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Wolfsin

Norindul Lore Master
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FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
FANTASY! I need strong plot points to strive. I need open world sand box. I need things that keep me challenged and indulge me as a writer.

~Aristara~
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~Historical Introduction~

No one remembers it. The way the fire nursed the shadows and darkness enveloped the world. Nor how dragons tore through the skies, while on the land below mighty catapults were slung to the sky. Powerful magic was used to quell the threat of the ancients and Seven kings came together to stand before the darkness that threatened to consume everything. No one remembers these days, but everyone knows of them. After all it is the pinnacle to the world now.

The great darkness was pushed back and the kings sealed it away within a hidden vessel; shattered and spread throughout the land. What was left was called the Fissure; A scrack in the earth of which no mortal man hoped to tread. The event changed the world forever. From here the Kings took up thrones and raised high kingdoms. And soon, mortal sins claimed them. Darkness was gone now but even the light was not safe. War soon consumed the land, and with it tragedy. The Dragons vanished from the world and humanity was left to destroy itself. This is the tale that Scholars will tell, but Scholars who only look for fact in the mysteries of fantasy will never tell of the champions that fought and died for the cause; or the wars of arbitration that broke out. Many do not know of the truths the world has hidden in its bosom and those that do will not so easily tell of mans faults. For mankind has never truly known responsibility for itself.

With time and practice civilization would find its peaks. Cities were born from fire and ash. Covenants would emerge from ideas about the past, and they would be forged in agreements of blood. The age of honor faded with the last breath of the old kings, and their sons and daughters took up the mantle, forging their own selfish ideals upon the world. Yes the world was changing now, and from its heart it cried out... It called for a champion...

"I wonder.. when all is lost and the world is forced to realize its faults... Who will it be that walks the bloody way, paves their path in death, and betrayal... Who will it be that saves this... truly godless land"

~References~

This is a story that is heavily inspired by Darksouls (The Game's) lore. That being said it is not a carbon copy, and the story itself is completely my own. The concept is that right now there are Five kingdoms left; Out of the original seven. Most of them are at war, or in hiding. The players will have a choice to which kingdom they were born into, and will be allowed a chance to seek out truths of this world. The plot to the story will reveal itself quickly but it is only the bare bones of what is really going on. I strongly suggest for people to fully indulge into this world and its lore. As said before there will be concepts that I have taken from the Darksouls lore. In example for those that know it I took the gritty feel of the world of Lordran As my example of the state of the world Aristara is in. This is designed to be a fantasy roleplay with interesting characters, and dark pasts. Please note that the first chapter is completed already but that does not mean that anyone joining will be ANY LESS important. With each new chapter comes another opening for characters to write themselves into this massive unique story.

Elements that will be involved in this roleplay are as followed-

Mystery, Fantasy, Magic, Dragons, Mythical races, Racism, Sexual themes, Romance, Combat, Politics, Religious themes, Conspiracy, Dark Themes, Gore, Gritty Themes, betrayal, Character/Npc Death, Heroic Themes, Lore.

~MAP~
XXX​

Common Races~

Humans- Humans are seen as the failure of God. Mankind is the pinnacle of aspiration, and a greedy and neutral race with the ability to adapt to whatever situation they come across given time and effort. Humans are the leading race throughout the whole of Aristara. Humans do best in truly any role, and most are also hybrid to their predecessors. This means that many humans have arcane bloodlines which make them.... not so human. Human's by far are the easiest race to place in this world.

Best Class Type: Any. They are adaptable.

Elven Kind- The elves too many would be considered one of the few ancient races. They have a sacred bond with Aristara, and for ages they have developed magic and sorcery. They have also had their hand in the creation of covenants whom pledge protection over the great trees. However their greatest faith is what many would call heresy. Elves worship the dragons of old, and hold a great disdain for the kingdom of Barigot for their 'cruel' slaughter over dragon kind. In appearance, elves appear very slightly dragon-like. They have lithe bodies, pointed ears, and their eyes are often very strange colors. Every elf has a very pronounced bone structure, and very sharp looking canines that only emphasize the appearance of the dragon more. Elves tend to remain very secluded in their forests, but they spare nothing in their hatred for the Kingdom of Barigot, nor their disdain for the Holy Kingdom across the Divided sea.

Best Class Types: Ranger, Rogues, Duelists, Mage, Druid, and Hunter.

Dwarves- Dwarves are lesser versions of man. They are stout and rigid looking men that embody the greed and pride of mankind. Many dwarves seal themselves within great vaults of steel and Iron; filled with treasure. The dwarves are masters of invention, and they have personally developed a machine process that uses ashen powder from the scorched lands in order to create powerful bombs that combust into grand flames used in combustion and the creation of grand flames. Taking the power from dragons blood the dwarves will stop at nothing to further their ashen flame inventions. They will create stronger and stronger weapons to combat anyone who dare intrude upon them and think to take their treasure. Many of the dwarves have fallen, though it remains a mystery as to how. The greed of dwarves know no bounds however, and as long as even one of them yet breathes they will continue developing their crude machinations. Dwarves hate almost all of the other races, however they have a strong fondness for the witches in the shadow wood and often procreate with them... and share... ideas.

Best Class Types: Warrior, Knight, Vanguard, Monk, Cleric, Tech, and Alchemist

Witches- The Witches are creatures said to have been cursed by the fall of the darkness. Their blood holds the power of the Noctus Arcana, and as such they are said to be able to produce powerful hexes and deathly curses. The witches are said to be a reclusive race but recently they have stepped beyond the Darkwood to pursue the fall of man that their Dark father, as they call him; once desired. Witches are powerful mages at their very nature, and will often seek out the most forbidden of ancient secrets. Witches are hated in high society, and for those that are seen in society at all, it is often without clothes. Many view witches as an exotic sexual adventure and often capture them and sell them off in brothels. Most male witches are considered Much more powerful and killed on the spot for being what some would call a 'warlock.' However witches have becomes incredibly good at blending into this racist, cruel society. Most wont know that they are sleeping with a witch until its too late, and by then I can promise you that they wont care...

Best Class Types: Mage, Rogue, Huntress, Ranger, Druid, and Alchemst.

Sentinels- Sentinels are the perfect example of armor crafted by angels, to rule without body or blood. Infused by the will of gods Sentinels need nothing of sustenance for they have no mortal body. Their armor is timeless and only the taint of rust can slow their form. Sentinels can wield weapons of sizes much larger than that of a normal human proficiently. The race of Sentinel is a mystery for even the greatest of scholars, as their very existence is defiance of what is known. They have no soul or body, and only by the life breathed into their armor are they bound to this world. To kill a Sentinel one must destroy it completely. Most Sentinel are feared for what they are, and thus they are left alone. Only in certain cases will they be put to service of a kingdom, and most Sentinel would gladly accept such an offer over a life of loneliness. A life of servitude is a much better option than searching forever to find the reason that you exist.

Best Class Types: Warrior, Knight, Paladin.

The Deathless- A race of those that linger between functioning in life and falling into insanity. No one knows why the deathless people are as they are. The darkness having receded into the fissure is one theory of course. When the darkness was defeated it filled the fissure where the great dark citadel hanging from a cliff was consumed, and the denizens were then cursed to this life; to linger between life and death. Many see the deathless people as abominations, or cursed souls that are pitiful. Others see them as scourge on this land which must before annihilated at all costs. Following a great purge of their people a pact was made in which the deathless people would be allowed to live so long as they stayed within the lands of the fissure. This did not stop the deathless people from spreading past their given boundaries over time however. Covered in rags, and hiding their rotted decrepit corpse like flesh the deathless hide among society as outcasts and vagabonds. Many do not dare draw attention to themselves, for fear of the Paladin order, and other such organizations that share a hatred for their race. Many deathless however fail in their pursuits... and their hope fails them. When a deathless is without hope and their mind leaves them they become vile monstrous zombie like creatures that only seek to devour and destroy anything in their path. This is the fear of the deathless each and every single night when they tuck into their beds... for falling to the darkness is truly terrifying to even the dead.

