Quest Online Description/Character Sheets (Sword Art Online Inspired RP)

Discussion in 'ROLEPLAY GRAVEYARD' started by Wolfsin, Feb 28, 2013.

  1. Sword Art Online Breakdown~


    The Anime takes place in a Modern world with a full Immersion Game system. The Game runs an Online MMO known as Sword Art Online. While there were a good number of Beta Testers that were chosen to test out this game, none of them could have been prepared for the occurrence on launch date. On the day of the Launch 2000 Players logged in and were getting started with this game. The game as one hundred floors each floor has a Master Dungeon and at the end of that dungeon is a Boss. The way to win the game entirely is to get all the way up to the 100th floor and defeat the final boss. However. what none of the players realized is they had actually just walked into a huge trap. The Lead designer trapped their mental personas within the game and made it so that they were forced to play as their bodies remained without necessary nutrients. He informed them that there were only two ways to escape this game. 1. Defeat the Final Boss at the hundredth floor. 2. Die. The catch was that now that their neuro systems were captured within this game if they died it would send a shock to their brain, which would kill them instantly in real life as well. Leaving them with this message the Lead designer left them to their new forced life on floor one leaving them to accept the fate they had been given. Of course it did not take long for groups to band together and work up the Floors, they built guilds and of course from these guilds came miniature armies of large parties or Raid groups that were ready to take on the dungeons offered by this game, and work their way up the levels one at a time. The Lead Designer had promised them that if any one of them defeated the final boss all of the remaining live players would be set free from the game.

    Meanwhile the bodies of these people were quickly rushed to hospitals that would keep them on support as if they were in comas, which directly caused wide spread panic and a decline in the gaming world assuredly. Heroes rose up and groups formed and eventually not giving a spoiler yadda yadda happens they escape and another game is represented. NOW This is where its about to get interesting.

    SAO~ was built for strictly melee based skills with bladed weapons. IE: Swords, Spears, Axes etc. shields were available and so were in game outfits and armor. But there was no magic of course.

    The Game to follow relied on a bit newer system that actually placed you among seven or so clans of fairies so to speak. You had wings and could fly. Then there was also magic available to you as well that allowed for a whole new gaming experience for those that survived SAO.

    That gives a rough idea of what SAO the anime was about.

    Quest Online~

    After such a long time waiting, so many days researching the progress of the game; it's finally here. Quest had finally been released. Many had their doubts, mostly because this was the first game where the Beta Testers were not chosen from the children of society. However with extensive research the Lead Designers had created the perfect game, and anyone that knew of it was excited for this day. Most people were skipping work or school, or whatever other obligation they had in order to jump online for the grand release, mostly just because everyone hoped that their would be some awesome give away for the first 2000 Players to log in as the rumors stated. Honestly it seemed silly to the adults, but those that had played games from this Designer before were overtly excited.

    Everyone was ready with their nerve gear and watching their clocks anxiously, while almost simultaneously looking at their computer, and then it came. The Email stating that Quest was finally released and ready for the public to finally see the world that had been created. For those that knew, or researched the game,; the quest line was fairly simple in theory. You were in a gigantic world, and in the center of this world was a gigantic tower, that led from one floor of this multi-leveled world each time. There was a boss for each floor, and there were 100 floors to pass to beat the game, and then some huge prize or something was to be awarded. It seemed really simple in theory, but maybe that simplicity was what drew people to the game in the first place; After all everyone likes to be a winner.

    Nerve gear was on and almost instantly as if going to sleep 2000 and more people at least were flying through some multi colorful void that suddenly straightened out and, there it was! Eyes opened from all over the country and the strong white concrete walls came into view. A perfectly simulated clear blue sky above captivated the audience, and the whisper of "Its so real, its like a real world." Sang songs to the simulated air. It was true though, this world felt real in the oddest of ways. This was Quest, the game everyone had been waiting for; and already people were heading off to the spawn points to fight the low class creatures like, Gobs; level one creatures for the area surrounding what could only be known as Grand Masai, the center city for the first floor of this game.

    People were already flirting, partying together, and some even were working up a group to go fight the first floor Dungeon Boss. It was nuts honestly, but none of them could of expected what was to come. About an hour into the game, a nasty rumor started. People were trying to log out but their log out had been taken from the menu. Even then they could not use their actual bodies to remove the nerve gear. It was mildly scary for some, but most just took it as a bug for the time. Then something strange happened. It didn't matter where you were in the game, you were transferred to the center square of Grand Masai, and left to wonder what was going on.

    A voice soon emerged from the sky, not in any form or any such thing just a voice, and he proclaimed himself the God of the world that they stood upon. He informed them that 10,000 players had been allowed to log in, He informed them, that their fears; of not being able to log out, it was no bug in this wonderful game. It was on purpose, like a true god stealing their fates away in reality, he had trapped them. He also informed them that there was only one way to make it out of this world alive, and that was to climb to the top of the Great tower and defeat the hundredth boss. Once that was done all players "that survived" would be released from the world to their own bodies. He also informed them that an anonymous call had been sent out to their parents, that this was happening after the fact, and that they were advised to immediately get each of them on life support systems to stabilize them so their actually bodies did not starve. He ended his God like Proclamation telling them, that the rest was up to them to figure out, this world is unforgiving to those that do not utilize it in every way, and as a true God he would not tell them everything, but it didn't take long.

    After the Proclaimed Gods disappearance, the people at first didn't know how to react, they were frightened, some were gung ho, but what mot seen could never be forgotten in this world. A small group that had partied up rounded everyone up and told them, to follow them, to move with them to the dungeon, they promised hope; to get them out of this mess. It was natural someone wanted to play the hero in an RPG. Nothing could of prepared them for what came next however. Almost instantly when they went into the dungeon, they fought decently, and recklessly throwing themselves against opponents, and when they did they would fall dead in this world. Everyone waited as the leaders reassured everyone that that person would run back from the Town. But people had their own curiosities as time passed and other died from the group. They sent messages to other people they knew back in town, but no one had seen those that had passed; spawn. It was a sickening realization but it was apparent soon.

    The Leader with three men moved in and finally found the boss door. They had worked so far and didn't want to risky anything so they waited for the others to return. However with time people realized they weren't coming back. Terror struck them hard as they tried to reason on why they might not return. The Designer told them, the only way to leave this game alive was by beating the hundredth boss, so why this. Rumors started instantly, and when the light of hope was Vanquished by the boss creature for the first floor, it became eerily apparent the sickening truth of this game. Death was not acceptable anymore, if you survived here, you survived in the real world when the game was cleared, if you died here, you died in the real word and were lost forever; this is where it all began, a story of survival trapped in the world of Quest.

    Breakdown of how the game operates~

    When you pick your character you will have the standard options to design your character, as you want. Face eyes etc all that creative stuff. They will be human characters. Then there is a tab for Fashion items. These are strictly cosmetic, you can get all sorts of things to make your character stand out right from the beginning if you want. However please note theses do not aid you in the game, they are purely cosmetic for those that want a completely unique from everyone else. IE:Cat ears, Elf ears, varieties of tails, all of these sorts of things that effect your character directly. Clothes are allowed if desired they just can not be enchanted, and have no Armor count. So you make your character how you want them but remember doing this this way is ONLY for fashion purposes.

    After you choose your characters appearance it will show you, your avatar in the base equipment that is offered at level one for the game. You can choose what color you wish that equipment to be. It is basically just a shirt with a slight chest plate, a nut guard, shoulder and elbow pads, and boots and half gloves. The armor parts are varying between light and dark grey; the color of the material tights it sits on is your choice. This is where you will choose your Weapon class. But we will go back to that in a little bit when I go through the details of each class available.

    Gameplay~

    The game is strictly melee type fighting, which is demonstrated in the classes available. You are allowed, Swords, Spears, Shields, Axes, Scythes, Hammers, Maces, and spectacular other weapons. This game relies so much on the skill of the player, how they utilize the Nerve gear to attack and train and form their own way of fighting. When fighting you have to rely on yourself, and the group worked strategy to survive, because survival means everything in this game. You rank with the weapon you choose will be decided with how much you use said weapon, IE: If you use a Single handed sword a Lot you will eventually be known as a Rank C Sword Blader. It's more for bragging rights than anything.

    However we have not forgotten other essential players in the game, the non-combatants of course. The game has your class choice, and weapon; then it also has the option after you do your beginning quests (Basically the tutorial) Once the Beginner quest is completed you are allowed to pick one Life skill from the choices listed. There is Potion making, Armor Smithing, Clothe making, Cooking, Mineral Gathering, Herbalism, Weapon Smithing, Music Playing, Medic/Healing, Pet Taming, and Enchanting. Then a final life skill at level ten. You can wok most of these up from rank F-A which will determine just how good you are at what you do, and what you can create or tame or whatever the circumstance. It is a very helpful support role for those that do not wish to risk their lives on the actual battlefield. Of course it is a choice, if you choose to go this route then you will be spending time working at life skills rather than fighting. So you might not be as great at fighting as someone who has been training his or her ass off on just fighting. This is designed so that there are fighters, and then supporters everyone is doing their part in this grand journey.

