- Writing Levels
- Adept
- Advanced
- Prestige
- Adaptable
- Preferred Character Gender
- Primarily Prefer Male
Got a Sci-fi/Science fantasy idea. Inspired by EV Nova, Star Trek and Farscape, probably will be reminiscent of any show where the main cast lives on their ship.
Setting:
In an indeterminate time in the future, humanity has expanded forth into the Galaxy. The RP will be a bit of adventure as we go through dangerous shipping lanes. Our ship being notorious for its power often becomes a target for pirates and governmental forces alike.
*****
Setting:
In an indeterminate time in the future, humanity has expanded forth into the Galaxy. The RP will be a bit of adventure as we go through dangerous shipping lanes. Our ship being notorious for its power often becomes a target for pirates and governmental forces alike.
*****
The Polaris Raven, a ship modified by her captain/best friend, Tre'Ariel, to be blue and white rather than purple and black, respectively. Her name is Jameson.
The bulk of the crew is made up of Firsts, people who have one adventure on the ship and are usually finished after that single adventure. Those who do stick around, become Long-Haulers, and are primarily made up of the Mercenary Corps, a group led by an active general of the polaris military, few men under him are non-polaris.
The ship struggles to maintain a level of cohesion culturally, the efforts to make sure everyone gets along and the mission runs smoothly are led by the human Chris, second in command only to Tre'Ariel. His true title is commander, but he is the acting captain in all but name.
The ship has diplomatic immunity in many systems, with authorities not even bothering to stop them, knowing them by reputation. The governments that do not like them attempt to bring them in, using any excuse, often finding out too late, their mistake.
Ship Demographics
More than half of the ship's crew are simply cargo jockeys, they are all Firsts who disembark once arriving, not coming back on the ship for further runs until maybe a later time. They are a mish-mash of various species and cultures from different backgrounds, their shifting population is different from every port as it is simply whoever is lying around and wants to join, training them to use the equipment on the way.
There are 37 members of the mercenary corps on board, only five members are not Polaris.
One doctor for the crew (Aritifical intelligence/robot), one doctor for the ship itself (Must be Polaris), and three nurses.
Three maintenance crew (One slot filled)
Three kitchen staff.
One Counselor (Must be at least half human) Taken by MandaPanda
Technology:
Most jobs are automated in this advanced society, the primary purpose of the cargo jockeys being to encourage spaceports to allow Tre'Ariel and Jameson to land peacefully, as they will spend a significant amount of money once they land, and their cargo is generally very valuable and sold at comparatively low prices.
Solid projectile weapons are favored as any weapon that uses energy projectiles would do more damage simply using the amount of energy to launch a piece of metal at someone, and they don't have the problem of ricocheting off of any reflective material. Gauss railguns are popular among human to human battles, however weapons are nearly nonexistent on the ship, as violent crime is completely nonexistent with the exception of the captain.
Energy projectiles are in use on space ships, solely in ship to ship combat, primarily because of their abilities to pierce energy shields.
Races:
Knowing all the races in the galaxy would be akin to being able to name every species on Earth, it is simply not feasible, and as crew members are picked up from everywhere, there is no saying what race takes up a majority of the crew.
Open to race suggestions, but here is a list of ones I haave already made.
Polaris: The Polaris are a race of empaths who upon coming out into space found a race of monstrous creatures who fly through asteroid fields, their bodies able to be contained in warp bubbles. They took this mighty race and befriended them, cybernetically enhancing them, and other species in the ecosystem of the grand creatures. Their empathy leads them to having trouble with how other species communicates, and as such they are terrible at diplomacy other than being an advisor. They have dramatically dark skin and white hair as a mane, silky and smooth. Their eyes are exclusively dark brown, and both males and females look effeminate by human standards. They live to be three hundred years old on average.
Vell Os: the Vell Os are a race of psychics who can will structures into existence. They weave their ships from psychic energy as well as their weapons. They are related to the Polaris, and are indiscernible by anyone but other empaths and psychics, unless one were to dissect their brain. They are as haughty as one would expect a race to be if the average member could rival space age technology on their mind alone. They live to be 200 years old on average. (All Vell Os slots first)
Humans: Humans are a very empathetic race, able to band species together through their diplomatic skills and their abilities to sympathize with any species. Human crew members are considered to be invaluable on any ship with any amount of diversity. Most require a pet to be truly content.
Any member of the Star Trek Federation (Not any race in the star trek universe, only the federation member races)
The Big Idea
Pretty much what it says in the title, we are to have our adventure, and whatever we do, we must not wake the captain who sleeps a ridiculous amount. Anyone who wakes the captain gets a 10% pay dock, up to 50% though he pays enough that a 50% pay dock is still more than you would earn on most other ships in the same position (or even a promoted position) this is to have elements of adventure, slice of life, with a sprinkling of action.
How to join this RP.