Best Class Types: Rogue, Assassin, Bards, Mages.

(Other races may be suggested but this is list for my races that drastically effect the world currently. Talk to me about additional races)

Kingdoms~

The Holy kingdom of Aunryha-
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The Kingdom is a holy citadel that was built upon a beautiful lake. At its center is a large castle where the High King Dagamur sits on his throne. Surrounding this grand citadel are mighty fortresses and towers to home the six Arch-Barons of Aunryha. The Barons control their own military, but are all dedicated to the faith, and in the countries governed by the high king; the faith rules supreme. Anyone who does not worship is either lost... or a heathen. The governing force is the Arch bishop; whom acts as grand adviser to the King himself. Claiming to hear the words of god the Archbishop moves the country to his will and has turned the mainland of Aunrhya into a holy land that has no tolerance for anyone that challenges the faith. Aunryha's baron lords each have one military general that command their personal armies. This general is one of the seven pillars, or members of the Paladin Order of Light. Stay tuned for an extensive history on Aunryha in a later journal.

The Kingdom of Barigot-
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This kingdom is ruled by two human brothers, the Elder King Ryas, and the younger King Tirias. The kingdom is rooted within great mountains beyond the ashen land in where the Dragons fell. This point was claimed by them to prove their great victory against the dragons of old. The kingdom is a three tiered fortress that rest atop a mountain. Upon every edge to the octagon shaped outer wall there is a statue of one of the great generals that helped in slaying the dragons. Within the city there are sects of worship that create followers and direct bloodlines from each of the great generals. Societal roles are chosen based on the bloodline and physical and mental aptitude of the being in question. They use this system in order to achieve a maximum efficiency within their society. Everyone has a job within the kingdom. This system was imposed by the younger brother Tirias as he is the much more studious of the two. Ryas is a warrior as heart and often handles anything to do with military. Despite the fact that Tirias proposed such a unique and efficient system; it is Ryas that receives the love of the people while Tirias is forever scorned for a decision he made in his past. Ryas does his best to quell this distrust but none are willing to forget the betrayal of young King Tirias. (An extended History of Barigot will be available in an upcoming Journal for this RP)

V'reich't-
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Shroud in the grand trees of old, said to be planted when once the Giants walked this world is now home to the last of the elven race. Lead by the Dying king Amidas, There is a great debate as to who is more suited to be the heir of the old king. Currently the two vying for royalty are the princess sisters Lariaht, and Seraluna. Which leaves great discontent among many of the elves in the home land.

Dor' Adyran-
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Deep within the Cragurn mountains of old lies a technical masterpiece forged with grand traps and hidden deep within an endless desert that borders the great fissure. The Dwarves hold their three larges vaults within this grand kingdom. Though many would say that though this is the largest it is still quite difficult to say what happened to the six remaining great Dwarf families, and few know what occurred under the great earth.

The Ashen Keep-
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Said to reside deep within the walls of the fissure is a black citadel where the Deathless are offered a great sanctuary. Not much is known of this keep only that none unwelcome have ever returned from the depths of the fissure.

The Lost Kingdoms~

The Risen land of the Angels-
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Upon the first age after the darkness their was a great series of powerful islands with seven grand citadels that sat upon each of the islands floating upon the sky at the center of the world. Stories have been manipulated and no one knows or would tell of what really happened to fall the fall of the angels but the kingdoms one day fell and created a dark hell zone beneath to curse and mark the fall of divinity as a sin by mankind. To this days the broken citadels can still be found within the Fallen lands.

The Dark Hollow-
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Deep within the Darkwood their once was a series of underground tunnels a network within a dark guardian, A deep tree as it was called protected the witches and let them nurture their dark arts within their own home. Only shreds of the tree and the collapsed networks remain now. The Kingdom of Aunryha having lead a merciless crusade into the Darkwood; they set the great dark tree ablaze and watched as the forest was scarred, calling it divine punishment for the witches being of the dark. The war that erupted from this still rages on today.

(These are the prominent kingdoms throughout the main lore. This is not the only kingdoms that existed in this world, not by a long shot but through exploration those secrets will reveal themselves.)

Covenants~

The Paladin Order of Light- This is a group of warriors that have pledged themselves against the darkness. Regardless of morality involved they will slay those of darkness without mercilessly, this includes and thing that the church deems to be of darkness. They are an elite force and take a great deal of training to join.

The Spinners- A cult lead by the witches dark shamans they are vengeance filled spirits that seek out the death of the light and those that once scorned them. Longing to bring back their dark father whom they call... Noceris they seek to corrupt the heart of man and preach the darkness wherever they can.

The Order- Lead by a man shroud in black and gold, and wearing a silver mask The Order seeks to maintain balance within the world. They are neutral and only fight if necessary, often acting more as spies and an intelligence/political agency that anything. They seek to divert wars and end wars that appear, for fear of creating another fissure in the world through mans sins.

The Ring of Assassins- As the name suggest it is a cult of assassins that take on objective missions to gain coin or favor. The Ring is comprised of nine Assassins with unique and powerful skills in their art of war. Only by killing one of the assassins may one join the Ring... but the perks involved... well you decide if its worth you taking on a dealer of death.

Scholars of Fangiela- The Scholars are a cultist group of researchers and magicians whom worship the Goddess Fangiela an embodiment of magic and the arcana throughout the world. They are artifact seekers and their greatest goal is to achieve great power and become closer to their Goddess.

The Arcane Magic of Aristara~

Aristara is a world forsaken by Gods that once loved it. As such essence of their pressence stillr emains to be collected upon the air. Every breath you take contains the mana used in casting a spell however only certain people may see and even harness this essence. The more powerful the spell, the more taxing the the reservoire of mana needed. It is a basic concept of magic in many fantasy storylines however I hope to break this down even further.

While it is not impossible to cast Sorceries, Hexes, Mancy, Aura forms, Transmutations, Divinations, etc... by hand, it is incredibly impractical, which has made magic a large money drove in the world of Aristara. catalysts taken from ancient trees of old, or powerful gems stones deep within the earth have become the usable weapon that harnesses, focuses and even fires off power spells with far less stress to the worlds outer being. Yes, when casting by hand the magic is also at its more powerful, but it is also most devestating to the world while used in this form. Every single spell used rips away from the veil that protects Aristara from monstrosities, and the world can only heal itself fast enough. Catalyst magic damage will heal much faster than raw magic.

Casters do not simply pluck their energy to fuel spells from the air around them however. Devotion, meditation, and saccrifice are required in order to summon and shape the power of the arcane into what you desire. For many casters they cling to patrons, or nameless entities that embody the arcane by animal form. Witches are most familiar with this method, though some also draw from those they see as gods. Going into that, Gods are nameless creatures that no one can compleely remember, and although there have been monstrous fossils recovered from the ashlands it is still only through specualtion and blinded faith that many castaers connect themselves to the arcane. Finally Meditation is study, it is a focussed state of enlightenment which for the weaker mind may drive one to insanity. There is a limit to everything and meditation is no different. These focuses allow one to past through a gate that connects this world and to the outer layer where mana exists in the flow.

Types of Arcana-

Sorcery- The most common type of Arcana, is a sorcery. Sorcery at its very anture is to take the mana one can find and shape it into a creative form. Many use this to replicate natural elements and create fire, or to shape the earth as needed for a shield. Some might create mist or use the mana to distort the senses of another creating illusions. Spells of this time have the capability of being cast at their rawest form but they also serve to eliminate the barrier between Aristara and monsters the most. To break it down, any elemental type of spell falls under the field of either sorcery of hexes. This type of spell is cast best through a catalyst of some sort and is the most common form of arcana.

Hexes- Hexes are what many would consider to be the dark branded magic, and well they are not completely wrong. The magic of hexes is drawn by the power left over by the darkness that swelled Aristara. Curses, Witch fire, Dark Pyromancy, Shape shifting, Misfortunes, Blights, and Boons all resonate out of hexing. Corrupt mana is harnessed to create powerful and evestating spells often with intent of murder, or the over all ruination of anothers life. This is the most hated form of Arcana, and on the eastern continent it is completely outlawed.

