A
Andalais
Guest
Original poster
My name is Amon Marun, yet I have been called many other things - the Gold King, the Demon King, the Wolf King...the False King. I unlocked the secrets of the great magical powers encased within every human being, and I used it to reduce the king to ash and take the throne for myself, and to extend my own life and rule the land with an iron fist for over 200 years. None dared stand against me or open their mouth in protest, lest they be struck down by my powers even if they overpowered my soldiers. The land was mine and mine alone, and none could stand against my might. Yet all that is forgotten now. I have been dead for many generations, and with me died the secret to humanity's magical ability, lost in time. Now even the stone encasing me has forgotten me.
You live comfortably in a decadent world of concrete and glass, oil and electricity, with towers stretching up to touch the fabric of the sky. Your greatest worry is how you will pass the coming mathematics class, or if you remembered to do all your homework. You are safe, your future is secured, you have nothing to worry about. And I, a dusty old corpse neither you or a hundred generations before you know exists, is of no significance in your life.
Is that what you think?
Do you think I would lay down in the stone forever? To deny myself my divine right as king? Never. I am Amon Marun, the ruler of men! And when my grimoire is recovered from the shoals of time in which it has been lost, I will return, and this time the entire world will bow to my power.
And then...
Then we will see how "false" of a king I am.
You live comfortably in a decadent world of concrete and glass, oil and electricity, with towers stretching up to touch the fabric of the sky. Your greatest worry is how you will pass the coming mathematics class, or if you remembered to do all your homework. You are safe, your future is secured, you have nothing to worry about. And I, a dusty old corpse neither you or a hundred generations before you know exists, is of no significance in your life.
Is that what you think?
Do you think I would lay down in the stone forever? To deny myself my divine right as king? Never. I am Amon Marun, the ruler of men! And when my grimoire is recovered from the shoals of time in which it has been lost, I will return, and this time the entire world will bow to my power.
And then...
Then we will see how "false" of a king I am.
Introduction
Magic has always existed. It has been within every single living being since the dawn of time, but using it is a science in itself, and the secrets of the arcane has faded in and out of mankind's knowledge through the millenia. The last person with any real knowledge in the use these mystical powers was Amon Marun "The Gold King", a historical figure now lost in time, almost completely forgotten by history.
You know nothing of this. You are just a regular student at your local high school, your ambitions and motivations known only to you. You wake up, you go to school, you go home, you go to bed. Your life is quite average, really. So when you are suddenly drawn into a mystical realm the likes of which you have never seen, inhabited by one strange figure calling itself "the Warden", who suddenly gives you the mission to fight a threat you have never heard of before in your life, your perception on life gets quite a tumble. And when you suddenly have mystical powers that can only be described as magic, it gets turned right upside down.
Although things are confusing and strange and do not make sense, it is soon clear that this threat is very real, and you must set out to find and destroy the one thing capable to give Amon Marun the power to enslave the world, an object of unimaginable power lost to time and space.
You must destroy the False King's Grimoire.
Magic
Magic is generally divided into five categories, each with their own unique abilities. Each person can only use one type of magic; which one the person gets is seemingly random, and appears to be decided long before birth, but is not revealed until the secrets of the arcane are unlocked by the user or granted by the mysterious Warden. Using magic takes an amount of energy from the user proportionate to the energy represented in their feat. Producing a lightning bolt requires a fraction of the energy in the bolt from the person who performed the feat, and lifting a mountain requires a fraction of the energy required for the user to lift a mountain with physical force. How large the fraction required is depends on how skilled the user is in utilizing the energy within their own body.
The categories are as following:
Energy
The control of all types of energies in the world, including heat, light, magnetism and electricity. Controlling heat does not mean controlling fire per se, but the intense heat you can emit can in theory ignite anything flammable, given enough skill in the user.
Kinetics
Gravity is the keyword to kinetic magic. Masters in kinetic magic can pull off feats such as levitation, telekinesis, pushing, pulling, and everything else that has to do with physics and defying it. Kinetics users can also be the heavy-hitters in a fight due to their ability to channel kinetic force through their limbs in, for example, a punch, leading to an enormously powerful blow.
Conjuring
Able to summon anything from within his or her imagination, a conjurer can make anything from creatures - real or imaginary - or illusions, to functioning cars and machine guns. If the conjurer can imagine it, he can conjure it, but the larger the object, and the longer it stays in existence, the more energy it drains from the conjurer.
Alteration
Alteration means altering the physical world - hence its name - to suit the user's needs. Turning water to ice, raising a wall of stone, or bending metal to their wish, alteration can be used both to create and to destroy. Be aware that it cannot move anything besides in the act of altering it. This means that while a user in alteration magic can alter the ground to spring up a beautiful statue, he or she cannot move objects from their original position using magic, as this belongs to the category of kinetics.
