H
Harper
Guest
Name: Callum Leary
Age: 24
Gender: Male
Appearance: From even the most cursory of glances, it is clear that Callum is not fully human. His skin is a dark gray tone, his lips a near black hue. In dim settings, it is evident that Cal's skin emits it's own light, a faint glow tinged slightly blue. His fingers and toes are webbed, evidence that whatever his ancestry, it most likely includes an aquatic race. His attire is more utilitarian, comprised of well worn and durable items. Two staples of his wardrobe are a pair of sturdy boots and a dark red leather jacket, made from Leviathan hide which is known for it's resilience.
Species: Human Tevian Hybrid
Tevian
Tevians are an amphibious race from their homeworld of Tevia. A planet comprised mostly of water with only sparse land masses that are insufficient to support colonies of those not aquatically gifted. The Tevians are humanoid in appearance, although bearing skin tones of various shades of gray, blue, and green. Their fingers and toes are webbed and their limbs and backs have fins to help propel them through their ocean home. They are also know for their strong sense of smell, both in and out of water. In terms of self defense, the Tevians are gifted with a strong bioelectric field that allows them to sense prey and release high voltages in order to paralyze or kill.
Hybrid
The results of breeding between different species are rarely exact and often unpredictable. Callum, while bearing a mostly human form, is noticeable for his pale gray skin tone and the darker shades of his lips. He has webbed fingers and toes as well, though is severely handicapped in terms of his Tevian ancestors in that he has no fins or gills making him not much more useful than your average human in the water. The greatest advantage of his ancestry is Callum's bioelectric inheritance, granting him the same offensive and defensive abilities as his forefathers.
Electrical Enhanced Condition
The flow of electricity coursing through his body allows him to react more quickly to situations, giving him enhanced reflexes.
Electricity Generation
Callum can conduct this bioelectric energy outwards to incapacitate his enemies. In order to shock someone, he needs to be making either direct contact or be connected via some conductive material.
Bioluminescence
Cal's skin has a faint, bluish glow to it that while unnoticeable in most lighting, is something akin to the glow of a candle in darkness.
Electroreception
Using the bioelectric fields all living things possess, Cal can sense people and animals in a short distance around him.
Weapons: Callum is a brawler, he fights primarily with his feet, fists, and elbows. When a bit more force is needed, Cal resorts to using knuckle dusters made from a dark metal known for it's conductive capabilities. Rather than having individual finger holes, it instead is just one circular bar with a heavy, studded plate that rests against the back of his fingers. Of course, he also has his bioelectric abilities to fall back on.
Background: Callum never knew his Tevian mother, all he really knows about the woman was that she was in a desperate hurry to get back to her homeland. So desperate, in fact, that she abandoned her gill-less son on Norrux Mirugal with his father. His father was not a cruel man despite being a fence for stolen goods, he did have a bit of a love for the drink but given the wide gambit of vices on the planet, a relatively tame one. The planet is not a kind one for children, hazards lie around every corner and you have to adapt quickly to survive. Cal found that punching things until they stopped moving was often an effective measure against such dangers. He often found himself involved in many brawls growing up, finding that he actually enjoyed the activity so much that he devoted much of his free time to training to make himself stronger and faster.
Eventually, Callum's fighting drew the attention of a local crime lord named Norix. The man saw an opportunity in Callum to make some easy money in the Arena. The Arena was one of the major sources of entertainment in the city, a grand coliseum where onlookers could place bets as entrants fought one another, often till one was maimed or killed. Cal agreed to fight in the Arena with Norix serving as his patron, seeing the financial gain in the situation and a means to finally escape the planet. He's done very well for himself in the Arena, gaining a respectably sized fan base among the city's denizens and some healthy padding in his bank account. Now his only real hurdle to escape the city is Norix himself, who has been using his influence to keep Cal from purchasing passage on any ships.
Personality:
Callum is a very reserved individual and has never had many friends, after all, how can you trust anyone in a sea of smugglers, thieves, and murderers? His mixed heritage has left him without any real clan to call his own and as such, has always felt like a bit of an outsider. He doesn't warm up to people easily and his personality is a bit dry and sarcastic, serving to keep people at arms length.
Other: Callum has a habit of accidentally shorting out small electronics and tends to avoid handling them.
"Do what I do. Hold on tight and pretend it's a plan!"
-The Doctor
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