S
Snakey
Guest
Original poster
Long ago the Kingdom of Mecrundyr was among the greatest civilizations in the known world. It's king's were as cunning as they were kind, it's culture influential far beyond it's mountain borders and it's armies unstoppable. It was during this time of prosperity that the Yellow Council built the Undying Sepulcher, an tomb built exclusively for the kingdoms greatest heroes and enchanted so that they may rise when the kingdom needed them most.
For the next few centuries the tomb was filled with the heroic dead, first dozens, then hundreds of men and women rested their. Some were concerned by the sheer amount of heroes buried there, but to others it was a comfort knowing an army of heroes could be raised of need be. They never were.
Millennia has passed, the sepulcher and the heroes within forgotten. Mecrundyr is now a sick parody of it's former glory. Ruled by a mad wizard king concerned only with growing his own power, monsters once relegated to legend now prowl the land uncontested while sparse communities of subsistence farmers hide in walled towns. The last vestiges of the Yellow Council have only now rediscovered the sepulcher and have exploited its power, with disappointing results.
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In this RP you play as one of the few heroes risen by the Yellow Council. They are great, larger-than-life characters unable to permanently die until their duty to the kingdom is fulfilled. In this case that means defeating the wizard king and restoring Mecrundyr to a vestige of its former glory.
This RP will feature a great amount of violence and possibly gruesome descriptions of death and dismemberment. Due to the PC's immortality I will be distinctly unkind in combats, your character will most likely "die" multiple times over the course of the RP.
Feel free to ask questions.
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EDIT: Additional character info.
For the next few centuries the tomb was filled with the heroic dead, first dozens, then hundreds of men and women rested their. Some were concerned by the sheer amount of heroes buried there, but to others it was a comfort knowing an army of heroes could be raised of need be. They never were.
Millennia has passed, the sepulcher and the heroes within forgotten. Mecrundyr is now a sick parody of it's former glory. Ruled by a mad wizard king concerned only with growing his own power, monsters once relegated to legend now prowl the land uncontested while sparse communities of subsistence farmers hide in walled towns. The last vestiges of the Yellow Council have only now rediscovered the sepulcher and have exploited its power, with disappointing results.
---
In this RP you play as one of the few heroes risen by the Yellow Council. They are great, larger-than-life characters unable to permanently die until their duty to the kingdom is fulfilled. In this case that means defeating the wizard king and restoring Mecrundyr to a vestige of its former glory.
This RP will feature a great amount of violence and possibly gruesome descriptions of death and dismemberment. Due to the PC's immortality I will be distinctly unkind in combats, your character will most likely "die" multiple times over the course of the RP.
Feel free to ask questions.
---
EDIT: Additional character info.
- As it stands the only race available to play is human. Other races exist, but most of them are quite monstrous and would not have been buried in the sepulcher.
- PC's will look like they were in their prime, most likely around the time they performed their defining act of heroism.
- The PC's are equipped with whatever they were buried with. When they die this is only equipment they will return with, anything they pick up during their adventure will be lost with their body.
- On a darker note, heroes were often buried with their mounts, pets or even their servants. Many of them still alive at the time of burial. These beings also rise with the heroes and follow the same rules.
- The heroes remember nothing of being dead, the last memory they can recall is dying.
- It's up to the players to decide whether or not their character is aware that they were buried in the sepulcher. Heroes who died after their defining moment of heroism will most likely have given the Yellow Council their permission to be entombed there, while those unlucky enough to have died during their act would have been buried without their knowing.
- The PC's will almost certainly not know each other. However, those buried later however may know the legends of those buried before them.
- The heroes are still required to perform basic human maintenance to live. Eating, drinking, sleeping, breathing, ect.
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