild is famous for having some of the highest paying contracts and job postings, but the membership price is quite high. Tell me more about this, about your character's life story. It doesn't have to be very long, but do give me something to work with!
Public Character Card
Name:
Either your character's real name, or a name they would've signed up with for the Steelsong Legacy.
General Appearance:
At first look, what your character looks like.
Visible Equipment:
Once again, at first look - what does your character have with them that is visible to others. Weapons, armor, bags, etc.
Please include visual art of your character here outside the box.
Code:
[size=7][b][u]Basics[/u][/b][/size]
[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Height/Weight:[/b]
[b]General appearance:[/b]
[div=width:300px;][fieldset=Ability Scores]
Strength: __ (_)
Dexterity: __ (_)
Constitution: __ (_)
Intelligence: __ (_)
Wisdom: __ (_)
Charisma: __ (_)
[/fieldset][/div]
[div=width:300px;][fieldset=Saving Throws]
Strength: __ (_)
Dexterity: __ (_)
Constitution: __ (_)
Intelligence: __ (_)
Wisdom: __ (_)
Charisma: __ (_)
[/fieldset][/div]
[du][b]Proficiency Bonus:[/b][/du]
[du][b]Total Hit Points:[/b][/du]
[du][b]Current Experience Points:[/b][/du]
[size=7][b][u]Beyond the Surface[/u][/b][/size]
[b]Class & Level:[/b]
[b]Alignment:[/b]
[b]Armor Class:[/b]
[b]Speed:[/b]
[b]Languages:[/b]
[b]Tool Proficiencies:[/b]
[b]Special Racial Traits or Feats:[/b]
[b]Special Additional Class Traits or Feats:[/b]
[div=width:300px;][fieldset=Skills]
Acrobatics (DEX): __ (_)
Animal Handling (WIS): __ (_)
Arcana (INT): __ (_)
Athletics (STR): __ (_)
Deception (CHA): __ (_)
History (INT): __ (_)
Insight (WIS): __ (_)
Intimidation (CHA): __ (_)
Investigation (INT): __ (_)
Medicine (WIS): __ (_)
Nature (INT): __ (_)
Perception (WIS): __ (_)
Performance (CHA): __ (_)
Persuasion (CHA): __ (_)
Religion (INT): __ (_)
Sleight of Hand (DEX): __ (_)
Stealth (DEX): __ (_)
Survival (WIS): __ (_)
[/fieldset][/div]
[size=7][b][u]Digging Deeper[/u][/b][/size]
[fieldset=Equipment: Weapons]
[Weapon] | [Attack Bonus] | [Damage Die + Damage Type]
[/fieldset]
[fieldset=Other Equipment]
Include everything that are NOT weapons: Armor, treasures, money, packs included with your background or class, etc.
[/fieldset]
[fieldset=Spells]
[b]Spellcasting Class:[/b]
[b]Spellcasting Ability:[/b]
[b]Spell Save DC:[/b]
[b]Spell Attack Bonus:[/b]
[du][b]Cantrips[/b][/du]
[Spell name] | [Range] | [Damage Die + Damage Type]
[du][b]Spell Level 1[/b][/du]
[i]Slots:[/i]
[Spell name] | [Range] | [Damage Die + Damage Type]
[du][b]Spell Level 2[/b][/du]
[i]Slots:[/i]
[Spell name] | [Range] | [Damage Die + Damage Type]
[du][b]Spell Level 3[/b][/du]
[i]Slots:[/i]
[Spell name] | [Range] | [Damage Die + Damage Type]
[i]**Please remember to note if your spells are PREPARED, depending on your class.**[/i]
[/fieldset]
[b]Background:[/b] (Name the background and list what it included - Skills, proficiencies, equipment, etc)
[b]Personality:[/b] (Personality traits, Flaw, Ideal, Bond)
[b]Backstory:[/b] (Why they are a member of the Steelsong Legacy)
PUBLIC SHEET
[div=width:300px;][solid][b]Name:[/b]
[b]General Appearance:[/b]
[b]Visible Equipment:[/b]
[/solid][/div]
[i]Please include visual art of your character here outside the box.[/i]
All text copied from any D&D 5e books belongs to Wizards of the Coast.