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Saphen
Right, let's see if I can excite you.
Chapter guide for Viridos
Tattersal has closed down the ports as he returns from exile, for reasons unknown. Something has drawn him out of the poisonous forest.
The merchants in Hosia have had their livelihood pinched off. They need liquidity or they won't be able to function, keep business open, keep coin flowing, and enjoy their materialistic life they have become accustomed to. They need to engage in smuggling. What goods will fetch the best prices? You have two obvious ones: drugs (white claudia) and steel (dorgrad iron - used in the manufacture of golden steel, an essential material for kindly one sabers). You guys wanted power, right? Whoever controls the flow of contraband controls Hosia, and potentially Avarath.
There is a meeting being organized at Shekar's basement by a NPC nocturne merchant. You should gather here, along with the naval maps, and plan out routes and things to get this started. Maybe you can send off NPC contraband smugglers in this chapter. Have them entangle with the patrols, or slip by the skin of their teeth.
Meanwhile ... something nips at Hosia's heels. Namely, anything with four legs that can be kinda called a horse. What the hell is going on there? Does Tattersal have a role in this, or does he not? Maybe you approach him for help, maybe you accuse him of underhanded methods against you?
Further in the backdrop, the Grevious still haunts Viridos from ironblood's trial. Something seems afoot. The council did not act the way they usually do when the trial concluded. What's going on ... ?