Name: Greg Hargreaves
Age: 25
Sex: Male
Personality: Sarcastic, cynical, introverted, intelligent, somewhat condescending, compassionate.
How long have you been playing the game?: Five years
Relationships: No close personal relationships with anyone, but he generally likes everyone in the guild.
Life: Has a master's degree in psychology, but has done nothing noteworthy with it. Works as a part time guitar instructor and guitar tech. Single, two cats.
Name: Alchemilla, Alch for short
Sex: Female
Class: Cleric/Sorcerer
Race: Human
Appearance: Alchemilla is about 5'8". Her hair is curly, roughly shoulder-length, and is dirty blonde. She has a slight tanned tone to her skin and weighs roughly 150lbs.
Markings: Due to her overuse of fire-based spells, the skin on both of her hands has cracked. The cracks have a faint fiery glow that grows stronger as she is casting a spell.
Weapon: Alch's staff is almost entirely black and straight, except for at the top, where seven white 'branches' point out in all directions. There is a rune etched on the end of each branch, one each for earth, wind, fire, water, hope, joy, and life.
Armour: Alchemilla wears a long flowing black robe with silver trim. The guild crest is emblazoned on the end of each sleeve. Under the robe is an elegant emerald green dress. A simple belt is around her waist, her pouches attached to it. On her neck is a silver necklace with a light blue pendant that temporarily increases her mana pool. She wears two rings; one enhances her fire spells, the other her healing spells. On her feet are a pair of black slippers. Alchemilla doesn't wear a helm, preferring to keep her self-described 'fuck-me' hair in lieu of protection.
Magic:Fireball- basic fire-based damage spell. Quick cast time, doesn't do significant damage.
Pyrokinesis- a damage over time fire-based spell. Grants temporary control over the target, with moderate damage being done for the duration of the spell. Uses a lot of mana.
Heal- basic healing spell. Heals for an average amount of health.
Protective Shell- a protective bubble surrounds the target, reducing damage taken for the duration of the spell.
Regenerate- a heal over time spell.
Revive- revives a dead party member.
Four empty slots in spellbook.
Inventory:Five mana potions, two scrolls of intellect, and two blank scrolls. Six empty slots.
History: (working on it)