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Ms.Ezra

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We call our world Nomae-Ralo.

Our world is very different from yours. Your world is dominated by humankind, with no room for other sentient life. The menagerie of races that is our world, is only the stable for myths and 'fairy tales' in yours. We have quarrels, and power struggles same as yours. Only we have yet to discover the inner might of a lightning strike, so we huddle around wood and rock fire, or oil lamps when the land is ruled by the night.

And yet here you are, in our world. An otherworldly force has opened a door between our worlds to pluck you from there, and dropped you here.

It's not just you who has come from that world, others were taken as well. They come from across your globe, and even from different times. Some of you lived centuries apart.

At first we just called you all Strangers. Because you spoke a tongue never heard, dressed odd to us, and some of you brought strange weapons. Dangerous weapons. The best of us took you in. The worst of our leaders jailed you for your strange ways.

But rather quickly, you Strangers became two very different groups. The Drifters are those of you who keep your distance from other Strangers and even the natives, preferring to wander in search of something only you could understand.

Then there are The Enders. Those Strangers who passed from your world and have taken it upon themselves to exert their will on the native humans, to end their dominion and existence by any means. Maybe something horrible happened to them in their world, why they choose to do this.

In some of you, the passing between worlds granted you unnatural power. Most with this kind of power became an Ender, but the possession of power does not make one Drifter or Ender. Choices do that.

What choices are you going to make in our world?

--------------------

Thank you for reading my introduction to this rather ambitious project of mine. In full disclosure, this roleplay idea is inspired by and draws a lot from the manga Drifters by Kohta Hirano, the same mind behind Hellsing.

That being said, this will not follow the storyline of the manga and will be markedly different from its source inspiration. We, as in myself and my new partner @Camleen , have been toiling to create something we hope you find fresh and exciting.

We have put together a plethora of races to interact with, and a varied map to explore. But it's all for nought without the right players.

The premise is as follows: Your character is a person from Earth who has found themselves saved from death, only to be dumped in a new strange world populated by all sorts of beings and creatures told of only in myths and legends. How does your character react and adapt to this world? That's the fun we want to have and share with you.

For the start of the plot no PC will be an Ender or Drifter, but their choices will define that later.

Camleen and I will be playing our characters, and NPC Enders characters as needed.

Expectations

  1. Adept to Advanced level of writing. Sorry to say but if you don't care what quality is given in your posts or those of other players, then this is not for you.

  2. Respect for the GM and other players. We are all (presumably) adults here, and so we must conduct ourselves as adults who play pretend on the internet.

  3. Be mindful that others will have different posting speeds than yourself. Some of us can do multiple in a day, some cannot, and that's okay. Ideally we can get by with everyone making at minimum four posts a week.

  4. If you are having issues with character creation, have something coming up where it would be necessary to bench your character temporarily, please let me know so it can be worked out.

  5. There will be adult themes such as violence, adult language, and situations. If characters happen to become romantically/sexually involved, please move it elsewhere and keep it out of our main thread to comply with site rules.

  6. Be engaging, be bold, bring your best!
For characters, I have the character template below followed by the CS for my own character as an example. For appearances you can go raw and just describe in text, or use realistic to semi-realistic artwork/game images.

Players can choose to base their character on an established historical figure, a folklore character, or an OC with some basis in history.

I am not a historian by any means, nor do I expect anyone else to be, so total historical accuracy is not expected. But let's not get too crazy. We don't need or want a Theodore Roosevelt who is also a Vampire or something insane like that. However a character like Abraham Lincoln, Vampire Hunter is what we're looking for.

EARTH VEHICLES


In the source it is possible to bring vehicles from Earth, however there will be a rough mass limit. To avoid confusion with those of us who use different measurement systems I'll make it simple.

The lower limit will be a bicycle.

The upper limit will be a tank.

If it's not clear where a vehicle falls under these parameters I will make a judgement on a case by case basis.

