Name: Eirina Auteur
Age: Unknown, even her appearance is ambiguous at best
Gender: Female
Nationality: Is this even something that applies to her, I wonder?
Sexuality: Bisexual
Personality: Eirina is quiet ordinarily, but has an obsession with books and stories that borders on unhealthy. A seemingly deliberately enigmatic individual, she speaks usually of clichés and plot devices, even when referring to real life, but manages to do so in a way that, if there were hypothetically a fourth wall of the world, she would not break it very often. She is calm and cheery, but will quickly become ruthless at the sight of non-conformity...
sometimes. It's incredibly difficult to comprehend her motives, but a girl this cute can't be a bad person, right...?
Eirina can be rather passive-aggressive about her "story", and is very much a sore loser towards anyone who would stop her from getting her way, deliberately or accidentally. She is possibly the mother of all sore losers, as using her magic to either force them "back on track" or simply outright kill them are the two most common ways she deals with it, albeit it seems to be exceptionally difficult to disrupt her "narrative".
Dress Sense: Eirina tends to wear white, usually exactly the same extremely fancy dress. In fact, there is no reason to believe she ever wears anything else.
Likes: Plot twists, character development, epic mystery, books, sweets
Dislikes: Rebellious characters, poor writing, ineloquent individuals, bitter things, bad actors
Skills: Eirina is a skilled writer with a huge vocabulary. Go figure. In addition, she seems to be fluent in every single language anyone speaks to her in.
Appearance: [spoili]
[/spoili]
Social Bonus: Eirina seems to have everything she ever needs whenever she wants it, but according to the world unaware of magic, she does not exist, nor has she ever existed.
Magic Focus: Narrative
Utility Spells:
Reader
Eirina can use clairvoyance in the form of writing about a real person, and quickly finds the writing chronicling the actual events happening to that person from their perspective.
Genre Shift
Eirina can shift the general tone of a space, making any events that occur in it more likely to be positive or negative. They still have no control over what happens within that space though, so it's very unreliable.
Subject Shift
Eirina can shift the focus of current events onto another subject, which can influence how events play out by changing the "centerpiece" of what is currently occurring. For instance, by shifting the subject from "a gunman" to "a car", the car may move and coincidentally block a shot that is fired.
Focus Removal
Eirina can move an item "in between the lines", allowing her to carry it without physically doing so. This does have limits, as the items still exist, and one person can still only carry so much. However, items under Focus Removal do not slow them down as they have no weight and take up no space, and so anything that can be considered "carriable" can be removed from focus. She primarily uses this to carry around enough books to make the British Library blush.
Rituals:
SCRIPTOR
This allows Eirina to make a canonical addition to any narrative, provided that she changes nothing within it and it is consistent with the existing contents of that narrative.
LECTOR
Eirina targets a narrative she has a copy of to hand, be it fiction or non-fiction, and sets it as their "Legend" for other spells. It doesn't matter how accurate to the real world it is; as long as it is a narrative, it can be targeted.
Minor Spells:
Characterise: Attribute
Eirina targets a character in her Legend and gains an "attribute" of their choice from said character. This attribute can be a quality (such as attractiveness or virtue), a number (such as running speed or maximum strength).
Characterise: Skill
Eirina targets a character in her Legend and gains a "skill" of their choice from said character. This skill can be knowledge or an inherent ability. There is no reason that it cannot be a secondary capability that the character possesses or embodies either.
Characterise: Item
Eirina targets a character in her Legend and gains an "item" of her choice from said character. Said item needs to indisputably belong to that character, and if it is a real item, then she will create an identical copy of it instead. If there is any ambiguity as to its effect, that effect will take the same form it does in the Legend it is taken from.
Medium Spells:
Worldbuild: Locale
Eirina can summon into being a location from the narrative into the real world, functioning as it does in the Legend and treating the caster as whatever character they were drawing on when summoning it.
Worldbuild: Ruleset
Eirina can invoke rules laid out in the Legend and apply them to the real world. If there is a conflict between the laws of the real world and the rules of the Legend, the Legend takes precedence.
Addendum
Eirina can create a phenomenon or object using the rules outlined in the Legend, which can then by summoned by Characterise: Item.
Major Spells:
DEUS EX MACHINA
Eirina can invoke any event from her Legend in the most appropriate context immediately and without fail, potentially even retroactively.
Character Bio:
Eirina claims that she "lives outside the story", whatever that's supposed to mean. She is definitely a major piece in the grand scheme of things, but all of the major factions barely have a scrap of information on her, and she doesn't seem to have any allies per se. Her location at any given time is erratic at best, but usually just outright untraceable. It is difficult to tell when exactly Eirina was born either, as there are subtle hints at her existence throughout the history of the magic world, sometimes thousands of years back, but nothing concrete. This has led some to believe that "Eirina Auteur" is an inherited title, rather than a name.