Mancy- Taken from the control of another is a spell type that considers natural things and bends them to its will. The most common form of mancy is the tampering of the dead. Necromancy. Through heavy focus and sccrifice many powerful casters have taken both sorcery and hexes into their study to create a power that might surpass and control death. This however is not the only version of mancy. Mancy can control the state of metal, and many confuse it with the idea of alchemy. They are not wrong. Mancy is the more magical form of alchemy but still requires quite a scientific understanding to perform. Bombs are created through mancy, Runes, the change of substance and control of another natural force upon Aristara. Mancy is used in commanding the world and bending it to your will. Very few understand the absolute intricacys of mancy.

Aura Forms- Often passed between the bloodlines Aura is a force that is naturally always there. By creating auras you give yourself permanent or even temporary buffs that have specific effects. For example. The Angelic Bloodline creates an aura around its host that makes it so that the living may never lie to her. This is just one example as Auras are often blessings man created to allow for warriors to reach new heights of power. Some may turn undead that come close to them, others may create a state of calm around them. The possibilities for these Arcane blessings are endless however it takes a strong understanding of the arcane, a bloodline, or a very lucky encounter to acquire such blessings.

Transmutations- The change of something by means of spell and understanding. Many consider this magic to be specific to hexing but that is only by its most negative nature. Yes a Witch might be able to turn another into a frog, but someone who has truly mastered and understands the art of transmutation might be able to change more than just people. They are often powerful builders, and architects useful with their power to shape anything to anything. This also makes them very versatile casters however, and from nothing they can have exactly what they might need. Plaw to dagger, Broom to spear. Or vice versa. Transmutation specialists are rare and very valuable to the world.

Divinations- Through a powerful foresight and understanding those who practice the art of divination through the arcana are often aware of everything. They create powerful sensory spells which allow them to scry and monitor everything around them. Often kings will keep a divination mage to themselves in order to have complete control over their kingdom and to never be caught off guard. The price for such intrusive uses of their abilities however is that a Diviner loses their eyesight. This is only the first of many consequences however. Loss of hearing, taste... humanity. This is because Divination is absolute. it is never wrong... and so it cheats the games of the Gods. Using divination for practical things, such as your own safety or to avoid small dangers does not have the same cost. With divination one can say easily "with great power comes great responsibility."

Of course as was hinted above there are many other magics to the world of Aristara within the realm of Arcana. Simply they are just waiting for you to discover them, create them, or for me to include them. A caster is one who aaks many questions, and seeks hard answers... I expect no different of my players. Ask and you shall recieve... at least over time.

The Faith of Aristara~

As stated many times Aristara is a world forsaken by Gods, however not so completely as many would perceive. None know why it is that Gods left this place so long ago but one thing is certain; they did not depart without leaving their mark on Aristara. Great monuments can still be found of faceless Giants. Men who stood nine feet tall and walked the very ground that humans and all sorts of other races now walked. For those who understand this in faith they have come to the realization that the Gods did not forsake Aristara, they passed it on... Mankind inherited the kingdom of the Gods. This is the cornerstone for which most of the faith is derived.

Faith without power in a world like this is however... nothing. And so mighty champions were picked to devote themselves to Gods they might never know. Religious beliefs were created by those strong enough to overcome the shunning of the Gods. The faith of Aunryha is what most would consider blind. They do not name their God, but they believe his word is absolute, and that it was by his divine mercy that the First true king of the Holy city was granted three beautiful Angel daughters. Obsessive of the divinity granted to him the faith became the one and other truth that the people of Aunryha could ever accept, and God was absolute.

In other kingdoms while Gods are still nameless many have associated them to what they desire most. Harvest, Moon, War for those it suits. A God by 'name' was created for each and every woe that mankind suffered. This lead to the difference that caused a great and terrible war between those arcane practitioners and the great divine crusaders. Where those of Arcane have accepted their magic to come from devotion to the outer circle surrounding Aristara; Crusaders were blinded by the power they'd been given by their 'Gods' mages called them on this ane challenged their faith to assume that the power they'd attained was nothing more than a new brand of arcane power... and so they fought, and so they still fight.

It was not until the darkness manifest that this war came to a sudden end and only minor skirmishes of faith and devotion still exist. The divine grew more and more powerful reaching into the power granted to them by Gods and before long their minds were corrupted to believe themselves Gods' chosen. It inflated their ego and soon edged them to believe that anyone who did not believe the same was a heritic and deserved only death so that God may judge them. Not all practitioners of the faith believed this but the crusade began with the hunting of witches, and the burning of the Dark hollow. Now three different sects of the faithful still exist upon Aristara.

The Three Sects of the Faithful-

Crusaders- The Crusaders are those that would militarize the word of their faith in order to purge the faithless from this world. They are radical in the worst of ways and follow the word of "God" to the end. Many crusders exist on the Eastern continent rather than the rest of Aristara.

Clerics- While crusaders use the power granted to them by the Gods to cull the faithless, Clerics use this power granted to them, by healing the weak and helping to fight the blight. Some may consider them a different brand of crusader, but their only enemy are are the deathless and by a twisted understanding they feel their purge over the cursed deathless is an act of mercy. They see their holy purge as an act of kindness. The Clerics can be found anywhere, and are considered as genuinely good people with a twisted idea of justice.

The Silent- Many of the faith have chosen to side with neither side in the divine word of God. Though they may follow and have faith they use their powers for their own causes, and silently worship the gods they believe in. They are not weaker than the others for their devotion is real, and their faith still absolute. They just refuse to pretend that Gods without mouths would speak to them. And as such they are the most level headed.

The Magic of Faith-

Where arcane has many types of spells magic comrpised of faith does not. Many of the spells are resolved with light, a powerful light that cleanses darkness. Others are protective, through shields of force that might deflect powerful arcane magic, hexes or otherwise. Although a shared magic with arcane is that of Aura Forms. Blessings granted are given by the Gods in this case that act the same as those of the Arcane. A few examples of common Faithful spells are as followed. Holy fire, Magic barrier, Bolts of light, Cleansing, Calling of the Celestial, Divine protection. This is just a few as these spells are virtually endless and are quite powerful in smiting the wicked, or healing the weak. The magic of the faith is used towards the complete purpose of its wielder and the will of the God they follow, in collaboration. To this end Divine magic is granted rather than learned.

As a final note on this for those specializing in the Faith I will be giving you a broad spectrum in which your magic will encompass. You are not so versatile as those of the arcane however you are just as powerful if not more so. For many arcane spells are weakened by the power of the Gods.


Character Sheet~

Name/Surname- (The Full name you go by)
Titles- (Any title received in service or through your efforts.)
Gender-
Race-
(if a cross breed between races let me know and we will figure it out.)
Age- (If you have questions regarding what ages would be appropriate then ask me.)

Kingdom Born- (Which kingdom were you born into?)
Origin- (What does that birth matter to the kingdom?)

Kingdom Served- (You are welcome to not serve any Kingdom if you wish In which case just put "rogue" in this selection)
Current Occupation- (Include rank, or level at which you perform your occupation)

Covenant One-
Covenant Two-


Magic Bloodline- (Dragon, Angel, Ancient, Witch, Dark, Deathless, Wolf, Spider, Serpent, Phoenix)

(Appearance Picture)
Hair color- (If a color other than the normal colors then pure white is acceptable otherwise very dark and dulled versions of blues, reds, and even greens if race applies.)
Complexion-(Blemishes, Freckles, Scars, or burn marks.)
Skin tone- (Believable Skin tones of the human pallete.)
Eye color- (Can have heterochromia if you have a magical bloodline)
Facial Hair- (Outlandish styles are acceptable thought higher positions of authority should be more trimmed and refined.)
Body Hair- (Leg, torso, arm, back.. etc)
Musculature- (All noticeable muscle Is the character sculpted or of vague muscle tone?)
Body Shape- (Hefty?, Light? Trim? Stocky?)
Height-
Weight-
Breast Size- (Not necessary, just fun if you wish to fill it out to provide further detail.)
Waist Size- (Not necessary just fun if you wish to fill it out to provide further detail.)
Tattoos/warpaint- (As explained, try to stay fair to the lore and time period)
Details- (Anything else I may have missed that you want us to know)


(Anyone is allowed to write their appearance as one well written paragraph that covers all of this if they so wish, If possible i always would like a picture to go above the description)

(Personality Brief)

or

View- (How does your character feel about everything around them?)
Code- (What does your character live by?)
Introvert/Extrovert-
bearing- (How does your character present themselves to others?)
Depth- (How is your character when he does not have to show bearing?)
Fears- (What is your character afraid of?)
Desires- (What does your character want?)
Secrets- (What skeletons does your character hide?
Faults- (Where do your character suffer? What are they lacking in?)
Strengths- (What is your character good at?)