    You have full exploration of each floor, with no Boundaries aside from the end of the world basically which is just death. I am hoping to do a Map up for each level as people progress, and have a Monster list, presented of what is there for each floor in the game. You can choose to duel players in which case, the game will recognize it and stop the duel when health reaches critical level. This is the only form of combat that is allowed in the No fight Zones, or towns. PKing (Player Killing) is acceptable though extremely frowned upon. When you kill a player that is solo (Not in a party) then your name will show up in the sky saying, "snarf has killed blurg" However if you are killing members in a party none of the members in the party will be able to see this message. This is designed for our sneaky elimination characters to have their fun taking out parties so that if they are doing everything right, the Party won't be alerted of their presence. Only the people outside that party will know your name. This will almost definitely result in being hunted down, as people always want to be a hero or a bounty hunter or what have you. Your name will be known notoriously if you go this route. However it is up to people to remember your name and notice it to know that you are indeed a PKer. Once a Pker always a Pker even if you change your ways, that's how society will see you within the game. (More on PKers later)

    Characters~



    Characters will be incredibly different throughout the game, some will have fashion equipment right from the very beginning, while others might be more armor prone and set on making great Armor that looks good to them and dying it as they see fit. Guilds will especially be flashy, as they will likely want to have a uniform of they are militaristic. Characters will have all kinds of personalities, and play types. However what I really put this here for is to explain that people can have multiple characters to try different aspects of the game. I am making it Three characters tops, and they can not have anything to do with others. YOu CAN Communicate with others, and I suppose you have the right to fight with yourself if you desire... However selling or making things, or gathering from one of your characters to another is forbidden. For the soul fact its pretty much cheating. I think that covers characters.


    Guilds~


    Guilds are smaller or larger groups of characters that join together under one symbol and fight together, live together, they are basically a larger family of sorts. Some guilds are militaristic and follow military value and hierarchy. Alliances can be formed between guilds to create Grand Guilds that have multiple Guilds involved, or in militaristic terms. Raid Guilds. To create a Guild you need Five people minimum. One will be the Leader and name the Guild, then out of your other four you pick a Single Officer, or co Leader. This is the basis of you guild. A Single Guild is all allowed 100 characters total. 1 leader, 1 Co Leader, and 98 Soldiers in ranks you might assign them. With only Ten Thousand people in game at this point it is hardly likely to reach the 100 marker.


    Parties~


    Party groups are simple 1-10 groups that go together with no obligations. Its for fun truly for people to simple team up and work in unison with each other. No obligations tie you to any one party, though depending on how the rest of your party feels there might be jealousy from joining other parties outside of theirs. Still no obligation. This is the most free based form of group work.


    Romance/Marriage~


    Now this is a fun subject. In game it wouldn't be a big thing all except for the idea of role playing, but the truth is after bing stuck in a world like this for a while, your sense of reality will become distorted. Love will become something in this game and with it an option was built for those who want such romantic happiness. There is a specific dating floor as well that will be available later. You meet a girl/guy get to know them, party with them, and then when ready you go to the Local wedding house int he Main city of any floor in the game and a small ceremony happens, and there it is you are now married. Now with marriage, you get an ability bonus that helps you fight whenever around your spouse. when doing any crafts, it is plus five to any percentage when in a 2 person party of just you and your spouse. In the awful chance your spouse dies, their inventory is your own, aside from that it is always available to see, however you can not take anything from it unless they are dead. If you ever choose to get divorced you must give up any items your spouse chooses. You can then get remarried anytime of course to another. In case to neutral Divorce, you simply sign the papers and go your separate ways. However partying with that person from that point on will be negative effects to all those bonuses you had when married.

    Equipment~

    After your base equipment, there will be lots of equipment available to you throughout the game. Including Armor, weapons, Potions, Minerals/Herbs used to make those things, Clothes, Instruments, and other such useful equipment for your gaming experience.

    Inventory~

    Everyone will have an extensive level of Inventory. The beginning equipment received will weigh nothing, but the defense it bolster is horrible as well, same as the attack from your Base weapon. 0/200 Lbs. will be available throughout the entire game. If this is not enough then save up gold and buy a house. All houses; of course, are varying in size, but will be great for extra storage space for our collectors. Weapons found or listed in an Item shop will have the weight and damage input, as well as Value, and other such stats that are required. It will be up to players to manage their inventory, but the GM active will also be checking that up. Everyone knows how to use a calculator so there should be no issue.

    Buying/Selling~

    Throughout the game players will be forced to buy and sell goods to make money. In this case, that money is gold. Gold can be obtained through multiple means. You could earn it by monster drops commonly, you could use the finds of your adventures and sell them, you could do quests and earn large amounts at a time, or go face the boss in the Tower located at the Center of each floor. The Market however will have varying prices for all of those things you might need on your journey, do whatever you must to obtain sufficient amounts of gold to keep yourself well stocked and ready for each and every obstacle you most definitely will face. Player Shops must follow a very close variant to the base prices I have set for items. If they do not I will shut down their shops.


    Part Time Jobs~


    Show Spoiler
    Weapon Smithing PtJ~ Your details include preparing the Ore and smithing three weapons. You will make 25G per day and receive 3 Free Ore to work with per day. For every fail attempt you lose 5 G from your pay. Please note this will only last until Floor 10

    Armor Smithing PtJ~ Your details include preparing the Ore and smithing three sets of Armor. You will make 25G per day and receive 3 Free Ore to work with per day. For every fail attempt you lose 5 G from your pay. Please note this will only last until Floor 10


    Potion Making Ptj~ Your detail requires you to brew up potions to sell on the Market. You will get payed 50G per day and receive a total of 9 herbs per day. With each failed attempt you lose 10 G Please note this job will only last until Floor 10


    Cooking/Cafe work/ Restaurants etc~ All stuff you would do at a restaurant with a daily pay of 30 G This will continue past Floor 10 and wages may vary.


    Enchanting~ You need to concentrate and delve into the world of enchanting. The job requires you to sit a lot and learn and then enchant three different items that are provided to you. 50 G per day is the pay 10 G lost per fail. This will continue after Floor 10


    Music or Drawing ptj~ both require you to be creative and either describe a piece of art once a day, or write up a song once a day and perform it in the square. for 20 G per day, its practically free money. This will continue after Floor 10


    Note: All Part Time Jobs will require you to spend half of your in game day working which Sacrifices time for other things. You can choose to start at Midnight in game, or Noon In game.


    Player Killing/Dueling~


    Pkers become a huge taboo after the trap set by the Designer of Quest Online. However the Designers had created the game to give those people that liked playing the villain, an equal opportunity as the rest of the players. Pkers can strike you anywhere, with however many they want; in any place aside from the safe zones. When they do it can be brutal for those that fall victim. The trick however is, the Pker that lands the killing blow is the only one to get the award, and the punishment of having his name shine in the sky for all players to see. This is glory to some villains who become notorious just by doing this and having their name shown multiple times. When a Pker kills someone they are rewarded briefly, the moment the personal body fades; that persons inventory opens up and the Pker can choose ONE single item from that persons inventory to take with them, Or can choose to take their gold if nothing appropriates their interest. It is a sick practice of course, but the pker is only doing what he believes is his natural role within this game.

    On the other hand, dueling is the consensual battle between players, with a non death rule, (Unless they choose other wise) Dueling must be initiated by a challenge, anywhere within the game, You will have the choice of "Duel" or "Death Match" then the players begin and face off. You can also lay bets from your inventory on the line, either gold, or what have you. In which case the moment one or the other wins, the items chosen will go to the winning opponent from the losers inventory. This is all one hundred percent consensual.


    Note: If you Player kill with no one to see it, just you and your target you will get away with it without your name being shown in the sky.

    Note:
    You cannot be Penalized for killing a Pker, The Game will also Register in cases of First Time Pkers, that you were attacked first and will not deem the defending party a Pker if they kill their assailant.

    Enchanting Effects (Detailed)~

    After Burn~ This is basically the opponent being set on fire and taking fire damage after the attack ceases

    Paralyze~ This slows the opponent for a duration, and if done enough might even stop them from moving.

    Static~ This is an effect that ignored normal defense and sends shock damage through an electrical current when weapon clashes.

    Holy Burn~ Low level burns Undead horribly, High Level will burn them then knock them back five feet.

    Poison~ Seeping damage done over time.

    Speed Boost/Wind edge/Wind wave~ Wind edge extends you weapon length specified on the edge, and at the tip. Speed boost makes your weapon swing much faster, and ignores Armor weight depending on level of Enchant. Wind Wave is a Long range Wind slash activated upon power swinging.

    Negation~ gets rid of all effects, elemental, curse or otherwise in accordance to the Rank of the Negation Enchant vs the Enemy weapon/Armor Enchant Rank.

    Weapons and Armor have a color code of Aura so that they might be recognized. When a Weapon is swung it shows the respective color Aura. And when Armor is hit is flashes the respective color Aura at that moment.


    Color Code~

    Red~ Fire
    Blue~ Ice
    Purple~ Lightning
    White~ Wind
    Green~ Poison
    Yellow~ Light
    Black~ Negation (Will appear like mist)


    Life Skill Success Rate System~

    Number Generator~
    http://www.random.org/
    (This will be what is used to generate numbers to decide, your chance of success or fail on Potion Making, Enchanting, Armor Smithing, Weapon Smithing, Picking Herbs/Minerals, and to gauge your Range when trying to Tame Creatures. I the GM will wait to see you doing one of these actions. check your respective Rank to what you are attempting and from there will run the Number Generator and tell you if you pass or fail. This requires you to trust me, as I am not out to be unfair to anyone. For this rp to work it will require you to trust me to some extent. for any success rates Illl need done as a Player I will have a second GM for Life skills, and one other to Cover combat that I am involved in with my actual Character. This is the most effective way we found to factor in luck in accordance to your rank so please bare with me on this and give it a chance. When you have performed your life skills enough I will send you a Pm informing you as a GM that you have Ranked up in the Life skill, or weapon skill you had been working at. THIS WILL TAKE TIME so please do not rush or be discouraged. I want this rp to last a long time so we can't have everyone going from rank F to A in a few days or even a weeks time. Thank you for listening hopefully this all works great.)

