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guygombaa
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((IC: https://www.iwakuroleplay.com/threads/the-gentlemens-guide-to-piracy-vol-1.38461/))
If you are reading this most esteemed publication, it must mean you want to sail the seas of the Savintino Isles for a life of piracy, treachery and debauchery. If so, continue through this well established tome. If not, close this book, throw it into the nearest body of water, and walk away.
THERE'S ALWAYS MORE ROOM IN THE SEAS, DEAR GOD DON'T ASK IF WE ARE STILL ACCEPTING!
A BRIEF HISTORY OF PIRACY IN THE SAVINTINO ISLES
Not twenty years ago, a large group of islands was discovered in the northern tropics. These isles were home to exotic fruits and lush vegetation, and fine soil for sugar cane plantations. The already thinned out militant forces of both the Doranian Union and the Bastori Empire quickly swooped in, both sides trying to take control of this new land flowing with opportunity for cash. Shortly after establishing colonies, both the Union & the Empire were plagued by Pirates. These pirates immediately established their own colony and trading hub, called Freeland. They began raiding other colonies and trade ships, amassing a large amount of wealth, and so the Pirates, Union and Empire have battled for the resources of the Savintino Isles ever since.
The Isles arr within the Kerectian universe, meaning that information on it can be found on the Kerectus Universal Wiki.
http://kerectusportal.wikia.com/wiki/Kerectus_Universal_Wiki
Once your charactarrr(s) are accepted, please add a page on them to the wiki, making sure it follows the provided format.
RULES OF PIRACY
No powergsming, metagaming or anything of that sort.
Be nice to other players OOC
To begin with you may only have two characters to begin with. You may earn more.
Keep the romance PG13+
No murdering other player characters. A nick on the ribs or a good thrashing are fine, but leaving one for dead without permission otherwise is HERESY. And punishable by death.
YOUR PASSPORT TO THE ISLES
Name:
Age: (Must be 16+, be reasonable please)
Gender: (M/F)
Magic: (Y/N if Yes, Magic type, I.E Blood, Earth, Wind, etc.)
Skills: (Gunnery, sword fighting, sailing, etc.)
Group: (See below. Pirates, Courtesans, Slaves, Soldiers, etc.)
Appearance: (Picture or description)
Bio: (1-2 paragraphs of decent length please.)
Inventory: (Again, be reasonable. Does not include ship cargo.)
Notes/Suggestions:
FACTIONS OF THE HIGH SEAS
Freelance
Doranian
Bastori
Native
Buccaneers-
Freelance pirates rule these seas, trying to make a life for themselves and those who defy the Union and the Empire. They sail around, punching holes in the Bastori or the Doranian wherever they can to create a better world.
Privateers-
Pirates hired by either the Union or the Empire. Unlike Buccaneers, the only goal of a Privateer is to earn coin. They will swap sides at the drop of a hat if their target offers them more gold.
PRIVATEERS WILL NOT BE ACCEPTED AT THIS TIME
Courtesans-
Hookers. Dancers. The company of any gentlemen (or sometimes lady) with enough coin, the services of a Courtesan are more than simply just sex, they will provide comfort and company, and are usually taken to very important events.
Union Soldiers-
The soldiers and guards of the Doranian Union. Can be found in their ships, sailing around, or guarding cities and strongholds.
Empire Soldiers-
The soldiers and guards of the Bastori Empire. Can be found in their ships, sailing around, or guarding cities and strongholds.
Bounty Hunters-
For hire killers and crew. Like Privateers, Bounty Hunters work for coin. Unlike Privateers, they usually don't work for the government, and don't always know the skills of a pirate, such as sailing.
BOUNTY HUNTERS WILL NOT BE ACCEPTED AT THIS TIME
Slaves-
The imprisoned. Usually under the employ of Slavers or Nobles. They are usually taken in as manual labourers, although the lucky ones get better jobs.
Slavers-
Those who kidnap, 'find', or buy people for use as slaves. They are another group motivated entirely by coin, selling and using Slaves in whatever way they see fit.
Doranian Nobles-
Nobles who live under the Union.
Bastori Nobles-
Nobles who live under the Empire.