Weapons of Choice- (Great Sword, Sword and Shield, Duel wield axes, Whatever one wishes to primarily use.)
Secondary Weapon- (A secondary weapon for a character to turn to. Be practical to some extent)
Hidden Weapons- (Any weapon easily concealed and pulled with ease.)
Ranged Weapons- (Bows, Cross bows, Javelin, Bolas, slings, Throwing Knives, etc)

Magical Catalyst- (Staff, Wand, Talisman, Holy Symbol, or Ring used to cast forth your magic.)
Magical Artifact- (Special artifact with imbued properties of magic and mystery)
Tome- (Powerful works of time and magic that are imbued with specific spells. Only truly researched and devote magicians may use these powerful books)

Armor- (full Detailed description of the armor you wear. If you have nothing particular you will fill this in later when you obtain some.)

Sigil- (Symbol you wear to represent who you are or what you serve.)
Cloak- (A cloak you wear to veil your appearance and or just be fashionable.)

Basic Gear- (Any needed traveling gear that you have. I will take what you write here into consideration to your survival, but remember the larger your bag the harder to carry with you.)

Stat bar~ (To explain this, the numbers ultimately will not matter in reality. What they are used for is the spread of ability. it allows me to gauge just what type of character you are. For my own personal classification.)

(30 Points to allocate if you choose to start as a fresh influence to this world and wish for the world to build you.)
(60 Points to allocate if you are journeyman in your occupation of a upcoming warrior)
(120 Points to allocate If you are a well versed warrior or ranked soldier/artisan or crafter)

Vitality- (How healthy are you? Hp so to speak for your players that want to be hefty and Tanky.)
Endurance- (How much you can bear while wearing heavier armor, as well as the stamina your character has)
Wit- (The Level of intervention your character has, and their ability to create and invent things)
Strength- (How hard do you hit? How much can you lift? Then what sort of weapons do you wield?)
Dexterity- (How agile are you? Your accuracy with a ranged weapon? and ability to wield quicker weapons properly.)
Intelligence- (This plays a factor into artisan trades as well as sorcery, and magic as a whole. How versed are you in your art or research?)
Faith- (How Faithful are you to your deity from which you draw power? Are you protected from curses and dark magic?)
Luck- (Are you one that cheats death? Do you randomly find things, or find yourself in favorable situations while gambling with life?"

Skills- (What Skills and abilities does your character possess?)

Magic Studied- (Spells that you have crafted or learned to make use of in practical ways?)

Affinity in magic- (Where does your magical prowess come from?)

Hobbies- (What do you do in your free time?)

Signature Abilities- (What abilities or talents/attacks do you use that are personal to you at the time?)

Transformations- (There will be a separate page all together for transformations to fill out so that both forms have their own character sheet so to speak.)

Background~ (Write your background based on the lore and make it thurough. The background should highlight critical moments in your characters life as well as explain the lineage from which they come. Be detailed and creative so long as you stay within boundaries, or ask to stretch them.)

~Rules~

1. Be respectful Out of character with your fellow writers. In character nothing is to be taken offensively, there will be morbid and cruel themes in this roleplay.. remember this is roleplay not real life.

2. I expect an intermediate level of writing; bare minimal for this. I look for you to truly take this world by the horns and use the information I provide to create powerful and meaningful posts. I wish to impose a minimal of two paragraphs per post.

3. There is a soft requirement of one post per week. This applies for each character you play in this roleplay. I understand life, but if you don't come to me and talk to me about why you can't post WELL BEFORE due date then I will NOT understand and you will be kicked. Inactivity is a killer for roleplays and I will not allow it to kill this one. Even if its a new game out that you want to binge play for a week I MIGHT understand. Talk to me please.

4. If you are not enjoying this roleplay I suggest you come to me to see if we can fix problems you might be having. If not then I do not want you to force yourself to stay if you are not enjoying yourself. That being said all final decisions are mine and mine alone. Once my final decision has been made it will not be contested anymore.

5. All combat is subject to the players involved you may either fight it out using an actual T1 system or you can have a predetermined outcome. I only ask that you come to me prior so that I know what has been decided and everything is fair. I will have a "story trumps rules" format for this roleplay. However I will not use story to kill anyone's character without first consulting with them.

6. Do not bring outside lore into this without predetermining it with me. I take a lot of time to write out the concepts for this world id appreciate it not being muddled without my permission.

7. You can create your own groups/kingdoms... you can create things and go beyond what the world has to offer for power so long as it is discussed and you assertively work towards those goals.

8. Be creative and have fun. Try your best to never let a post you write be boring or uneventful. This is a treacherous world with crazy lore and you will always have ability to write it as such. I look forward to seeing your creations.​

Cast~

Tirian Bladefell
Vexalya D'croix
Errol Iossa
Xanthe Liliana Selwyn
Jet
Alina Gaea Morgenstern
Kirtah Junir
Roderick Den'aria
Ulysses Dogma
Sehranna Mirri

Signature~

This is a work that I have created from various lore and personal ideas. I may eventually use this for the writing of a book and so I wish nothing to be used in professional writing from this roleplay unless agreed upon by me. Thank you for taking the time to read and I look forward to writing with you.

In character LInk
OPEN SIGNUPS - Aristara The Godless lands

Wolfsin~
 
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Cool, I'll think about his past but I'm concerned on where to place him country wise and his position generally XD
 
Need others to post their character sheets ASAP

@Huntress @Azul @Winter

Not trying to rush but sooner the characters are in, the sooner this rp can start

Thanks guys

Wolfsin~
 
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I will start the roleplay this coming Monday. Please have your character sheets at least almost done by this time. Please and thank you.

Wolfsin~
 
If you get a character sheet in before 3 others im waiting on then you're still very welcome.
 
If you get a character sheet in before 3 others im waiting on then you're still very welcome.

Hm. Alright then. I'll probably have it up later this evening, if that's too late well that's alright too.
 
Something tells me that later this evening will be just fine. =)
 
Name/Surname - Aurelia La'fae

Titles - Arcane Agent

Gender - Female
Race - Human


Age - 21

Kingdom Born - Aunrhya
Origin - Aurelia is low born but manipulated her way into the royal family.

Kingdom Served - Aunrhya
Current Occupation - King Dagamur's mistress, officially considered an Agent.
Covenant One - Scholars of Fangiela

Covenant Two - N/A

Magic Bloodline - Witch

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Hair color - Caramel Brown
Complexion - Seemingly Flawless
Skin tone - Sunkissed
Eye color - Bright Amber
Facial Hair - N/A
Body Hair- N/A
Musculature - Vague Muscle Tone
Body Shape - Light
Height - 5'8
Weight - 135
Tattoos/warpaint - N/A


View - Aurelia sees the world in a realistic light. Everyone wants something, to get what you want, you must appease those who have it.
Code - "Men are always willing to believe two things about a woman: one, that she is weak, and two, that she finds him attractive."
Introvert/Extrovert - Either. Aurelia prefers to keep her circle small but is no stranger to entertaining a ball.
Bearing - Aurelia worked for the position she now holds and is proud of her ability. So to others she is not afraid to display such confidence.
Depth - The confident persona takes a break when she finds time alone. In respite she is much more solemn as the path she walks truly is lonely.
Fears - Aurelia fears that the prices she's paid for influence and power will not be worth in the end.
Desires - Her personally orchestrated rise in status in Aurnhya was done simply so she achieve a higher power for Fangiela, but recently she's find her faith in the Goddess wavering.
Secrets - She doubts her belief in Fangiela. Her position of power however is too influential for the covenant to give up. No one associated with the royal family in Aurnhya know of her association with the scholars.
Faults - Even though Aurelia charmed her way into the king's bed, she isn't not really strong at making meaningful relationships as she's insecure.
Strengths - Manipulation and magic. Raised into the covenant of researchers and magicians, she's always been talented in magic and intellectual studies but her ability to manipulate her way up the royal family is purely her's.


