Goddamn, that is awesome. Why is this forum-dice not plastered on the billboards that adorn our majestic dark-city? Back to the question though, I do want to use that system, but I think I wanna keep this game a bit simpler for now. I'd have a lot of thoughts for mixing this baby up, such as presenting multiple choice paths (that eventually led to the simpler prompt system). In fact, it kinda showed up with the first one I used for Saint and Hess. The two prompt lines one after another look like choose-your-own-adventure pieces, don't they? Especially with the color difference, with a tinge of karma repercussion (should this have been Fallout) seemingly in play, despite there being nothing of the sort. It's there merely as a bit of suggestion, as a means to help the players and provide a bit of a puzzle at the same time, and isn't really necessary to abide by it. In fact, I think I could go as far to say that if anyone were ever to be presented with a fight, flight isn't not an option, but there would still be someone needed to take care of the giant house-eating pelican.
There will be repercussions and effects from taking a certain route, however, and I have been contemplating multiple endings already. Most of these effects would probably show through NPCs, however.