ABOARD THE BEOWULF OOC/SIGNUPS It is the year One Hundred Thirty Four in the Age of the Hunt; The streets of Doxa are no strangers to hustle and bustle, as the capital of the Doxan Empire, it sees massive amounts of activity every day as near countless people rush across the streets to and from their jobs and events. But on this day, the amount of Hustle and Bustle is multiplied by the inclusion of a single factor, and that factor was called The Beowulf. As the ship lowered gracefully to the ground, a side hatch opened with a sharp hissing noise, swinging down and clanking onto the metal ground. Down stepped the captain of this prestigious vessel, John Caine, as his mysterious first-mate watched from within. As John Caine met the crowd, he made his intentions clear; He was looking for his new crew. Hello and Welcome to "Aboard the Beowulf!" In this RP, players will be the newly hired crew of the DHV Beowulf; An airship designed to hunt the most dangerous creatures in the known world; Dragons. So now, I present to you, the lore of the world; The Lore of Teramagos History We begin our story on a continent known as Teramagos, a land of ancient forests, tall mountains, plentiful islands, vast flat lands and strange creatures. But none are so strange or so fearsome, as the Dragon. Since an era long forgotten, the scattered tribes of Teramagos worshiped the dragons as gods and demons, with equal measures fear and reverence. But some three hundred years ago, the City-State of Doxa grew powerful, and expanded across the southern half of the continent. Thus the Doxan Empire was born. With this Empire came technological advancement, and as the industrial age came about, advancements in technology allowed the creation of weaponry strong enough to hunt and kill Dragons. Soon, the source of their power could be obtained; A strange material which would be named Philosopher's stone, which could be used in it's raw state for use in machines, or refined into fuel. And thus we are taken to the present day; in year one hundred and thirty four the Age of the Hunt. As the Hunt continues to this day, the Dragon's population remains seemingly unaffected... Dragons In this setting, a Dragon is best defined as a large reptilian creature with four legs and two wings. While remarkably intelligent, they are merely animals, and incapable of higher thought or communication. Additionally, their large size, territorial nature, and solitary lifestyle make them almost impossible to tame. They are a single species, but have countless permutations that almost ensures no two dragons are quite alike. Finally, the source of the Dragon's "magic" breath and flight capabilities is the Philosopher's stone that grows within the Dragon. It is believed that the Dragons have an ability to tap into the true potential of this material unlike any way a human can, allowing them to even alter gravity itself enough to allow them flight despite their large size. Due to their unique appearances, particularly powerful Dragons are often given nicknames by those they've terrorized. The average dragon is roughly fifteen metres long, and has an "elemental" breath ability that affects the properties of it's Philosopher's Stone in it's unrefined state. As the weak dragons fall to the guns and blades of the Hunters, the strong survive and prosper... Nature The fauna of Teramagos is similar to that of our world, but with some key differences. There are few large mammals such as elephants or rhinos, as they would make too easy prey for dragons. Additionally, almost all carnivores have additional adaptation that allows them to hunt fish, as aquatic populations are rarely affected by most Dragons. To make a long story short, Dragons are super-predators, and the vast majority of creatures have evolved to cope with them. Dragons have no known relatives, and only they can produce Philosopher's Stone... Doxan Empire The Doxan Empire makes up the southern half of the continent of Teramagos. It is ruled by the most powerful City-State to the west, Doxa. The government is headed by an Emperor elected out of the selection of Nobles, and each city-state within the Empire can elect a Governor and a Representative from the populace. Life in the Doxan Empire can vary from city-state to city-state, though a powerful upper class is often a constant, and is often a source for instances of political unrest. The Capital City of Doxa itself looks a little something like this: Doxa Street #1 ( ) Doxa Street #2 ( ) The people of the Doxan Empire follow a semi-monotheistic religion which is centered around a deity known as "The One" and a list of various Saints. A strange being symbolized by a monstrous crow is a source of misfortune. The Church is considering sanctifying the act of Hunting Dragons... Far