    Clothing Making:
    This is literally up to the player's creativity. There is no Rank.

    Cooking:
    This is literally up to the Player's creativity. There is no Rank.

    Music Playing:
    This is literally up to the Player's creativity. There is no Rank.

    Artist:
    This is Literally up to the Player's creativity. There is no Rank.

    Healing/Medic:
    In terms of healing, this will basically decide. Like Rank F can only heal little cuts quickly and has to spend a lot more time focusing to heal entirely. Rank E is going to be better they can heal larger wounds and help treat certain poisons. D. Can heal good wounds or small body parts missing, and can heal most poisons or effects done to a character. C. Can Heal bigger cuts and is prominent in healing poisons efficiently will little focus. they can restore smaller limbs with a better ease. B. Now It takes hardly anytime to restore most limbs, and patch up bleed damage, and all poisons or ailments. A. No focus is required; healing is an instant service but tires just the same as it would normally. You now can full body heal someone near instantly by touching them for more then ten seconds. Can heal all poisons. Having this sort of healer on the field in Party, or dungeon Raids is EXTREMELY HELPFUL. (Please note however, Healers can NOT heal themselves, so its not a good skill for Solo type players. This is to avoid everyone picking healing and just healing themselves as necessary, and again to encourage the use of support characters.)

    Pet Taming:
    Show Spoiler
    Pet Taming Skill

    Two things will determine pet Taming. One your ability to subdue the pet you face, and two the luck that he won't wake up before you can seal him to you.

    Pet Taming - Normal Field Monsters~


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    Rank of Pet Taming Skill Range to Tame
    A 1-80
    B 1-70
    C 1-60
    D 1-50
    E 1-45
    F 1-40


    Show Spoiler
    Pet Taming - Special Monsters (NPC'd by GM)


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    Rank of Pet Taming Skill Success Fail
    A 60% 40%
    B 50% 50%
    C 40% 60%
    D 30% 70%
    E 25% 75%
    F 20% 80%



    To Tame the Pet you face you must beat it first. Then you must generate a number within the numbers specified according to the Rank you are as a Pet Tamer. Please note that the Creature being tamed can not be humanoid. It must be a creature. If both objectives are achieved you will have that pet until it is kill or you choose another one.


    Mineral Gathering:
    Show Spoiler
    Minerals List (Mineral Gathering)~


    Normal Mineral List~ (Basic)

    Iron
    Stone
    Amber
    Bronze

    Success/Fail Rate: (For Basic Weapon/ Armor Creation too)

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    Rank of Mineral Gathering Success Fail
    A 80% 20%
    B 70% 30%
    C 60% 40%
    D 50% 50%
    E 45% 55%
    F 40% 60%


    Moderate Mineral List~ (Medium Strength/Defense)

    Steel
    Copper
    Silver
    Brass
    Jade

    Success/Fail Rate: (For Moderate Weapon/ Armor Creation too)

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    </tbody>
    Rank of Mineral Gathering Success Fail
    A 75% 25%
    B 65% 35%
    C 55% 45%
    D 45% 55%
    E 40% 60%
    F 35% 65%


    Rare Mineral List~ (Strongest Weapons/Armor)

    Bone
    Adamantium
    Titanium
    Marble
    Crystal

    Success/Fail Rate: (For Advanced Weapon/ Armor Creation too)

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    </tbody>
    Rank of Mineral Gathering Success Fail
    A 70% 30%
    B 60% 40%
    C 50% 50%
    D 40% 60%
    E 35% 65%
    F 30% 70%


    Jewelry/Special Mineral List~ (Makes very Special Armors/Weapons)

    Sapphire
    Ruby
    Emerald
    Amethyst
    Topaz
    Diamond

    Success/Fail Rate: (For Jewel/Special Weapon/Armor Creation too)

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    Rank of Mineral Gathering Success Fail
    A 100% 0%
    B 80% 20%
    C 40% 60%
    D 25% 75%
    E 20% 80%
    F 10% 90%


    All Weapon/Armor Craft when trying to add refining

    Base -Reinforced/Fine= -2% Success Rate +2 Fail Rate
    Base- Flawless/Forged= -5% Success Rate +5 Fail Fate
    Reinforced/Fine- Flawless/Forged= -3 Success Rate +3 Fail Rate


    Herbalism:
    Show Spoiler
    Herb List- (Herbalists)

    Basic Potion Making Herbs~
    Ashwagandha
    Turmeric
    Basil
    Cinnamon
    Cayenne
    Clove
    Garlic
    Chamomile
    Ginger
    Lavender
    Myrrh
    Oregano
    Rosemary
    Sage
    Thyme

    Clothe Making Herbs~
    Cotton
    Flax
    Silk
    Bamboo
    Hemp

    Success/Fail Rate for Moderate Herbs~

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    Rank of Herbalism Success Fail
    A 80% 20%
    B 70% 30%
    C 60% 40%
    D 50% 50%
    E 45% 55%
    F 40% 60%





    Specialized Herbs for Buff Potions~

    Darkhazel
    Winterhazel
    Witchesgrass
    Blood Orchid
    Blood Grass
    Ragflower
    Helixanaburst
    Rainrice
    Meadowrice
    Lunarlillies


    Success/Fail Rate for Advanced Herbs~

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    </tbody>
    Rank of Herbalism Success Fail
    A 70% 30%
    B 60% 40%
    C 50% 50%
    D 40% 60%
    E 35% 65%
    F 30% 70%




    Potion Making:
    Show Spoiler
    Potions



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    Name Effect Herbs Required Value GP. Rank
    Heal small Damage Heal Normal Damage. (Cuts and bruises) ashwagandha, basil, ginger 50 F
    Heal Greater Damage Heals/Restone any body part ashwagandha, clove, myrrh 100 C
    Heal Critical Damage Heals/Restores any two Body Parts ashwagandha, sage, lavender, myrrh 400 A
    Cure Poison Cures any Poison lunarlillies, clove, rosemary, oregano 75 E
    Regain Small Stamina Slight burst of Energy when tired chamomile, basil, ginger 50 F
    Regain Greater Stamina Adrenaline rush restoring a decent amount of energy to your tired body chamomile, clove, myrrh 100 C
    Regain All Stamina Brings you back to 100% efficiency, no weariness at all chamomile, sage, lavender, myrrh 400 A
    Cure Blood Loss Stops all bleeding damage blood orchid, ashwagandha, myrrh 75 E
    Cure Paralsys Lets you move normally again winterhazel, chamomile, garlic 100 D
    Dye Dyes Items (Armor, Clothes, Weapons (Can NOT Dye Rare Items) turmeric, lavender, cinnamon 25 F
    Cure Curses Cure (Curses, Charms, Sleep, Petrify, and Rage) lunarlillies, ashwagandha, sage, thyme 200 D
    Duration Type Buff Potions =)
    Resist Poison Resists Poisons for a Duration depending on rank. oregano, rosemary, sage 100 C
    Resist Curse Resist Curse type Ailments for a duration depending on Rank. chamomile, sage, thyme 300 B
    Resist Bleedout Resist Bleed damage for a Duration depending on rank. blood orchid, chamomile, myrrh 100 C
    Hyper Potion Places you in a frenzy where you do not tire for a Duration depending on rank meadowrice, cinnamon, cayenne 400 A
    Luck Potion Gives a +5 percent chance of success rate witchesgrass, garlic, cayenne 150 C
    Speed Potion Makes you twice as Fast as you were for a duration depending on Rank. helixanaburst, darkhazel, meadowrice, thyme 200 B
    Strength Potion Makes you twice as Strong as you were for a Duration Depending on Rank ragflower, lunarlillies, cayenne, chamomile 200 B
    Hyrdobreath Potion Allows for water Breathing for a Duration depending on Rank. rainrice, meadowrice, chamomile 100 C
    Resist Paralasys Resist Paralasys for a Duration depending on Rank. winterhazel, chamomile, rosemary 300 B
    Camo Potion Become undetectable to PVE Creatures for a Duration Depending on Rank blood grass, darkhazel, myrrh 400 A
    Silence Potion Muffle all of your movements for a Duration Depending on Rank. darkhazel, sage, thyme 200 B
    Head Clear Potion Cures all ailments, like dizziness, headaches and Trauma lunarlillies, cayenne, sage 100 C


    Potion Making - Based on the Rank of Potion Crafted


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    </tbody>
    Rank Success Fail
    A 10% 90%
    B 30% 70%
    C 50% 50%
    D 60% 40%
    E 75% 25%
    F 80% 20%

    This system is designed so that no matter your potion-making rank, you can attempt to make a potion of any rank. The above table shows the success a person has at creating a potion with the specified rank. Once a character reaches the Rank of the potion's rank they are trying to create, they receive a 50/50 chance at succeeding (assuming their success rate is below 50). (Aka, if you are Rank A and attempt to craft a Rank A potion, your success rate changes from 10/90 to 50/50.)

