Speaking of Character Formating, if you guys have a colour in mind for your characters, let me know the #code as it will be useful to differentiate characters when it comes to Knowledge PMs :D
@Huntress I love the coloured fieldbox :D Like Jakers said, accordians work very well for character sheets, tabs are also a great option. Sliders and tabs are also great for the Trait/Abilities section :D
@R-9 Pilot
I'm SO happy someone else here knows Fiasco :DDD!!!! Also, I totally agree with the issue of the roleplaying slowing down, which would cause major problems with this approach and probably cause RP death. Like you said, rather then everyone in the whole roleplay being involved (which will be around 8 players, which you'd never get in a Fiasco game. Even for 6 Players you're supposed to split into two smaller games) it would at minimum only involve the people in the scene and me GMing. HOWEVER, people who were online at the time would be free to involve themselves in OOC or through PM if they were around (for deciding on outcomes/established scenes). It would go in rounds, with suggestions only being taken between GM posts. I think that'd be pretty fun because, if you wanted to, you could just pop by and make a suggestion, but there's no pressure if you're busy or don't have anything to contribute, because the minimum requirements would always be met :D
Also, while I've taken heavy inspiration from Fiasco, the system will probably end up a little differently to make it more forum appropriate, and also to fit the secretive nature of the RP.
I think the traditional approach would be great because it's a pretty straight-foreward system that most people are used to. My only worry is if it takes some of the mystique away from the items you own, or prevents people thinking creatively about them. But, I think this may be the most tried-and-true method of combat and everyone would be able to double-check the mechanics of fights, in case I make any math-based mistakes.
I agree that mystery should be the focus of the roleplay, and I want to encourage investigating and exploration more then fighting (although there will be situations when fights will happen) though I do want to support different playstyles. Plus, I don't want people farming points through fighting everyone and everything they meet, so perhaps I'll put some sort of limit on the amount of points you earn through fighting alot in one day (say... 100% on the first fight, 80% on the second, 60% on the third, then substantially less from there) I will definitely check out Numenera RPG (also holy shnoz the art is amazing ♦_♦) and someone suggested I check out Mansion of Madness rules as well, so I'll be looking into that :D
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Right, so, I should have replied to all the current PMs, give me a poke if I've missed any. The Minimum character slots shall soon be filled (characters will still be accepted by those who have told me they are interested) and then I think I will only accept characters if they fill a minority role or if the character will fit nicely into the setup of the roleplay (some traits/abilities that no one else has, or if they would fit an organisation no one else is suited to being involved with)
After that, the Establishing Relationship and Knowledge PMs shall go out, sheets will be then be closed and relationships will be finalised :D I would like to get the conflict and fighting systems down pat before the roleplay starts, although conflicts probably won't happen in the first few posts :3