Quest Online Description/Character Sheets (Sword Art Online Inspired RP)

Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

It might happen with low level npcs but with other players, right of response dashes those hopes instantly.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Lol. Even though we don't have stats? No stats, how would you expect buffs to work? :P
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

I'm fairly certain Wolfsin mentioned something related to some potions serving as "buffs", in the effect that they could increase one's overall stamina, make them faster, etc. But I suppose that discussion is best left for when he returns. At any rate, don't shoot someone down so quickly when that hasn't necessarily been a topic for complete discussion, I suppose.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

This is why I specifically note that it isn't going to happen when it conflicts with basic RPing law. Whether he can with npcs or not is up to the GM and the power scaling but I would assume it would take high level gear paired against weak enemies. It would either have to be non economical (via lots of potions) or done with unreasonably stronger gear than befits the minor enemy. Otherwise it would conflict with the fact that the GM wanted skill involved. Since the basic fundamental points aren't likely to change, we can assume that to be a solid line as well as the basic laws of right of response. So we can make assumptions off of these things.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

It had BEEN discussed it if was directly in relation to stats. :P

I asked him how did he expect it to work. I didn't shoot him down yet. :P

Replenishing Stamina is not thing. Replenishing Speed? Ha! XD

Then again, if you guys wanna stock up on "Buffing potions", go right ahead XP Just make sure it exists first.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

It was mentioned that the Wind element would do things related to speed, so...
Also, just because there are no official stats doesn't mean everything is completely arbitrary. As long as everyone playing just follows common sense things should work out.

Btw Nevvy, I don't know how much you plan on PKing, but that's not the kind of thing my character is gonna pursue. If I'm attacked, I'll defend myself, but some people prefer playing PvE, especially if in-game death causes real death (like in the show). Just know that, according to the storyline, anyone you PK is booted out of the RP. Permanently.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Oh, I've got better ways to do things than mere PKing.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

It was mentioned that the Wind element would do things related to speed, so...
Also, just because there are no official stats doesn't mean everything is completely arbitrary. As long as everyone playing just follows common sense things should work out.

Btw Nevvy, I don't know how much you plan on PKing, but that's not the kind of thing my character is gonna pursue. If I'm attacked, I'll defend myself, but some people prefer playing PvE, especially if in-game death causes real death (like in the show). Just know that, according to the storyline, anyone you PK is booted out of the RP. Permanently.



Euh. Saying that like he would care. :P

Wind. Sure. Enchant all armors and weapons with wind in mid-game. Not like running speed will make you some unrealistic anime Samurai from candyland, where you slash though everything and the cuts appears 9 seconds later, like shinobi. That's all that he said.

And sure. Vs NPC, knock yourself out. But other players, it's nooooot gonna work. :P

And no. It's not "Booted out". You can make another Character. Otherwise, people would kill each other until there is one left, and thus the RP would be over due to the lack of players.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Im interested in this rp.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Thats right, I think Im making it one character at a time. Once one dies or whatever you can play another but they can NOT have any relevance to your other character, and they must be different in some way class wise, or weapon choice, style of playing. Something that will give you another eye into the game.

As for the Whisper class, yes they will be great versus in PVE in PVP one on one, the sneaking thing will not work of course. In PVP Group battles, it could definitely work, if someone is logically distracted, its very likely if you play it right you can sneak up on them. Im not looking for ungodly ridiculous characters. There was argument about fighting off 20 goblins yesterday, while it was pointless, the point I was trying to make is depending on how you play it. you might get overwhelmed by numbers. I want logical thinking your a human with a weapon in this game, fighting a lot of opponents with a steady strategy, if someone has it where you are like life and death engaged in combat with two or more people in front of you, and a whisper class sneaks up behind you having not been noticed yet.. then by logical stand point; You will likely be killed. If you take the time to defend the stab to the back, you give an opening to whoever is in front and that person can capitalize and cut you down. Its really logical sense. Now the smart thing would be not to allow yourself to get surrounded or flanked like that. I realize some are going to likely argue, but im not budging on an example like that. its the same difference I was trying to make if you are surrounded by 20 goblins all at once, unless you do something incredibly tricky as a solo player to get out while you can, you will probably die. This is the risk of being mobbed as a solo player. Some think they can handle that. Sure some can, but ten to one if you get mobbed like that by Goblins you will die if you are solo. and if nothing else I see it MOSTLY impossible to get out unscathed at least. sure you might be able to cut some down but while your focusing on them others have your back. this assuming you allow yourself to get surrounded. Im basically saying you need to be incredibly combat strategic however you choose to play. Solo, Group, Support, whatever. I don't want OP characters of ridiculousness, thats no fun. Be realistic in fights, be fair about taking hit when they are logically unavoidable. things like that.

