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.Thank you for the answers. I'll have my sheet up soon~
.Okay, finished polishing up my sheet. You need me to change or add anything, just ask.
.
No, race traits are separate from "common" traits. Their traits and flaws are separate to the 15 common traits and 3 mandatory flaws.
.I have 2 more questions:
1. Will the results of engagements be decided by RNG, or will we be making tactical decisions back-and-forth during battles?
2. I'm thinking of leading a nation of Symbionts with their Cephalopod hosts. I'm pretty sure this is the case, but would the Symbionts be able to benefit from both their own passive research boost, as well as the Cephalopods' developmental capabilities from their multiple limbs?
Alright thanks, I guess I'll go for the multiple Queens approach like in Ender's Game. I'll get started on this today.For insectoids, consider the bugs from starship troopers, your 'drones' are probbly like the arachnids though likely with manipulators as well to make them slightly more capable, toy have reached spaceflight levels of tech afterall.
Hive mind, well theres two ways, shared consiousnus, where the whole act as a single entity and there are no individuals, or a system with controlers such as a queen. Both are perfectly valid approaches, just bare in mind you probably have more than one queen to control an entire race so a single vip would not be required with that approach (though possible if its your preference).
pics, go for it, no problems there.
*Disclaimer: Kad is of course free to correct me here but having been with this system since version 2 im pretty certain im right :p*
.Trying my hands on a nation:
I'm not sure what Gunships and Assault Boats do though.Nation Name:
Flag: (Optional)
VIPs: Later
Races: Humans & AI
Race Traits:
Race Flaws:
- Manifest Destiny
- Exceptionally Adaptive
Common Traits:
- Curiosity
National:
Population:
- Dystopia
Star Navy:
- Military Pride
- Loyalty
Ground War:
- A gift from the stars
- When in doubt fire EVERYTHING
- All rounder
- Fleet Unity Protocols
Technical:
- Elite Commando
- Orbital Support
- You shook me all night long
Psychic:
Redundancy Master Shipwrights
Economic:
- Telecommunication
Espionage:
- Point Defender Guns
Flaws:
- Advanced Infiltration Unit
- A Weston Moment
Uniques:
- Dystopia
- Non-Expansionistic
- Colonial Justice
- Frontier Difficulties
Nation Home System:
- Flying Murderblocks: Cram 10% more guns and weapons on their ships! (Ironclad but with weapons?)
(Descriptions of your inhabited worlds, the star etc.)
Fleet:
*List of ships*
1 Dreadnought (1500)
1 Supercarrier (1800) (2 Assault Boats, 1 Fighters, 1 Bombers)
2 Carrier (2500) (2 Bombers, 1 Gunships)
2 Escort Carrier (1200) (1 Fighter, 1 Bomber)
3 Battleship (3000)
5 Cruiser (2250)
10 Frigate (1000)
10 Destroyer (1500)
17 Corvette (850)
4 Defense Station (1000)
1 Battlestation (2400) (2 Gunship, 1 Bombers, 1 Fighters)
1 Colony Ship (1000)
Ground Armies and Defences:
*List of Armies and Defences*
20 Infantry Regiment (2000)
10 Mobile Infantry Regiment (3000)
5 Artillery Regiment (1000)
10 Armored Regiment (4000)
1 Strategic Regiment (4000)
2 Bomber groups (400)
2 Fighter groups (800)
1 Gunship group (300)
2 Air Defence Grid (1500)
1 PDF (4000)
So questions time:
1. What's the difference between the humanoid curiosity trait vs the common curiosity trait?
2. Which of the ground units house the Commandos?
.Interested definitely.
Questions though,
1. For an Insectoid race, do they need weapons or can they just have, claw things when it comes to ground combat?
2. Would a Hive-Mind race only really consist of one character, being the "Queen" and her perspective from the hive itself?
3. Can we supply our own pictures for ships, but still use the same naming conventions as listed?
4. As a Hive-Mind race like an Insectoid, it seems like many of the National and Population Traits are already in effect, or should be due to the nature of a Hive-Mind. If you could shed some light on that it would help a lot.
2: Wut, how? I'm pretty sure it was 20k when I put those in. Editing.1: Special is accepted.
