- Invitation Status
- Posting Speed
- 1-3 posts per day
- Writing Levels
- Elementary
- Intermediate
- Adept
- Preferred Character Gender
- Female
- Genres
- Fantasy, Magical, Horror
Magic Description:
Lets start with the language of the humans that inhabit Aetherblade Online. The spoken language was made to be identical to Japanese, to reduce incompatibilities between players and surroundings. The written language is split into two parts - complex script and simple script. Simple script is a set of 48 characters used to write all the words of the spoken language, and is similar to katakana, with slight differences in character shaping. Complex script is more like Kanji, though each concept has a single character designated to it, rather than the combination of characters that can often occur, and like simple script, complex script characters have been altered slightly too. This is to make it easy for all players to write normally to AI NPCs etc, and for mages and others who have to use complex to be able to remember a lot of characters. As with all things, practice makes the knowledge of characters become force of habit, so increasing casting speed. There is a character for pretty much every concept under the sun.
Now, for the magic. It is simplest to view the use of magic much like the way one would code a computer. We'll use the example of a fireball spell.
The caster would start with the character for FIRE, which they would imagine in their head, or draw in the air. It doesn't matter which. Some imagine and some prefer to draw, not trusting their imagination to get all the details.
Now, this character alone will do nothing as it has nothing to command what the fire does.
At this point, the caster adds the character for "PROJECTILE" which now means that the two characters alone would form a small amount of fire that would fly in the aimed direction.
Next, the caster adds the characters for "COLLISION", "EXPLOSION" and "FIRE" (for a second time) which is responsible for making the fireball EXPLODE with FIRE upon COLLISION with a solid.
There are many modifiers that could be added to change effects. Perhaps the caster wants to make it a mortar spell. They add "GRAVITY" which means that the fireball will fall towards the ground, and should be thrown more like a ball than a slightshot.
The caster finishes by using one of 5 elemental Master Characters, which does a number of things. First, it tells the Magical Spirit Aura that the spell has finished being coded and is ready to be fired at the target. Any new characters imagined will start a new spell. Secondly, it determines the dominant part of the spell. This is pointless in single element spells, but in complex things like a fire tornado spell, it is more important. If the master elemental character for FIRE is used, then the fire aspect of the tornado will be focused on, so the tornado will do high damage but have low speed and radius. If WIND master elemental character is used, then it will do low damage but have a high speed and radius. Finally, it determines spell mana cost. A mage can be naturally talented at one particular element, no more, no less. This is generated the moment they enter the world for the first time. A fire adept will have lower mana costs for using fire master seal spells than earth, wind, etc spells, though they can still use all spells.
The 5 elemental seals are
FIRE
EARTH
WATER
AIR
SPIRIT - spirit is a rare one, few are gifted with it, and it is the control over the mind and immaterial planes. Basically, it's responsible for Esper and Void magics. The power used to convert the minds of the players was using spirit magic, so if it's so rare, you can all imagine how many staff members they had to try to get 21 of them :P
Lets start with the language of the humans that inhabit Aetherblade Online. The spoken language was made to be identical to Japanese, to reduce incompatibilities between players and surroundings. The written language is split into two parts - complex script and simple script. Simple script is a set of 48 characters used to write all the words of the spoken language, and is similar to katakana, with slight differences in character shaping. Complex script is more like Kanji, though each concept has a single character designated to it, rather than the combination of characters that can often occur, and like simple script, complex script characters have been altered slightly too. This is to make it easy for all players to write normally to AI NPCs etc, and for mages and others who have to use complex to be able to remember a lot of characters. As with all things, practice makes the knowledge of characters become force of habit, so increasing casting speed. There is a character for pretty much every concept under the sun.
Now, for the magic. It is simplest to view the use of magic much like the way one would code a computer. We'll use the example of a fireball spell.
The caster would start with the character for FIRE, which they would imagine in their head, or draw in the air. It doesn't matter which. Some imagine and some prefer to draw, not trusting their imagination to get all the details.
Now, this character alone will do nothing as it has nothing to command what the fire does.
At this point, the caster adds the character for "PROJECTILE" which now means that the two characters alone would form a small amount of fire that would fly in the aimed direction.
Next, the caster adds the characters for "COLLISION", "EXPLOSION" and "FIRE" (for a second time) which is responsible for making the fireball EXPLODE with FIRE upon COLLISION with a solid.
There are many modifiers that could be added to change effects. Perhaps the caster wants to make it a mortar spell. They add "GRAVITY" which means that the fireball will fall towards the ground, and should be thrown more like a ball than a slightshot.
The caster finishes by using one of 5 elemental Master Characters, which does a number of things. First, it tells the Magical Spirit Aura that the spell has finished being coded and is ready to be fired at the target. Any new characters imagined will start a new spell. Secondly, it determines the dominant part of the spell. This is pointless in single element spells, but in complex things like a fire tornado spell, it is more important. If the master elemental character for FIRE is used, then the fire aspect of the tornado will be focused on, so the tornado will do high damage but have low speed and radius. If WIND master elemental character is used, then it will do low damage but have a high speed and radius. Finally, it determines spell mana cost. A mage can be naturally talented at one particular element, no more, no less. This is generated the moment they enter the world for the first time. A fire adept will have lower mana costs for using fire master seal spells than earth, wind, etc spells, though they can still use all spells.
The 5 elemental seals are
FIRE
EARTH
WATER
AIR
SPIRIT - spirit is a rare one, few are gifted with it, and it is the control over the mind and immaterial planes. Basically, it's responsible for Esper and Void magics. The power used to convert the minds of the players was using spirit magic, so if it's so rare, you can all imagine how many staff members they had to try to get 21 of them :P