L
Lumiel
Guest
Original poster
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This is the world of Gazak. spanning four continents and vast oceans. Empires have been born, and they have fallen. Civilizations crumbled, and despots have been deposed. Time has ebbed and flowed, there have been no great eras of peace, no cataclysmic wars for the fate of the world. The modern era is what you would expect, nations rule over territory, and wars come and go. Caravans crisscross the world, and kings vie for power.
One such king, The ruler of Carica, has decided that he will be the king to re-create the glory days of the Carican Empire.
In the north, civil war rages as the three princes of Urre try to decide the next Vicar.
Deep in the south, a man desperately tries to rally his barbarian peoples and form a new nation.
And in the center of the largest continent, a Queen takes her throne, poised to make sure her name goes down in history.
This is where the world begins. It shall be a grand adventure of our own design, starting in one place and going wherever our writings decide. The only constant in this world and role play is this: Adventure.
This is the world of Gazak. spanning four continents and vast oceans. Empires have been born, and they have fallen. Civilizations crumbled, and despots have been deposed. Time has ebbed and flowed, there have been no great eras of peace, no cataclysmic wars for the fate of the world. The modern era is what you would expect, nations rule over territory, and wars come and go. Caravans crisscross the world, and kings vie for power.
One such king, The ruler of Carica, has decided that he will be the king to re-create the glory days of the Carican Empire.
In the north, civil war rages as the three princes of Urre try to decide the next Vicar.
Deep in the south, a man desperately tries to rally his barbarian peoples and form a new nation.
And in the center of the largest continent, a Queen takes her throne, poised to make sure her name goes down in history.
This is where the world begins. It shall be a grand adventure of our own design, starting in one place and going wherever our writings decide. The only constant in this world and role play is this: Adventure.