WIP: Done. Waiting approval from Kadaeux.
Nation Name: The Great Emperor's Republic of Patriam. (Often short formed to "The (Great/Grand) Republic", or even simply "The Republic" by those from within, unless dealing with other nations who take a similar monikre.)
Flag:
VIPs: While technically a republic, it's not
quite that simple. The Emperors still exist, but their power is kept in check by the Republic, except in times of war. The two factions tend to work well together when things are going well, and are often at each other's throats when things are going poorly. They only tend to unite politically when there is a greater existential threat to their existence. (Ex: Invasion.)
- Royal Faction: These belong to the pseudo-royalty of the Great Republic. They typically have more control over the military and tend to be great military leaders themselves, but lack financial or civil experience to maintain a nation. During war, they're allowed to make whatever concessions to the budget are necessary to win the war: Be it through diplomatic purposes, or total annihilation of the enemy. The purple stripe of the flag represents them.
- Emperor, Alanus Arius Olennius: The ruler of the state. Technically. "Technically", as he shares equal power with the Prime Minister, and cannot override his decisions without 2/3rds consent from the military structure. Known for a fair hand if being somewhat overly protective of his people, aliens be damned should they get in the way of their ambitions.
- Grand Admiral, Giovanni Olennius: Brother to Alanus, and head of Fleet Operations. He is often found commanding from the bridge of a star ship, and his presence in battles is usually enough to prevent any retreats. Known for stalwart bravery, and very strange sexual tastes due to an unfortunate article in a magazine once. He sides with the Royal Faction because of family ties.
- Grand General, Junia Crassus: Became the Grand General after her predecessor passed away. She has a great deal of theoretical knowledge about how to commit to war, and has plenty of simulator training, but not much beyond that. Her real tests will come later, to be sure. While the Grand General is certifiably born to the purple--her father being a distant cousin of the Emperor--she is not fond of offensive wars, due to the primarily defensive military doctrine of The Great Republic.
- Republic Faction: These belong to the democratic body of the Republic. They represent the people in all things, and thus tend to be better connected to the financial and civil needs of the people. Outside of war time, the Republic's right to decide the budget of each consecutive solar cycle is usually respected. The black stripes of the flag represent them. They tend to favour diplomatic victories in war rather than total obliteration, as genocide is not a popular sell to a modern people.
- Prime Minister, Tycho Julianus: The ruler of the state. Technically. "Technically", as he cannot override the Emperor's military commands, but he does have the ability that, with 2/3rds majority of the senate, he can remove the Emperor from power and replace him with someone else.
- Diplomatic Officer, Curia Commidius: Elected thrice into power, and then left as a diplomat for her people. She's from a long line of family diplomats that go all the way back to the unification of the home world. She sides with the Republic because of her status as a member of the lower classes: She would have never obtained power among the Royal faction due to her status of birth.
- Colonial Head of Operations, Artoria Magnus: Responsible for the maintenance and creation of additional colonies, due to The Great Republic's inherent desire to manifest their destiny across the stars. This woman is perhaps single handedly responsible for causing the birth rate to skyrocket 150% higher over the past five years. She is known to be friendly to aliens, with a great desire to find ways of cooperating within systems to maximize efficiency between multiple empires.
- Other VIPs: These are other persons of important interest, who hold no political affiliation to either the Royal Faction or the Republic Faction. This will be updated over time as it becomes more and more relevant. There should be none here to start with.
Races: Humanoids.
Race Traits:
- Manifest Destiny: "We reach for the stars to claim our rightful place among them... As leaders, peacekeepers, and expansionists upon the new frontier."
- Exceptionally Adaptive: "We have built our entire view of the universe upon the fact that we will need a thousand different specialists for a hundred different tasks. All is one, and one is all."
Race Flaws:
- Curiosity: "We must manifest our destiny by understanding the stars! If this should offend some, or cause the deaths of a few so the many may benefit, so be it!"
Common Traits: Below are the various traits this nation possesses.
National:
- Colonial Spirit: "We've conquered the challenges of this world... It is time for us to reach out for the stars."
- Tightly Knit: "We're better together, nobility and the lower classes. Especially out there, in the terrible vastness of space."
- Science Forum: "To understand the universe is one of the greatest callings someone can answer!"
Population:
- Not One Step Back!: "WE WILL NEVER FALL, AGAIN! NOT LIKE THIS!"
