Finally posting this, I'm one of the vets and I've slightly procrastinated it
note: may have some errors after the new transition, I think we altered some formula? Not too sure though. Also might need to update it.
Forename: Caris
Surname: Jarasia
Race: Northern Sari
Age: 20
Gender: Male
Appearance:
Personality:
Caris as a person is a loud and amiable, someone you likely can hear long before you can even see them. Talking to others is a second nature of sorts, and his attitude is hopeful to the point one could almost call naivete. Somewhat Brash, Caris has a tendency of acting first and thinking about the consequences much later than tolerable for important choices. Despite being a very emotional person, Caris actually has a very thick skin, and can tolerate more verbal abuse than he'd like to admit. When he is pushed over the edge however, Caris' anger burns brightly and quickly. If there's one thing that can push him over the edge with enough prodding, it's speaking ill of his grandfather's legacy. Caris believes in his grandfather's tales wholeheartedly, and his primary reasoning for becoming an explorer besides his wanderlust is to prove to the world that his grandfather wasn't just some crazy old fish who concocted some old wives tale.
History:
Caris is the youngest of three children to be born into the monster hunting family of the Jarasians. A well respected but small clan who hunt large beasts and take their hide and bone and other such parts and turn them into useful parts. From a young age Caris had always trouble keeping up with his siblings, who were always much stronger than him and were the pride of the family. It wasn't that he was ignored, it was just that his siblings constantly did things...better.
There was one exception to however, Caris' grandfather always seemed to give the young Sari comfort, encouraging him not to try harder, but smarter. Besides this, Caris' grandfathered told the boy tales of the great land of Vry'chios, a forgotten realm that his grandfather claimed existed despite all the critics denying any such world existed. Vry'chios was a land far beyond the distant sun, far beyond the horizon. His grandfather claimed to have seen but a glimpse in the underground and underwater ruins he himself had explored as a guild member in his youth, as he had been one of the earlier members of the organization. His colleges however, had laughed him out of the institution, insisting such a world couldn't exist. Caris always believed his grandfather and even to this day, wants to find CVy'chios and prove it really did exist.
As a result of his grandfather's guidance, Caris began to do his best to educate himself and develop tools to help him fight. Instead of relying on pure muscle and strength to help with the hunts, Caris became a maker of poisons and he poultice's to heal and cripple friends and foes alike. The poisons he applied to his trident and used them to slow down his foes. Taking down giant beasts in raids and saving allies alike. When not in use, Caris' brews can be found along the bandoleer on his chest. Caris also studied tactics, using brains over brawn in combat in order to get teh edge. He wasn't afraid to fight dirty if need be, using his natural northern Sarian strength but enhancing it with strategy and smart maneuvers. Caris also studied ruins and architecture that his father had always been telling him about. Hpoing to one day plunge into the depths of the world his grandfather had explained.
However, Caris did not want to spend the rest of his life risking it in raids against sea monsters like the rest of his family. He knew his tricks would fail him eventually and his grandfather's stories of history and ruins filled his heart. determined to follow in his Grandfather's footsteps, Caris set out from his home to become an explorer.
Trinity Arts
(Please do not start this section until your character is accepted into the roleplay.)
Stats
[Points to spend: 9]
- Character Level: 3
- Guild Level: 1
- Guild Rank: Trainee
- Force: 5
- Mind: 4
- Spirit: 0
- Stamina: 1
Orientation:
Skills:
Create Lesser Toxin
Orientation: Mind
Type: Active
Stamina Cost: 0
Status Effect:
Poison has a single use per dose, 40% to take effect on the enemy, which grants a 10% chance to stun.
Description:
Caris spends a short amount of time putting together a light toxin, used in application with weapons
Poison Jab
Orientation: Force
Type: Active
Stamina Cost: 1
Status effect: 40% chance to apply poison, 10% chance to stun target
Description:
Caris applies some poison to his trident, then strikes the enemy with a staggering blow