    Duration Rate of Potions in Accordance to Rank


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    Character Potion Making Rank Duration in Accordance to Rank
    A 5 Minutes
    B 4 Minutes
    C 3 Minutes
    D 2 Minutes
    E 1 Minute
    F 30 Seconds


    Armor Smithing:
    Show Spoiler
    Armor/Shields

    Level 1-10~ Basic


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    Name Defense Weight Value
    Iron Armor 5 40 60
    Iron Armor (Rnf) 7 40 65
    Iron Armor (Frg) 10 40 70
    Amber Armor 3 20 30
    Amber Armor (Rnf) 5 20 35
    Amber Armor (Frg) 8 20 40
    Stone Armor 7 60 40
    Stone Armor (Rnf) 9 60 45
    Stone Armor (Frg) 12 60 50
    Iron Shield 3 10 20
    Iron Shield (Rnf) 5 10 25
    Iron Shield (Frg) 8 10 30
    Amber Shield 1 5 10
    Amber Shield (Rnf) 3 5 15
    Amber Shield (Frg) 6 5 20
    Stone Shield 5 20 20
    Stone Shield (Rnf) 7 20 25
    Stone Shield (Frg) 10 20 30


    Scale of Success/Fail Rate with Refined forms can be found on the Minerals List.

    Level 11-20 (Note that 11-100 will not have Refined statuses without being upgraded at Base state on your own time.)

    Upgrades work like this:
    Steel Armor 10Def + 2(Rnf)= 12Def (Steel Armor Reinforced) Base Value + 5G
    Steel Armor 10Def + 5 (Frg)= 15Def (Steel Armor Forged) Base Value +10 G


    Weapon Smithing:

    Show Spoiler
    Weapons List

    Level 1-10 weapons:

    Iron~ (Base Weapon type)

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    Name Damage Weight Lbs. Value GP.
    Iron 1h Sword 9 8 10
    Iron Short Sword 7 6 5
    Iron 2h Sword 14 16 25
    Iron 1h Sword (Fine) 11 8 13
    Iron Short Sword (Fne) 9 6 8
    Iron 2h Sword (Fine) 16 16 27
    Iron 1h Sword (Flawless) 14 8 15
    Iron Short Sword (Flw) 12 6 10
    Iron 2h Sword (Flawless) 19 16 30
    Iron Spear 9 10 12
    Iron Short Spear 7 8 10
    Iron Glaive 10 15 20
    Iron Halberd 11 16 25
    Iron Spear (Fine) 11 10 15
    Iron Short Spear (Fine) 9 8 13
    Iron Glaive (Fine) 12 15 13
    Iron Halberd (Fine) 13 16 18
    Iron Spear (Flawless) 14 10 17
    Iron Short Spear (Flw) 12 8 15
    Iron Glaive (Flw) 15 15 25
    Iron Halberd (Flw) 16 16 30
    Iron Hammer 10 16 20
    Iron Mace 12 16 25
    Iron Flail 13 18 30
    Iron Hammer (Fne) 12 16 23
    Iron Mace (Fne) 14 16 28
    Iron Flail (Fne) 15 18 33
    Iron Hammer (Flw) 15 16 25
    Iron Mace (Flw) 17 16 30
    Iron Flail (Flw) 18 18 35
    Iron 1h Axe 12 12 15
    Iron 2h Axe 16 18 30
    Iron 1h Axe (Fne) 14 12 18
    Iron 2h Axe (Fne) 18 18 35
    Iron 1h Axe (Flw) 17 12 20
    Iron 2h Axe (Flw) 21 18 40
    Iron Chn Sickle 11 10 15
    Iron 1h Sickle 11 10 15
    Iron Scythe 16 15 25
    Iron Duel Glaive 14 14 20
    Iron Chn Sickle (Fne) 13 10 18
    Iron 1h Sickle (Fne) 13 10 18
    Iron Scythe (Fne) 18 15 28
    Iron Duel Glaive (Fne) 16 14 23
    Iron Chn Sickle (Flw) 16 10 20
    Iron 1h Sickle (Flw) 16 10 20
    Iron Scythe (Flw) 21 15 30
    Iron Duel Glaive (Flw) 19 14 25
    Iron Knife 6 4 3
    Iron Dagger 8 6 5
    Iron Thrw Knives 2 1 1
    Iron Thrw Strs 3 1 1
    Iron Chn Blade 10 8 20
    Iron Claws 12 10 15
    Iron Knife (Fne) 8 4 4
    Iron Dagger (Fne) 10 6 6
    Iron Thw Knives (Fne) 4 1 1
    Iron Thw Stars (Fne) 5 1 1
    Iron Chn Blade (Fne) 12 8 22
    Iron Claws (Fne) 14 10 18
    Iron Knife (Flw) 11 4 5
    Iron Dagger (Flw) 13 6 8
    Iron Thw Knives (Flw) 7 1 2
    Iron Thw Stars (Flw) 8 1 2
    Iron Chn Blade (Flw) 15 8 25
    Iron Claws (Flw) 17 10 20
    Iron Staff 10 14 20
    Iron Chn Staff 10 13 25
    Iron Nun chuk 8 8 10
    Iron Qtr Staff 8 10 15
    Iron Staff (Fne) 12 14 22
    Iron Chn Staff (Fne) 12 13 27
    Iron Nun Chuk (Fne) 10 8 12
    Iron Qtr Staff (Fne) 10 10 17
    Iron Staff (Flw) 15 14 25
    Iron Chn Staff (Flw) 15 13 30
    Iron Nun Chuk (Flw) 13 8 15
    Iron Qtr Staff (Flw) 13 10 20
    Iron Bld Hand/Foot 14 10/10 20
    Iron Blnt Hand/Foot 13 10/10 20
    Iron Bld Hand/Foot (Fne) 16 10/10 25
    Iron Blnt Hand/Foot (Fne) 15 10/10 25
    Iron Bld Hand/Foot (Flw) 19 10/10 30
    Iron Blnt Hand/Foot (Flw) 18 10/10 30


    Brass~ (Swings Faster hits weaker)

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    Name Damage Weight Lbs. Value GP.
    Brass 1h Sword 7 4 15
    Brass Short Sword 5 2 12
    Brass 2h Sword 9 8 20
    Brass 1h Sword (Fine 9 4 19
    Brass Short Sword (Fne) 7 2 15
    Brass 2h Sword (Fine) 13 8 28
    Brass 1h Sword (Flawless) 13 4 23
    Brass Short Sword (Flw) 9 2 19
    Brass 2h Sword (Flawless) 17 8 35
    Spear 7 6 20
    Short Spear 5 4 15
    Glaive 9 8 30
    Halberd 11 9 35
    Spear (Fne) 9 6 23
    Short Spear (Fne) 7 4 18
    Glaive (Fne) 11 8 33
    Halberd (Fne) 13 9 38
    Spear (Flw) 12 6 24
    Short Spear (Flw) 10 4 20
    Gliave (Flw) 16 8 35
    Halberd (Flw) 19 9 40
    Hammer 8 10 15
    Mace 9 10 15
    Flail 10 12 20
    Hammer (Fne) 10 10 17
    Mace (Fne) 11 10 17
    Flail (Fne) 12 12 23
    Hammer (Flw) 13 10 20
    Mace (Flw) 14 10 20
    Flail (Flw) 15 12 25
    1h Axe 10 7 15
    2h Axe 14 14 30
    1h Axe (Fne) 12 7 20
    2h Axe (Fne) 16 14 33
    1h Axe (Flw) 15 7 25
    2h Axe (Flw) 19 14 35
    Chn Sickle 10 7 25
    Sickle 10 7 30
    Scythe 15 13 40
    Duel Glaive 14 12 30
    Chn Sickle (Fne) 12 7 28
    Sickle (Fne) 12 7 33
    Scythe (Fne) 17 13 45
    Duel Glaive (Fne) 16 12 33
    Chn Sickle (Flw) 15 7 30
    Sickle (Flw) 15 7 35
    Scythe (Flw) 20 13 50
    Duel Glaive (Flw) 19 12 35
    Knife 5 2 10
    Dagger 6 4 15
    Thw Knife 1 1 2
    Thw Stars 1 1 2
    Chn Blade 8 4 25
    Claws 10 7 25
    Knife (Fne) 7 2 13
    Dagger (Fne) 8 4 18
    Thw Knife (Fne) 3 1 4
    Thw Stars (Fne) 3 1 4
    Chn Blade (Fne) 10 4 30
    Claws (Fne) 12 7 30
    Knife (Flw) 10 2 15
    Dagger (Flw) 11 4 20
    Thw Knife (Flw) 6 1 6
    Thw Stars (Flw) 6 1 6
    Chn Blade (Flw) 13 4 35
    Claws (Flw) 15 7 40
    Staff 8 12 15
    Chn Staff 8 10 20
    Nun Chuk 6 4 10
    Qtr Staff 6 6 10
    Staff (Fne) 10 12 18
    Chn Staff (Fne) 10 10 23
    Nun Chuk (Fne) 8 4 13
    Qtr Staff (Fne) 8 6 13
    Staff (Flw) 13 12 20
    Chn Staff (Fnw) 13 10 25
    Nun Chuk (Flw) 10 4 15
    Qtr Staff (Flw) 10 6 15
    Blade Hand/Foot 12 5/5 30
    Blunt Hand/Foot 11 5/5 20
    Blade Hand/Foot (Fne) 14 5/5 35
    Blunt Hand/Foot (Fne) 13 5/5 25
    Blade Hand/Foot (Flw) 17 5/5 40
    Blunt Hand/Foot (Flw) 16 5/5 30


    Stone~ (Hits Hard, Swings Slow)

