R
Random
Guest
Original poster
PENTAGRAM
(n.) - a five-pointed star, drawn using a series of straight lines, used classically by Warlocks to indicate the five elements
(n.) - a five-pointed star, drawn using a series of straight lines, used classically by Warlocks to indicate the five elements
![813366-1366x768-[DesktopNexus.com].jpg](/proxy.php?image=http%3A%2F%2Fcache.desktopnexus.com%2Fcropped-wallpapers%2F813%2F813366-1366x768-%5BDesktopNexus.com%5D.jpg%3Fst%3Dwl4NbHFceVhNjMEa7enaGw%26e%3D1438723606&hash=4e919d4b550806119662a5da0fbc1d93)
A student eats lunch with a view of the private research centre, Marble Citadel, in District i.
Article: 17 March 2030, Official Trigonian Research and Development (Bioarcanism Development Division)
Project Proposal: ENNEA
Background
After the 2026 Over-Nine incident, Trigon lost more than half of her Level 9 mages, who were critical for research purposes. The loss of them allowed us to become vulnerable in the Angel War, more so than we would normally have been.
However, now the resources necessary are available, the Bioarcanism Development Division of TRED (Official Trigonian Research and Development) proposes to use collected genetic samples to create clones of the Level 9 mages, using IVF with artificial gametes, and raise them in a controlled environment in order to study their development and explore technical, scientific, military, and economic applications for Level 9 mages.
However, so as to avoid a repeat of the Over-Nine incident, the clones will have DNA of other high-powered mages to fertilise/be fertilised by the gametes recreated from the genetic code of the other Level 9s in an attempt to make their personalities more compatible and less prone to harming or killing each other. For the purposes of the experiment, a "high-powered mage" is defined as a mage with an maximum output of at least 75 gigawatts.
The clones, officially codenamed the Seven Gifts of God, are to be raised in the Zero Districts, ideally within the under-construction research facility Marble Citadel, and kept isolated from all contact other than with each other and with the supervisors of the experiment.
Objectives
To create and raise socially functional Level 9 mages based on the previous Level 9 mages
To study the growth of Level 9 mages, esp. bioarcanely
To explore the potential applications for Level 9 magic
To attempt to achieve Level 10 and explore potential applications for Level 10 magic
The year is 2048.
The end of the universe has averted for two decades.
Trigon, a city shared by three worlds, is now recognised as an interplanetary superpower, the core of civilisation itself.
On the outside, it looks to be a utopia. Anybody familiar with its inner workings can tell you that it certainly is not.
Power is not gleaned without greed, and Trigon hungers again for knowledge and puissance.
The Level 9 mages from twenty-two years past have been resurrected, changed, for the city now seeks to tame destruction incarnate.
Because clearly, nothing can go wrong there.
Pentagram: Ennea is an anime science-fantasy roleplay, set in (big surprise) 2048. The main setting of the game will be the city of Trigon. Probably. It's out of the question that the characters might move about a little bit.
For terms used that you aren't familiar with, refer to the Index, where information (including finished character sheets) is stored.
Since a core theme of this is uniqueness and lack thereof, anyone who gets here before we start may, if you so wish, create the Gifts of God and play as them. However, this is a very limited position, as all Seven Gifts must be filled roles when the RP begins, and I will fill them in the form of NPCs if necessary.
Similarly, if you choose to not make a Gift, I will allow your character to be an exception to exactly one rule. On the other hand, they are still rules, and therefore each rule may have one exception.
This RP will use dice, mostly d100. I'll worry about that, but it's basically to give you more creative freedom without having to fling around wild accusations of things being unfair. A good rule of thumb is to just not that assume things happen.
Things to note
- Only the Gifts can be Level 9. However, not all Gifts necessarily must be Level 9.
- Magic colour is the same as eye colour for a character. Silver is reserved for Wraiths.
- Characters in a group described in the Index, such as Spectre Priestesses, are NPCs. The plot will not work any other way.
- Nobody uses five elements except the Oprostatii. Mostly because that's what being an Oprostatis is.
- Celestials are exceptions to the rules. No screwing the rules for them. They're broken enough already.
- Having said that, don't worry about making your characters overpowered. Because seriously, even a Level 2 mage can output as much power as a 1-ton bomb as a prerequisite for reaching Level 2. Meaning that most are orders of magnitude more destructive than that.
