- Posting Speed
- Multiple posts per week
- Online Availability
- A few hours each day, and many hours on Sunday (I need to work like any other bloke)
- Writing Levels
- Adept
- Preferred Character Gender
- Male
- Female
To the Roleplay
-Sign up sheet for Biomatches-
Appearance:
Name:
Age: (Minimum of 16)
Biometal:
History: (Do not include your Biometal yet. You will get them in the first chapter)
Personality:
Extra information: (This is Optional)
-Sign up sheet for Mavericks-
Appearance:
Name:
Ability:
Personality:
Extra information: (This is Optional)
This roleplay plays in the post modern days, in the year 2106. Space Sagas are still far away, so don't expect a spaceship to take you to other planets. Holographs, electric cars, and limited teleportation are possible in these days. I hope this helps you to understand what you can expect.
Nature exists as well, but most humans prefer the peaceful towns.
Nature exists as well, but most humans prefer the peaceful towns.
Humans fear for a good reason that machines take control someday. They are stronger, have a lot more stamina, and are more durable than humans. The only thing that stops them from going against humanity are the Three Laws of Robotics.
But what if one scientists disables these rules, even if not planning to do so? Dr.Light, a genius Scientist, created a Robot to think independently. He had a single simple mission: Protect the world. He was given a free will that would allow him to make it's own decisions. Little did he know that this was a huge mistake. The Robot decided that Humans were nothing but Parasites for the planet and that they also took the recourses he would need. In his eyes it would be only a matter of time until Humans would kill each other completely by using their Nuclear weaponry, which would further damage the world.
The Robot betrayed the Humans and vanished from sight for a couple of Years. When he came back, he was not alone. He build other Robots with the same A.I. he was using. While each had another personality, they all had the same goal. Eliminate Mankind.
Dr. Light was one of the first to die since he knew too much about how they were build. He knew their weakspots, and because of that his fate was sealed when they came for him in the middle of the night.
With him gone, the Robots now known as Mavericks, began to destroy many towns and kill many innocent people. Of course they had losses on their sides as well, but unlike humans they could rebuild themselves, so each loss was only temporarily. And the Nuclear weapons that seemed to be the easiest way to get rid of them were of no use. All forms of data transmissions were hacked by them, making it impossible to surprise attack them.
With all of these advantages, it seems like there is no way to win. In a last hope of defeating them and restoring peace, another Scientist who was known by the name Ciel, developed the Biometals, which were followed by the R.O.C.K On system.
With these two inventions, some humans gained the power to strike back. It depends on them now if they succeed or fail.
- A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
The Robot betrayed the Humans and vanished from sight for a couple of Years. When he came back, he was not alone. He build other Robots with the same A.I. he was using. While each had another personality, they all had the same goal. Eliminate Mankind.
Dr. Light was one of the first to die since he knew too much about how they were build. He knew their weakspots, and because of that his fate was sealed when they came for him in the middle of the night.
With him gone, the Robots now known as Mavericks, began to destroy many towns and kill many innocent people. Of course they had losses on their sides as well, but unlike humans they could rebuild themselves, so each loss was only temporarily. And the Nuclear weapons that seemed to be the easiest way to get rid of them were of no use. All forms of data transmissions were hacked by them, making it impossible to surprise attack them.
With all of these advantages, it seems like there is no way to win. In a last hope of defeating them and restoring peace, another Scientist who was known by the name Ciel, developed the Biometals, which were followed by the R.O.C.K On system.
With these two inventions, some humans gained the power to strike back. It depends on them now if they succeed or fail.
Biometals are small, blocky mechanical artifacts which can be held by a single hand. However, Biometals are no ordinary technology as each of them houses a soul, usually of a legendary hero from a past era. Biometals are generally designed to resemble the original forms of the souls within, making them easy to recognize. Biometals are also distinguished by a protruding round plate on the front with a pair of horizontal lights for eyes, giving it the appearance of a face.
However, Biometals are better known for their ability to merge with a person, giving him/her incredible power.
However, Biometals are better known for their ability to merge with a person, giving him/her incredible power.
Biometal uses the R.O.C.K (Rebirth of Crystallized Knowledge) System, and can Merge with a Chosen One (also referred to as a Biomatch). In a Merge, the Biometal becomes the user's living armor, and gives its user the abilities of whom it is based upon, becoming a Reploid. Biometals are generally referred to using an initial, e.g. Model Z, and generally titled as [Your character's name here], Model _ (Model initial here) during Merge (Example: Daniel, Model Z).
Biomatches are individuals destined for a particular Biometal. Only the Biomatches can hear the voices of the Biometals. Only a few of the Biometal have shown to be compatible with more than one individual.
The fusion between Chosen One and Biometal appears to occur at the genetic level. The Chosen One retains full control of his/her actions, but the Biometal can still speak independently and may cancel the transformation at will.
Biomatches are individuals destined for a particular Biometal. Only the Biomatches can hear the voices of the Biometals. Only a few of the Biometal have shown to be compatible with more than one individual.
The fusion between Chosen One and Biometal appears to occur at the genetic level. The Chosen One retains full control of his/her actions, but the Biometal can still speak independently and may cancel the transformation at will.