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    </tbody>
    Name Damage Weight Lbs. Value GP.
    Stone 1h Sword 14 16 8
    Stone Short Sword 11 14 6
    Stone 2h Sword 18 26 10
    Stone 1h Sword (Fine) 16 16 10
    Stone Short Sword (Fne) 13 14 8
    Stone 2h Sword (Fine) 20 26 12
    Stone 1h Sword (Flawless) 19 16 12
    Stone Short Sword (Flw) 16 14 10
    Stone 2h Sword (Flawless) 23 26 15
    Spear 12 18 10
    Short Spear 10 16 8
    Glaive 13 28 13
    Halberd 16 32 14
    Spear (Fne) 14 18 11
    Short Spear (Fne) 12 16 10
    Glaive (Fne) 15 28 14
    Halberd (Fne) 18 32 15
    Spear (Flw) 17 18 12
    Short Spear (Flw) 15 16 11
    Gliave (Flw) 18 28 16
    Halberd (Flw) 21 32 18
    Hammer 13 24 18
    Mace 15 24 20
    Flail 16 34 25
    Hammer (Fne) 15 24 20
    Mace (Fne) 17 24 22
    Flail (Fne) 18 34 27
    Hammer (Flw) 18 24 22
    Mace (Flw) 20 24 24
    Flail (Flw) 21 34 30
    1h Axe 14 17 13
    2h Axe 17 25 16
    1h Axe (Fne) 16 17 15
    2h Axe (Fne) 19 25 18
    1h Axe (Flw) 19 17 16
    2h Axe (Flw) 22 25 19
    Chn Sickle 12 15 12
    Sickle 12 15 12
    Scythe 17 19 15
    Duel Glaive 15 20 16
    Chn Sickle (Fne) 14 15 13
    Sickle (Fne) 14 15 13
    Scythe (Fne) 19 19 16
    Duel Glaive (Fne) 17 20 17
    Chn Sickle (Flw) 17 15 14
    Sickle (Flw) 17 15 14
    Scythe (Flw) 22 19 17
    Duel Glaive (Flw) 20 20 18
    Knife 7 10 2
    Dagger 9 12 4
    Thw Knife 2 4 1
    Thw Star 3 4 1
    Chn Blade 11 14 10
    Claws 13 18 14
    Knife (Fne) 9 10 3
    Dagger (Fne) 11 12 5
    Thw Knife (Fne) 4 4 2
    Thw Stars (Fne) 5 4 2
    Chn Blade (Fne) 13 14 11
    Claws (Fne) 15 18 15
    Knife (Flw) 12 10 4
    Dagger (Flw) 14 12 6
    Thw Knife (Flw) 7 4 3
    Thw Stars (Flw) 8 4 3
    Chn Blade (Flw) 16 14 12
    Claws (Flw) 18 18 16
    Staff 12 15 15
    Chn Staff 12 15 16
    Nun Chuk 10 12 14
    Qtr Staff 10 12 12
    Staff (Fne) 14 15 17
    Chn Staff (Fne) 14 15 18
    Nun Chuk (Fne) 12 12 16
    Qtr Staff (Fne) 12 12 14
    Staff (Flw) 17 15 19
    Chn Staff (Flw) 17 15 20
    Nun Chuk (Flw) 15 12 18
    Qtr Staff (Flw) 15 12 16
    Blade Hand/Foot 15 20/20 14
    Blunt Hand/Foot 14 20/20 16
    Blade Hand/Foot (Fne) 17 20/20 16
    Blunt Hand/Foot (Fne) 16 20/20 18
    Blade Hand/Foot (Flw) 20 20/20 18
    Blunt Hand/Foot (Flw) 19 20/20 20


    Scale of Success/Fail Rate with Refined forms can be found on the Minerals List.

    All Weapons require 3 ore of their respective Material to create.
    Level 11-20 Weapons: (There is no refined version of weapons Lvl. 11-100 Unless Upgraded)

    IE Base (15 Dmg)+ (2Fne)= Fine Upgrade 17 Damage
    Base (15 Dmg)+ 5(Flw)= Flawless Upgrade 20 Damage.


    Enchanting:

    Show Spoiler
    Enchantments

    Scale for Success Rate with Enchanting~


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    Rank of Enchanting Skill Success Fail
    A 10% 90%
    B 20% 80%
    C 40% 60%
    D 50% 50%
    E 70% 30%
    F 90% 10%



    Scale of Enchantment Level/Effects~


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    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Fire 100 pts of Fire Dmg /Def 1min of Aftr Burn Efct 500
    B Fire 70 pts of Fire Dmg/Def 30 sec of Aftr burn efct 300
    C Fire 50 pts of Fire Dmg/Def 10 Sec aftr burn efct 150
    D Fire 40 pts of Fire Dmg/Def 125
    E Fire 20 pts of Fire Dmg/Def 100
    F Fire 10 pts of Fire Dmg/Def 50



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    </tbody>
    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Ice 100 pts of Freeze Dmg/Def 1min parlyz efct 500
    B Ice 70 pts of Freeze Dmg/Def 30 Sec parlyz efct 300
    C Ice 50 pts of Freeze Dmg/Def 10 Sec of Parlyz efct 150
    D Ice 40 pts of Freeze Dmg/Def 125
    E Ice 20 pts of Freeze Dmg/Def 100
    F Ice 10 pts of Freeze Dmg/Def 50



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    </tbody>
    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Wind RC + Sends a Wind slash for Full Damage 20 Ft/Great Speed Boost (W/A) 500
    B Wind RC + Sends a Wind slash for half Damage 10 Ft/Good Speed Boost (W/A) 300
    C Wind 6 In Wind Edge-point/ Moderate Speed Boost (W/A) 150
    D Wind 3 In. Wind Edge-point/decent Speed Boost (W/A) 125
    E Wind 2 In. Wind Edge-point/Slight Speed Boost (W/A) 100
    F Wind 1 In. Wind Edge-point/Very Slight Speed Boost (W/A) 50



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    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Lightning 100 pts of Shock Dmg/Def 1min aftr Static efct 500
    B Lightning 70 pts of Shock Dmg/Def 30 Sec aftr Static efct 300
    C Lightning 50 pts of Shock Dmg/Def 10 Sec aftr Static efct 150
    D Lightning 40 pts of Shock Dmg/Def 125
    E Lightning 20 pts of Shock Dmg/Def 100
    F Lightning 10 pts of Shock Dmg/Def 50



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    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Poison 3 Min of (Any) Curse/ withstand Any Rank Curse/Poison 500
    B Poison 2 Min of Poison/ withstand B Rank Poison 300
    C Poison 1.5Min of Poison/ withstand C Rank Poison 150
    D Poison 1 Min of Poison/ withstand D Rank Poison 125
    E Poison 30 Sec of Poison/ withstand E Rank Poison 100
    F Poison 10 Sec of Posion/withstand F Rank Poison 50



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    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Light 100 pts of Holy Dmg/Def 1 Min Holy burn efct 500
    B Light 70 pts of Holy Dmg/Def 30 Sec Holy burn efct 300
    C Light 50 pts of Holy Dmg/Def 10 Sec Holy burn efct 150
    D Light 40 pts of Holy Dmg/Def 125
    E Light 20 pts of Holy Dmg/Def 100
    F Light 10 pts of Holy Dmg/Def 50



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    Rank of Enchantment Type of Enchantment Effects per Rank General Price of Purchase
    A Negation Negates Rank A Enchants 500
    B Negation Negates Rank B Enchants 300
    C Negation Negates Rank C Enchants 150
    D Negation Negates Rank D Enchants 125
    E Negation Negates Rank E Enchants 100
    F Negation Negates Rank F Enchants 50



    All Enchantments are for, Armor and Weapons as well as Clothes and Shields if desired. Weapons do not break on Failed Enchantments. It should be fairly obvious with the tables and Charts how it will work, but if not then please do Pm the GM Wolfsin with any questions.


    Monster Drops Success Rate/Chance~


    Normal creatures drop gold and whatever else I will have on the General Drop list of that Floor.

    Boss Monsters Sometimes drop rare weapons; there is always one rare item in a chest after a boss fight. How will it be decided who in a party gets it? Luck my friends. I will generate a random number then all of you will guess a number 1-100 and whoever is the closest to it will get the rare drop. It will be the same for Field bosses, and mini bosses. Rare Creatures will also drop things on random if I so decide it. In which case I will have you do the Number guessing game again. Of course if you are running solo... its just you and there is no reason for a number game.