That being said there will be a limit on fuel. This is roughly medieval era, so no fossil fuels. I say a vehicle will have just enough fuel to last it a couple days of use, then it becomes dead weight unless the player can OOC discuss with me how it could be powered alternatively.

Thank you to TheTechnologicVampire for bringing this up.

LANGUAGES
For languages, Camleen and I have agreed when writing your character's dialogue you can do like so:

(In Spanish) "Can I have water?"

OR you can use Google Translate to write it like this:

"Puedo tomar agua?" (Can I have water?)

Be aware that part of the fun for the early plot is that there will be characters who cannot communicate in a common language, until I the GM use an NPC to grant your character that ability later on.

There will be races with their own languages, but since neither I or Camleen are linguists we have not developed actual languages for each, but that will be seen in the RP itself. No Earth character will start knowing any languages not native to Earth.

Powers
The following powers are not permitted as they are defined as OP by the GM (Me)
  • Godly Strength (Hulk, Superman, etc.)
  • Reality Manipulation
  • Transformation
  • Faster-than-light speed
  • Teleportation
The powers below and others like it are up for grabs/negotiation.
  • Element Manipulation (Within reason)
  • Enhanced Strength
  • Enhanced Durability (No instant healing factor)
  • Enhanced Speed (lower than supersonic)
These lists will be subject to change as necessary.

Furthermore to clear up confusion about how/why your character would have these powers, I will first use characters from the source material to illustrate.

  • Joan of Arc was burned at the stake = She now has pyrokinesis
  • Anastasia Romanoff was of the Royal Family in Russia, Russia is known for its harsh winters and how it's helped them historically = She can summon/control ice and snow. (Cue Immigrant Song by Led Zeppelin)
I want the players to be creative with their characters, but do not encourage powers or no powers, that is up to you all. If it informs their character/history, then by all means they can have an associated power. If you cannot define one power to do that, they (the character) does not need one.

Thank you everyone who has fielded questions to me.

If you are looking for possible real-life persons from history to base your character from, Wikipedia has compiled a nice list for reference. Maybe some of us will learn a lot from this RP? I certainly have already and it hasn't even begun!

Unexplained Disappearances


I hope none of this has intimidated you, and if you are interested enough to join state so below and, if you feel so inclined, post your character. And feel free to ask further questions here or in PM.

Ciao~

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Character Sheet

Name:
Date/Era of Birth:
Date/Era of Death or Disappearance:
Allegiance: (National, Drifter or Ender)

Weapons/Supplies: Limited to what can be reasonably be on their person or being held at time of passing into this world. Projectile weapons like guns are limited to enough ammo for two reloads max.

Abilities: Skills the character had before passing into this world.

Power(if any): No transformation powers i.e animal forms, element forms or the like.

Diseases/ Other Weaknesses:

Languages Spoken:

Short Bio:

Appearance:

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Example/One of my characters

Name: Anne Bonny
Date/Era of Birth: March 8th, 1702
Date of Disappearance: October 1720 (Disappeared from historical record)
Allegiance: None

Weapons/Supplies
  • x2 Flintock Pistols with powder and shot to be fired three times.
  • x1 Tricorner Hat, Brown
  • x1 pair of boots
  • x1 set of clothing
  • x1 Cutlass
  • x1 Dagger

Abilities: Sailing, Intimidation, Escapism, natural charisma, natural con artist.

Power: Drunken Master- Anne can use the alcohol in her system to enhance her strength and reflexes. If the alcohol is depleted, she immediately suffers withdrawal symptoms.

Diseases/Other weaknesses: While she is a high-functioning alcoholic, she is still an alcoholic and suffers from withdrawal symptoms if deprived for more than a day.

Languages Spoken: English primarily. Knows enough of French, Spanish and Portuguese to give orders but not for extended conversations.