Merchants-
Sellers of wares, procurers of goods. Sometimes they are motivated only by coin, but more often than not, it is just the trade that called them.
Docter-
Doctors are usually noble born, and they promote the message of helping any and all in need...... except the corrupt ones.
Smuggler-
Smuggler, bandits and thieves, oh my! Smugglers transport illegal and stolen goods, storing them in hideouts.
Killer-
Murderers who stalk the streets, hunting their victims before striking. Can be begin in Alvania, Yuka, or Freland due to their nature.
Native-
The Natives of the Savintino isles are Fey-like, with pointed ears, much more complex magics and fair skin. Natives are incredibly versatile, and are usually trained in combat or medicines.
Warrior-
The Native's soldiers. Warriors are the creme de la creme of their tribes fighting force. They usually have more markings on their skin, to symbolise that they are different. They are stronger.
(More factions open to suggestion)
You CAN Multi-group, as long as it makes sense. So no Courtesan Slavers or the like!
SHIP REGISTRATION
Ship Name:
Ship Appearance:
Ship Size: (This determines speed. Weight or height+length+width are acceptable.)
Defenses: (Mortars, cannons, etc. Include gun count, I.E 35 cannons and 4 swivel guns.)
MAGICKS AND PIRACY
Magick's of the arcane have long been part of our world.
It is suggested that every fifth man in our world can harness Magick.
Each user of Magick, however, can only use a certain aspect of it.
For example, The Wanderer is said to harness the very Earth itself,
but the Lioness Shan Sing can harness the power of Fire.
Magick, even to those with it's gifts, most be honed and refined over time.
One with fire may be able to wield a small flame in the palm of his hand, but with time, he may set the sky ablaze with his fury.
Pirates start in Freland
Doranian Union Privateers and Soldiers begin in Fort Alton or Yuka
Doranian Union Nobles begin in Yuka
Doranian Union colors are Blue and Green
Bastori Empire characters begin in Alvania
Bastori Empire colors are Yellow and Orange
Freelancers start in Freland
Slaves begin with a Slaver, in Freland, Yuka or Alvania
Natives begin in Kashtika
Locations
REVISED EDITION NOTES:
You can now accrue bounty! The more money on your head, the more likely a bounty hunter or privateer will be contracted to kill you! You have an individual bounty for the Union and the Empire
1000+ Law enforcement may recognize you!
2000+ Law enforcement will be suspicious of you, and low level NPC bounty hunter may come for you!
3000+ Privateers may be contracted to kill you, law enforcement is more likely to recognize you!
5000+ Player characters may be contracted to kill you and Guards will investigate on sight
7000+ Guards will attack on sight, you enter the most wanted bounty list.
You must keep track of your own cash! By default, you begin with 500 gold pieces! (gp) Nobles begin with 2000 gold pieces instead!
All Native's including slaves start with 0 gp
Can be negotiated, although if you want less, just do it!
Please post your GP and BOUNTY (given by mods, do not decide for yourself) at the end of every post.
You can also catch DISEASES!
SECOND EDITION NOTES:
The second edition includes all new information entitled WHAT STILL REMAINS, which, along with four new types, the new Native group, and the conversion of Slaves from freelance to Native, which features remnants of the Ka'Shakti tribes in the form of ancient temples which hold treasures beyond imagining.
But what dangers lie behind the temple walls?
COMPANION GUIDE
The Companion Guide, Night of Terror involves the midnight murderer, NightShade and his cult of murderers. Like WHAT STILL REMAINS, Night of Terror is an expansion that provides more information rather than anything else. Not only are NightShade and his followers on the hunt for prey, but you can also investigate the cult itself, earning rewards as you do.
Can you survive the night?
MAP OF THE ISLES
If you are reading this most esteemed publication, it must mean you want to sail the seas of the Savintino Isles for a life of piracy, treachery and debauchery. If so, continue through this well established tome. If not, close this book, throw it into the nearest body of water, and walk away.
THERE'S ALWAYS MORE ROOM IN THE SEAS, DEAR GOD DON'T ASK IF WE ARE STILL ACCEPTING!