    Every Day Drop List:
    Show Spoiler
    All Day Drops~ (Everyone can get without a Life Skill)

    Rarity Key~
    Everywhere~ Evw
    Common~ Cmn
    Sometimes~ Smt
    Hardly~ Hrd
    Rare~ Rre


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    </tbody>
    Name of Item Value GP. Rarity
    Leather 10 Cmn
    Fur 15 Evw
    Wool 5 Evw
    Down 5 Cmn
    Pelt 15 Cmn
    Pearls 10 Hrd
    Bronze Bar 30 Smt
    Paper 1 Cmn
    Quil 2 Cmn
    Dragon Scale 200 Rre


    More added after we get to Higher Floors~


    Classes~


    Base Stats for original classes (open)

    Blader
    Strength - 20 (+1-25 per rank)
    Speed - 20 (+1-25 per rank)
    Endurance - 5 (+1-10 per rank)
    Perception - 10 (+1-15 per rank)
    Acrobatics - 5 (+1-10 per rank)
    Flexibility - 20 (+1-25 per rank)




    Lancer
    Strength - 20 (+1-25 per rank)
    Speed - 20 (+1-25 per rank)
    Endurance - 20 (+1-25 per rank)
    Perception - 10 (+1-15 per rank)
    Acrobatics - 5 (+1-10 per rank)
    Flexibility - 5 (+1-10 per rank)




    Juggernaut
    Strength - 20 (+1-25 per rank)
    Speed - 10 (+1-15 per rank)
    Endurance - 20 (+1-25 per rank)
    Perception - 15 (+1-20 per rank)
    Acrobatics - 5 (+1-10 per rank)
    Flexibility - 10 (+1-15 per rank)




    Hacker
    Strength - 20 (+1-25 per rank)
    Speed - 10 (+1-15 per rank)
    Endurance - 20 (+1-25 per rank)
    Perception - 10 (+1-15 per rank)
    Acrobatics - 5 (+1-10 per rank)
    Flexibility - 15 (+1-20 per rank)




    Reaper
    Strength - 20 (+1-25 per rank)
    Speed - 10 (+1-15 per rank)
    Endurance - 5 (+1-10 per rank)
    Perception - 5 (+1-10 per rank)
    Acrobatics - 20 (+1-25 per rank)
    Flexibility - 20 (+1-25 per rank)




    Whisper
    Strength - 5 (+1-10 per rank)
    Speed - 20 (+1-25 per rank)
    Endurance - 5 (+1-10 per rank)
    Perception - 20 (+1-25 per rank)
    Acrobatics - 20 (+1-25 per rank)
    Flexibility - 10 (+1-15 per rank)




    Beater
    Strength - 15 (+1-20 per rank)
    Speed - 10 (+1-15 per rank)
    Endurance - 20 (+1-25 per rank)
    Perception - 20 (+1-25 per rank)
    Acrobatics - 5 (+1-10 per rank)
    Flexibility - 10 (+1-15 per rank)




    Fighter
    Strength - 20 (+1-25 per rank)
    Speed - 10 (+1-15 per rank)
    Endurance - 20 (+1-25 per rank)
    Perception - 5 (+1-10 per rank)
    Acrobatics - 20 (+1-25 per rank)
    Flexibility - 5 (+1-10 per rank)




    ** Each time someone increases a rank, they will have 60 points to distribute how they would like. They can not place points outside the max limit stated on the stats above. This is to allow for a very cool balance. **



    Class Based Weapons:


    Show Spoiler
    Blader~ Single handed Sword/(Rapier), Shield/Sword, Two hand Sword, Duel wielding Swords, Short Sword,

    Lancer~ One handed Spear, Spear/shield, Glaive, Two hand Spear, Short Spear (Throwable)

    Juggernaut~ One Handed Hammer or Mace, Hammer/Mace and shield, Two handed Hammer/Mace

    Hacker~ One handed Axe, Two handed Axe, Axe/Shield

    Whisper~ One handed Dagger/Knife, Throwing Kunai/Stars, Chained Blade, Wrist band Claws

    Reaper~ Scythe, Double ended glaive, One handed Sickle, Chained Sickle, Duel Wield Sickles

    Beater~ Long Staff, Quarter Staff, Nun Chucks,

    Fighter~ Blunt Hand/Feet pieces, Sharp Hand/Feet pieces



    Multi Style Classing:


    Multi Style Class Info~
    After you have gotten your Weapon Style chosen at the beginning of the game to Rank A; you can now choose between either continuing within your own class with specific perks and weapons available for you. Or Cross Classing which is explained later. When you choose to Multi Style Class, you are actively deciding to remain a true blue (Blader) or whatever you started as. Now you will gain access to the weapons that are listed below. Along with this you now get all of the 300 total points you will get from ranking up a second Weapon Style of your choice within your Class. Then after that is Rank A you can choose a THIRD Weapon type and get all 300 points from that as well. So in addition to the 300 points towards stats you get already for ranking your first weapon style chosen, you now get an additional 600 points you will have to spend; as well as the ability to have three weapon styles you can switch between instantly by endgame.


    Multi Style Class Weapons~


    Show Spoiler
    Advanced Blader~ Great Sword, Gladius, No dachi, Masamune, Zweihander, Wakizashi, Bonasai, Bastard Sword. Hook Swords

    Advanced Lancer~ Lance, Cross Spear, Slayer Spear.

    Advanced Juggernaut~ Great Hammer, War Hammer, Flail, Berserker Mace.

    Advanced Hacker~ War Axe, Great Axe, Triple Edge Axe.

    Advanced Whisper~ Stiletto, Tanto, Parrying Knife, Throwing Needles, Chakram, Triple Chain Blade. Hook Blade Wrist Claws, Hidden Wrist Blades.

    Advanced Reaper~ Reaper Scythe (longer curved blade), Kusari Gama, Hook sickles,

    Advanced Beater~ Ball end Staff, Cross Staff, Tonfa, Mace edge Nun Chucks, Beater Sticks.

    Fighter~ Elbow blunt/Sharp piece, Knee blunt/Sharp piece.


    Cross-Classes:


    Cross-Classing Info~
    After you Rank your first weapons style to rank A you can choose to Cross class or Multi Style Class as listed above. Cross Classing has one HUGE Benefit from it. You now get the chance to access special Cross Class weapons, OR a weapon style that is used by another class, that is listed in the Base class weapons list. IE. You become a Knight, now you could choose to take up the Knight class specific weapon style offered. However if you choose lets say coming from Sword and Shield Blader, you could choose to take up the Spear and Shield skill of the Lancer for your Knight Cross Class. One of the disadvantages you must burden when dealing with this however, is you will automatically lose out on 180 points towards your stats. The plus side, in specific Stats you receive buffs that cover your weaknesses nicely from your Starting class. So in Total when you Cross Class you gain a whole new class based weapon style, 300 points towards stats after you've trained the second totaling in receiving 600 Total stat points by end game. + you get the +60 Bonus to 2 Stats relative of that Cross class. So... Endgame you have about 720 Points in comparison to the 900 Points from the Multi Style class.

    Another advantage to the Cross-Classing system is that once you combine two classes, you may choose to take the stat-increase minimum/maximum of either your first or second class. (Ex. You cross from Whisper to Fighter. Because the Whisper's base stats for strength and endurance are both 5, you may only add 10 points per rank increase to either one of those stats. A Fighter, on the other hand, is able to put 25 points into Strength and Endurance each time they increase their rank. When you choose your cross-class you will have the option of choosing to take the Fighter's maximum increase amounts, or to stick with the Whisper's. If you stay whisper you will only get to put 10 into strength and endurance each level. If you choose to adapt the fighter's base-stat maximums, you will now be able to put 25 into both strength and endurance.)


    Cross Class Restricted Weapons~


    Show Spoiler
    Knight~ Sword and Spear, Duel wield Short Glaives, Short Spear/Spear, Spear Blade (LONG Handle with A great Blade of destruction)

    Strong Blade~ Duel Mace/Sword, Mace/Hammer, Sword/Hammer, Three headed Flail/Shield/Single, Eviscerating Blade

    Ravager~ Duel Axe/Sword, Great Axe/Great Sword, Duel Great Sword

    Blade Dancer~ Hook Sword Combos, Chain Sickle/Shield, Three Blade Style

    Night Blade~ Sword/Dagger, Shield/Chain Blade. Duel Chain Blade, Claw/Shield, Claw/Sword, Chain link sword

    Martial Sword~ Staff Blade, Sword Cane, Gash Slit Staff

    Hand of Swords~ Blade Edge Palm/Toe

    Warlord~ Hammer/Spear, Pole Flail, Pick (Spear point at one end, hammer at the other)

    Sentinel~ Halberd, Double sided Halberd, Double edged Lance, Guilotine or Double edge Spear

    Death Knight~ Long Scythe (Pole is seven foot Long, blade is Five) Sickle/Spear, Long handled Chain Sickle. (Sickle at one end spear point at other), Short Glaive/Scythe

    Templar of Shadows~ Chained Spear, Knife-Dagger/Spear, Claw/Spear, Chain Javelin, Chain Break Glaive.

    Quarter Knight~ Cross 4 Point Spear, Bladed End Nun Chucks. Quarter Staff/Shield

    Hand of Spears~ Hand/Feet Spear edge (Has three Spears of different lengths that emerge and eject while remaining attached upon contact with enemy)

    Berserker~ Goliath Crushing Axe, Three headed Axe flail/Single/Shield

    Destroyer~ Double Scythe Edge great Hammer.

    Crippler~ Pin Cushion Claws. (Used to Grapple can mostly cripple anything with the Sharp points that puncture upon grappling)
    , Bludgeon Throwers. Chained Weight.

    Bludgeoner~ Ball End double Staff, Speed beaters, Nun Chuck Mace.

    Crushing Hand~ Full Metal Fist/Boots (Hits like a bus with pure Blunt trauma)

    Blood Letter~ Sickle edged Double Axes. Chained War Axes, Great Double Sided Scythe

    Executioner~ Throwing Axes, Assassin Axes, Axe Palm Gloves (Axe hooks on the inside of the fingers which make for deadly blood letting grapples)

    Gasher~ Axe Sided Staff, Axe edge Tonfa, Hook rivet Beaters.

    Cutter~ Axe edged Feet/Hands.

    Slayer~ 3 Chained Kunai Glove, Double Chained Sickle, Duel wield Chain Blade/Sickle Combo, Chain Link Duel Glaive, 2 ft Chained Finger Claws. Chain hook Throwing Blades. Star Blade (Throwable like a big Windmill Shuriken)

    Judgment~ Double Sickle edged Staff, Nun Chuck Sickles (Shorter than Chain Sickle, quicker)

    Hand of Death~ Reapers Hand/Feet ( A blade Swing out shifting upon a foot away from making contact powerful enough to cleave off a limb easily)

    Enforcer~ Chained 3 Part Staff, Long chain Nun Chucks, Speed Flail, Punch Dagger.