Short Bio: Born in Cork, Ireland the daughter of lawyer William McCormac and his servantwoman Mary Brennan. Historically little is know about her early childhood, but she was dressed as a boy and called 'Andy' by her father to evade Brennan's wife and family. The ruse was eventually uncovered and they moved to the Province of Carolina. It is said when she was disowned by her father, she set fire to his plantation.

Eventually Anne married James Bonny, and the two moved to Nassua, a known haven for pirates. It was here she met pirate captain John "Calico Jack" Rackham and became his lover. She divorced James Bonny and embarked on a life of piracy. Anne would find another close companion in Anne Read, a woman who had been posing as a man throughout her life and career at sea.

Together the three would enjoy many successful raids on small vessels. Anne often demonstrated her proficiency with pistol and sword, described by crew and enemies as a competent and dangerous fighter.

On October 1720, the three were attacked and captured by a 'King's Ship' commisioned by the Governor of Jamaica. While the rest of the crew, Calico Jack included, were too drunk to resist, Anne and Read fought until overwhelmed and arrested. The whole crew were sentenced to hang for their crimes, and history records Anne's last words to her lover Calico Jack to be "Had you fought like a man, you need not have been hang'd like a dog."

Anne and Read would get a stay of excecution by pleading they were both with child. Read and Anne contracted the same feverish disease, but while Read lost her battle, Anne fought it off enough to escape both the authorities and historical record.

Knowing she could not risk using her infamous name or even return to piracy, she boarded a ship intent on returning to James Bonny and a quiet life. Her chosen vessel was attacked by a nameless pirate crew, and in the fight she disappeared. The pirates could not believe they had actually seen a door catch the woman as she fell overboard, so they took that impossible sight to their graves.

That was the last any of that world would see of Anne Bonny...

Appearance:
Anne_Bonny_color.jpg
CURRENT ROSTER

Anne Bonny, The Pirate
Played by Ms. Ezra

Date Yuzuki, The Samurai
Played by Camleen

Albert Rhinegard, The Guy
Played by Ascendant

Ziarla Wilson, The Racer
Played by TheTechnologicVampire


Craig Wittingham, The Old West Bandit
Played by Goodtvus


Sir Richard Francis Burton, The Explorer
Played by Gands

Felix Lars Helström
Played by Oryx

Kassim Al'hajar, The Assassin
Played by Takeshi

Grim Manne
Played by Dunruffle



IC THREAD

OUR DISCORD
 
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Hmm... not sure what powers to give my character, if any, along with weapons.
 
Well, I can't think of any that could be useful in this setting as I was thinking of making her have a power based around cars, but since it's not a modern setting... no cars other than her own.

Until I get her app up, could you reserve a slot for me?
 
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We aren't splitting between Ender and Drifter, right? Otherwise we may have a really small player base.

"Albert Rhinegard, The Guy" made me smile.
 
"Albert Rhinegard, The Guy" made me smile.

"The soldier, the brains, the thief, the warrior.. and one guy stuck in the middle"
 
He's a pretty smart guy at least with quite a bit of knowledge.
 
Hmm... anyone got any ideas for a character that races a Dakar offroad rally car?
 
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We aren't splitting between Ender and Drifter, right?

For the start of the RP, we're all going to be the same group. But as the RP develops, characters can make decisions as to which group they want to stick with. Which I think would happen anyways in this kind of situation. Everyone starts out on the same path, but eventually goes their own way.
 
Hmm... anyone got any ideas for a character that races a Dakar offroad rally car?

Wouldn't they pretty much be a normal person at this point? The era they would be from is 'our' modern era, given the technology of the car. Power wise.. you don't have to choose a power if you don't want to. Your character shouldn't be defined by whatever powers they have or don't have. In my opinion.
 
Wow thank you for all your questions. I just woke up to a bunch of notifications.

Powers: Upper limit is Godly Strength. Like if they wanted, could push mountains. This excludes a character who would fit in the top power tiers of Marvel and DC. Ideally we want still very human characters, not gods. Though your character could very well fancy themselves a god personality wise.