- Heroic Sacrifice: "The deaths of our best produce a fiery rage that cannot be quelled."
- Freethought Obsession: "We have to ensure that our decisions come from meritocratic processes, and not blind faith."
- Jackrabbits!: "Orgies are a favourite past time of the nobility. The lower classes usually don't complain about it either. With our desire to expand out into the colonial frontier, it is not like we will run out of space."
- Good Schools: "The higher the bar is raised, the greater the bar can be forged, the more weight can be hung from that bar for all others to follow."
Star Navy:
- Isaac Newton Hates You: "When we strike, we shall do so with absolute, remorseless fury."
- Ironclad: "Our ships are the shield for our colonies. We must ensure they stand up to heavy punishment, even while outnumbered."
Ground War:
- Elite Armour: "You can modify a tank a dozen different ways, cheaply, and still have it outperform infantry. Besides, nothing screams "superiority" like a tank."
- Creeping War: "We don't need to win the war immediately, we need only win by taking their worlds one at a time until they have nothing left."
Technical:
- Nazi Superscience: "Everyone has a place, we simply must find it for them."
- Better Than Your [Armour]: "We have spent much of our time developing greater armours. Some of which simply refract damage, rather than absorbing it. Others being developed from a combination of metallic chemicals to produce an armour with greater resistance. Regardless: We build things that live through the ages, and show our superiority to the universe. No petty foe will so much as cause a dent in it, so long as we aren't fools."
- Master Shipwrights: "Our ships are more like floating fortresses than gun boats. We one day dreaming of making ships in space that can take on small fleets, and colony ships that could navigate black holes without fear. We aim to create ships that will last throughout the ages, and force all others to acknowledge our inherit ideological superiority."
Psychic:
- Predictive Omniscience: "We'll not only arm ourselves to the teeth, but hone our minds to know what our enemies plan to unleash upon us. Yes, dodge left--we saw that coming, fool."
Economic:
Espionage:
- Enigma Machine: "We're not entirely foolish where it comes to protecting our assets... So long as our orders remain secret, than none can determine our greater machinations."
Flaws:
- Public Outcry: "Our superiority also requires that we not engage in petty offensive wars. We should only move to intercept a greater threat should it come after us, or one of our allies... Nonetheless, if we took a system or two as compensation, few tend to speak too loudly. Extermination of other species, on the other hand..."
- Wasteful: "It matters little what the cost is, so long as the objective is maintained."
- Big Red Target: "We can't help that others desire the things we've created. We shall beat them nonetheless."
- Starfleet Curiosity: "We wish to understand all things. If this offends something in the process, then let them try their hand at war! We shall prove their superior."
- For Science!: "We must understand all things! If we fail at this task, how can we consider ourselves superior to the other ideologically inferior rabble around us?!"
Custom Traits:
- Citizen Soldiers: Part of citizenship within The Republic is that every citizen is trained in basic infantry tactics, and handed a rifle (or sci-fi equivalent weapon) in a two year program at the end of their high school education. This can be a bit expensive to maintain on distant worlds, but results in invaders having to deal with an armed and trained populace. (During combat, converts local citizenry into basic infantry. If they fight outside of cities, their morale takes penalties from a lack of cover.) If the planet is lost and any Citizen Soldier battalions survive, they convert to terrorists that will fight to restore Republic control.
- Armoured Superiority Complex: The Republic makes no effort to hide the fact that they believe their ideological way of life to be superior to all others. It certainly doesn't hurt that their armour technology is leaps and bounds ahead of most others, applied to ships, defense platforms, and tanks, though having little to no effect for infantry. They have entire scientific divisions devoted specifically to making their symbols of power (ships, tanks, et cetera) as invincible as they possibly can be. Of course, they aren't really invincible, but they take even more hits to destroy than what would normally be granted of armour in the same class for other, less enlightened nations. Such plebeians...
Nation Home System:
- Solaris: The star of the system. It's a fairly standard yellow-orange star, between 3-5 billion years of age.
- Ardens: A small planet with an odd orbit around the star, doubling in distance at its aphelion compared to its perihelion. For about half of its solar cycle, the few inhabitants of this world must hide in underground shelters, lest the combination of heat and radiation simply cook them and their equipment to death. As such, it's primarily used for research and mineral harvesting, as the significant heat produces great amounts of valuable materials. Still, it does not contribute much to The Republic.