    Hand of Silence~ Fingernail Bladed Hand/Feet. (So sharp and fine that even running a paper cut like slash on someone could mean death they are the sharpest hand based weapons in game)

    Monk~ Extending, Basher Hand/Feet. ( This extends up to three feet at will and hits with ¾ the equivalence of what the Crushing hand can with a lot more range)

    Buffs for Cross-Classing (open)



    Knight (open)

    Blader -> Lancer
    Endurance +60
    Perception +60




    Lancer -> Blader
    Flexibility +60
    Perception +60

    Strong Blade (open)

    Blader -> Juggernaut
    Endurance +60
    Perception +60




    Juggernaut -> Blader
    Flexibility +60
    Speed +60

    Ravager (open)

    Blader -> Hacker
    Endurance +60
    Perception +60




    Hacker -> Blader
    Speed +60
    Perception +60

    Blade Dancer (open)

    Blader -> Reaper
    Acrobatics +60
    Endurance +60




    Reaper -> Blader
    Speed +60
    Endurance +60

    Night Blade (open)

    Blader -> Whisper
    Perception +60
    Acrobatics +60




    Whisper -> Blader
    Strength +60
    Flexibility +60

    Martial Sword (open)

    Blader -> Beater
    Endurance +60
    Perception +60




    Beater -> Blader
    Speed +60
    Flexibility +60

    Hand of Swords (open)

    Blader -> Fighter
    Endurance +60
    Acrobatics +60




    Fighter -> Blader
    Speed +60
    Flexibility +60

    Warlord (open)

    Lancer -> Juggernaut
    Perception +60
    Flexibility +60




    Juggernaut -> Lancer
    Speed +60
    Acrobatics +60

    Sentinel (open)

    Lancer -> Hacker
    Perception +60
    Flexibility +60




    Hacker ->Lancer
    Speed +60
    Perception +60

    Death Knight (open)

    Lancer -> Reaper
    Acrobatics +60
    Flexibility +60




    Reaper -> Lancer
    Speed +60
    Endurance +60

    Templar of Shadows (open)

    Lancer -> Whisper
    Acrobatics +60
    Flexibility +60




    Whisper -> Lancer
    Strength + 60
    Endurance +60

    Quarter Knight (open)

    Lancer -> Beater
    Perception +60
    Flexibility +60




    Beater -> Lancer
    Speed +60
    Flexibility +60

    Hand of Spears (open)

    Lancer -> Fighter
    Acrobatics +60
    Flexibility +60




    Fighter -> Lancer
    Speed +60
    Perception +60

    Berzerker (open)

    Juggernaut -> Hacker
    Acrobatics +60
    Flexibility +60




    Hacker -> Juggernaut
    Perception +60
    Acrobatics +60

    Destroyer (open)

    Juggernaut -> Reaper
    Acrobatics +60
    Flexibility +60




    Reaper -> Juggernaut
    Endurance +60
    Perception +60

    Crippler (open)

    Juggernaut -> Whisper
    Speed +60
    Acrobatics +60




    Whisper -> Juggernaut
    Strength +60
    Endurance +60

    Bludgeoner (open)

    Juggernaut -> Beater
    Speed +60
    Acrobatics +60




    Beater -> Juggernaut
    Speed +60
    Flexibility +60

    Crushing Hand (open)

    Juggernaut -> Fighter
    Speed +60
    Acrobatics +60




    Fighter -> Juggernaut
    Perception +60
    Flexibility +60

    Blood Letter (open)

    Hacker -> Reaper
    Speed +60
    Acrobatics +60




    Reaper -> Hacker
    Endurance +60
    Perception +60

    Executioner (open)

    Hacker -> Whisper
    Speed +60
    Perception +60




    Whisper -> Hacker
    Strength +60
    Endurance +60

    Gasher (open)

    Hacker -> Beater
    Acrobatics +60
    Perception +60




    Beater -> Hacker
    Speed +60
    Flexibility +60

    Cutter (open)

    Hacker -> Fighter
    Perception +60
    Acrobatics +60




    Fighter -> Hacker
    Perception +60
    Flexibility +60

    Slayer (open)

    Reaper -> Whisper
    Speed +60
    Perception +60




    Whisper -> Reaper
    Strength +60
    Flexibility +60

    Judgement (open)

    Reaper -> Beater
    Endurance +60
    Perception +60




    Beater -> Reaper
    Acrobatics +60
    Flexibility +60

    Hand of Death (open)

    Reaper -> Fighter
    Speed +60
    Endurance +60




    Fighter -> Reaper
    Speed +60
    Flexibility +60

    Enforcer (open)

    Whisper -> Beater
    Strength +60
    Endurance +60




    Beater -> Whisper
    Speed +60
    Acrobatics +60

    Hand of Silence (open)

    Whisper -> Fighter
    Endurance + 60
    Strength + 60




    Fighter -> Whisper
    Perception +60
    Speed +60

    Monk (open)

    Beater -> Fighter
    Strength +60
    Acrobatics +60




    Fighter -> Beater
    Perception +60
    Speed +60




    Map Example~
    Show Spoiler
    Floor One Map.JPG
    Show Spoiler
    This is Floor 1 Map. There will be a Map made just like this for every floor to follow all the way up to 100. On the actual Roleplay Thread as we Progress the Floors I will put up a map like this with a list of the Monsters that will be seen on the floor, Herbs able to be found, and Minerals. This is only the Beginning! =)


    Character Sheet Layout~


    Show Spoiler
    Player Name~ (Optional)
    Character Name~
    Titles~ (Earned as you become Famous, or Infamous.)
    Age~ (Will determine if your character looks like a child or adult XD)
    Height~ (Will determine how tall your character is)
    Weight~ (Will determine how fat your character looks. Also decides how hard you hit unarmed)
    Guild~ (if Applicable)
    Appearance~ (Player and Character if you desire. Do not include Armor in this.)
    Personality~ (Optional Include Player and Character if you like.)
    Game play type~ (Solo, Guild, Partier, Pker, Life, Adventurer)
    Class~ (What Class do you play)
    Weapon of choice (With Current Rank)~ IE: Two handed Sword Rank F
    Life Skill A. (With Rank)~ F
    Life Skill B. (With Rank)~ F (Choose when you reach Floor Ten.)
    Background~ (Optional Include Player and Character it you like.)
    Stats~
    Str:
    Spd:
    End:
    Per:
    Acr:
    Flx:



    +Go ahead and post your character Sheet wherever on this thread I can put a direct link to your character sheet in our Character Sheet Archive.+


    Character Sheet Archive~
    Show Spoiler
    Tirian~#4
    McBean~#6
    Zephyr~#10
    Mako~#3
    Durendal~#220
    Kaozuki~#229
    Morte~#233
    Tensa~#245
    Feather~#253
    Morgana~#66
    Azmeryth La'Vi~#270
    Klugh~#271
    Markus~#300
    Reito~#316
    Stella~#447
    Shadow~#331
    Mitsuhide~#455
    Luna~#473
    Lileth~#472
    Vicious K~#476
    Kaine~#484
    Snow~#488
    Wolfdar~#497
    Lucifelle~#515


    The Role Play is now Open. Please remember Character sheets are welcome anytime, and depending where we are in the RP will depend on what Rank of skills you will begin with. So join anytime and take part in the world of Quest Online!



    Role Play Thread~ http://www.iwakuroleplay.com/showthread.php?t=20519&p=541986#post541986
     
  2. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I really like the plot, so~
    Joining!
    :)
     
  3. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Player Name~ Sam
    Character Name~ Mako Torriblaidd
    Titles~
    Age~ 21
    Height~6'1
    Weight~ 22
    Guild~ (if Applicable)
    Appearance~ Fosley-spearman.png
    Personality~ Serious, eager to get in there and cause havok, can be withdrawn when things turn to him. Eager to aid others, cautious all the time however. Can be a bit stubborn when people don't agree. Only takes leadership when he feels he has to to make it all work and is quick to drop it when he is done.
    Game play type~ Solo?
    Class~ Lancer
    Weapon of choice (With Current Rank) Spear and shield F
    Life Skill A. (With Rank)~ F Armor smithing
    Life Skill B. (With Rank)~ F (Choose when you reach Floor Ten.)
    Background~ Sam, like only a few others who were chosen for this game, had minimal experience within these types of games. He had a vast fantasy life in the real world, story telling, D&D, dagorhir, this had been suggested by a friend and so he thought he'd give it a shot. Too bad he couldn't drop this game now....

     
  4. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Player Name~ Jack Shepard
    Character Name~ Tirian (Tiri)
    Titles~ (Unclaimed Title = Silver Haired Hero)

    Age~ 17
    Height~ 5'11
    Weight~ 143 lbs.

    Guild~ (NA Yet)

    Appearance~

    Character~
    Show Spoiler
    [​IMG]





    Description~ Tirian is a fair skin fairly tall male. He has simple features, of muscle that show through tighter clothes, but he prefers to wear things that fit nicely. He He has red war paint like symbols all over his body as a special feature he won by some lucky contest on a Mt Dew cap. Giving his character a fairly unique appearance. He appears strong, but meek in the same breath, and the most menacing feature to the character is his eyes. He Chose to make the tights of his Starter gear black, and the metal parts a shinier silver.