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Name: "Black"
Age: 17-19
Gender: Male
Nationality: Accent suggests England
Sexuality: Heterosexual
Personality:
Black is a cold individual. He demonstrates as little emotion as possible, snarks a lot, and has no qualms about killing. Due to his constant exposure to death, he believes that the world is a brutal place barely worth living in, but continues to do so as there are no alternatives. He himself is not worried about dying, and lives believing that "just living is enough".
Remnants of his old self quite clearly remain though, as he is still the kind of person who can be absorbed in a TV show or book, appreciate music and good food, and make small talk. He can be excited when challenged, proud when succeeding, disappointed when failing. He is still happy when chatting about meaningless things, solemn when passing through a cemetery, and embarrassed when flirted with. Somewhere, far below the conscious level, Black longs for a life without killing.
Dress Sense: Black prefers dark, practical clothing. He doesn't care what as long as he can move properly and blend in.
Likes: Silence, children, rain, listening to people talk
Dislikes: Killing, hiding, crowds, commitments
Skills: Black is very skilled with bladed tools and weapons, especially knives. He is more than capable of living by himself and getting by on next to nothing.
Appearance: [spoili]
[/spoili]
Social Bonus: He's actively on the run from the Church, who really, really want him either dead or back under control. But that's not a bonus. He does have a bit of a reputation, but nothing more than "a very dangerous assassin", and knows his way around the underworld of both magic and mundane society.
Magic Focus: Mana manipulation
Utility Spells:
Leyline Sight
Black is capable of seeing mana, which means he can identify magic and its function quite easily. It also allows him to see what he has dubbed "leylines", the fundamental strings controlling the metaphorical puppet that is a spell, disruption of which can cause a spell to fall apart entirely. However, more complex spells have more leylines, and so are harder to destroy.
Open Void
Black's body passively negates the presence of foreign mana. This doesn't mean spells will break on contact with him; rather, they will still affected him as normal. This is because a fireball, for instance, is summoned, and that summoning is the "magic" he normally negates. Spells that would, for example, charm him, however, have no such carrier, and are therefore unable to affect him.
Emission
Black can release his own mana via "bleeding" it through a point. He can do so through tools, and he usually does so with a blade, as it is more precise than his fingertips. In doing so, he is capable of disrupting leylines.
Flash Raise
Black can actively amplify his body's capabilities to become faster, stronger, and more durable, and vastly decreases his reaction time. However, the more he does this, the less mana he has to allocate to other abilities, making it harder to use Emission. Flash Raise doesn't apply a set boost, so he can choose how much mana to invest in it.
Exchange
Black can convert back and forth between mana and life force. Converting mana into life force means he can heal himself almost instantly, and converting life force into mana gives him more energy to work with at the cost of harming himself. However, both recover over time, so even expending a lot of both has no long-term effects.
Rituals:
Dead Zone
Black can establish a large area which mana will be naturally repelled from, making it impossible to recover energy within it. Non-mages will subconsciously avoid and ignore this area, or, if inside it when it is established, will be compelled to leave.
Minor Spells: N/A
Medium Spells: N/A
Major Spells: N/A
Character Bio:
Black's first memories are flashes of lying on an operating table, screaming.
He was eventually woken up, knowing nothing. He was assigned a name: "Black". He was one of two, with the other named White, and were in the custody of a group named "the Church". The pair were told that they were different, changed from what they had been, but neither Black nor White remembered ever being anything else. They were the fruits of decades of research, prototypes for a new species: artificial mages.
But nonetheless, Black and White were both treated with scorn as unequals. People would tell the pair one thing, and everyone else another. Black began to wonder whether or not he had ever been told anything true at all. But that was impossible. They were special. Important. Necessary for unlimited progress. Holders of infinite potential. And he began to doubt.
Eventually, Black grew paranoid and tired, and escaped. White refused to come, and so Black left alone, slaughtering the mages who tried to stop him without the blindest bit of exertion. In that moment, Black realised something. He and White were not artificial mages at all. They were tailor-made, perfect killers.
Black is what is known as an "anti-mage", and has spent the past four years in hiding, killing all who found him and moving on. He is not, strictly speaking, a mage, but he can manipulate mana to a degree. His memories and personality were wiped by the Church in order to make him a more effective killer. It worked. Currently, he is trying to fend off the Church, the Cult, and the Masquerade simultaneously, and is looking to free White.