Nation Name: The Llengese Free States (LFS). Often just referred to as 'The Free States' or even just 'The States.'
VIPs:
Government:
President Paulize De Frans: The current 'ruler' of The Llengese Free States, A young, handsome man that looks good in a suit. Known for his winning smile, lack of real ambitions and tastes in all things exotic, Paulize is generally considered an impotent, but harmless leader.
Head Secretary Agie "Grandma" Cardino: One of the few mainstays of The Free State government that has survived multiple revolutions and coups, "Grandma" Agie is a well loved figure among the Llangese people. Her gentle way of being and matronly appearance belies an ambitious personality with the will to do anything to protect her people.
Binxce: A particularly cute and fuzzy podach, Binxce is Paulize's best friend and constant companion.
Army:
Head General Juda Moari: A career military woman born in the most impoverished region in Franspor (Then named Kaipor) who viscously fought her way up the ranks, crushing many others in the process. She's a hard working, driven woman who sees the the generally poor state of The Free States' army to be a disgrace and hopes rise it to a position rivalling that of the navy.
Navy:
Head Admiral Ironheart: Ironheart is one of the oldest living Llangese known, even being old back in the days when he fought in the unification wars many decades ago. He's kept alive through a mess of cybernetic implants that all but completely replaced his fleshy form. He is the reason for the rise of The Free States' navy and possibly the one reason the fledgling pirate nation has has become a power at all. He's quite fond of speeches and
Fleet Command Intelligence "Agatha": Almost as old as the Head Admiral is the AI 'Agatha', an advanced system used to help maintain fleet coordination and synchronisation. Over the years 'she' has developed a snarky, rude personality that reeks of contempt for all life. The only person that 'she' seems to respect at all is Ol' Ironheart himself.
Other:
Black Barb: No one really knows who the leader of the Void Jumper Cartel really is, whenever they decide to issue orders or make public statements they do it through a figure known as Black Barb. This dark cloaked
thing is only a fraction less mysterious than the person it claims to work for and possibly even more ruthless.
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Races:
Majority:
The Llengese (Humanoid): A tall, dark people with a notable lack of body hair, the Llengese are often perceived as a handsome humanoid race. They're naturally outgoing and accepting, making easy friends with all but the most deplorable of creatures. However, they are a chaotic people, known for being late to the few appointments they bother to attend and bending laws if it suits their needs.
Other Humanoids: Over the past few decades the Free States has welcomed all sorts of pirates, outlaws and other undesirables with open arms. These people are a minority, but their numbers are steadily increasing as the reputation of the Free States grows.
Minorities:
Podachs (Vermin): Podachs are a small, fuzzy race of rodent-like vermin that have a striking resemblance to Earth's hamsters. They evolved on Dulka along the Llengese and have lived among the humanoid species for as long as recorded history can tell. Important Llengese figures are often followed by a small cadre of Podachs, acting a servants and companions.
Others:
Race Traits:
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Manifest Destiny: "It's the inherent right of all living things to live life on there own terms without the great influence of cold controlling entities. If we must fight to ensure this right, so be it."
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Exceptionally Adaptive: "Just bolt on some laser cannons, throw in a shield generator and BAM, you've gone and turned your trade caravel into a deadly weapon of war."
Race Flaws:
- Curiosity: "Hey Alba, you see that fiery hell planet? I bet there is some hot lava babes down there."
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Common Traits:
National:
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Revolutionary: "All welcome President Paulize De Frans! We know he'll only keep the people's best interests in mind, or else."
Population:
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Organized Chaos: "Don't worry too much about nothing, all will be done in due time. How? I dunno, best not to think about it.
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University of War: "We don't got much in the way of public schooling, if your broke and you want to learn something your best bet is the naval academies. Just be prepared to get told what to do a whole lot more than usual."
Star Navy:
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Relativity is a Bitch: "Pop in, hit 'em hard, pop out. Works for pirates, works for us."
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Who Needs to Reload?: "I know I can make them whatever colour I want, but I feel pink hits them where it really matters, their ego."
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When in doubt FIRE EVERYTHING!: "We don't just want them dead, we want their atoms to be dead."
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Fleet Unity Protocols: "We must show great discipline so others may live free."
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A Gift From the Stars: "Ground wars are always just so costly, how about we just make sure there is no more ground to war on?"
Ground War:
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Thunderstruck: "Has the enemy been rendered to its base components yet? No? Well, bombard them again. Wouldn't want to risk the army doing their jobs."
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Space Marines: "You should have seen them Psychocats drop in Pat, their armour painted in patterns only their drugged up minds could think up, lasers of all colours shootin' every which way like some sort of psychedelic rave of death."
Technical:
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Better Than Your Lasers!: "Wait, are you telling me that for all their sciency know-how those robot bastards haven't come up with the Junite Process yet? Freakin' idiots."
- Industrial Autoprinting: "Why waste time making it perfect? Numbers beat perfection nine times outta ten."
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Accidental Awesome: "Huh, I wonder what happens if I crank this dial all the way up..."
Psychic:
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None: "We ain't gonna mess that mind-fucking voodoo shit."
Economic:
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Lax restrictions: "Just chill man, you could have a load of humanoid slaves destined for the meat market and no one here would care."
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The "Pirate" Lanes: "All other lanes are called the pussy lanes."
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Trade Cartels: "The Void Jumper Cartel is scary as hell, but stay on their good side and they can make you a very rich man."