Weapons of Choice - Poison. Her rise to power wasn't solely based on her charisma, there were times where targets interfering with her goals had to be eliminated, and she made sure of it. Aurelia keeps her assortments of poison in vials that she uses to either coat weapons or taint food/water.
Secondary Weapon - Aurelia carries a curved and runed dagger openly, as an agent of the King, she is expected to defend herself.
Hidden Weapons - Aurelia keeps a variety of daggers hidden aside from her signature blade.
Ranged Weapons - Some of the knives Aurelia keeps hidden are mainly for being thrown rather than stabbed.

Magical Catalyst - Aurelia's magical catalyst is her staff. She's more comfortable with her staff than any other weapon.
Magical Artifact - Choker of Amnesia - Aurelia's necklace is her artifact and is capable of clearing one's recent memory of the wearer.

Armor - N/A (for now)

Sigil - Aurelia's sigil is that of the royal Aurnhya family as she officially works as an agent for the king.
Cloak - Over her revealing outfit, Aurelia wears a silk black cloak that sways with each of her steps. Purely for fashion.

Basic Gear - Aurelia travels light, a change of clothes, a small water holder and a few personal items in her satchel.

Stat bar~

Vitality - 10
Endurance - 5
Wit - 30
Strength - 5
Dexterity - 25
Intelligence - 35
Faith - 5
Luck - 5

Skills - Aurelia is well versed in anything arcane or magical in nature. She is quick to react and think. She makes up for her lack of direct combat prowess as she i master manipulator. She is also quite capable of seduction if need be.

Magic Studied - With funding from her lover, Aurelia has researched away to make alter her poisons so that the effect they leave is reminiscent of different spells. Most recently she's developed a poison that makes the enemy feel like they are being burned alive by fire magic.

Affinity in magic - Aurelia was raised into becoming a member of the Scholars. Even then she already had a natural born affinity towards magic, it was assumed that she'd be a strong tool for the Scholars and evidently so, they were right.

Hobbies - Aurelia often takes long walks in the evening to gather her thoughts of the day - she does this as discreetly as possible.

Signature Abilities - Aurelia's notoriety in combat comes from her various different poisons all of which have different usually painful effects.

Transformations - Aurelia is capable of transforming into a dove. It is how she travels as well as how she reaches the highest levels of Aurnhya to greet her lover personally.

Background~ Aurelia was an orphan that was left on the steps of members of the Scholars of Fangiela. Some say it was a coincidence that the small little baby would later grow to be naturally magically talented, some believe that the location of her being left was completely intentional from her parents. She was raised to be a devout believer of Fangiela for throughout her childhood. Lecture after lecture, lesson after lesson. She grew to believe in Fangiela strongly but as she grew up to a young adult she watched as the scholars groomed her for her ultimate purpose - infiltration of Aurnhya.

She was brought by the scholars across the kingdoms, teaching her of the people and how each and everyone ticked. She learned about their minds and how she would be able to bend them to her will without a single ounce of magic. When she finally came of age, they sent her to Aurnhya as a simple traveler with no connection to the scholars. With a whisper here and a nudge there, Aurelia orchestrated an accidental meeting with the King Dagamur that would later lead to her offering her advice on arcane matters whenever he called, free of charge. The more her advice the helped, the more he called for her. With each request she slowly raised in influence. Aurelia went on like this for a time, speaking with the king in quick mysterious meetings that left him wanting more and discreetly assassinating any official that grew suspicious of her.

Eventually her patience brought fruition when the King gave into his human vices and took her for his own, discreetly. In exchange she asked to become his official agent. He granted his mistress' wish and now Aurelia uses her official royal title to quietly advance the agenda of the Scholars. She was successful in her mission and she should've felt proud that she served Fangiela so devoutly but in retrospect, Aurelia knew that her belief, her life and her purpose had been predetermined for her and honestly, she wasn't sure how to feel about that.

I was uh..pretty liberal in the direction I took her. If anything needs changing, no matter how big or small, tell me and I'll get on it!
 
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Alright I'll finish mine later today eg past
 
Hm. I might make another male character if it's alright with you Wolf!
 
Just remember the rules about posting and I am fine with it. You owe two posts a week per character. =)
 
The starter post is up for the in character. I will be sending each of you that are approved a reason for why you are in this neutral ground, as for some it does not make a lot of sense unless I do. That being said once I give you the reason follow the post I have set and the setting and from there you willr ecieve interaction, for sure by myself as a GM but hopefully also through your fellow roleplayers. This roleplay will take a lot of initiative for it to be fun because you will need to take a lot of liberties and try to craft material. I will make things happen of course but sometimes I will need you to provide me fuel to keep the fire hot. That being said i know it is a slow start but it wont stay that way for long. I hope you all have fun.

OPEN SIGNUPS - Aristara The Godless lands

As for those that I am still waiting for character sheets from. Until there are six players not including myself you still have a chance to submit your characters. Please try and get that done. I would love to have you guys. Thank you again.

Wolfsin~
 
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I WANNA JOIN PWETTY FUCKING PLEAZ!!!!!!!!!!!!!!!!!!! O 3 O <3
 
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Name/Surname-
Xanthe Liliana Selwyn


Titles-
Verity - Only in The Order


Gender-
Female


Race-
Half Angel / Half Human


Age-
21


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Kingdom Born-
Barigot


Origin-
Nobility


Kingdom Served-
None


Current Occupation-
Traveller / Member of The order

Covenant One-
The Order

Secret

Covenant Two-
None


Magic Bloodline-
Angel


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Hair color-
Platinum Blonde


Complexion-
Light freckles upon cheeks and arms


Skin tone-
Ivory


Eye color-
Pale Blue


Musculature-
Vague muscle tone


Body Shape-
Slightly curvy, athletic, toned


Height-
5''5


Weight-
120lbs


Tattoos/warpaint-
Commonly paints three thin lines from right eye.
Visible faintly in image.


Details-
Her general clothing style is as you see in the image at the top. She sticks to a Black, Red and Gold theme. It involves a red under top, long sleeves as they reach to her wrists. On top she adorns the black sleeveless dress that stretches from her shoulders to her ankles with two slits either side of the skirt, the collar slipping open up to her navel to reveal the red layer underneath. The overall dress has gold hems. She wears a pair of black gloves on each hand, gold hems once more, with her sigil on the material covering the back of her hands. Under the dress she also wears a pair of simple black shorts. Over the top she wears a short cape like material that only reaches to the bottom of her ribs and is clasped to each strap of her dress, once again with the gold trims. The small cape holds a slight collar to it. Her boots have minor heels and reach her mid calf. Around her mid section is a corset like garment, black and gold once more.


In casual times she may just wear fitted slim dresses in the same colours scheme. However she will wear other colours. Her jewelry always in these times tend to use gold or silver. Casual times also lead to her styling her hair more into intricate braids or knots and buns with intricate accessories. In her general clothing it will either remain down or pulled into a ponytail due to the length.

x29t2q.jpg

Personality-
Xanthe is in her nature, an extrovert. She adores socializing, meeting people and any kind of parties. With a tendency to ramble off with whatever she is saying if she has thought of something, even going as far as to ignore peoples existence to continue her train of thought. Xanthe can have a conversation with someone she detests and still bear a smile upon her face. She has a good level of confidence in herself and so can relatively easily speak before others her ideas and such.