Anyways this is the Chart for how Life skills (Armor Smithing, Weapon Smithing, Pet Taming, Potion Making, Enchanting, and Clothes Making) will be determined in terms of success rates.


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This is the Chart for Level 1-10 Items of the Life skills listed above. How it shall be determined if success or not. Is see that "Success" rate? When you are performing a Life skill action you will color the action in Bold different color text. When I read it I will run the Number generator. NOW for example of how that work. Let us say you are a Rank F Enchanter trying to enchant a Fire Effect to a Iron Long Sword. When I do the Generator if the number lands anywhere between 1-30 you will succeed, any other number from 31-100 is a fail. Only Level 1-10 Items are listed right now. for this. We will be doing another Chart for 11-20 Items and how the success rate changes for them. Eventually if you do not spend the accurate amount of time working this skill when level like 90 weapons and shit are appearing, if you don't have at least like rank B Enchanting, you shouldn't even attempt with how low the success rate will be for Lower rank enchanters or life skillers.

For Skills such as (Mineral gathering, Herbalism, and Medic/Healer) We have another Chart in the works that will not decide success rate but more so what types of things can be done depending on rank. its still being worked out entirely.



 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

F: 1-20
E: 1-40
D: 1-60
C: 1-80
B: 1-100
A: 1-100 + rare items

This is the Scale that will be used. It will state that when you are mining and what not you are only going to find Iron and the like to create things, for lower class things if you are rank F. However as you progress it and what not you will be able to find better things. This applies to Herbs as well. Once Rank A nothing is unavailable for you to find when mining and what not. You now know exactly what herbs or ore you are looking for. EVEN BETTER, you now can pick out rare Items that take your items to a whole new level and give you the chance to make personal items strictly for yourself by mixing things up.

In terms of healing, this will basically decide.. like Rank F can only heal little cuts quickly and has to spend a lot more time focussing to heal entirely. Rank E is going to be better they can heal larger wounds and help treat certain poisons. D. Can heal good wounds or small body parts missing, and can heal most poisons or effects done to a character. C. Can Heal bigger cuts and is prominent in healing poisons efficiently will little focus. they can restore smaller limbs with a better ease. B. Now It takes hardly anytime to restore most limbs, and patch up bleed damage, and all poisons or ailments. A. No focus is required, healing is an instant service but tires just the same as it would normally. you now can full body heal someone near instantly by touching them for more then ten seconds. Can heal all poisons. Having this sort of healer on the field in Party, or dungeon Raids is EXTREMELY HELPFUL.

That is the break down for The remaining Life skills and how they will be handled without the Number generator.

Finally we are down to Boss Drops, and Rare Creature drops.

Normal creatures drop gold and whatever else I will have on the General Drop list of that Floor.

Boss Monsters Sometimes drop rare weapons, there is always one rare item in a chest after a boss fight. How will it be decided who in a party gets it? Luck my friends. I will generate a random number then all of you will guess a number 1-100 and whoever is the closes to it will get the Rare drop. It will be the same for Field bosses, and mini bosses. Rare Creatures will also drop things on random if I so decide it. In which case I will have do the Number guessing game again. Of course if you are running solo... its just you and there is no reason for a number game. This is still being entirely refined, so don't bite my head yet but I wanted to leave people with something to let me know I haven't dropped the project Im still working very diligently. Let me know what everyone thinks. I know not a lot of people wanted number generators and what not, but for some of this stuff guys, you have to compromise a little with me, I see no other way.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Wow forgot a tiny something, Buffs will only be through potions and maybe the help of the enchantment, but even with enchantment thats still just wind. Otherwise it will depend on how you play your character, if you try all the time to be sneaky, naturally you will get very good at it. So don't really worry bout silly little things like buffs unless you intend to buy that stuff from Potion makers, or be a potion maker yourself. Remember this however. If you are spending time towards making godly potions that time you are not spending training with your weapon. In which case you are losing out on one or the other. Its hard to have both. Like I said life skills were mostly designed for those players who are not fond of combat, its a style of playing which will make them just as valuable to the fighters as the fighters would be to them. (Ya know since the fighters are trying to save everyone from the game. This is how non combat people are helping the cause. For Example.. I am likely going to be a Sword/Shield Blader with, Mineral gathering, and Herbalism. Why? Well honestly both those life skills are perfect for adventurers. If im wandering its natural I might run across a mining area, then I can excavate it take minerals back to shop sell them or give them to the Weapon smith so they can make me a good Sword. I can also do the same with herbs for potions. all gathering this while im out on adventures training my Sword Skill. I can even go as far, as to sell myself, to those Life skill specialists looking for a specific Mineral, maybe they now will pay me to go find it for them. See it forces people to interact NO MATTER WHAT. well for the most part anyways. So now I am effectively working up my Life skills minor time, while focussing on my combat. Now if I chose Weapon Smith instead of Herbalist. I would have to sit around and waste time making weapons to be able to rank that up and be successful at it. BAM I just wasted time I could have been ranking my Weapon Skill up. see how that works?
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