A BRIEF HISTORY OF PIRACY IN THE SAVINTINO ISLES
Not twenty years ago, a large group of islands was discovered in the northern tropics. These isles were home to exotic fruits and lush vegetation, and fine soil for sugar cane plantations. The already thinned out militant forces of both the Doranian Union and the Bastori Empire quickly swooped in, both sides trying to take control of this new land flowing with opportunity for cash. Shortly after establishing colonies, both the Union & the Empire were plagued by Pirates. These pirates immediately established their own colony and trading hub, called Freeland. They began raiding other colonies and trade ships, amassing a large amount of wealth, and so the Pirates, Union and Empire have battled for the resources of the Savintino Isles ever since.
The Isles arr within the Kerectian universe, meaning that information on it can be found on the Kerectus Universal Wiki.
http://kerectusportal.wikia.com/wiki/Kerectus_Universal_Wiki
Once your charactarrr(s) are accepted, please add a page on them to the wiki, making sure it follows the provided format.
RULES OF PIRACY
No powergsming, metagaming or anything of that sort.
Be nice to other players OOC
To begin with you may only have two characters to begin with. You may earn more.
Keep the romance PG13+
No murdering other player characters. A nick on the ribs or a good thrashing are fine, but leaving one for dead without permission otherwise is HERESY. And punishable by death.
YOUR PASSPORT TO THE ISLES
Name:
Age: (Must be 16+, be reasonable please)
Gender: (M/F)
Magic: (Y/N if Yes, Magic type, I.E Blood, Earth, Wind, etc.)
Skills: (Gunnery, sword fighting, sailing, etc.)
Group: (See below. Pirates, Courtesans, Slaves, Soldiers, etc.)
Appearance: (Picture or description)
Bio: (1-2 paragraphs of decent length please.)
Inventory: (Again, be reasonable. Does not include ship cargo.)
Notes/Suggestions:
FACTIONS OF THE HIGH SEAS
Freelance
Doranian
Bastori
Native
Buccaneers-
Freelance pirates rule these seas, trying to make a life for themselves and those who defy the Union and the Empire. They sail around, punching holes in the Bastori or the Doranian wherever they can to create a better world.
Privateers-
Pirates hired by either the Union or the Empire. Unlike Buccaneers, the only goal of a Privateer is to earn coin. They will swap sides at the drop of a hat if their target offers them more gold.
PRIVATEERS WILL NOT BE ACCEPTED AT THIS TIME
Courtesans-
Hookers. Dancers. The company of any gentlemen (or sometimes lady) with enough coin, the services of a Courtesan are more than simply just sex, they will provide comfort and company, and are usually taken to very important events.
Union Soldiers-
The soldiers and guards of the Doranian Union. Can be found in their ships, sailing around, or guarding cities and strongholds.
Empire Soldiers-
The soldiers and guards of the Bastori Empire. Can be found in their ships, sailing around, or guarding cities and strongholds.
Bounty Hunters-
For hire killers and crew. Like Privateers, Bounty Hunters work for coin. Unlike Privateers, they usually don't work for the government, and don't always know the skills of a pirate, such as sailing.
BOUNTY HUNTERS WILL NOT BE ACCEPTED AT THIS TIME
Slaves-
The imprisoned. Usually under the employ of Slavers or Nobles. They are usually taken in as manual labourers, although the lucky ones get better jobs.
Slavers-
Those who kidnap, 'find', or buy people for use as slaves. They are another group motivated entirely by coin, selling and using Slaves in whatever way they see fit.
Doranian Nobles-
Nobles who live under the Union.
Bastori Nobles-
Nobles who live under the Empire.
Merchants-
Sellers of wares, procurers of goods. Sometimes they are motivated only by coin, but more often than not, it is just the trade that called them.
Docter-
Doctors are usually noble born, and they promote the message of helping any and all in need...... except the corrupt ones.
Smuggler-
Smuggler, bandits and thieves, oh my! Smugglers transport illegal and stolen goods, storing them in hideouts.
Killer-
Murderers who stalk the streets, hunting their victims before striking. Can be begin in Alvania, Yuka, or Freland due to their nature.
Native-
The Natives of the Savintino isles are Fey-like, with pointed ears, much more complex magics and fair skin. Natives are incredibly versatile, and are usually trained in combat or medicines.