2: Army is overspent by 1'000 points.
3: The difference between the curiosity traits is the human one is a flaw that leads to your people poking their noses into things they shouldn't (affecting the event generator) and the common trait is not (it has more positive effects)
4: Infantry, Mobile Infantry and Space Marine Regiments all have a handful of commando units.
5: Gunships are gun-heavy strike craft. Absolutely brutalising against bombers and even small capitals (Corvettes, Frigates and Destroyers) Assault Boats are boarding ships.
2: Wut, how? I'm pretty sure it was 20k when I put those in. Editing.
4: Can I get Space Marines without the trait?
.Right...
So, what does Strategic Regiment do?
Prepare for hyper-efficient, schizophrenic fish-people.
Nation Name: Selans
Dun'mai (Prime Minister)
Cirnim (Head of Military)
Lothea (Minister of Civil Affairs)
Pnueldan (Master of Foreign Affairs)
Aortail (Chief Administrator of Science)
Races:
Symbionts
Cephalopods
Race Traits:
Share the Load
Host Race (Cephalopods)
Race Flaws:
Distrust
Symbiotic Failure
National: Tightly-Knit, Implausibly Efficient Government, Mechanics at Heart, Science Forum (4)
Population: Loyalty, Genetic Augments, Tradesmen Academy, Good Schools (5)
Star Navy: Macross Missile Massacre, A Gift From the Stars, When in Doubt Fire EVERYTHING! (3)
Ground War: Thunderstruck (1)
Technical: Master Shipwrights (1)
Economic: Abundant Trade Goods, Bargaining Chip (2)
Espionage: Counter-Intelligence Unit (1)
Flaws: Wimpy, Cowardly, For Science!, Delectable, Religious Intolerance (5)
Selanar: The home world of Selankind. It is a large world filled with vast oceans that make up 64% of the planet's surface. The land is covered in lush, green grass and forestry. The planet is cool in temperature year-round and experiences rain often. The skies, all around, seem to perpetually emit auroras. There are several advanced cities varying in size on land, but a majority of the world's facilities and major cities are found deep in the oceans. Many years ago, Selanar was ruled by an isolated faction of Cephalopods until the Symbionts seemed to appear out of no where. The Cephalopods resisted for some time before learning to accept these Symbionts, as they provided them with several benefits. The Symbionts have implanted themselves in most Cephalopods on the planet, but have several pure Cephalopods in strictly-Cephalopod cities underwater. Surrounding the planet is a network of small satellites that provide information of its surroundings, as well as acting as a preliminary defence. There are also 3 moons, each monitored and protected by the Selans, though their defences are not overwhelming. Instead, most of Selanar's defensive effort is focused directly on the planet itself.
Morpholm: This desert-riddled planet was the first target of a major colonization effort of another planet by the Selans. Because most of the surface is made up of desert with little water to speak of, it is a difficult planet to inhabit, especially for the Cephalopods. However, it is believed that Delvine is host to a plethora of valuable minerals that the Selans are interested in, and thus, they have persevered up to this point. Efforts have been made to terraform the planet. With the Selans' wondrous capabilities in research and development, Delvine is expected to be a new comfortable planet for them to call home sometime soon.
Delvine: A major foothold of the Selans in their reach for the great beyond. This is their largest satellite and is responsible for more extreme biological experiments.
14 Corvettes - 700
19 Frigates - 1900
18 Destroyers - 2700
2 Cruisers - 900
3 Escort Carriers - 1800 (2 Fighters) (2 Bombers) (1 Fighter, 1 Gunship)
2 Carriers - 2500 (2 Fighters, 1 Bomber) (2 Fighters, 1 Gunship)
3 Battleships - 3000
2 Dreadnoughts - 3000
1 Colony Ship - 1000
10 Defense Stations - 2500
13 Infantry Regiments - 1300
11 Armoured Regiments - 4400
11 Artillery Regiments - 2200
5 Mobile Infantry Regiments - 1500
2 Fighter Groups - 400
5 Bomber Groups - 2000
4 Gunship Groups - 1200
1 Air Defence Fortress - 3000
1 Planetary Defence Fortress - 4000