Each biometal has the same basic abilities, which are:
-Increased Physical strength
-Improved reaction time
-Dash movement, thanks to a propulsion system in the feet
-Wall clinging and wall jumping
-Target Lock ability with cybernetic eyes
-Increased Physical strength
-Improved reaction time
-Dash movement, thanks to a propulsion system in the feet
-Wall clinging and wall jumping
-Target Lock ability with cybernetic eyes
Unique Models have the potential to become stronger over time. Those who chose them should be ready for a low power while starting, but many useful abilities as the story progresses
Specialty: Is equipped with a saber, which slices easily through 300 mm of reinforced steel in a single stroke. Unmatched Close combat abilities. When it defeats special enemies, it enables special sword attacks. Unlike the other Biometals, it uses a Visor instead of a helmet.
Designed from the memories of Zero.
Specialty: Has two guns, which can be used to attack multiple targets with rapid shots. Can unleash barrages of bullets without the need to reload.
Is able to borrow the DNA of allies and enemies alike, making it able to transform into a copy of the target. This ability requires direct contact with the target and a moment of focus.
Designed from the memories of Axl.
Specialty: Is equipped with a saber, which slices easily through 300 mm of reinforced steel in a single stroke. Unmatched Close combat abilities. When it defeats special enemies, it enables special sword attacks. Unlike the other Biometals, it uses a Visor instead of a helmet.
Designed from the memories of Zero.
Specialty: Has two guns, which can be used to attack multiple targets with rapid shots. Can unleash barrages of bullets without the need to reload.
Is able to borrow the DNA of allies and enemies alike, making it able to transform into a copy of the target. This ability requires direct contact with the target and a moment of focus.
Designed from the memories of Axl.
Elemental Biometals have a constant strength level and do not acquire new abilities. Each of them has a special ability though, which makes them good for players that can't deal with changing strength levels. At the beginning of the roleplay, these are stronger than the unique ones, and will be given a additional ability at a certain point.
Specialty: The Flame Biometal possesses capabilities of ground combat, fire knuckles and flame/bomb shots, and is good in both long-ranged and melee combat. Grants the [Vector Shot] ability, which allows the shots to be controlled to go in any planned direction, but with a limit on the length of the path. This makes it able for the projectile to shoot around corners or go straight up after a certain distance.
Specialty: The Ice Biometal is designed for underwater combat, but is able to hold its ground on land as well. Its weapons include the dual-headed staff and water/ice projectile attacks that are shot by using stabbing/slicing movements with the staff. It grants the [Enemy Scan] ability, allowing the user to see the enemy's remaining health, as well as weak spots if there are any.
Specialty: The Shadow Biometal features small knife-throwing and big shuriken attacks, combined with high speed movements, high jumps, and perfect traction that makes it possible to run along walls and cling onto ceilings. Its [Night Scope] allows the user to see through the darkness, as well as the ability to directly lock on enemies, even through obstacles.
Specialty: The Flame Biometal possesses capabilities of ground combat, fire knuckles and flame/bomb shots, and is good in both long-ranged and melee combat. Grants the [Vector Shot] ability, which allows the shots to be controlled to go in any planned direction, but with a limit on the length of the path. This makes it able for the projectile to shoot around corners or go straight up after a certain distance.
Specialty: The Ice Biometal is designed for underwater combat, but is able to hold its ground on land as well. Its weapons include the dual-headed staff and water/ice projectile attacks that are shot by using stabbing/slicing movements with the staff. It grants the [Enemy Scan] ability, allowing the user to see the enemy's remaining health, as well as weak spots if there are any.
Specialty: The Shadow Biometal features small knife-throwing and big shuriken attacks, combined with high speed movements, high jumps, and perfect traction that makes it possible to run along walls and cling onto ceilings. Its [Night Scope] allows the user to see through the darkness, as well as the ability to directly lock on enemies, even through obstacles.
Standard Iwaku rules apply. No godmodding etc.
- If you need to leave the RP please let me know so a way can be found to write out your character without spoiling the game for everyone else.
- If you don't post in three weeks (without telling me why) I give myself permission to 1. Remind you, 2. Give you a please post request, and 3. Do whatever is necessary with your character to move the plot forward.
- This is NOT a mature RP. Please keep things PG-13 or take it to the Mature section/PMs
- Please post at least one paragraph. (4 or 5 sentences)
- Please spell and grammar check all posts – typos do happen, but they should not be a constant thing.
Mavericks are Robots with an advanced AI, that decided to use their abilities against Mankind. Their appearances very. Some look humanoid, while others are insect like, or beast like. All of them have one thing in common though: They are strong.
Mavericks are extremely dangerous and difficult to beat. Not only do they ignore most projectile attacks, they also are able to hack themselves into almost all Data systems.
Their reasons can vary, and while some fight to save the earth in their way, others just want to kill, while again others have their own reasons.
Mavericks are extremely dangerous and difficult to beat. Not only do they ignore most projectile attacks, they also are able to hack themselves into almost all Data systems.
Their reasons can vary, and while some fight to save the earth in their way, others just want to kill, while again others have their own reasons.
Appearance:
Name:
Age: (Minimum of 16)
Biometal:
History: (Do not include your Biometal yet. You will get them in the first chapter)
Personality:
Extra information: (This is Optional)
-Sign up sheet for Mavericks-
Appearance:
Name:
Ability:
Personality:
Extra information: (This is Optional)
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