You can still PK NPCs (and in this case, when I refer to that term, I am denoting in-story player characters--as opposed to sets of data and code that usually function as shop facilitators and quest givers), I would like to think...

Out of curiosity, what is the logic behind allowing us only one character at a time? I must admit, I was rather looking forward to having a support character or two and then a PKKer. I suppose I can relegate the support characters to NPC status for everyone to control...

This is the risk of being mobbed as a solo player. Some think they can handle that. Sure some can, but ten to one if you get mobbed like that by Goblins you will die if you are solo. and if nothing else I see it MOSTLY impossible to get out unscathed at least.

I don't want to start a discussion, but I merely wish to point out that... well... I usually mages in MMOs. When I have an AoE spell, I can usually take on a number of mobs without much trouble. My friend who plays tanks likes rushing into heavy aggro zones and getting the attention of most of the creatures there...and he survives. It's highly realistic, in my opinion, so long as you're a good player.

See it forces people to interact NO MATTER WHAT. well for the most part anyways.

I guess my biggest problem is that if the point of having so many life skills and ability to only do two of them is only to create variety and force interaction... well... that's a weak device. I suppose I'm now wondering what you thought of Asuna or Kirito in Sword Art Online itself--were they too overpowered for your tastes? Asuna was one of the best players in the game and she had a very high cooking ability. It was the same with Kirito and fishing. I understand the need to not create perfect, all-powerful Mary Sues characters for a roleplay, but it all just seems rather...contrived.

@Black_Hatter: Stick around! S'what I'm doing. We most certainly are getting very technical witch mechanics of play, but I think it'll be a nice experiment. You're not the only one used to incorporating all of this stuff into narration.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

[MENTION=3992]Funyaripa[/MENTION]: You have no spells, and even Less AOE. What are you gonna do? :P And Even, even with jut a sword, it's not a problem. XP

As for the weak "device": Well, nothing stops you from being Solo. It just means that you'll be forced to meet someone for what you need at some point. And for the Main city, you'll Interact with NPC's. No use complaining about the life skill if there are already answers to it. You just need to find those. Asking is they were SAO Characters "OP" will get you nowhere.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Fun~ Yes killing creatures npc's like that yes shop keepers people in town. NOPE. Second note~ If you want to play two characters on like one run I guess I see no issue. I just feel like doing it that way is cheating the system Im trying to incorporate cuz now you could have a bad ass fighter, and a medic or healer, or smith that provides him with everything they need. It means you literally have no reason aside from just talking to interact with anyone. which I suppose if thats how you wish to play rather then Ill allow it. Ill Say this.

Medic, Mineral Gathering, Herbalism, and Pet Taming are the best life skills in theory to have if your a fighter, because they are on the go skills. While the others require you to sit around to gain experience.

NOW as far s my love for Kirito and Asuna. I loved them... Absolutely loved them, but I need you to understand I can't allow it for ONE reason. We have no level up system, no stats, things like that. That fact alone means that everything gained as far as ability in fighting and skill is through experience, through doing it. Which means the life skills will work the same. Like Iv explained cooking, will take you to take time out of a training regiment to sit down near a stove and cook shit to get better at it. rather than just leveling it up with points like they do more so in SAO. SAO is one of my FAVORITE anime's so I absolutely love the characters, I originally designed this to have stats, and levels and all that jazz, but that is SOOO close to impossible with an rp, especially if no one wishes to allow a dice roller to be involved. So this was the improvised. Everyone is starting at base level, Base weapons and gear. Everyone is ranging people from all over in a time of mostly peace. Which means people aren't used to fighting for their lives ALL the time. Which means they have moderate skill levels to begin with. this makes it fair for everyone, then they start training and doing what they want getting better at whatever they want. Thats how this game system works.

