- Posting Speed
- 1-3 posts per week
- Online Availability
- 3PM CST - 9 PM CST
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- No Preferences
- Genres
- Fantasy, Scifi, Urban Fantasy, Horror
COME ONE. COME ALL.
Venture into the wilds of Siam and encounter wonders never before seen by Man. Seeking workers for expedition into the unknown! Prior experience overseas preferable. Must be of sound mental and physical constitution, and good temperament. Upon completion of 10 week tour, workers liable for reward of 3,000 English pounds. If interested, send correspondence to Charles Green at 450 Harman Place in Charing Cross, London.
These sorts of pleas are a dime a dozen. There seems no end of countries to plunder and explore. The blank parts of the map are filling in. There are heroisms to be found everywhere one looks.
And you need the money -- don't you?
Venture into the wilds of Siam and encounter wonders never before seen by Man. Seeking workers for expedition into the unknown! Prior experience overseas preferable. Must be of sound mental and physical constitution, and good temperament. Upon completion of 10 week tour, workers liable for reward of 3,000 English pounds. If interested, send correspondence to Charles Green at 450 Harman Place in Charing Cross, London.
These sorts of pleas are a dime a dozen. There seems no end of countries to plunder and explore. The blank parts of the map are filling in. There are heroisms to be found everywhere one looks.
And you need the money -- don't you?
- The World
-
There isn't much different about the world. The year is 1898, England is still a juggernaut superpower and trade giant, and steam is the name of the game. Telegraph is the main means of communication across the sea, and letters are still delivered by hand. However, a dark undercurrent flows beneath the goings on of the world. There is war on the wind between Austria-Hungary and Russia as the Russians grow wary of the reaches of the Austro-Hungarian empire. And everyone knows, where there's war, there's crows….
That said, machinery has come a long way. There are now diggers and all-terrain vehicles, tanks and boats made for near every eventuality. War breeds necessity, and it's necessity to have good vehicles and equipment. Steamships and trains are the fastest modes of transport possible, with the fastest steamship able to go from London to New York in little under two days. However, everything runs on steam power, as the gas fields have long been abandoned after the great Egypto-Briton war, with Egypt coming out as the victor. Telegraph is still the main means of correspondence with any kind of speed, though radio waves have just been considered as a form of communication. Much of the world remains undeveloped, though China has recently become an incredibly powerful trader. To the west, America remains a rugged, untested country full of backwater populists and Indian natives, a land of opportunity -- and savagery.
The only country in Asia besides China which has not become some form of colony is Siam, the Jewel of Southeast Asia. Boasting a king styled in Western fashions, Siam remains three parts wild to each part civilized. A small country with many ocean ports, it is heavy with jungles -- and perhaps untold riches. Particularly, the medical trade has become ever more interested in the rainforest and its wealth of plants,
which are used more now than ever in different medicines. It is even rumored that there is a plant in that jungle that can even stave off the ravages of death... - Roles
-
At present, only 9 positions are open on this expedition. The expedition organizer, Mr. Green, is looking for the following:
(1) Doctor: You are responsible for making the medical most of your pitiful least. As typical of these expeditions, men will be breaking fingers, slicing open thumbs, catching malaria, and complaining of certain diseases procured from the local women. It is your job to keep the crew healthy, even if all you have are toothpicks, gauze, and some whiskey. NPC (POSSIBLE ROLE)
(1) Navigator: Knowing where you are going is quite important on most expeditions. Those few which do not need a navigator hire one anyways. Your ability to navigate by compass or constellation makes you invaluable, and thus you can be assured that if there is a mutiny -- typically a healthy assumption -- you will most definitely be spared. TAKEN BY @Pahn
(1) Chronicler: Many an adventurer has found they lose the vast majority of their evidence in boat crashes, thievery, and encounters with natives. As the chronicler, you ensure that evidence is captured in photographic or written form on every day of the journey. It is possible you may already be employed by a news agency, or that you are a freelancer salivating at that three thousand English pounds. TAKEN BY @Red Thunder
(1) Cook: Napoleon once said that an army marches on its stomach, and this cannot be more true in an expedition. Often, you will have to make do with what is in the chuck truck, as well as finding food that will please the vast majority of the crew on this trip. You may find culinary creativity will serve you well once the stores begin to run out and lemur becomes the prime dish on the menu. OPEN
(2) Rifleman: You are the main line of defense against many of the dangers in the jungle, be those tigers, angry natives, or even one of your own. Without you, the crew is exposed to the elements and vagaries of the jungle. You will probably make very, very many friends. Unfortunately, you may also be the path of least resistance where danger is involved. 1 OF TAKEN BY @Kuno
(1) Botanist: You are the moneymaker of this trip. With your vast knowledge of plants, you will not only help the cook procure plants and fruits that will help shore up the stores you have to carry with you, you will also be expected to look for any medicinally important plants to collect and take back -- or anything unusual flora-wise. OPEN
(1) Guide : The hope is that where English sensibilities fail, your own savvy will prevail. Whereas the Navigator guides the expedition through maps, you guide the expedition through the real obstacles on the ground, like fording large rivers or recognizing the signs of dangerous tribesmen. After all, you can't expect a bunch of poffs to know the difference between a harmless ganda snake and a cobra. OPEN
- The Skeleton
-
For those interested in any of these positions, please fill out the following:
Code:[size=7]CHARACTER NAME || ROLE[/size][imga=right]YOUR IMAGE (Victorian photographs/paintings preferred -- absolutely no cartoon or anime images)[/imga] [size=4]Medical Report[/size] [LIST] [*]Age [*]Sex [*]Height/Weight [*]Country of Origin [*]Distinguishing Features (In case of postmortem identification) [/LIST] [size=4]Curriculum Vitae[/size] [b]Work History:[/b] [b]Personal Statement:[/b] [b]Notable Skills:[/b] [b]Notable Accomplishments:[/b] [size=4]Character Assessment[/size] [b]Temperament/Personality:[/b] [b]Psychological Evaluation:[/b] [b]Possible Agitators:[/b]
I reserve the right to reject profiles for any reason. I may expand upon the number of people I will accept should good character concepts pass muster.
- The Rules
-
The rules are quite simple:
- Iwaku TOS is to be upheld at all times. This includes all bluestar/redstar activity even within discord servers or ooc. This is not a starred RP, thus romantic encounters must fade to black.
- Courtesy is paramount. We're all here to have fun. Please respect fellow RPers.
- Autohitting, godmodding, player killing, etc. is not acceptable.
- Posting speed is a minimum of one post a week. I reserve the right to move other RPers should a character stall an interaction for over a week.
- Post length minimum is eight sentences.
- RL comes first! If there are issues, please PM me if you cannot post once a week.
This role play is still OPEN and accepting profiles. If you wish to join but do not want a role that is available, PM me a pitch of a character and we will see what we can do!
I am open to questions if you have any!
Last edited: