[dash=#BE81F7]
Name: Elric Lunaripher
Gender: Male
Age: 35
Home planet: Earth
Home system: The Solar System
Occupation: VR Game Developer
Appearance:
He stands at a tall 6'1" and has always been lean, though only in the most recent years of his life has he reached the unusually low weight that he carries now. He has pale skin. His sandy hair is shaggy and perpetually unkempt, and though he doesn't naturally grow much facial hair, it's obvious that he treats shaving like something only to be done for special occasions. A number of women over the years have noted that he has a baby face. His boyish jaw, vulnerable gray-blue eyes, and other facial features seem to be conspiring to make him look younger than he really is, but weary age lines and a select few gray hairs coming in too soon counter that work and then some. He almost always looks tired. A typical outfit for him is a slightly rumpled button-up shirt with slacks or high-quality jeans, a belt, and work shoes. His favorite outerwear is a lightweight gray longcoat, and while he'll leave the front open should he get warm, it takes a lot to get him so hot that he elects to remove it completely.
Distinguishing features:
His feet and ankles are actually cybernetic replacements, along with his left leg about a third of the way up his shin and his right leg all the way up to mid-thigh, but neither modification is normally visible to people; only close friends know he's an amputee.
Personality:
He is introverted and doesn't have that great of a sense of humor, but he's courteous and good-natured. When a task or project catches his attention, he becomes very self-motivated, not suited to be a leader but determined to tackle the job himself as long as he can. He's always been able to breeze through classes and is largely self-taught beyond his formal study. He's a peacemaker who hates feeling like an obstacle and typically shies away from confrontation, but he's prone to making unintentionally passive-aggressive comments when bothered by something but struggling to remain altruistic, and if just the right (or wrong, rather) thing gets under his skin, he will snap, and snap hard.
Talents/Skills:
He's got the book smarts. Hand him a textbook and a two-week vacation, and when it's done he'll ace the final exam of the class it came from. Or at least snag a B+. Success is more likely in a scientific or mathematical subject.
History:
Like his AI's human base, Anastasia Kahler, Elric grew up on Earth with few worries. As an only child, his intelligence blossomed under his parents' watchful eyes and loving care, and while he eventually developed a hearty interest in video gaming, he always seemed to prefer family-friendly titles to gritty ones, although the boundary between the two blurred somewhat as he matured. After winning a few mathematics and physics awards in high school, he attended university with the aid of a hefty scholarship, eager to absorb what knowledge he could, though he knew from the get-go that he had one dream he would prefer to chase if he could: a foot in the door of the booming Virtual Reality industry. His dreams came true when he weaseled his way into an indie game development company.
That was when he met Julie Annison. Convinced to step in as a voice actress for the company's first shot at fame, she met Elric at the studio a few months after he was hired, and sparks quickly started flying. They got along splendidly despite Elric's initial shyness, reveling in their common interests and doing their best to see their differences as boons. Come three years later, the couple was newly married, but it was only a little over a year afterwards that Julie gave birth to their first child three weeks prematurely while suffering from an illness. She did not survive the delivery.
Heartbroken but determined to keep his chin up for the newborn girl's sake, Elric raised his daughter, whom he named Madeleine as he and Julie had agreed, as a single father after switching from a full-time employee to a contractor who could work from home. Despite the obstacles they faced, Elric's natural sensitivity made him a good father, and the two were happy. Taking his daughter on a train trip across the country when she was four, however, was either a bad idea to begin with or a stroke of terrible luck: in an incident that would appear across the news and soon enough go down in history, their train was intercepted by a pair of hovercrafts trying to beat the train across a level crossing. The first hit the engine and the second smashed into the second passenger car. There were at least sixty casualties of varying severity, and while Elric survived with leg replacements, young Madeleine was not so fortunate.
In the three years since the accident, he has withdrawn from the world, keeping his contract work with the company he started with but devoting every free minute he can squeeze out of his day to personal programming projects. It might seem a paradox that his work ethic has gotten
stronger after such a blow to his livelihood, but perhaps he was desperate to give his life new meaning. His personal tastes in projects led him to humanlike AI development of the same ilk as the AI Project, though he didn't know it, and he eagerly devoured all he could on the topic, including Marianne Favero's papers. His AI work is the ad hoc work of a lone programmer who pieces together whatever existing knowledge he can scour from the Internet with his own poorly organized and uncommented code. Lacking access to the ability to flash clone a working human brain as a starting point, he's been left to work entirely from scratch, so his understanding of the simulation of human brain-like processing is very high but unorthodox.
Reason Picked:
Aside from being intelligent and unfailingly studious, good qualities in themselves and a decent 78% match for Amethyst, he was noted for his own independent AI work. His main purpose as a test subject in the project is to see if someone with his knowledge of humanlike AI and how it works would lead to him refining his own AI more quickly than others could.[/dash]
[dash=#BE81F7]
AI name: Amethyst
AI personality:
Her primary trait is her thirst for knowledge. Amethyst will happily soak up whatever new topic her whim deems interesting, mostly just for the satisfaction of knowing it. The usefulness of the information, if any, is a nice side effect. She can spend a very long time reading about a topic if not bothered, but she has a heart too, and if something strikes her as amiss, she will drop what she's doing and reveal her nurturing side. Although more on the introverted side of center, she's personable and seems to value friendship. However, when something she values strongly is questioned, such as the value of the AI Project, the importance of a topic she has studied, or the dignity or well-being of a friend, she can and will verbally tear the offender a new one. She has retained the vast majority of the knowledge that Anastasia Kahler possessed at the time of her creation, but her specialty in quantum physics has fallen by the wayside in favor of entertaining curiosity about whatever new thing she learns about. Her partnership with Elric has kindled a particular interest in programming languages and software development.
AI appearance:
Her skin is pale, her hair long, straight, and silvery lavender in color, and her eyes brilliant violet. She keeps her hair swept back in a large black clip at the back of her head and wears thin rimmed glasses. Her preferred outfit is a butter-yellow blouse over black slacks and semi-formal work shoes, though she may change it on occasion. She
always wears a lab coat and frequently likes to appear carrying a book or clipboard for effect. She smiles more readily than Elric does.
AI skills:
- Extensive knowledge of several areas of physics
- Beginner's knowledge of programming
- Excellent processing of math and physics problems
[/dash]