If you're interested, post in this thread and link to a sample of your writing and post a character whose race is one of the listed above and has been on the ship for at least 5 years. I would like anyone who wants to join be at least intermediate in their writing, and it would be best if you could reply daily, not gonna boot you if you don't, but that would be best to prevent loss of interest. If you wish for a race to be included in this that you do not see above, either post here asking, or PM me. A description of attributes applicable to the race in general is the minimum requirement, bonus points for specifics and pictures. As an RP this broad is bound to have some sexual content, applicants should be 18+, sorry.
5/6 slots filled.
The bulk of the crew is made up of Firsts, people who have one adventure on the ship and are usually finished after that single adventure. Those who do stick around, become Long-Haulers, and are primarily made up of the Mercenary Corps, a group led by an active general of the polaris military, few men under him are non-polaris.
The ship struggles to maintain a level of cohesion culturally, the efforts to make sure everyone gets along and the mission runs smoothly are led by the human Chris, second in command only to Tre'Ariel. His true title is commander, but he is the acting captain in all but name.
The ship has diplomatic immunity in many systems, with authorities not even bothering to stop them, knowing them by reputation. The governments that do not like them attempt to bring them in, using any excuse, often finding out too late, their mistake.
Ship Demographics
More than half of the ship's crew are simply cargo jockeys, they are all Firsts who disembark once arriving, not coming back on the ship for further runs until maybe a later time. They are a mish-mash of various species and cultures from different backgrounds, their shifting population is different from every port as it is simply whoever is lying around and wants to join, training them to use the equipment on the way.
There are 37 members of the mercenary corps on board, only five members are not Polaris.
One doctor for the crew (Aritifical intelligence/robot), one doctor for the ship itself (Must be Polaris), and three nurses.
Three maintenance crew (One slot filled)
Three kitchen staff.
One Counselor (Must be at least half human) Taken by MandaPanda
Technology:
Most jobs are automated in this advanced society, the primary purpose of the cargo jockeys being to encourage spaceports to allow Tre'Ariel and Jameson to land peacefully, as they will spend a significant amount of money once they land, and their cargo is generally very valuable and sold at comparatively low prices.
Solid projectile weapons are favored as any weapon that uses energy projectiles would do more damage simply using the amount of energy to launch a piece of metal at someone, and they don't have the problem of ricocheting off of any reflective material. Gauss railguns are popular among human to human battles, however weapons are nearly nonexistent on the ship, as violent crime is completely nonexistent with the exception of the captain.
Energy projectiles are in use on space ships, solely in ship to ship combat, primarily because of their abilities to pierce energy shields.
Races:
Knowing all the races in the galaxy would be akin to being able to name every species on Earth, it is simply not feasible, and as crew members are picked up from everywhere, there is no saying what race takes up a majority of the crew.
Open to race suggestions, but here is a list of ones I haave already made.
Polaris: The Polaris are a race of empaths who upon coming out into space found a race of monstrous creatures who fly through asteroid fields, their bodies able to be contained in warp bubbles. They took this mighty race and befriended them, cybernetically enhancing them, and other species in the ecosystem of the grand creatures. Their empathy leads them to having trouble with how other species communicates, and as such they are terrible at diplomacy other than being an advisor. They have dramatically dark skin and white hair as a mane, silky and smooth. Their eyes are exclusively dark brown, and both males and females look effeminate by human standards. They live to be three hundred years old on average.
Vell Os: the Vell Os are a race of psychics who can will structures into existence. They weave their ships from psychic energy as well as their weapons. They are related to the Polaris, and are indiscernible by anyone but other empaths and psychics, unless one were to dissect their brain. They are as haughty as one would expect a race to be if the average member could rival space age technology on their mind alone. They live to be 200 years old on average. (All Vell Os slots first)
Humans: Humans are a very empathetic race, able to band species together through their diplomatic skills and their abilities to sympathize with any species. Human crew members are considered to be invaluable on any ship with any amount of diversity. Most require a pet to be truly content.
Any member of the Star Trek Federation (Not any race in the star trek universe, only the federation member races)
The Big Idea
Pretty much what it says in the title, we are to have our adventure, and whatever we do, we must not wake the captain who sleeps a ridiculous amount. Anyone who wakes the captain gets a 10% pay dock, up to 50% though he pays enough that a 50% pay dock is still more than you would earn on most other ships in the same position (or even a promoted position) this is to have elements of adventure, slice of life, with a sprinkling of action.
How to join this RP.
If you're interested, post in this thread and link to a sample of your writing and post a character whose race is one of the listed above and has been on the ship for at least 5 years. I would like anyone who wants to join be at least intermediate in their writing, and it would be best if you could reply daily, not gonna boot you if you don't, but that would be best to prevent loss of interest. If you wish for a race to be included in this that you do not see above, either post here asking, or PM me. A description of attributes applicable to the race in general is the minimum requirement, bonus points for specifics and pictures. As an RP this broad is bound to have some sexual content, applicants should be 18+, sorry.
5/6 slots filled.
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