- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- Multiple posts per day
- One post per day
- Online Availability
- What is time? How can time be real, if our eyes aren't real?
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Transgender
- Futanari
- Primarily Prefer Male
- Genres
- I can't say. It's like picking a favorite child.
Welcome warrior! You are one of the seven greatest fighters alive today, and as such, you have been selected to compete in THE 1989 BEATDOWN WORLD TOURNAMENT!
Every 100 years, the Champion's Gauntlet descends upon the world and chooses the seven most skilled fighters alive, pitting them against each other in what has become known as The Beatdown. Those who refuse are obliterated for their cowardice. Those who choose to participate are given seven days to defeat the other warriors in single combat. After the time limit expires, whichever warrior stands undefeated is gifted with a single useage of the Champion's Gauntlet. The phenomenal cosmic power of the gauntlet makes this prize well worth fighting over, as it allows the wielder to re-write reality itself.
While no historian can pinpoint exactly when the gauntlet first appeared, or exactly how many times it has been used, most experts seem to believe that it is far older than humanity, and has been used around three times. Up until this current tournament, technological limitations have made it nigh-impossible to travel the globe and slay the other warriors. However, in the totally bombastic year 1989, it is completely possible to fly around the globe, fighting people all over the world.
Now, enough chit-chat, it's time to CHOOSE YOUR CHARACTER!
The gauntlet determines the worth of warriors by five stats: Bulk, Brawn, Combo, Speed, and Special. Each character has 10 points they may distribute across these stats, though no star can be brought above 5, unless the character's gimmick dictates otherwise.
Bulk represents a character's defensive potential. Whether this means artfully blocking them or just muscling through attacks is up to each person to decide.
Brawn is a character's raw offensive potential, discounting any supernatural abilities they may have. Essentially, it's how much your character's punches hurt.
Combo represents how well your character's moves flow into one another. Because Beatdown is heavily inspired by fighting games, character's with high Combo stats would be able to string moves together in large chains of attacks by cancelling into new attacks.
Speed is pretty straightforward. It represents the mobility of a character. You know, their speed.
Special represents the power of your character's special moves. Shoryukens, Power Waves, and turning invisible are all considered special moves. Each fighter has no more than four special moves, unless their Gimmick states otherwise.
Brawn is a character's raw offensive potential, discounting any supernatural abilities they may have. Essentially, it's how much your character's punches hurt.
Combo represents how well your character's moves flow into one another. Because Beatdown is heavily inspired by fighting games, character's with high Combo stats would be able to string moves together in large chains of attacks by cancelling into new attacks.
Speed is pretty straightforward. It represents the mobility of a character. You know, their speed.
Special represents the power of your character's special moves. Shoryukens, Power Waves, and turning invisible are all considered special moves. Each fighter has no more than four special moves, unless their Gimmick states otherwise.
In addition, each of the seven greatest warriors has a Gimmick, something that elevates them beyond the realm of normal people. Each fighter has one Gimmick, no more, and no less. A Gimmick can raise a character's stats beyond 5. The Gimmicks are as follows:
-taken- King Vampire: The King Vampire has a nightmarish ability to strengthen themselves off the blood of their enemies. The king vampire has a "Blood Meter" worth six points that they may allocate on the fly. However, despite their dark and incredible power, fate conspires against them. When it comes down to just them and the other final contestant, their destiny manifests. The King Vampire cannot win the tournament.
-taken- Boss Monster: The Boss Monster is tough, almost impossibly so, but at a price. Raise this character's Bulk by four, and their Brawn by two. In exchange, lower their Special by three, and their Combo by two.
Two Kids in a Coat: While they may seem to be one, this character is actually two people. Make two characters with 10 points between them. Each character receives a +2 to Combo, but a -1 to Bulk and Brawn.
-taken- Ancient Master: The Ancient Master has attained phenomenal skill in their old age. Raise this character's Combo by three, and their Special by three. Lower their Bulk by four, and their Brawn by one.
-taken- Epic Hero: The Epic Hero has a fifth special move. This special move is incredibly powerful, but its use comes at a price. While using this incredible power, treat their Special stat as if it were 15. Afterwards, permanently reduce all their stats by 1, and they cannot use any further special moves for the duration of the battle.
-taken- Beautiful Star: The Beautiful Star is fantastically famous, with incredible wealth and fortune. Raise three stats by one.
-taken- Speed Demon: The Speed Demon has gotta' go fast. Their speed stat is doubled, but they receive a -4 to Bulk and Brawn. If they use the Green Hill Zone theme, or anything by Eurobeat as their character's theme song, then they also get a +3 to Combo.
Mysterious Gunman: The Mysterious Gunman isn't really much of a fighter. Just a particularly determined individual with a gun. All their stats are 0, excepting their Special stat, which is 12. The gunman also only has two special moves.
Deadly Rival: Each time the Deadly Rival defeats a foe, they gain a +1 in that foe's highest stat. They also get a +2 and a -2 to place in two stats of their choice.
Incredible Outsider: The Incredible Outsider is a stunningly magnificent being from a far off world, with innate powers beyond those of human beings. They are stranded on earth just in time for the Beatdown tournament, and receive a +2 to Brawn and Special, but a -4 to Combo.
-taken- Boss Monster: The Boss Monster is tough, almost impossibly so, but at a price. Raise this character's Bulk by four, and their Brawn by two. In exchange, lower their Special by three, and their Combo by two.
Two Kids in a Coat: While they may seem to be one, this character is actually two people. Make two characters with 10 points between them. Each character receives a +2 to Combo, but a -1 to Bulk and Brawn.
-taken- Ancient Master: The Ancient Master has attained phenomenal skill in their old age. Raise this character's Combo by three, and their Special by three. Lower their Bulk by four, and their Brawn by one.
-taken- Epic Hero: The Epic Hero has a fifth special move. This special move is incredibly powerful, but its use comes at a price. While using this incredible power, treat their Special stat as if it were 15. Afterwards, permanently reduce all their stats by 1, and they cannot use any further special moves for the duration of the battle.
-taken- Beautiful Star: The Beautiful Star is fantastically famous, with incredible wealth and fortune. Raise three stats by one.
-taken- Speed Demon: The Speed Demon has gotta' go fast. Their speed stat is doubled, but they receive a -4 to Bulk and Brawn. If they use the Green Hill Zone theme, or anything by Eurobeat as their character's theme song, then they also get a +3 to Combo.
Mysterious Gunman: The Mysterious Gunman isn't really much of a fighter. Just a particularly determined individual with a gun. All their stats are 0, excepting their Special stat, which is 12. The gunman also only has two special moves.
Deadly Rival: Each time the Deadly Rival defeats a foe, they gain a +1 in that foe's highest stat. They also get a +2 and a -2 to place in two stats of their choice.
Incredible Outsider: The Incredible Outsider is a stunningly magnificent being from a far off world, with innate powers beyond those of human beings. They are stranded on earth just in time for the Beatdown tournament, and receive a +2 to Brawn and Special, but a -4 to Combo.
Character Sheets: Bonus points for being super-80s and fighting gamey. First person to wear a karate gi with the sleeves torn off gets an internet point.
--Info--
Name:
Age:
Appearance:
History:
Gimmick:
Theme Song:
--Stats--
Bulk:
Brawn:
Combo:
Speed:
Special:
--Special Moves--
1:
2:
3:
4:
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