Time
Taking on the power of time itself, the user of this magic can manipulate the flow of time through "time bubbles", a limited area set out by the caster in which time functions differently than outside it, whether it passes slower, faster, or is stopped completely. A master of time magic can use its powers to manipulate the battlefield to their liking, slowing or stopping enemies and speeding up their allies. This power can also be used to reverse a broken object to before it was broken, or age an object or material to the point where it has eroded from existence.
Notes
Gore
Combat in this game can include just about anything you want, from simple melee weapons to guns or even explosives - they all work, more or less - but the most powerful weapon and tool at your disposal is your magical abilities, and fighting to the death using these kinds of power is no pretty thing. Gruesome death beckons.
Player-GM cooperation
Many things of this game is not set in stone, but is rather encouraged to be worked out between the players and the GM. This will allow the players to have a say in how the game will work and shape it somewhat to their liking.
Should more important notes about this game arise, they will be added here.
Who are you?
Name:
Age:
Gender:
Appearance: Image is optional, text description is mandatory
Power: What kind of magic your character is able to control
Personality:
Biography: Optional
Other:
Magic has always existed. It has been within every single living being since the dawn of time, but using it is a science in itself, and the secrets of the arcane has faded in and out of mankind's knowledge through the millenia. The last person with any real knowledge in the use these mystical powers was Amon Marun "The Gold King", a historical figure now lost in time, almost completely forgotten by history.
You know nothing of this. You are just a regular student at your local high school, your ambitions and motivations known only to you. You wake up, you go to school, you go home, you go to bed. Your life is quite average, really. So when you are suddenly drawn into a mystical realm the likes of which you have never seen, inhabited by one strange figure calling itself "the Warden", who suddenly gives you the mission to fight a threat you have never heard of before in your life, your perception on life gets quite a tumble. And when you suddenly have mystical powers that can only be described as magic, it gets turned right upside down.
Although things are confusing and strange and do not make sense, it is soon clear that this threat is very real, and you must set out to find and destroy the one thing capable to give Amon Marun the power to enslave the world, an object of unimaginable power lost to time and space.
You must destroy the False King's Grimoire.
Magic
Magic is generally divided into five categories, each with their own unique abilities. Each person can only use one type of magic; which one the person gets is seemingly random, and appears to be decided long before birth, but is not revealed until the secrets of the arcane are unlocked by the user or granted by the mysterious Warden. Using magic takes an amount of energy from the user proportionate to the energy represented in their feat. Producing a lightning bolt requires a fraction of the energy in the bolt from the person who performed the feat, and lifting a mountain requires a fraction of the energy required for the user to lift a mountain with physical force. How large the fraction required is depends on how skilled the user is in utilizing the energy within their own body.
The categories are as following:
Energy
The control of all types of energies in the world, including heat, light, magnetism and electricity. Controlling heat does not mean controlling fire per se, but the intense heat you can emit can in theory ignite anything flammable, given enough skill in the user.
Kinetics
Gravity is the keyword to kinetic magic. Masters in kinetic magic can pull off feats such as levitation, telekinesis, pushing, pulling, and everything else that has to do with physics and defying it. Kinetics users can also be the heavy-hitters in a fight due to their ability to channel kinetic force through their limbs in, for example, a punch, leading to an enormously powerful blow.
Conjuring
Able to summon anything from within his or her imagination, a conjurer can make anything from creatures - real or imaginary - or illusions, to functioning cars and machine guns. If the conjurer can imagine it, he can conjure it, but the larger the object, and the longer it stays in existence, the more energy it drains from the conjurer.
Alteration
Alteration means altering the physical world - hence its name - to suit the user's needs. Turning water to ice, raising a wall of stone, or bending metal to their wish, alteration can be used both to create and to destroy. Be aware that it cannot move anything besides in the act of altering it. This means that while a user in alteration magic can alter the ground to spring up a beautiful statue, he or she cannot move objects from their original position using magic, as this belongs to the category of kinetics.
Time
Taking on the power of time itself, the user of this magic can manipulate the flow of time through "time bubbles", a limited area set out by the caster in which time functions differently than outside it, whether it passes slower, faster, or is stopped completely. A master of time magic can use its powers to manipulate the battlefield to their liking, slowing or stopping enemies and speeding up their allies. This power can also be used to reverse a broken object to before it was broken, or age an object or material to the point where it has eroded from existence.
Notes
Gore
Combat in this game can include just about anything you want, from simple melee weapons to guns or even explosives - they all work, more or less - but the most powerful weapon and tool at your disposal is your magical abilities, and fighting to the death using these kinds of power is no pretty thing. Gruesome death beckons.
Player-GM cooperation
Many things of this game is not set in stone, but is rather encouraged to be worked out between the players and the GM. This will allow the players to have a say in how the game will work and shape it somewhat to their liking.
Should more important notes about this game arise, they will be added here.
Who are you?
Name:
Age:
Gender:
Appearance: Image is optional, text description is mandatory
Power: What kind of magic your character is able to control
Personality:
Biography: Optional
Other:
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