Espionage:
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Criminal Connections: "'Connections' is a very sugar coated way of putting it."
Flaws:
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Colonial Justice: "Barbara! Get me the atomic incinerator, damn kids are on the lawn again."
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Anarchy: "Taxes? Laws? Safety? Who in hell would want to live with those?"
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Misplaced Information: "Hey, are we supposed to tell them not to go on a victory bender after a successful mission?"
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Freedom of Way Too Much Information: "Heard about that new invasion Ol' Ironheart is planning? Those poor provincial bastards won't know what hit them."
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Revolutionaries: Barbara! I need the incinerator again, prez just proposed martial law!"
Custom Traits:
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Pirate Haven: The LFS has always been a good 'friend' to pirates, offering protection within their space (as long as don't cause too much trouble) and allowing them to sell their ill gotten gains with no question. As a result pirates generally avoid attacking LFS vessels and may even come to assist them in times of need.
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Hotshot Lasers: The Llangese's energy weapons simply burn a whole hell of a lot hotter, cutting through armour with greater ease and often setting their unfortunate targets ablaze.
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Nation Home System:
Qorr: A soft, medium sized yellow star. Worshipped by some of the remaining Llengese religions.
Dulka: The home planet of the Llengese. Warm and tropical, only getting considerably colder at and directly around the poles. At 85% ocean, what little landmass exists is dominated by rural villages, with sparse mega-cities holding the majority of the population. Franspor (name often changes with the government), the largest and most equatorial of the cities, acts as the capital.
Insi: The only moon of Dulka. Though naturally lifeless, it has served as a pirate trading base for the last three decades. The result is one of the most wretched places in the known universe, where everything and everyone has a price.
Musaff: Neighbour to Dulka and furthest terrestrial planet in the solar system. Completely barren, the only notable feature being an orbiting navy refuelling station.
Others: There is one other terrestrial world and seven gas giants within the Qorr system. At the moment they are lifeless and unimportant.
Ironheart Star Port (Mega Project): Named after the deathless admiral himself, this massive star port orbits Dulka. Fitted with the most advanced ship construction facilities known to The Free States, Ironheart Star Port can pump out carbon-printed warships at a frightening rate, as well as service the entirety of the current fleet at the same.
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Fleet:
The navy is the true pride of the Free States. Once little more than a rough coalition of small-time pirates and smugglers, through great effort it has evolved into a fully functioning and efficient naval force capable of standing up to much mightier empires. Naval power and space superiority is a massive part of The States' military doctrine and most of it's resources are funnelled into to building up and maintaining the navy.
Free State ship names are preceded by FSS (Free State Ship), the normality ends there though. Captains are allowed to name their own ships and do so with gusto. Names like This Way Up, How's My Flying? and The Virginator are all pretty standard fair.
The 'Corvettes' are the oldest serving vessels, mostly older trading and exploratory craft retrofitted with advanced shielding and as many laser cannons as possible. These ships are outdated and serve as a reminder of The States' pirate history. Regardless, they are still as functional as ever and many a confident foe has underestimated them, often resulting in their immediate vaporization.
The rest of the fleet is more modern, products of the massive carbon printers that have replaced traditional manufacturing in recent decades. These ships are angular and blocky in design, with hard straight edges. The carbon material that they are made from is also naturally a solid clean white, providing a massive canvas for any captains with a more artistic flair. In fact, painting one's ship with bright and bombastic designs is encouraged by the naval leadership, perhaps a holdover from their pirating past. Combined with strange naming conventions, this leads to some unique vessels. One of the most (in)famous being the FSS Fuck You, a battleship painted like a mass of woven hands somehow managing to extend their middle fingers.
61 Corvettes. (3050)
10 Destroyers. (1500)
9 Cruisers. (4050)
4 Escort Carriers.(2400)
- 2 Fighters Each
5 Battleships (5000)
2 Dreadnoughts (3000)
4 Defence Stations (1000)
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Ground Forces and Defences:
The army is in a much sorrier state than the navy. Unlike their star-borne twin they have to answer directly to the government and it's leadership generally fall with it. As a result, responsibility of the ground forces have slowly migrated over to the navy, with only the general infantry and armoured regiments remaining under the army's control.
The infantry is woefully equipped, their only real saving grace being their advanced energy weapons. Not too impressive when you consider that essentially everyone and there mother owns an advanced energy weapon. The tanks are plagued by similar issues, essentially just being laser cannons mounted on decades old unification era chassis. Some modernisation is taking place and a small amount of carbon printed vehicles are fielded, but it is a slow process hindered by instability and the navy's greedy hoarding of carbon printers.
The navy's portion of the ground forces are much better off, the air force is modern and follow a similar style to the States' space ships, angular and absurdly painted. The marine corp often taunts the general infantry with shiny new gear. However, even they pale in comparison to the mighty Psychocats. Elite, power armoured cyborg warriors mad with battle-stims. The Psychocats are easily identifiable by there extremely colourful armour, painted in patterns no level-headed person could possibly think up and their ludicrously large guns that they handle with frightening ease.
20 Infantry regiments. (2000)
8 Armoured regiments. (3200)
6 Psychocat (Space Marine) regiments. (3600)
4 Marine (Mobile Infantry) regiments. (1200)
8 Bomber Groups. (3200)
9 Fighter Groups. (1800)
5 Gunship Groups. (1500)
2 Area Denial Grids. (2000)
2 Air Defence Grids. (1500)