As for nature this can be best illustrated in powers from the source material.

Joan of Arc was burned at the stake = She has pyrokinesis in this world.

Anastasia Romanoff, member of the Russian Royal Family. Russia is known for its winters = She can summon and control ice/snow.

A power I've considered for Anne was the ability to use alcohol to enhance her strength. Big drawback is if she uses too much, she suffers withdrawal symptoms because she is an alcoholic. This power would be based on the reputation of pirates as drunkards.

So the inspiration for any powers can come from direct historical account, or something as circumstancial as the place the lived in or operated.

For time periods, yes our characters will be from different time periods. I'm going to say the outer limit is 2020.

This explains a lot! Thank you, and if there are anymore open slots could I grab hold of a open slot? If yes I can make a character by midnight.
 
Seeing as these spots are quickly being reserved, I'd like to claim one as well because my character creation process tends to take a bit. If that's alright.
 
Are you going to participate more in this RP, Takashi?
 
Everyone, our fearless (and pretty!) leader @Ms.Ezra won't be able to respond until tonight when she is home from work. Any of the simple questions I can answer without consulting her I shall. Feel free to ask here or in PM and I'll do my best. She should be back around 9PM CST (10PM EST for us cool EST folks).
 
Name: Craig Wittingham
Date/Era of Birth: 1850s
Date/Era of Death or Disappearance: 1880
Allegiance:

Weapons/Supplies: One revolver with two cartridges carrying six rounds each, a hunting knife, a canteen, a box of matches, a compass, and the clothing you see in his picture.

Abilities: Persuasive ( Silver tongued Devil ), adept knowledge in chemistry, the ability to ride a horse, and basic survival skills.

Power(if any): The power of suggestion, limited to the simple minded.

Diseases/ Other Weaknesses: Hot headed, weak ( not a very good fighter, and cannot do physically intensive activities for long periods of time. )

Languages Spoken: English

Short Bio:

Craig Wittingham was born at essentially the start of the American civil war, 1850. Being born more towards the north side of the United States and being born to a rich family of salesmen Craig saw himself with a full education by his early twenties. His years in private education were not easy as Craig never liked being told what to do often having small outbursts, and fits of rage due to being told what to do. The only thing that seemed to calm the edge was chemistry, Wittingham loved everything about it. There was just something about it, it was creative yet destructive it always intrigued him, but it never became his profession.

Wittingham had three different titles before his public execution: chemist, salesman, and outlaw. Craig never became a professional chemist, though it stayed a hobby, instead his profession fell into the family business. Right out of school Wittingham became a salesman and he was good at it, just like his father was, and he loved it because he was essentially his own boss selling other peoples goods.

At first he sold simple inventions to small crowds of people in local towns, but as time progressed he slowly built his way up into bigger business. Instead of selling small inventions to random people on the street he was now selling ground breaking inventions to large businesses. This golden age of his life however wouldn't last long, in fact by his late twenties a couple bad investments too many made him go bankrupt. Losing his home and everything he had worked so hard for, it broke him and forced him to a life of crime.

Since Wittingham had a silver tongue his first crimes were small and consisted mostly of scams, but as always he thought this to be too small for his liking. So he took it upon himself to form a gang and by the age of twenty-eight through explosive expertise and a lot of guns he became the most wanted man in his area. His crimes now consisting of more than just scamming people, now he was robbing banks blind. Eventually his own arrogance got him and his gang in a gun fight after a moment of greed resulting in his crime spree ultimately coming to an end. Wittingham was thirty years old at this point and now he was about to hung in front a crowd of cheering people...


Appearance:
image002.jpg
 
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@Goodtvus could you break up that block of text? And I hope this isn't indicative of your posting form.
 
No, I just forgot to breakup the paragraphs my bad.

Alright then just drop the Ender affliation for now since we're not actively splitting everyone just yet. All good otherwise. Welcome aboard. Ready to start? Making IC thread as we speak.
 
