E
*Ermine
Guest
Original poster
The long-awaited in-character thread is up.
I will start this by saying that there is no defined plot to this. There will be once it starts. I'll try to feed you some plot hooks!
I'm debating having a character in this, as well. I probably will. I'm not saying my character will be useful at much, more like the slacker at mage school, assuming there was a mage school.
Anyway, whoever joins plays one of four or five party members. While I recommend a balanced party, it doesn't have to be. A team of 5 mages could be amusing, especially if all 5 are lactomancers. So the story will be based on the characters, loosely, after the initial quest. Their pasts will fit in somehow (mine will have a minimal effect as well, but probably not a story all her own). I'll decide when it happens, but don't worry, I'll try to give people equal time. This will hopefully be a fairly long-lasting story, and while it will be based around the characters, if someone decides to leave (hopefully after telling us), we can still finish the story; no one is going to be entirely crucial to the continuation. I'll let other people join, but they'll be..."on call" until there's an open place for them (be it in the party or elsewhere).
This won't have dice, but I kind of want skills rated anyway, simply for reference. They'll be on a scale of 1-10 when you get to them. You have 50 points to spend, though.
The sheet:
I intend to make this story a little on the darker side as it goes on, but I don't have to; if we're having a bit of lighthearted fun throughout the whole thing, I'll turn the story that way; pretty much the mood of the story determines the direction it goes.
ACCEPTED CHARACTERS
1. Renardo (Ren) Kafuda - jad1942
2. Byar Blackthorn - ObsidianDragon
3. Simon Vire - Faronel
4. Willow (Will) Drake - ThornFlower
5. Madaline Brii - Dovahkiin
6. Asilethe (Lethe) - Space Forager Indy
7. Arren Black-Fire - Radd
8. Ethan - Polly the Parrot
X. The Lady Abigail Blaidd Drwg of the House of the Fox (Abbey) - Me.
I will start this by saying that there is no defined plot to this. There will be once it starts. I'll try to feed you some plot hooks!
I'm debating having a character in this, as well. I probably will. I'm not saying my character will be useful at much, more like the slacker at mage school, assuming there was a mage school.
Anyway, whoever joins plays one of four or five party members. While I recommend a balanced party, it doesn't have to be. A team of 5 mages could be amusing, especially if all 5 are lactomancers. So the story will be based on the characters, loosely, after the initial quest. Their pasts will fit in somehow (mine will have a minimal effect as well, but probably not a story all her own). I'll decide when it happens, but don't worry, I'll try to give people equal time. This will hopefully be a fairly long-lasting story, and while it will be based around the characters, if someone decides to leave (hopefully after telling us), we can still finish the story; no one is going to be entirely crucial to the continuation. I'll let other people join, but they'll be..."on call" until there's an open place for them (be it in the party or elsewhere).
This won't have dice, but I kind of want skills rated anyway, simply for reference. They'll be on a scale of 1-10 when you get to them. You have 50 points to spend, though.
The sheet:
Name: Obviously, your character needs a name.
Age/Sex: Try to keep it reasonable; no 5 year old tanks. Also note that as this is fantasy, female characters will be perceived as equals to males; I never said I was going for a "real medieval RP", after all.
Motivation: What are the primary reasons for your character to go adventuring? This should include enough backstory to get any possible reasons explained. Were they already an adventurer, but recently left their party? Were they the worst druid ever and got fired, then burned down another tavern? Maybe they were an elven barbarian, one who adventures because it's fun and they have nothing else to do? Regardless of their reasons, they don't have to keep with the main party the whole time. Also try to include any other appropriate information about history here, such as why your character has a large sum of money.
Class: Fighter, Wizard, Sorcerer, Bard, Ranger, Thief, Druid, Monk, Barbarian, Cleric, Paladin. You know, the standard classes.
Race: Human, Elf, Halfling, Half Elf, Half Ogre. Note that there are no dwarves; in this case, they're the same as halflings: Short humans.
Appearance: A picture is acceptable here if you don't feel like describing your character. In fact, it may be preferable, so people don't pick up on your bias toward your character. A little bit of text would be nice to accompany an image, though.
Strength: How much they can handle. This should theoretically be highest for Fighters, Barbarians, and Paladins, but monks somehow manage to get this pretty high, as well.
Dexterity: How good with their hands. Thieves and Bards make good use of this, as do Monks.
Agility: How light on their feet. Thieves, Bards, Rangers, Monks, and Druids get the most use from this skill, but Fighters and Paladins don't waste it, either.