    Personality~ Tirian is a lone wolfish type of character. After the announcement by the game designer he actually wasn't all that effected with a single huge exception, sure it was frightening to an extent, but the idea of this world compared to the one he was used to, made being locked on Quest online a gift from heaven. he is intelligent and solo based tactical, has potential to be group based tactical but doesn't apply that often. Comes off rude, and is a king of sarcasm, but is nice when it comes down to it. His personality will push most away, but for those that stay they might find out things that I "neglected' to put in this character sheet =P

    Game play type~ "Preferred" Solo Player.

    Class~ Single Sword Blader. (He specializes with a single Sword but to keep himself alive in the beginning runs with a shield.)

    Weapon of choice~ Single One hand sword Rank E (Uses a Shield when hes forced to Party because its easier, but this will not last.)

    Life Skill A. (With Rank)~ Rank F Mineral gathering
    Life Skill B. (With Rank)~

    Advanced:
    Attribute Class Stats: +Rank E Single Sword Blader+
    Str: 40
    Spd: 30
    End: 10
    Per: 10
    Acr: 10
    Flx: 40

    Multi-Style Class~ NA

    Second Weapon Style~ NA

    Third Weapon Style~ NA

    Cross Class~ (Will be Night Blade)

    Cross Class Weapon Style~ (Will be Left hand Fit Claws, and Right hand Single Sword.)

    Background~ Before this game claimed him, Tirian or rather Jack found himself wasting away in a beat down one bedroom apartment. The world was cruel, and by bare minimum he managed to keep up a strong internet signal siphoning it from a portable device that he kept with him at a ll times. Jack had been a gamer for a very long time, but even recently as he tried his best to go into this unforgiving world, he found that no one would hire him. No job, no money bare minimals of survival, and the worst of it all a Family that could help, that offered to help. He waited for the day Quest Online would be released, and was quickly one of the first 2000 to log on and receive the "Surprise" Now he is locked in this world, and honestly he doesn't really care all that much to change it. Or he didn't at first, but after the incident his idea of people and the over all idea of this game changed quit drastically. Tirian still is able to adapt and admit to himself however that he loves it here much more than the trials of the real world.
     
  5. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I am totally interested!!! Anytime there is a chance for plot progressed romance, my attention is caught!

    I would probably go for some sort of battle mage, if possible. Arcane weapons and the such.
     
  6. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    This person is going to die very quickly, I know...but hopefully it's okay.

    Player Name~ Ellie Brown
    Character Name~ McBean
    Titles~ (Earned as you become Famous, or Infamous.)
    Age~ 19
    Height~ 5' 4
    Weight~ 120
    Guild~ (if Applicable)
    Appearance~ [​IMG]
    Personality~ Not taking it too seriously, which probably isn't good...
    Game play type~ Adventurer/anything
    Class~ Hacker
    Weapon of choice (With Current Rank)~ One handed axe
    Life Skill A. (With Rank)~ F Healing
    Life Skill B. (With Rank)~ F (Choose when you reach Floor Ten.
     
  7. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I'm interested too. Since the previously mentioned toons are available, I'm guessing you'll let me be a ten ton troll with epic battle field changing abilities and apparently no end in sight for his magic source?

    Seriously though, I'm interested. I'd be happy to fill a niche role, if anyone has one. If not, I think some sort of time mage would be cool. I can go into much greater details if you have a character sheet, template, or just want more details.

    Ten ton trolls are cool, so don't you go doubting them!
     
  8. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Bah, I'll probably opt in as a some eight year old little boy, you know, the ones that always kill you on call of duty, despite having yet done his homework. Gah, they make me so mad! I haven't decided what race he'd become when in game, or even what age I want him to be. I'm thinking a slightly older male, maybe 25-30, a leader type guy. Someone who's never really led anyone before, but people look to him because he makes the right decisions. Of course he may as well be a follower, not sure yet XD
     
  9. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I watched the anime, but I read the light novel series long before it. I mean, I guess I'm curious about the addition of magic. Seems more like .hack than SOA to me. I guess I'm curious about how the magic system will work. I'm assuming we won't do a world like Alfhiem Online? And just to clarify, it'll be (essentially) the plot, setting, and circumstances of SOA, only with the addition of magic?
     
  10. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Let's get this party started!

    Player Name~ Ian Price

    Character Name~ Zephyr

    Titles~ (Earned as you become Famous, or Infamous.)

    Age~ 18

    Height~ 5' 10''

    Weight~ 180lb

    Guild~ None

    Appearance~
    [​IMG]

    <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> Zephyr prefers lightweight armor or even sturdy cloth to bulky, heavy plate or ringmail, saying that they slow him down. He also avoids jewelry or other ornamentation, claiming that it gets in the way, but those who know him may notice that he always wears a variant on the same, rather plain, outfit. The real reason: he has no fashion sense!

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    Personality~ Generally a nice guy, but has some (understandable) anger issues. May enjoy killing things a bit too much

    Game play type~ Mainly Solo/Adventurer

    Class~ Blader

    Weapon of choice (With Current Rank)~ Duel Wield 1h swords

    Life Skill A. (With Rank)~ Herbalism F-rank

    Life Skill B. (With Rank)~ F (Choose when you reach Floor Ten.)

    Background~ Ian was an average 18-year-old freshman at an average college in an average city. The only thing about himself that he didn't find average was the fact that he was able to get Susan to go out with him. Now that they were officially a couple, Ian decided to introduce Susan to the world of online gaming. In a rather humorous incident, Susan was killed by a level 1 enemy before she and Ian even had a chance to begin the Introductory quest. When he could stop laughing, Ian went to pick her up back in town, only to find that she never respawned. Strangely, she wasn't responding to his PMs either.
     
  11. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Sure. Imma join.
     
  12. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I'd like to see you balance your melee with your powers system but once that's done, I don't mind wreaking a little havoc.
     
  13. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Intrested. Though shouldn't this be in the roleplay talk section as it is a interest check?
     
  14. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    I thank you for the invite but i am not interested but thank you
     
  15. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Uh is it ok if I join? This RP seemed really interesting
     
  16. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Honestly I'm fine with magic... Though give use non mages some ranged? Ie crossbows, bows... I don't know if that was in SAO or not. Also I'd rather do avatars... If we're going to have multiple races that is. If we are, can I beg for a wolven one? Pleaseeeee~<3
     
  17. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    As long as there is not Racial Stats bonuses/Nerfs, I think it should be fine.

    I mean, otherwise, why would "All races" be allowed? I think it'd be best for it to be an esthetic view. No extra abilities, given it's an online Game. Unless you actually plan to make races an "This race gets this, that race get that".

    For the first question, I actually Agree with [MENTION=3992]Funyaripa[/MENTION]. It's Dot Hack, not Sword art by the simple use of Magic, frankly. So, it's actually up to you what you wanna do. I don't mind either, but if you include more than Bladed weapons, and you add Magic, know that it will simply not be sword art online anymore, and it will be just another online game. Even with the excuse of extension, there won't be a need for "Sword arts" if people use magic, and non-blade weapons, and you'll personally take away the feel of what is SAO in the first place.

    The only difference would be probably the absence of the Data drain Bracelet and the epitaph of twilight. (Which is in .hack~~)

    Also, How about the Classes? Something to think about.

    For the second question, No. Keep the Avatar designs, as it's supposed to be. The situations are made to happen, and I don't see the fun of taking them out.
    People don't go online as their true selves. So, it's common sense not to make such a BSOD breakdown when the player can't be that hot girl he wanted to be, or a hero, or whatever. People play the game to be who they want to be. Not to represent themselves.
     
  18. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Just an idea, but maybe a way to balance magic and melee is to make all magic originate from the caster. I mean, how much would it suck if you were running down with your awesome hammer of level over 9000 when, all of a sudden, some dumbass mage just conjures some fire in your iron armor of nohurtme. Maybe also give it a travel time. Like, with arrows, they are fast, but they won't pierce steel armor, maybe have stronger magics move slower, making you decide between shooting a weak magic or a strong magic, with distance and such. Also, maybe making it so you have to take time to focus the energy to cast the spell, making it so you can't summon a massive wall of nomagicpass, or wall of burnyourarmydown, when some mage has been patiently setting up his spell for the last 200 years (exaggeration) just to have it defeated in a second, or some ninja took the time to take the long way around, and slowly sneak up on a mage taking a break, only to have an army of 50,000 summoned monsters.

    Again, just some ideas to bounce off your noggin.

    Also, I think the addition of possible racial, or class bonuses would be neat. I don't know anything about the anime, so I'm just going to have my character react with all the knowledge I have, so it will feel more like he's surprised, at least for me ;P

    I'm guessing players will have picked their race and such at some start up menu before being trapped? Or possibly while already in the game? How will that work?
     
  19. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    All ideas are definitely being considered, though as it stands right now im considering taking out magic. The new big question is will i have anyone LEAVE if i decide to take out magic and keep it strictly melee?

    I will respond more thoroughly to things tomorrow for sure when im working on the write up. =)
     
  20. Re: Sword Art Online Inspired RP (Interest Check Not Detailed)

    Being strictly melee just means a ton of fun picking a weapon, and deciding whether I want to be a weapons expert, or become a mage by making big question marks appear above my head when I look at a sword in a sheath, wondering what this blunt weapon will do.

    I'd stay either way. I haven't built a solid toon yet, so it'd be easy to trash the concept and make a new one. I would just like to hear a few more details, so I can start making something more concrete.