She is an highly observant and tricky character though. Through her love of socializing she has often many opportunities to catch onto rumors or to find something in a persons behavior. Even when it appears she is not paying attention she actually is. Her polite and happy demeanor, while true, hides the manipulative and tricky side of her.

Xanthe personally views the world around her quite pessimistically. She does not see it as perfect or anywhere near it. Few people appear to be purely good anymore and while she seems to be someone who would try see the good, she has given up. Though she will always appear to others as if an optimists, willing to believe that that the world is still good.

She fears, most in the world, disorder and chaos. Believing that this will only result in downfall or to a place that the world cannot recover. She also deeply fears someone discovering the truth of her heritage because it could lead to the King of Aunrhya discovering her existence.

Xanthe is a secretive person. It will be likely that she will go to her grave full of secrets. A flaw she holds is her attention. While she can be carefully observant and sneaky, she has her moments where her thoughts run and begins and internal monologue of deduction or analysis. In these moments she looses focus and will ignore the world around her. Furthermore she, in moments of anger and irritation, becomes quite snappish and verbally violent. Her temper has never reached a point of leading her to physical violence/battle.

Her strengths rest in her confidence and due to this, lack of insecurities to hold her back. She will do thing she will do anything with her head held high and a smile on her face. Xanthe's acting skills are also a plus for her as it has its uses. She, from this, has a control on her emotions that has so far never led her to do anything impulsively.
x29t2q.jpg


Weapons of Choice-
Single sword


Secondary Weapon-
Knives
In picture link above


Hidden Weapons-
Knives
Poisons
In picture link above


Ranged Weapons-
Throwing Knives
In picture link above


Magical Catalyst-
TBA


Magical Artifact-
TBA


Tome-
None


Armor-
Black gauntlets with thin lines of gold upon its rims. They resemble the gloves she wears when not adorning armor. (seen in image). This is a similar theme upon her boots which are armored, which reach up to her mid-calf but the armored part up to her knee. Black leather armor breastplate.


Sigil-
Lotus


Cloak-
Her cloak is a simply black garment that clasps at the chest with a gold pin shaped like a lotus flower. Large hood attached, enough to cover top half of face from view. Reaches in length, to her ankles.


Basic Gear-
She always tries to carry light. Canteen of water and any food she can pack. Her weaponry is normally carried on her person. Occasionally she will carry poisons on her person as precaution. Her cloak may possibly be stored in her gear and possible spare set of her clothing. Possible bandages/medical items.
x29t2q.jpg


Stat bar~

Vitality- 15
Endurance- 12
Wit- 30
Strength- 10
Dexterity- 20
Intelligence- 13
Faith- 15
Luck- 5

x29t2q.jpg

Skills-
Wielding a sword
Experience/Accuracy with throwing knives
Knowledge of Poisons/Herbs
Knowledge of Medicine (average)
Acting
Impressive memory


Magic Studied-
None

Affinity in magic-
Hasn't studied any.

Hobbies-
Singing
Growing/Collecting flowers
Studying Herbs/ Poisons
Sword/knives practice
Travelling anywhere.


Signature Abilities-
Angelic bloodline leads to people being unable to lie to her. People exposed can easily just not talk, assuming they know of her ability, though if they do speak it becomes impossible to lie to Xanthe. Most of the time people can never conclude why or don't notice.

She has not told anyone of this skill except those in The Order.

Transformations-
None
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Background~
Xanthe Selwyn is the daughter of Neros and an Angel. More specifically...Neros who was once a general of King Tirias and one of the three holy daughters of Leonis. Xanthe knows very little of these two people except that her mother is surely dead. Neros himself being missing and presumed dead. Their exit from her life had occurred at a young age and so into the care of quite a wealthy, noble family who were aware of the relationship between the Angel and Neros.

Due to her 'adoption' by this family she had taken on the last name Selwyn. In her youth she remained blissfully unaware of her real parents and the lack of biological relation to the couple who raised her as if their own. Her childhood was happy and common. She was taught general things in the earlier years and as her mind and personality grew with age and experience she had requested to learn some form of battle. The Selwyn's who took her in were common participants in occupations such as knights or warriors.

So her 'father', Raoulin Selwyn taught her to use a sword along with her 'Brother', Earon Selwyn, who was their biological son. Earon was taught more dutifully than her but she took time to practice consistently. Her tactical mind let her to a compromise to solve the advantage Earon had, being physically stronger and having more stamina that her. She had asked her father to find her a lighter sword. To solve the stamina issue she found herself aiming for specific locations with her attacks instead of general attack. She aimed to finish it quickly. Other than this, Xanthe was generally a bright and happy child. She loved to socialize and meet others within her age range. The occasional party or visit were times she adored due to the company.

Throughout these years it became obvious that Xanthe had the mind of a tactician when she began to adapt her battle style on her weaknesses, looking at poisons and throwing weapons as well. Her 'father' then began to assist her in developing her skill with the desire of her gaining a career on this as for Earon he hoped for him to become a well respected knight. As she became a young adult she was already being considered to become a council member to the Kings for her skills and mind.

In short, Xanthe was happy with her life.

She works hard and soon gained the position of council woman. She was ecstatic and overjoyed, the pride of her achievement put a smile on her face for days. She worked hard with her new position too. A couple weeks after she had returned to visit her 'parents', Raoulin and Eris Selywn who were just as proud, yet riddled with anxiety and fear. Just days before they were discussing the truth of her heritage and if they were to reveal it to her. They had told her about who were father was when she was in her youth, though nothing more.

Then her ability kicked in. Xanthe had discovered her ability when socializing with the other children at parties and events. She had only noticed that they failed to lie to her when the children would reveal that they had played a prank on another child, yet their expressions spoke of disbelief and confusion. Xanthe practiced it a few more times before she began to find a way to act as if she had nothing to do with the revelation, or at least that the person had spoken honestly due to a trust in her. When she asked what plagued them both, they attempted to lie yet found themselves unable to do so. They told her about her father and her mother.

Then everything changed.

She was not "just" a human anymore. She was part. Her biological mother was dead and her father had relations with an angel. The spin of information had stumped the usually quick Xanthe, leading her to retreat from her 'mother' and 'father'. Xanthe had quickly returned to her separate home to bury her head for a while as thoughts plagued her. Then she began to evaluate and her conclusion was not a good one. Bearing angel blood, even if half, in her veins meant that the King of Aunrhya would consider that she would have to be apart of his court. For he seeked angels and she was, even if half so, an angel. Which meant he could choose to easily invade or attack her home of Barigot.

So she decided to hide it. Xanthe continued her job as council woman and completed her social obligations without any evidence of her emotional stare bared upon her physically. She still smiled brightly and without fail was able to trick even those who were considered observant. However it took a toll on her. She was more weary and pessimistic, seeing the world differently as the situation she was in bore down on her. The world was no longer hopeful, Xanthe only noticed the fact it was corrupted...that its future may not be bright. The fear of the King of Aunrhya contributed, making her see an issue with people in the world, yet it led to her noticing more. The other king of her land, Ryas, was another issue.

Even if she could hide her secret, there was still the chaotic future that could occur, that she could not stop.

Xanthe then decided to leave. She packed her weaponry and some other gear and escaped the kingdom when the moon was high. She had no plans other than to remove herself from the equation, not being able to see any other route to taking the risk of war and bloodshed from Barigot. Not only that, others would not be dragged into a fight, from both sides over her of all people. So with no expectations she hurried. It was here she met the 'Silver Mask', leader of The Order. Their conversation was deep and short...but by the end she adorned the white mask over her features and a hidden grin on her lips.

She became faceless...and with that moment, Xanthe had vanished.

Since then she had traveled through kingdoms, towns and cities. Each time using a false name and identity but with the same bright and cheery personality, the same facade of optimism she had grown accustomed to. Only when she received the call of The Order would she don her mask and cease her travels to complete her job... Xanthe now participated in creating a future she hoped deep down could be true. A future of peace.
 