- If you do decide to make a Gift, there is one based on each of the previous Level 9s, and they are all combined with another character. You can either make on yourself, or pick a character mentioned in the Index, but do ask for details of what they're like.
Gift-only section
Non-Gift section
Name: [[Good heavens, whatever might this be for?]]
Age: [[Some of these really are a mystery.]]
Race: [[See the Index for a list.]]
Appearance: [[Write some words or use a fucking picture or something.]]
Gene donors: [[List both "parents", one of which absolutely must be a Level 9.]]
Birthplace: [[Be as specific (or not) as you like.]]
History: [[Stuff that happened to your character. Optional, since some people are just boring.]]
Magic Type: [[Thaumaturgy, Sorcery, or Trickery. Or maybe none, because you're a familiar. Or maybe you're a mundane and thus a total scrub. Also, list the elements that the character can use.]]
Level: [[See the entry on the Bauer-West Level system in the Index for details.]]
General Personality: [[The external demeanour that the character interacts with the world using. Standard stuff.]]
Inner Personality: [[The cat's out of the bag. The beans are spilled. The cuttlefish is gutted. The walrus is in the tree. What are they really like inside? Optional, but fun.]]
Spells: [[Describe what they are and what they do. You can have as many as you can think up, and add in more as the RP goes on. I'll approve each one individually. If your character is a Warlock, feel free to add a hideously over-versatile Meridian Rule. Gifts have their Meridian Rule, as per standard, based on the Meridian Rule of their "parents". If they aren't a Warlock or Magician, however, don't bother with this section.]]
Stats:
(Measured from 0-100. You can have no more than 450 total.)
Potency: [[Magical output]]
Dexterity:
Agility:
Endurance:
Creativity:
Intelligence:
Awareness:
Add whatever else you think is appropriate.
Non-Gift section
Name: [[Good heavens, whatever might this be for?]]
Age: [[Some of these really are a mystery.]]
Race: [[See the Index for a list.]]
Appearance: [[Write some words or use a fucking picture or something.]]
Gene donors: [[List both "parents", one of which absolutely must be a Level 9.]]
Birthplace: [[Be as specific (or not) as you like.]]
History: [[Stuff that happened to your character. Optional, since some people are just boring.]]
Magic Type: [[Thaumaturgy, Sorcery, or Trickery. Or maybe none, because you're a familiar. Or maybe you're a mundane and thus a total scrub. Also, list the elements that the character can use.]]
Level: [[See the entry on the Bauer-West Level system in the Index for details.]]
General Personality: [[The external demeanour that the character interacts with the world using. Standard stuff.]]
Inner Personality: [[The cat's out of the bag. The beans are spilled. The cuttlefish is gutted. The walrus is in the tree. What are they really like inside? Optional, but fun.]]
Spells: [[Describe what they are and what they do. You can have as many as you can think up, and add in more as the RP goes on. I'll approve each one individually. If your character is a Warlock, feel free to add a hideously over-versatile Meridian Rule. Gifts have their Meridian Rule, as per standard, based on the Meridian Rule of their "parents". If they aren't a Warlock or Magician, however, don't bother with this section.]]
Stats:
(Measured from 0-100. You can have no more than 450 total.)
Potency: [[Magical output]]
Dexterity:
Agility:
Endurance:
Creativity:
Intelligence:
Awareness:
Add whatever else you think is appropriate.
The following is a vague list of the Level 9s and their qualities. These are absolutely not templates for character sheets, and are only as vague as they are in order to make them more flexible for incorporation into Gifts.
#1 (Shadowdancer)
"It is finished."
Gender: Female
Appearance: Long white hair, red eyes
General Personality: Cold, aloof, stubborn
Inner Personality: Violent, psychotic, sadistic
Sin: Wrath
Virtue: Diligence
Meridian Rule: Telekinesis (non-contact)
#2 (Phantom)
"Woman, behold your son. Son, behold your mother."
Gender: Male
Appearance: Mid-length black hair, violet eyes
General Personality: Arrogant, confident, show-off
Inner Personality: Unsatisfied, low self-esteem, afraid of strength beyond his own
Sin: Pride
Virtue: Chastity
Meridian Rule: Density manipulation (contact)
#3 (Huntress)
"Father, forgive them, for they know not what they do."
