STOP CHANNELING LORN.
Seriously, though, let's look at the party make-up for a minute here.
We've got a Tengu Cleric, which at least means we've got healing and maybe some semblance of frontline fighting covered.
We've got a Halfling Rogue, which covers our sneaking/trapfinding/socialising needs.
We've got an Oread Monk of the Iron Mountain, who looks like he'll be able to do the tanking and maybe a spot of damage-dealing.
We've got a Half-Orc Zen Archer, who should bring the Ranged DPS.
And we've got a Human Druid, who can hopefully stop you guys from getting lost/freezing to death in addition to chucking around spells.
It's not a bad line-up, but what I'm starting to get worried about is character motivations and reasons for even travelling together in the first place. You could argue it's the adventure path's fault, given that it doesn't provide a solid reason for the PCs to be working together like other paths have done, but I don't think it's too much to ask that a group of roleplayers, on a roleplaying forum, should be able to concoct a group of characters with reasonable motivations for working together and taking on the challenges of the story.
Please don't make me try and wrangle a bunch of lone-wolfs and opportunists into following some semblance of the story. That's really not gonna work with this game.