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Drop the Ender affliation since for now, we're not actively splitting the group. Otherwise she looks good. Look forward to any interactions with Yuzuki.

Everyone hold off on posting until I've sent you a PM with your starting info. IC thread will be linked to main post, and you'll be tagged.
 
Character Sheet

Name: Ruida Azzhai
Date of Birth: 14 October 1922
Date of Disappearance: 25 August 1948
Allegiance: Drifter.

Weapons/Supplies: An intricately carved yew Long bow with an array of mixed wood arrows.
A small bottle the size of a thumb nail tied around her neck with a piece of woven leather. The bottle contains the potent venom of the Marbled Cone Snail.
A medium leather pouch containing various herbs, bottles and utensils slung over the shoulder by a single strap.
A small ruggedly shaped dagger with an intricately carved handle made from the wood of a yew tree.
A pair of slacks (pants).
A pair of leather sandals.
A loosely fitting tank shirt.

Abilities:
Healing - The woman is a healer, she heals through the act of a feather foot, or "witch doctor". The act of which uses both plants and herbs and a concoction of potions to heal those that are in need; though some might say she has actual healing capabilities in the form of powers it is not confirmed by the woman herself; if it were so, she seems to prefer the answer through natural remedies than through the power of her being.

Poisons Master - Through the use of plants and animals, venoms and poisons, she has claimed the self taught ability of toxicology.
Hearing - Rues most relied upon weapon is her hearing; as such it has adjusted to pick up the sounds surrounding her that contribute to a "vision" inside of her head.
She uses sound to see, for lack of a better word, in replacement for her eyes and with this added skill this female is in no need of help or sympathy. It is said that her hearing is more of a gift than any living mans sight.
The skill is complimentary to her abilities with a yew long bow and with it enables the accuracy to judge, with deadly sharp precision, distances and lengths of objects all around her for a direct hit regarding a moving target; a still target is another story, but patience is a virtue.

Scent- With the loss of her eyes, as with her hearing, the sense of smell is heightened beyond that of a natural born person.

Touch - Touch and feeling are greatly honed in this particular female. She uses all of her surroundings to know where she is. From the texture of the ground beneath her feet she can determine whether she is on familiar ground or if the place is alien to her. It is for this very reason that Rue does not wear shoes.
The wind is a very important aspect of every day life as a large measure to gauge the weather and what is coming; for, on the wind brings many scents and feelings of damp or dry to any degree. It is with this that the damsel can predict rain before the clouds, snow before it falls and warm air hours before it is in your veins.

Power:
It was heard along the grapevine of a residency upon the hill that was said to house the likes of a witch. The young maiden was believed to have the power of healing.
As she grew, so did her ability to heal the ill and the wounded of all ailments through the use of plants; but as her knowledge grew, so too grew the rumours.
Speculation resides in the talk of black magic used, some even go so far as to say she turns into the form of a fox.
Others say her father was a demon.
The Christians in the neighbouring village believe she was sent by God.
Either way, Ruida denies any magic is used in her practises.

Diseases/ Other Weaknesses:
Rue was born completely blind; though you would not be able to tell by looking into those deep amber eyes. Sure, her eyes are of no use to her but what she lacks in vision she makes up for greatly her other senses.

Languages Spoken:
Portuguese - Native tongue.
English - badly.

Short Bio:
Weight:
55kg

Height:
151cm toe to scalp

Scent: Musky and earthen.

Voice: Bold but delicate. Very feminine with an air of dominance.

Alignment- True neutral.

Powers- Rumors spread far and wide, but Ruida has no supernatural powers.
(She may have in the future, but for now she is still under development, and I prefer to develop through role play.)

Appearance:
Her form is supported by a small, curved, muscular frame. She is of an athletic muscular stature with dirty mouse brown waist length hair that has been made into dreadlocks, golden amber eyes and dark skin.
http://i61.tinypic.com/n1tlwh.jpg
 
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