Name: Lakisha Barzini
Age: 19
Gender: Female
Nationality: American - New York
Sexuality: Pansexual
Personality: A fiery and courageous woman sure she can take on anything. She is kind and encouraging to others and will happily help her allies take the brunt of their foes. However, she is arrogant, naïve, and overconfident. She has a habit of getting herself seriously injured despite her successes. At the moment, she only truly concerns herself with stopping evil, but she seeks out other mages in an attempt to connect with them, to feel more normal despite her powers. She's not familiar with The Church, but she's heard bad stories. Very much the "punch it until it dies" type, she has a strange propensity for physical combat instead of magic, unlike many mages before her. Likes to play her harp, loves jam sessions.
Dress Sense: Usually rather fashionable, she dresses in form-fitting but utilitarian clothes. She is very much an aesthete, one who loves to look beautiful. Her favorite outfits usually let in a breeze, as she isn't against dressing scantily - this shows most in the summer.
Likes: Fashion, cool weather, working out, Afropunk aesthetic
Dislikes: Mage oppression, bad smells, bugs, gangbangers
Skills: Harp, cello, sorting, team organization
Appearance:
Social Bonus: Growing up with rich parents who insisted she find work, she is both affluential and disciplined, neither Austere nor Pampered.
Magic Focus: Weapon Enchantment - many of her spells apply magical effects to her weapons.
Utility Spells:
Mage Mode - Transforms her clothes into her Mage Mode outfit, or reverting into her civilian outfit
Acid Trip - Conjures colorful shapes that can either look cool or confuse people with sight disorders
Pyrotechniques - Conjures harmless multicolored flames to astound and dazzle others - usually at the tips of her fingers
Rituals:
Stagnate - By enchanting her own flesh over a longer process, she can seal wounds, erase scars, and repair battle disfiguring. This drains energy, but improves her overall wellness. She comes out of her ritual incredibly exhausted and usually rather sore, especially in places wounds were healed, but if given a chance to rest, she can recuperate rather easily.
Vitae - Another flesh enchantment, she can improve the strength of her physical and magical capabilities at the expense of energy after she comes down from he ritual. The runes crossing her body fade as the ritual subsides, so she usually draws Stagnate Runes on her body as she comes down.
Minor Spells:
Enchantment::Blaze - By focusing her mana in her palm, she can enchant a weapon with a fire element, making her more effective against plant- and insect-based foes, as well as dispersing ice- and shadow-based foes.
Enchantment::Snap - Also by focusing mana, she can enchant a weapon with an ice element, making her more effective against plant- and mineral-based foes, as well as dispersing fire- and reptile-based foes
Enchantment::Fulmin - Another focus enchantment, she can enchant a weapon with an electrical element, making her more effective against aqua- and metal-based foes, as well as dispersing bug- and shadow-based foes.
Physi-Chain - A spell which allows a chained weapon - like her flail - to exceed the physical length of the chain, allowing for greater reach.
Medium Spells:
Enchantment::Lumin - A greater focus enchantment, she can enchant a weapon with a light element, making her more effective against shadow- and daemon-based foes, as well as dispersing evil.
Enchantment::Umbra - Another greater focus enchantment, she can enchant a weapon with a shadow element, making her more effective against holy- and angel-based foes, as well as dispersing light.
Enchantment::Triton - A final focus enchantment, she enchants her weapon with the three lesser elements, making her more effective against all but shadow-, holy-, daemon-, angel- and neutral-based foes.
Major Spells:
Meteor Hammer - A greater manifestation of Physi-Chain, she causes the head of her flail to grow to the size of Charon, and can send it crashing down into her foe.
Character Bio:
Lakisha grew up on the nice side of the tracks with her loving father. Precocious and active throughout her youth, she learned how to climb and how to play the harp. In her teenage years, the drama that comes with it led to fear for her friends. Lakisha at age 16 wanted only to protect her friends. Through this desire, she somehow discovered her powers. She was able to enchant a pocket knife she brandished in defense of her friend, and the mere act itself scared away the would-be attackers. Her friend was also scared, but grateful for her assistance.
Afterwards, Lakisha came to grips with her powers, and sought to protect people in general with them. She took an antique flail from her father's armor collection and brandished it as her weapon. She came up with new techniques and enchantments over time, and eventually mastered the many elements she could enchant her weapons with. She stayed out of the public eye, but she heard news about her feats as "an armed, anonymous vigilante" over television.