The only way I can see someone pulling off being a super bad ass fighter, and awesome with their Life skills, is if theirs a freeze on a floor, say your on the front lines or whatever but they are taking a resource gathering break before continuing up the tower. NOW you have time. OR if ya know you got your weapon rank to Rank A. now you could go take a break if you really wanted and go cook or something like that, Youd have bragging rights that weaker people prolly wouldn' mess with you, and fame hunters would hunt you down. See how that works? Granted in no fight zone they can't touch you, it doesn't much matter. However lets say you are that person thats been working on smith ALL the time, no one wants to attack you, you have no fame to be had, the worst you will get is a smith off or some shit where someones challenging to see who can make the better weapons or armor. XD That is why this system is designed like this. non combat players but anyways thats my speel on all of that.

You will need to learn to incorporate real time strategies using melee type weapons alone, and whatever medics you have near you. Its still huge strategy just no magic or ranged. I think youw ill fit in very nicely once you get used to everything.

Did i cover everything?
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

[MENTION=2868]Tensa Hiruma[/MENTION]: I beg to differ on a number of counts, since I like to understand the rationale behind decisions. And note, I am well aware that there is no magic in this game, yet that point does not invalidate what I my example demonstrated--situations where the skill and coordination of the player (and to a certain extent, limitations like levels and equipment) make the difference in combat. Also, the 'weak device' comment was pointing out the blatant forced interaction between players and even NPCs. Few other roleplays I have been in require such limitations from a GM. I have always been under the impression that the point of roleplaying was to interact with others; of course, I could be wrong.
[MENTION=4073]Wolfsin[/MENTION]: My point about the NPCs was not geared towards shopkeepers, but instead, the myriad of players stuck in the game along with those of us who are in this roleplay...or is the game world limited to the...what? Six of us who are going to be in this roleplay? I realize the implications of killing someone in a game where they die in real life--note that in Sword Art Online . That's an interesting point I want to explore with my character for this roleplay--the psychological implications of realizing that what an individual did in previous games is no longer a game; that what they once thought about as an inane, humorous role has consequences that forces my character to alter their worldview...or not. It all depends. Nonetheless, I realize that killing the character of someone in the roleplay (such as the character you will make, Wolfsin) is bad and against the rules, but I was under the assumption that was Roleplaying Etiquette 101.

I also generally dislike the assumption that things will be 'cheating the system'...but that's a non-issue, I suppose, since I once again assumed that it was obvious I wouldn't simply roleplay with my own characters. If I wanted to create a story with solely my own creations, I would write another novel rather than roleplay.

I think youw ill fit in very nicely once you get used to everything.

...I think the assumption most people seem to be making about me is that I act like my character...or that the plot points and issues I have are those that my character will have. I really don't get 'what I have to get used to' in any respect other than accepting the fact that this roleplay will have less narration and more dice rolling than I'm used to in a play-by-post roleplay...which is sad, because I have seen many a .hack and SOA and generic MMO roleplay function beautifully without stats and dice rolls and RNGs.

...and as a veteran of many MMOs and RTS and RPGs with co-op elements, I am well aware of how fame works and how it's a double-edged sword. Of course, that doesn't mean my character will, but... assumptions are usually bad, whether about how a game will function or how players will react.

I think I'm rather tired of this discussion, so this is the time where I'll bow out and wait for the character sheets to be posted, since I have nothing to contribute other than proving how inept I apparently am. x3
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

[MENTION=3992]Funyaripa[/MENTION]: It does invalidate your point, even entirely, if you had to include a tool you can't use. Sure, Whoosh around the corner exist too.
"Weak device" part: Sure, you could be wrong. You'll even interact even if you want don't want too. It's an MMO-like RP, after all. It's not really a limitation. Use your head, There are a hundred ways go around it. And Well, True. Some does RP, to interact with people. But if in the Rp, you don't interact, rather do a Fanfic story alone? He never said you were forced to do it. But he wanted a system that Encourages Character interaction. His wordings are just probably terrible to your eyes. So, if the problem is interacting with the characters, why even bother RPing? If the problem is the "Limitations", as you so well said, There are ways around it, and it's not like being jack of the trade would solve things would it. And as we're probably stuck in the Game, Run more dungeons, get more money. It's not hard. I just have a feeling it just touched you personally.