North A network of scattered tribes that still worship Dragons inhabit the northern half of Teramagos. Due to being neither unified nor willing to hunt Dragons, the people of the Far North enjoy far less technological advancement. Conditions are usually harsh between them and the Doxans, ranging from a mere lack of trust, to open hostility, depending on the tribe. Their most advanced technology is what they are able to steal or scavenge from the Doxan Empire, and while they can be a hazard for Dragon-Hunters, they pose little threat to the Doxan Empire itself. Far North Town ( ) They worship Dragons as embodiments of nature, and believe that the killing of them angers the world itself. As the Dragons grow in ferocity, the Northerners grow desperate to appease their gods... Dragon Hunters Dragon Hunters are the beating heart of the modern day Doxan Empire, as the steady flow of dead Dragons is what keeps the wheels of progress turning. The act of Dragon Hunting is normally done from an airship. Please note; If the Dragon is struck with sufficient force, such as military grade artillery or face planting into the ground at terminal velocity; the Philosopher's Stone will overreact, and the Dragon will explode. As such, the Dragon must be hit with a special harpoon to prevent it from falling or escaping, and then fought with small weapons, from the deck of the airship. Higher class airships may use fighter planes to lure the Dragon closer, or distract it from the airship. There are high rates of serious injury and death. For official Dragon Hunting Vessels, they receive the prefix "DHV" before their name. Dragon Hunters have in fact created their own culture, which is an odd blend of knight and sailor. Without the Hunters, the machines of the Empire would cease to function, figuratively and literally... Ancient Civilization Odd placements of stone and vast underground networks provide evidence of a long-past civilization that puts Doxa to shame. Though any formation beyond their impressive stone-cutting ability and some connection to the Philosopher's Stone is lost to the ages. Many theories exist though... In carved stone, an age forgotten tells a story that may never be remembered... Now, for the setting of the majority of the adventure; The DHV Beowulf The Beowulf is an antique hunting vessel that has been re-fitted with more advanced armor, weapons, and propulsion. The Beowulf Top Deck On top of the balloon used to keep the Beowulf in flight is a large, flat deck containing a few things of note; An alternate position from which the ship can be controlled, a crow's nest, various mounted guns, and a small central building from which a spiral staircase leading down into the Balloon Deck can be accessed. Balloon Deck The Balloon itself contains more than simply philosopher's stone in a heated gas form, within the center of the balloon is another section of the ship, which is where John has elected to put the majority of the crew's quarters. The main halls to this deck is shaped like a cross, with the tunnels ending with large, sturdy windows at the forward, port, and starboard sides of the balloon. At the center of the cross, a large circular room contains the spiral staircase which connects it to the top deck. Various doorways all over the halls lead into bunk rooms, and at the back is John's quarters. Two smaller spiral staircases can be found just left and right of the large staircase, and these two lead down onto the flight deck. Flight Deck Just below the balloon is the flight deck, which is fashioned after those of more archaic sea-faring ships, albeit with more reinforcement. More powerful mounted guns can be found on this part of the ship, as they are less likely to be damaged in this area. Another set of controls to the ship can be found here. Bottom Deck Within the ship-portion of the Beowulf, the bottom deck can be found, which has two floors and spacious rooms. The first floor contains the Armory, tool shack, the navigation hall, the boiler room, and Alton's room. The Bottom floor contains the cargo hold, the brig, the mess hall, the kitchen, and the infirmary. Additional Information; The Following spot will be used for additional information as the story adds it. Additional Info Dorvakin: Language shared by the people of the Far North, unknown by the vast majority of Doxans. Character Sheets; Name: Age: Appearance: Personality: History: Skills: Luggage: Motivation: Other: *Maximum three characters.* Questions are encouraged and appreciated! Character list; John Caine - Dahrinn Enki - Dahrinn Shali - Daniel Reaver Ansgar- Rax Rosetta Lorn- Krimp Faye- Boo Girlie Boomboom Lainey- Boo Girlie Boomboom Corvyx- Jageroux Klavdiya- Forlackofabettername Vincent- Pestilence Arnulf- Ariamas NPC list; Alton Barnett.