Gender: Female
Appearance: Long black hair, gold eyes (brown hair for Gift)
General Personality: Sarcastic, optimistic, strong morals
Inner Personality: Afraid of loss, admires others, selfless to a fault
Sin: Envy
Virtue: Humility
Meridian Rule: Velocity manipulation (contact)
#4 (Blinker)
"Father, into your hands I commit my spirit."
Gender: Female
Appearance: Mid-length lilac hair, orange eyes
General Personality: Naive, trusting, ditzy
Inner Personality: Upset at lack of intellect, lonely, empty
Sin: Gluttony
Virtue: Charity
Meridian Rule: Teleportation (contact)
#5 (Gambler)
"My God, my God, why have you forsaken me?"
Gender: Male
Appearance: Short blue hair, dark blue eyes
General Personality: Laidback, amiable, self-indulging
Inner Personality: Empty, aspirationless
Sin: Sloth
Virtue: Patience
Meridian Rule: Probability manipulation (non-contact)
#6 (Guardian)
"I thirst."
Gender: Male
Appearance: Mid-length light red hair, green eyes
General Personality: Quiet, aloof, unassuming
Inner Personality: Maniacally possessive, protective, short-tempered
Sin: Greed
Virtue: Temperance
Meridian Rule: Shield generation (non-contact)
#7 (Puppeteer)
"Truly, I say to you, today you shall be with me in paradise."
Gender: Female
Appearance: Very long dark purple hair, turquoise eyes
General Personality: Friendly, rule-abiding, organised
Inner Personality: Lewd, brazen, manipulative
Sin: Lust
Virtue: Kindness
Meridian Rule: Mind control (non-contact)
#1 (Shadowdancer)
"It is finished."
Gender: Female
Appearance: Long white hair, red eyes
General Personality: Cold, aloof, stubborn
Inner Personality: Violent, psychotic, sadistic
Sin: Wrath
Virtue: Diligence
Meridian Rule: Telekinesis (non-contact)
#2 (Phantom)
"Woman, behold your son. Son, behold your mother."
Gender: Male
Appearance: Mid-length black hair, violet eyes
General Personality: Arrogant, confident, show-off
Inner Personality: Unsatisfied, low self-esteem, afraid of strength beyond his own
Sin: Pride
Virtue: Chastity
Meridian Rule: Density manipulation (contact)
#3 (Huntress)
"Father, forgive them, for they know not what they do."
Gender: Female
Appearance: Long black hair, gold eyes (brown hair for Gift)
General Personality: Sarcastic, optimistic, strong morals
Inner Personality: Afraid of loss, admires others, selfless to a fault
Sin: Envy
Virtue: Humility
Meridian Rule: Velocity manipulation (contact)
#4 (Blinker)
"Father, into your hands I commit my spirit."
Gender: Female
Appearance: Mid-length lilac hair, orange eyes
General Personality: Naive, trusting, ditzy
Inner Personality: Upset at lack of intellect, lonely, empty
Sin: Gluttony
Virtue: Charity
Meridian Rule: Teleportation (contact)
#5 (Gambler)
"My God, my God, why have you forsaken me?"
Gender: Male
Appearance: Short blue hair, dark blue eyes
General Personality: Laidback, amiable, self-indulging
Inner Personality: Empty, aspirationless
Sin: Sloth
Virtue: Patience
Meridian Rule: Probability manipulation (non-contact)
#6 (Guardian)
"I thirst."
Gender: Male
Appearance: Mid-length light red hair, green eyes
General Personality: Quiet, aloof, unassuming
Inner Personality: Maniacally possessive, protective, short-tempered
Sin: Greed
Virtue: Temperance
Meridian Rule: Shield generation (non-contact)
#7 (Puppeteer)
"Truly, I say to you, today you shall be with me in paradise."
Gender: Female
Appearance: Very long dark purple hair, turquoise eyes
General Personality: Friendly, rule-abiding, organised
Inner Personality: Lewd, brazen, manipulative
Sin: Lust
Virtue: Kindness
Meridian Rule: Mind control (non-contact)
Statsheet for existing characters
So, yeah, like, if you want to make something, like, make something or something.
Last edited by a moderator: