- Invitation Status
- Preferred Character Gender
- Genres
- Action, Adventure, Medieval, History, Scifi, Fantasy, Romance, Modern (As long as it has some supernatural, fantasy or Scifi twist)
Ooh, here's an idea! [Character] charges ups several spell charges (starting at 3, develops throughout the RP) at the same time. Then, depending on the situation, these can be spread out or focused with the following effects.
1 charge - half normal damage.
2 charges - normal effectiveness.
3 charges - about 1.5* normal damage.
4 Charges - 2* normal damage, does minor splash damage (about 1-0.5 normal damage, depending on vicinity)
5 Charges - Pierces Magic Defense (but not Shell), hitting all targets in the AoE (see below) They essentially become their own unique spells.
AoE type:
Blizzard - A fan-like pattern of ice spears starting from [Character]. It ignores allies, but hits all enemies caught in the stream. Damage is dependant on things like proximity, time caught in the stream etc.
Fire - A large fireball is hurled at the targed, causing a large explosion on impact and hitting every enemy in a sphere-shaped area for about 3* normal damage.
Thunder - A hail of thunderbolts is spread in a circular area, centered on [Character], each hit doing 1* normal damage. These can theoretically hit a target more than once, but they can also miss entirely. In addition, since the AoE is centered on [Character], that means he needs to get into close quarters to make the best use of it, generally not a good thing for a mage.
Water - A large wave of water is shot at the enemies. It's similiar to Blizzard, but hits a wider area and is ground-based. Fliers might avoid this attack entirely.
Only charges of the same spell can be combined; For example, using a Fire Charge and a Blizzard Charge on the same enemy counts as two 1-Charge attacks. In other words, the only way to use the most powerful attacks is to pool all charges into one element, which can be risky if the target's weakness/resistance is still unknown. Also, although it might be obvious, anything not in the AoE will not be affected at all.
Also, two questions:
1: Will tiered spells eventually upgrade to their higher versions? For example, Fire becoming Fira, then finally upgrading again into Firaga.
2: Due to the way Black Magic works, am I allowed to start out with more than one elemental spell? Of course, it will still be the basic version, but that's not the point.
As an extension to this, perhaps putting more Charges into a spell means it takes a little longer to cast, leaving the mage temporarily vulnerable? So, you get more power and effects, but also put yourself at risk for a short period of time?