Constitution: How well they can take a hit and not get dead. Rangers make extensive use of this, as do monks, but pretty much everyone would probably like this high...even though they're eating moldy bread.
Knowledge: How smart they are. Most useful for Wizards, Bards, Monks, and Clerics. Don't expect to see too many Barbarians with this at a high level, though it isn't out of the question.
Charisma: How easy they make friends. Sorcerers, Bards, and Clerics need this pretty high, usually, though it's obviously not required, by any means.
Magic: Just because a character doesn't use magic doesn't mean it's not in them. It's entirely possible a thief could be loaded with it, while a Wizard could have next to nothing. This is referenced primarily in the casting and resisting of spells, so Sorcerers, Wizards, Bards, Druids, Clerics, and Paladins should probably have this somewhat high.
Equipment: History Appropriate Clothing; Chain Mail for Fighters, Clerics, and Paladins; Leather Armor for Bards, Rangers, Thieves, and Druids; A holy item of some sort for Clerics and Paladins; A class-appropriate weapon (or inappropriate -shrug- Would change the feel a little); Anything else appropriate to your character's history. Please don't take too much with you.
Age/Sex: Try to keep it reasonable; no 5 year old tanks. Also note that as this is fantasy, female characters will be perceived as equals to males; I never said I was going for a "real medieval RP", after all.
Motivation: What are the primary reasons for your character to go adventuring? This should include enough backstory to get any possible reasons explained. Were they already an adventurer, but recently left their party? Were they the worst druid ever and got fired, then burned down another tavern? Maybe they were an elven barbarian, one who adventures because it's fun and they have nothing else to do? Regardless of their reasons, they don't have to keep with the main party the whole time. Also try to include any other appropriate information about history here, such as why your character has a large sum of money.
Class: Fighter, Wizard, Sorcerer, Bard, Ranger, Thief, Druid, Monk, Barbarian, Cleric, Paladin. You know, the standard classes.
Race: Human, Elf, Halfling, Half Elf, Half Ogre. Note that there are no dwarves; in this case, they're the same as halflings: Short humans.
Appearance: A picture is acceptable here if you don't feel like describing your character. In fact, it may be preferable, so people don't pick up on your bias toward your character. A little bit of text would be nice to accompany an image, though.
Strength: How much they can handle. This should theoretically be highest for Fighters, Barbarians, and Paladins, but monks somehow manage to get this pretty high, as well.
Dexterity: How good with their hands. Thieves and Bards make good use of this, as do Monks.
Agility: How light on their feet. Thieves, Bards, Rangers, Monks, and Druids get the most use from this skill, but Fighters and Paladins don't waste it, either.
Constitution: How well they can take a hit and not get dead. Rangers make extensive use of this, as do monks, but pretty much everyone would probably like this high...even though they're eating moldy bread.
Knowledge: How smart they are. Most useful for Wizards, Bards, Monks, and Clerics. Don't expect to see too many Barbarians with this at a high level, though it isn't out of the question.
Charisma: How easy they make friends. Sorcerers, Bards, and Clerics need this pretty high, usually, though it's obviously not required, by any means.
Magic: Just because a character doesn't use magic doesn't mean it's not in them. It's entirely possible a thief could be loaded with it, while a Wizard could have next to nothing. This is referenced primarily in the casting and resisting of spells, so Sorcerers, Wizards, Bards, Druids, Clerics, and Paladins should probably have this somewhat high.
Equipment: History Appropriate Clothing; Chain Mail for Fighters, Clerics, and Paladins; Leather Armor for Bards, Rangers, Thieves, and Druids; A holy item of some sort for Clerics and Paladins; A class-appropriate weapon (or inappropriate -shrug- Would change the feel a little); Anything else appropriate to your character's history. Please don't take too much with you.
I intend to make this story a little on the darker side as it goes on, but I don't have to; if we're having a bit of lighthearted fun throughout the whole thing, I'll turn the story that way; pretty much the mood of the story determines the direction it goes.
ACCEPTED CHARACTERS
1. Renardo (Ren) Kafuda - jad1942
2. Byar Blackthorn - ObsidianDragon
3. Simon Vire - Faronel
4. Willow (Will) Drake - ThornFlower
5. Madaline Brii - Dovahkiin
6. Asilethe (Lethe) - Space Forager Indy
7. Arren Black-Fire - Radd
8. Ethan - Polly the Parrot
X. The Lady Abigail Blaidd Drwg of the House of the Fox (Abbey) - Me.