Warrior-
The Native's soldiers. Warriors are the creme de la creme of their tribes fighting force. They usually have more markings on their skin, to symbolise that they are different. They are stronger.
(More factions open to suggestion)
You CAN Multi-group, as long as it makes sense. So no Courtesan Slavers or the like!
SHIP REGISTRATION
Ship Name:
Ship Appearance:
Ship Size: (This determines speed. Weight or height+length+width are acceptable.)
Defenses: (Mortars, cannons, etc. Include gun count, I.E 35 cannons and 4 swivel guns.)
MAGICKS AND PIRACY
Magick's of the arcane have long been part of our world.
It is suggested that every fifth man in our world can harness Magick.
Each user of Magick, however, can only use a certain aspect of it.
For example, The Wanderer is said to harness the very Earth itself,
but the Lioness Shan Sing can harness the power of Fire.
Magick, even to those with it's gifts, most be honed and refined over time.
One with fire may be able to wield a small flame in the palm of his hand, but with time, he may set the sky ablaze with his fury.
Pirates start in Freland
Doranian Union Privateers and Soldiers begin in Fort Alton or Yuka
Doranian Union Nobles begin in Yuka
Doranian Union colors are Blue and Green
Bastori Empire characters begin in Alvania
Bastori Empire colors are Yellow and Orange
Freelancers start in Freland
Slaves begin with a Slaver, in Freland, Yuka or Alvania
Natives begin in Kashtika
Locations
Freland
One of the largest colonies in the isles, Freland is run by the pirate lords, and is a central trading hub for pirates and tradesmen alike. Due to the focus of freedom surrounding Freland however, disease and poverty are prevalent.
Yuka
One of the smaller Doranian villages, Yuka is home to many nobles and the incredibly valuable Fort Alton
Alvania
Alvania is a large, bustling, Bastori trade city.
As'Teton
As'Teton is a large village hidden away in the dense forest. As'Teton is the tribal hub and houses one of the largest temples in the Isles. It is said that the temples hold a gift from the ancients for only the bravest warrior.
One of the largest colonies in the isles, Freland is run by the pirate lords, and is a central trading hub for pirates and tradesmen alike. Due to the focus of freedom surrounding Freland however, disease and poverty are prevalent.
Yuka
One of the smaller Doranian villages, Yuka is home to many nobles and the incredibly valuable Fort Alton
Alvania
Alvania is a large, bustling, Bastori trade city.
As'Teton
As'Teton is a large village hidden away in the dense forest. As'Teton is the tribal hub and houses one of the largest temples in the Isles. It is said that the temples hold a gift from the ancients for only the bravest warrior.
REVISED EDITION NOTES:
You can now accrue bounty! The more money on your head, the more likely a bounty hunter or privateer will be contracted to kill you! You have an individual bounty for the Union and the Empire
1000+ Law enforcement may recognize you!
2000+ Law enforcement will be suspicious of you, and low level NPC bounty hunter may come for you!
3000+ Privateers may be contracted to kill you, law enforcement is more likely to recognize you!
5000+ Player characters may be contracted to kill you and Guards will investigate on sight
7000+ Guards will attack on sight, you enter the most wanted bounty list.
You must keep track of your own cash! By default, you begin with 500 gold pieces! (gp) Nobles begin with 2000 gold pieces instead!
All Native's including slaves start with 0 gp
Can be negotiated, although if you want less, just do it!
Please post your GP and BOUNTY (given by mods, do not decide for yourself) at the end of every post.
You can also catch DISEASES!
SECOND EDITION NOTES:
The second edition includes all new information entitled WHAT STILL REMAINS, which, along with four new types, the new Native group, and the conversion of Slaves from freelance to Native, which features remnants of the Ka'Shakti tribes in the form of ancient temples which hold treasures beyond imagining.
But what dangers lie behind the temple walls?
COMPANION GUIDE
The Companion Guide, Night of Terror involves the midnight murderer, NightShade and his cult of murderers. Like WHAT STILL REMAINS, Night of Terror is an expansion that provides more information rather than anything else. Not only are NightShade and his followers on the hunt for prey, but you can also investigate the cult itself, earning rewards as you do.
Can you survive the night?
MAP OF THE ISLES
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