《 Personal 》
Full Name:
Matthew Michael Volt
Current Alias:
Havoc
Nicknames:
Zappy, Shocker
Age:
42
Gender:
Male
Race:
Mutate
Height:
6' - 2"
《 Characterization 》
Personality:
Matthew is a calm individual. Being relaxed under pressure is one of his specialties and he very rarely breaks his composure. He can be sociable when he has to be, though he tends to get worn out by too much contact. He likes to believe that he's doing something truly good for the world by eliminating threats that cannot be reasoned with.
History:
Matthew Volt was dropped off at an orphanage when he was just an infant. Growing up out of an orphanage in Detroit was rough. Getting called Zappy due to the fact that he somehow managed to generate enough static electricity to shock quite literally everyone he touched was even worse, and really not helpful due to his unfortunate last name. He became a target to bullies due to his quiet nature, and when he stood his ground he was met with physical violence. He could deal with that. When he was taking the train home, things went far past what he was capable of dealing with.
One of the guys who had been giving him a hard time was involved in some sort of gang. He got jumped on the platform by a small group of gang members, and after taking a severe beating, was thrown down onto the tracks. He hit the third rail, and the entire west side of Detroit blacked out. When he woke up, he was in an interrogation room. Apparently the guys who had attacked him had been electrocuted. He was soon transferred into a training program in order to gain control of his abilities. It was all very obscure, no legitimate names or clear answers. This program turned out to be some sort of military prep school, where he learned a great deal about hand to hand combat, as well as firearms and other weapons. While he thrived in this environment, he was fearful of what their end game was. After all, they were turning him into a weapon.
He was aware of how they were using him. His technopathy training had garnered whoever this group was a great deal of information on several things that normal people should not know. He became increasingly aware of the security stationed around the facility, and how it seemed like he and the other students here were being kept in rather than threats being kept out. Slowly but surely they formed a plan of escape, and after the fight of their lives they managed to actually get away.
With his newfound freedom, Matthew took on the alias Havoc, in memory of his role in the escape. He began his work as a vigilante, and garnered some fame and infamy for his ability to wipe the slate clean. He has recently found a large city that he's been considering settling down in, and perhaps find someone to take on as an apprentice.
《 Skillset 》
Equipment/Weapons:
RUBBER GLOVES AND RUBBER SOLED BOOTS - due to the constant charges released by his body, he wears rubber gloves and boots in order to prevent himself from accidentally short circuiting any technological devices when he isn't off saving the world.
SUIT - composed of a self-healing metal and synthetic material weave, this suit is highly conductive to electricity and magnifies his electrokinetic attacks. it's also bullet resistant, not bullet proof. the suit repairs slower than average due to the constant charges being released by him, so if he gets shot multiple times in the same spot in a rapid time frame, the bullets could get through and actually cause injury. the suit doesn't hold up too well against heat, either.
TWIN PISTOLS - in the case of him not being able to use his more combative abilities.
Skills:
HACKER - he is skilled in getting into websites and systems that he really shouldn't be able to without getting caught. he can find information with absolute ease and cause a bit of havoc if building security controls are within his electronic reach.
GUNNER - he's had extensive firearms training and has a very keen eye. this comes in handy when his abilities are compromised, since it's relatively easy to negate his more offensive one.
HAND TO HAND - he doesn't like it, but he knows how to fight up close and personal when he has to. emphasis on doesn't like. putting himself in the "get your head punched off" range is just plain stupid. too much risk, considering that he doesn't have any kind of enhanced strength or durability.
TACTICAL - he was trained during his stint in pseudo-military prep school in order to make plans and adapt to the situation at hand. he doesn't like operating without a game plan and generally refuses to take on a mission until something vaguely reasonable is framed out.
PAIN TOLERANCE - he can operate under duress. ignoring pain and tuning it out until he can actually do something about it is something that he was trained to do. it probably isn't the healthiest thing in the world, but it does the trick during a fight.
MEDICAL - he knows how to treat injuries from a lot of personal experience. he generally doesn't trust anyone to treat his own injuries, considering the fact that he probably would end up zapping whoever was attempting the feat.
Powers:
TECHNOPATH - he can manipulate technology by utilizing his electrokinesis to access a mental interface from which he can control a given piece of technology. this requires a certain proximity depending on the level of difficulty.
ELECTROKINESIS - his body generates a high level of electricity that he is able to manipulate in order to fry security systems, zap opponents, or occasionally shock people that need a slap on the wrist. while he can use this ability at range, he prefers close proximity just to be sure that he won't accidentally bug zap the wrong person.
Weaknesses:
LOW TECH - his technopathy doesn't work on purely mechanical devices, and the older and more outdated the technology is, the harder it is for him to manipulate.
PROXIMITY - his technopathy requires him to be close enough to observe what he is manipulating.
SHORT CIRCUIT - if he attempts to use his electrokinesis when his skin is in contact with water, there is an extremely high risk of him zapping himself instead.
NON-CONDUCTIVE MATTER - materials such as rubber and silicate are extremely resistant to electrical charges and pose some aggravating problems when worn by opponents.
MAGNETS - electrokinesis gets whacky as all hell around magnets. his ability to aim any impulses gets extremely distorted, and there is a risk of him short-circuiting if he makes contact with a strong enough magnet. not to mention his suit is made up of some metal compounds, so he could get stuck on a powerful enough magnet. his technopathy would also get glitchy when exposed to high powered magnets.
《 Relational 》
Affiliations:
The Nobody Kids - a group of empowered people who had escaped a highly questionable government institution and garnered secret identities for themselves, forging backgrounds and starting their lives over again.
Hero, Anti-Hero, Criminal, or Villain?
He was always teetering the line between Anti-Hero and Criminal. People don't stop until they are forced to, and while sometimes this force doesn't have to be fatal, sometimes it does. He holds no issue with that fact.