- Animus: The second planetoid, located within the Goldilocks zone. It is a beautiful world, comprised of about 60% land, 40% water. One quarter of the water is naturally drinkable, whereas the other 30% is salt water that has to be harvested and recycled into drinking water to be used.
- The Throne Yards: In orbit of Animus are a series of recently completed shipyards that allow for intense production to be done by thousands on vessels legislated for construction by the Republic. It is the crown jewel of Republican Superiority, the ultimate expression of their manifest destiny. Tens of thousands live within the shipyards, and there is regular travel to and from the shipyards day and night to deliver supplies, manpower, and occasionally crews to man newly constructed vessels.
- Emperor's Throne: The battlestation in orbit of Animus. It is armed and armoured sufficiently to take on small fleets by itself. Challenge it at your own peril. It is not uncommon to find the pseudo-royalty spending time here as opposed to the planet--directly overseeing military projects, or civil projects in space, and leaving planetary affairs to the Republic.
- Parvus: A natural moon in orbit of Animus, the smaller of two, and closer in orbit. It was the first thing to be colonized outside of the home world, and is generally used as a research facility. Especially for testing over-sized weapons.
- Magnum: The larger of the two moons in orbit, though more distant than Parvus. Scientists estimate that in a few thousand years, Magnum will eventually escape Animus' gravitational pull unless artificial restraints are put in place to stabilize its orbit. There are a few thousand living here, primarily testing various colonial regiment programs in atmospheric domes of various configurations. Essentially: Training the leaders of the colonists of tomorrow for any strange environment they may encounter.
- Rubrum: A planet which edges the goldilocks zone. There have been attempts to make it more friendly for life by Republic citizens, but such attempts are frustratingly limited so far. Nonetheless, the atmosphere has been made breathable, but the temperature drops too cold for Republican citizens to survive without special equipment during its 16 hour long nights. It also has little water, only 10% of the surface is comprised of water. As such, while it has a few million people, efforts are presently more directed toward the greater night sky in hopes of finding more habitable worlds, than attempting the expensive and arduous task of a complete terraforming of the planet.
- Adimari: A gas giant in orbit of the star. Obviously uninhabitable, but surrounded by a half a dozen moons. It is theorized that the many different types of gasses could be mined at some point, if effort and research were expended in such a direction. None of its moons contain anything of merit where it concerns The Republic--resources, of course, but nothing that has been colonized, so nothing of any particular note.
- Porta: An icy ball that orbits much farther than any of the other planets. It has strange life forms upon it adapted to the cold, which sometimes prey upon Republican Citizenry if they wander away from its outposts. Nonetheless, they use the outposts located on Porta to search the night sky for any signals or signs of other life forms, and to take unimpeded pictures of potential candidates for colonization. It has a thin atmosphere and is far from the sun, meaning observatories can work night and day to catalog potential candidates for colonization. Aside from that, it has little industrial value, and is dependent on the home world to ship most of its food.
Fleet: Presently divided into two fleet commands. This will change over time as required.
- No Affiliation: Not assigned to either fleet.
- Four Colony Ships: "To the stars we seek our destinies..."
- The Emperor's Hand: The first fleet. They're the most likely to operate out on either defensive missions or colonial endeavours.
- Flagship, Dreadnaught Veritas: "We shall not fail the Emperor."
- Composition: 3 Battleships, 2 Escort Carriers (4 Gunships), 11 Frigates.
- The Republic's Eyes: The second fleet. They're the most likely to operate out on either diplomatic missions or colonial endeavours. They may also opt for scientific exploration missions, should mission parameters allow it... And they usually do.
- Flagship, Dreadnaught Venture: "The ever present minds of the Senate watch over the nation."
- Composition: 3 Battleships, 2 Escort Carriers (4 Gunships), 11 Frigates.
Ground Armies and Defences: A heavy armoured core, as should be present in a developed and superior nation.
- Planetary Defense Fortress: None shall penetrate the Emperor's Throne room!
- Four Air Defense Grid: We watch the skies for intruders at all times!
- Area Denial Grid: The Senate must be protected!
- 20 Armoured Regiments: The heart and soul of our military, and the epitome of our superiority doctrines. Stare in awe, foreigners.
- 10 Artillery Regiments: Always have some of these on standby, just in case there are too many fools for tank treads alone to crush.
- 10 Fighter Groups: Air Support never hurts any situation, especially if targets slip away from the Air Defense Grid. No invaders shall slip past onto the ground without taking massive casualties on our watch.