The Limit of two Life skills per person, the implication of Parties, and Even the Guild. Tell me how does it limit you when there will be probably have NPC Shop variants for those who can't do? It will only Equate to Run dungeons, Get money, and you'll still be able to do such.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

On the opposite hand, I feel like you definitely got the wrong assumption sir, maam. I I don't know what you are really so im grasping at straws here. Anyways. Im sorry I didn't understand what you meant when you asked about the NPC,s that was my bad. Yes you can kill people npc people but Im going to be keeping track of that too. After all if all 2000 people die, the game is pretty much over and we are all dead XD. So Ill be watching and reading every post how many npcs are killed etc.. to keep that up to date, I hope that sheds some light on this whole thing far as that question at least. Now on to BETTER things.

Now as far as the "Forcing Interaction" Alright.. you need to understand where I come from, first off if you desire to go and check it out, you're welcome. I was a MYB rper, a MOW rper. Now that doesn't mean a lot to some, but honestly. ITS NOT GOOD I have my own skills of course, but what I'm talking about is group rps. People from where I come from do not know how to group roleplay. They care about a pissing contest, about who can come up with the most omni powerful mother-fucker around. That is what I came from. Now seeing as I am new here, isn't it fair to assume that I would try to implement a system which forces fighters to have to interact with non fighters? Heres what happens if people don't interact. Fighters are all together doing their quests or party things, awesome. So whats. the non fighter doing now? simply solo rping or waiting for some interaction. NOW if I were to allow everyone to be like Kirito or Asuna, what need is there for them to really go and interact with non fighters. Hell they can smith already why not smith their own god like weapon? Who needs to go to a restaurant, I can cook whatever I want. THATS the whole thing. Im doing it on the assumption of the worst case scenario, so non combat players will nto be waiting long to interact with people, because they are ABSOLUTELY NECESSARY.


NOW for the personal dig~ NO we are not assuming you will be like your character. Also this will be more narration and writing and creativity than anything. Im giving people SOOO many options in turn making my life hell with creating things, Been working all day on a Herb List with My Angel. and Mineral list and item list in general for everyone to have so that ts there and done and set up. No one is trying to demean you so please don't take things personally of course there will be opposition between strong willed minds. Tensa, Myself, Nevvy you, whoever else we all are human and have opinions. just don't take them to heart no ones jabbing at anyone its all just discussion to make this rp the best it can be. and trust me I am trying really really hard. this is NOT an easy project. I don't want it to be a fan fic, I want it to be its own original things, its own rp and not like everything else. We have Number generators in use sure, but thats merely for things like luck and drops and chance, and even then that is all worked out so that no matter what the system is fair to every player.

On an Important note~ Ideas, for what potions should do. or types of Minerals to make armor or weapons with. things like that.. Ideas of herbs.. all that would be great if you have any. Explanation on the Music Composition Skill, Music Playing Skill, and Clothe Making skill are soon to come in my next announcement post.
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

I'm gonna put up the current lists of minerals and herbs we have going right now. Keep in mind I'm still in the process for looking up uses and things, so this is really just a rough list. Feel free to contribute o: We need more minerals, definitely...

amber
topaz
bone
copper
brass
bronze
steel
silver
diamond
sapphire
adamantium
titanium
emerald
amathyst
ruby
jade
iron
stone
crystal
marble


Cotton - Clothing [lace, denim, terrycloth, cambric]
Flax - Clothing [lace, twine, rope], oil, nutritional supliment.
Silk - Clothing [velvet]
Bamboo
Hemp
Ashwagandha - universal solvent
Turmeric
Basil
White Hallows - healing properties
Cinnamon
Cayenne
Clove
Garlic
Chamomile
Ginger
Lavender
Mint
Myrrh
Oregano
Rosemary
Mint
Sage
Thyme
Tulsi - anti inflamatory
Dragonwart
Nightbane
Black Mercy
Blood Grass -
Blood Orchid - healing regrowth

dragon scales
pelt
leather
fur
wool
down
pearls
 
Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

Lol. Did Wolfsin at least made you Co-GM, to boot? :P

Or you're actually suggesting stuff?