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Doomy you may join if you like =D
 
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"It is under the watchful eye of the moon that I dedicate this tribute. Let my kins' howls fill the night air with our song of courage... Let this blood bath pay homage to the power she has blessed us with... The power that runs through my veins and feeds the passion and fire in my very soul! Let Lyra herself be rocked by the fire running through my body. A fire that shall only be quelled after I lay waste to my enemies and all that seek to defile and molest the secrets and sanctity within this ancient forest."

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Name/Surname
"My name is of little importance to the likes of you."

Ω ERROL IOSSA Ω

Titles
"My reputation proceeds me then? I know nothing of it, nor do I have any care for it."
Ω LYRA'S SHADOW Ω
Ω THE BLACK BITCH OF THE FOREST Ω
Ω DARKPAW OF THE RED STAINED TEETH Ω
Ω IOSSA OF THE FROZEN STARE Ω


Gender
"My father always said I was more man than woman."
Ω FEMALE Ω

Race

"May I raise my hand high and stand with my brothers amd sisters , howling in the name of the moon and Lyra, life of the Forest of Old."
Ω LYCANTHROPE Ω
Lycan, often confused with their cursed, brainless counterpart, Werewolves, are creatures of lost lore and legend. They are masters of the power of shifting, able to change form into what many would believe is stuff of nightmares. This form is is a wolf/humanoid hybrid of approximately 8-9 ft tall depending on male or female, natural height, etc. These creatures are pack creatures, often living in small groups and monitoring the paths and entrances to the Forest of the Ancients. Their duty is based on their dedication to the Moon Goddess and the child who has been blessed by her, Lyra. Lyra is stuck in her single form, being the life line of the entire Forest of Old.

Age
"I am young, but I have seen much in my short time here.... I have lost, gained, killed, fought...cried. My body may be young, but my soul is as wise as they come."
Ω 20 YEARS OLD Ω

Kingdom Born
"Kingdom? Ha! All I see is the artificial representation of mankind attempting to push against what nature hath provided. Your kingdoms are shit to me, human."
Ω THE GREAT FOREST OF THE ANCIENTS Ω

Origin
"My father was a fierce warrior and unfaltering protector over these woods. He had a silver tongue as well."
Ω HOGARTH OF THE WHITE AND GOLD Ω
[spoili]
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[/spoili]


Kingdom Served
"I am no human, and nor shall I bow my head and prostrate myself for the sake of a petty mortal king."
Ω ROUGE. ONLY ANSWERS TO THE WILL OF LYRA Ω

Current Occupation
"I stand my watch with pride, but I am no better than my brothers."
Ω THE SEERER'S FIST || WARRIOR Ω

Covenant One
"We are a brother and sisterhood. Our connections run deeper than those of man, human."
Ω THE HUNTERS OF ELDERWOOD Ω

Covenant Two
"There is no other. My loyalty is absolute."
Ω N/A Ω

Magic Bloodline
"The blood of the wolf runs fast through my veins."
Ω WOLF Ω

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Hair color

"It is how it is. What does it matter?"
Ω Pitch Black. Slightly dull and lackluster Ω
Ω The front of her hair is colored white in random streaks with white paint Ω


Complexion
"They are reminders of how far I have come."
Ω Random Scars on her face and neck Ω
Ω Blue Tribal Paint on her face Ω


Skin tone
"My people believe in hardwork. We find ourselves outside quite a bit, so it is only natural that I am darker complextioned."
Ω Olive toned || Slight darker, warmer toned, but not overly tanned. Ω

Eye color
"The Stare like melted steel. Men have pissed themselves in my presence."
Ω Her eyes are an extremely pale silver, which fade into a bit of a navy blue rimming her puple. The edges of her irises are rimmed by a darker grey. It's the best way to tell who she is, for her stare is as cold as frozen steel. Ω

Hair Style
"Our hair is like our mane. We wear it with pride."
Ω Wild and Unkept. Mane-like Ω
Errol's hair is relatively long, falling to about the middle of her back. It is naturally wavy and thick, coming across as unkept being that she never does much to it. She usually has it pinned back and styled out of her face, letting the remainder of her hair roll down her back and fall as it wants. The sides of her head are shaved down to the skin and colored with white paint.

Body Hair
"Why do you wish to know? You'll never see it."
Ω Despite her Lycan species, her human form is relatively smooth as free of most hair except normal, human body hair. Ω

Musculature
"I can take on any man that wishes to stand against me."
Ω Her musculature is actually very noticable, being that most of her life is filled with battle and training. Due to her lean diet, she has little body fat hiding her muscles, but they are not overly protruding. She is a bit on the leaner side with most of her muscles focusing in her abdomin and her legs. Her Biceps and tricepts are a lit longer and not as bulging...until she flexes. Ω

Body Shape
"..."
Ω Athletic, MMA Build Ω

Height
"I may not be extremely tall, but I can make a giant of a man crumble and cower in fear."
Ω 5'6" Ω

Weight
"137 pounds if I remember correctly. In my Lycan form, I am closer to about 476."
Ω Well... You heard her... o - o" Ω

Breast Size
"...Are you flirting with me, mortal?"
Ω 34B Ω

Waist Size
"Such information is silly. I do not need to know that."
Ω 20 inches Ω

Tattoos/warpaint
"Each Lycan is adorned with their own signature, so that we can be identified upon our death."
Ω The Claws of Arobus Ω
Arobus was one of the fierces warriors of Lycan Lore, who single-handedly forced the retreat of invading soldiers upon the Forest. He fought and died valiantly and his spirit is honored and often portrayed in many Lycan tribal markings as 3 long claw marks in any general area of the body. Errol has 3 long claw marks on her left eye, portrayed in indigo paint.

Ω The Swift Ω
As a blessed mark to grant her speed, Errol has drawn one long marking in indigo paint from her right temple down to the bottom of her right cheek.

Ω Lyra's Whisper Ω
In indigo paint, Errol has painted a single line from her bottom lip to the bottom of her chin to pay homage to Lyra.

Details
"There are many scars that I keep hidden."
Ω Large, jagged Claw marks on her back from her first Werewolf encounter Ω


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"I am who I am, mortal. If you dilike me, then you are more than welcome to leave."
Ω SCORPIO Ω

|| Determined and Forceful ||
In the world that Errol lives in, it is part of everyday life to be the Type A determined sort. The reason for this mainly stems from her job. She hunts, she captures, she kills. To be able to do this, one has to be willing to push and push herself past her limit. She does not mind getting physical to bring her point across, and due to the Lycan way of communication, she is usually having to force someone going against her into obedience. There is no hard feelings, at least on her side, for it is simply a common practice. If she puts her mind to something, she will keep at it until the job is done.

|| Powerful and Passionate ||
Passion. It is the way of life for a Lycan. Passion for her Species, passion towards her family, passion to the moon, Lyra, you name it. Her entire life is filled with this passion, so much so that it burns through her veins. Maybe she gets carried away sometimes, but this passion fuels her power and strength. Powerful. As a Lycan, her strength is far greater than that of man. She can break bones, sever limbs, bite through wood. This seems to stay in her movements, which tend to be slightly more on the manish, brutish side, rather than delicate.

|| Cold and Guarded ||
If you are not of her kind, it is only natural for her to be guarded and cold. Her kind was hunted and killed by the other races for a long period of time due to being mistaken for her cursed dobblegangers. She does not trust those who are not Lycan, nor does she care for the tricky ways of the other races. They are selfish and prudent to her. This coldness can be easily seen in how she treats the other races. She will kill without hesitation if she is given the reason to.

|| Resentful ||
If you give her a reason to dislike you, it is nearly impossible to get out of her bad side. She holds grudges, never forgets, and rarely forgives. She will hold things against you, so if you wrong her...be ready to deal with a raging beast of a woman.

|| Loyal ||
Despite the earlier comment, once her loyalty is received, it will never leave. If she likes you, she will treat you as one of her kind and stop at nothing to protect you. Her passion leaks into her care for those she loves. She will put them first over herself. She will die for you, kill for you, and care for you possibly more than any other friend would. She is rough around the edges...slightly harder than a normal woman, but her friendship and heart are absolute if won. It is the Lycan way.

|| Obstinate |and Unrelenting ||
She is stubborn...and extremely proud. She is not one to admit her fault, nor is she one to step down from a challenge. Because of this, she can get herself into trouble and she can start conflict; however, her bark has quite a bit of bite behind it. She never steps down, nor bows her head to anyone other than Lyra or her pack Leader. She cares little for answering to her decisions, and will push forward with her plan if she believes something is right. She is unrelenting of her persute, unstoppable in her execution. Because of this, if she does not respect you, she is one to step over or talk over you and take her place as Alpha.

|| Blunt ||
Lycans never lie and Errol is the same. She is honest and has little to no actual tact. She does not believe in sprinkling sugar over a bad situation. If you are dying, she will tell you. If you are stupid, she will let you know. If she dislikes you, she will tell you. She does not see a reason to avoid conflicting conversations or stating her opinions on situations. She will always be someone to come to if you need a honest analysis though, for even if she dislikes you, she will tell you what's what in any situation. Your chances...

