Re: Sword Art Online Inspired RP (Interest Check Not Detailed)
Immunity potion is already a problem in itself. :P If people simply continues to drink it over and over, wouldn't it make them "invincible"? I don't mind it it's only immunity to status aliments (Poison/Bleed/Stun/You name it.), but think carefully about the potions.
Hm. The duration must be done by Class. F might not last more than 5-10 minutes? A class for about an hour? And instants effects like stamina/health Potions what is regained probably based on class too. Since everyone would let's say, start F class everywhere. F class potions might not be the best in overall, BUT, It heals their health. :P Completely. Now let's say they go a little further, less uses. And for some A class player, F potions are worthless. Since the only Skill that can determine that is the "Type of fighter" (Ex: One handed Blader), let's try to "Match it". As some, might simply be too much (If effect is instant refill.), And they won't neeeeeeed such a product. (Not now. But you know, later?).
Oh yeah, if there are more than just Elemental props as Enchantments, like Durability/Sharpness increase, State them all.
Weapon: Make a standard C class weapon, and add prefixes? I could do weapon tables, if you ask. But you know. You'll deal with the prices. Not me. I could probably even make weapon descriptions for each (And just the starting weapons, I think we'd have between 10-30, Depending on how many starting weapons per Class specialty? Ex: one handed sword = Longsword, Flamberge, Short sword).
Ex: F Class Dagger = Battle worn Iron Dagger? A Class Hammer = Legendary Battle Hammer?
Armor: Same pattern, sadly. I'm just worried about the 1000 clothing.
Price: I can't help you there. Making it twice as expensive as the previous class, will only make people double the effort, but making to 20X per class isn't too good either. So, Imma say it's up to you. As long as Repair is affordable, I won't see the problem. But still, I don't know how not making it too hard, whilst not making it too easy.
For player made weapons, let's say a guy actually Creates a Badass sword. Hm. Like SAO's "Demonic Sword Gram" He could name it what he wants, BUT, it will still count as what price you would put in the Normal Variant of the Sword + The enchantment + the Cost of creating it? Unless there is a "Legendary" Cost. (No, not what I've put for A Class as example, But for "Unique" weapons such as Gram, Excalibur, Dainslief, and any other Mythic Class weapon that might appear, Existent or newly created.). As stated earlier, I can let you deal with the Prices. :P