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"I hold Lyra and my Pack over all others."

View
"Do what is to be done for the good of Lyra. Even if I die in its execution."

Code
"The pack is one, a strong beating heart that, together, will prosper and presevere against all who oppose. FOR LYRA!"

Introvert/Extrovert
"To my brothers and sisters? Extrovert. To all others?... I think you understand my ways by now, human."
Ω Both. For those she cares for, she can be rather open and lively. For those she dislikes, she is a cold bitch. Ω

Bearing
"I think you have figured that out as well, haven't you, little one?"
Ω She comes off as cold and unwelcoming to those she does not care for. She is slightly reserved, yet more open with her kin. Ω

Depth
"...We all have secrets. "
Ω She is reflective and softer when she does not have to show her strength. She can actually be thoughtful and caring to those she deems worthy of it. Ω

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Fears

"I will not lie to you and say I have no fears. Even Lycans are scared of something."
Ω The Death of Lyra Ω
Ω The Destruction of the Forest of the Ancients Ω
Ω The Death of her Pack Ω


Desires
"My...desires?"
Ω To ensure the safety of Lyra and the Forest Ω
Ω To ensure the safe extistance of her and her kin Ω
Ω Peace.... Ω


Secrets
"... We have our secrets that we must keep. Even a Lycan cannot tell..."
Ω To be found out in the RP :3 <3 Ω

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Faults

"... I believe that I do not communicate enough."
Ω Communication Skills Ω
Ω Trusting People Ω
Ω Slight Prejudice for those who are not Lycan Ω
Ω Dark Secrets she will not share Ω
Ω Showing her emotions other than rage Ω
Ω Letting herself relax Ω
Ω Her passion and fiery temper can be her downfall in some situations. It is easy to get her riled up. Ω


Strengths
"I am a warrior. It is all I know."
Ω Strategy in Hunt and Battle Ω
Ω Improvisation Ω
Ω Quick, Decisionmaking skills Ω
Ω Unwavering Loyalty Ω



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*Note: All Weapons have been gained through battle. Many Lycans start out with only their strength as a weapons. By killing, they gain their opponents' weapons.

Weapons of Choice
"May my hands be dextious and my arms strong."
Ω Dual Axes from fallen Dwarf Ω
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Secondary Weapon
"I have rarely had to use it."
Ω Short sword from fallen Elf Ω
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Hidden Weapons
"if I am forced to use these, then may shame be upon me and Lyra."
Ω Small Hatchet from Man Ω
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Ω Dagger from fallen Man Ω
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Ranged Weapons
"It comes in handy. If I can get you from afar...I have little need to waster energy; however, there is little fun and honor in such a death."
Ω Bow and Arrow from fallen Elf Ω
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Armor
"My skin is tough amd I heal faster than a mortal. I have little need for such protection."
Ω Leather based armor Ω
*Look to picture for small reference
Most of her body is cover in thick, brown leather based armor; however, her neck is protected by a 360 bronze and chainmail plate. Her hands are protected by open fingered leather gloves. Lycan have little to no use for armor, being that their skin is tough like leather and they heal more rapidly than humans. When injured, upon changing to they Lycan form, their wounds are usually healed.

Sigil
"It is the mark of my kin. I wear it with pride."
Ω Arobus's Moon Ω
This symbol is a representation of Arobus and his connection with the moon. It is a symbol usually wore as a necklace around the necks of the Lycan kin. It can be found branded into some of their skin or sew into their cloaks and armor. It really depends on the person. Errol's is a metal pendant that belonged to her father. She never takes it off.
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Cloak
"It is worn for warmth."
Ω A large tan cloak. There is thick fur sew around the neck to keep her warm. The inside is lined with soft white fur. It is good to use for camoflauge in the snow. Ω
*Look to picture for reference.

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Basic Gear

"My kind needs little to survive. What I need, I can find in nature."
Ω Knowledge of nature (Gathering, Tracking, and Hunting) around her leaves her with little need to carry much with her. When in a pinch, she has dried meat, bandages, a few herbs, and extra clothing. That is about it. Ω

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"I am a well versed warrior and a pride to my kind. Do you wish to challenge me human? I doubt that you will be able to last long, but I do not mind humoring you."
Vitality- 20
Endurance- 30
Wit- 13
Strength- 30
Dexterity- 10
Intelligence- 15
Faith- 10
Luck- 10


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'I have many skills, human. Would you care for me to demonstrate?"
Ω Hand to Hand combat Ω
Ω Weapons Mastery Ω
Ω Power based attack Ω
Ω Ranged Attacks Ω
Ω Tracking Ω
Ω Strategy Ω
Ω Improvisation Ω
Ω Knowledge of Plants, animals, and herbs Ω
Ω Gathering Ω


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Magic Studied

'I have no need for it."
Ω Shape Shifting Magic Ω

Affinity in magic
"I am blessed with my ability from the moon. It is not magic as you mortals seem to be facinated with. It simply is what it is."
Ω What magic she does have is stemmed from Lyra Ω

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"I have no time for such silly things."
Ω Tracking Ω
Ω Hunting Ω
Ω Coming up with battle Strategies Ω
Ω Competition Ω
Ω Sparring Ω
Ω Widdling Ω


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"I am the best there is."
Ω Dual Weapon mastery Ω
Ω Hand to Hand Combat Ω
Ω Improvisational based fighting Ω


*Signature abilities
Instant transformation. In a pinch, she can switch forms at the speed of someone blinking. This allows for a continued battle with little to no issue.


Increased Healing: As a Lycan, Errol holds an increased healing ability. All Lycans share this skill, being that their bodies are stronger and tougher than other species. It also takes more to injure them, due to their tough, leather like skin.

Heightened Senses: A Lycan is closer to a wolf than human. Because of this, their senses are heightened. They have better smell, better hearing, and faster reflexes than a mortal would; however, their eye sight is slightly compromised due to the fact that they are partially color blind.



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"The Core of my people."
Ω THE LYCAN Ω
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This form is the root of her people. This giant beast is the core of who she is, who she sees as her true self. Where most Lycans tend to be dark brown or tan in shade, Errol is pitch black, which many tend to link to her being the Omega of her pack. That is completely untrue, for she has fought her way to the top of her kin. In this form, she stands at about 8 feet is height, near the short end of her Kin scale. Her weight is close to about 4oo to 500 lbs of pure muscle and fur. The scars from her fights are more prominent in this form, as well as bits missing from her ear. The most startling of her appearance is her pale silverish blue stare.

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W.I.P

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@Wolfsin

All that is left of Errol is her history ; 3 ;" I have not written a history in a while > 3 <"
 
Ill be making a large gm post later tonight. Bare with me guys.
 
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On another note, my last post was incredibly messy and I just wanted everyone to know I edited it. - w-
 
This Rp is currently accepting new members. Please PM me if you are interested in joining. I am also working on adding a lot more information to the Main out of character post for this rp. When groups are back, I will make a group for this roleplay and its players.
 
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