Overlords and Guardians; Age of Antagonism

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Oh hey, I see Ceregor has already been placed in Moorstear. I'll take that random event now, and I'll get a post up some time in the near future.
A rider approaches from Corolia who looks like he hasn't paused at all to rest on his journey to Oronthil's Heart, travel dust on his clothes as he gives a hurried report that a forester looking for prime trees to chop spotted a caravan of gnolls, at least 40 along with a number of wargs, passing through the area. Some of them seemed wounded and some of the wagons they were driving had Moorstear colours on the tarps, according to the forester one or two of the wagons had clear bloodstains on them.
 
I don't think I qualify as one of the people allowed to play two characters, since I've only ever been in one short-lived RP run by Kadaeux before, so consider this a backup character if that's the case. If not, I'll totes play two characters if allowed.

Also, I'll get to making an IC post for Ceregor after sleeping and then working. I was already halfway done with this CS when I saw that my random event had been rolled, so I just finished it instead of switching gears. :P

  • Sihenael
    Name:Sihenael, the Heart of Terror (fun fact: fieldset tags don't work with commas, which is why this line exists)
    Gender: Female
    Appearance: Sihenael has short and poorly kept hair that, if washed and such, could manage a silvery-blonde sort of color; as it usually stands, its color could be compared to dirty straw. She has green eyes and a face that, if not for certain mitigating factors, would probably go unremarked in any human village in the world. Her fairly plain features are made interesting by way of the sharp bonelike protrusions that make it look as if her skull has shattered itself and is trying to forcefully leave her head in the most menacing way possible. These protrusions are found all around her body, which do awful things to clothing of all kind, thus Sihenael is usually wearing badly torn garments that tend toward dark colors with no regard to anything as mundane as fashion or style.

    Bio: Sihenael was once a simple girl from a small village, plain and unworthy of notice with nothing even resembling an exciting future to look forward to. She had always been a strange girl as far as the villagers were concerned, showing no interest at all in the womanly arts of cooking and taking care of babies, but she also didn't run around and act like one of the boys as some girls did; she seemed perfectly content to just wander around the village alone doing basically nothing, but the village folks figured she'd grow out of it as she grew into a woman. They never got the chance to find out, because the village was attacked by a force of Myrdraal. Sihenael had never known true fear before that day, and she found the sensation strangely intoxicating. It was something exciting and different from her boring day to day life, and the screaming and dying people only made it a greater thrill. She was terrified and ran screaming in fear, of course, but some twisted bit in the back of her mind enjoyed it all the same.

    While most of the village was butchered, some were carried away by the Myrdraal for their own dark purposes. Sihenael was spared the experience of immediately learning just what those purposes were firsthand and was instead brought to a crude kennel filled with children. She was tossed into one of the cages and lived there for a few weeks, being fed at irregular intervals that roughly coincided with other children being taken away from the cages to some destination from which they never returned. When it became Sihenael's turn, she was brought to an altar in a cave that was littered with bits of flesh and young limbs, as if her predecessors had been torn apart. As the Myrdraal started in on their horrid rituals, she began to understand how they could have ended up that way.

    As it turned out, Sihenael was just what the monsters had been looking for. She survived their horrors and, rather than being left a broken shell as might be expected, she was strengthened by them. She found that the Myrdraal no longer frightened her, and she saw them as kin rather than as horrid creatures. Just as he mind was altered, so too was her body: her skin became as resilient as iron and bony growths sprouted all over her form. This was only the first set of changes she underwent, but they were the most outwardly dramatic. From then on she was raised by the Myrdraal, taught the ways of fear and evil from beings that had long ago mastered the art.

    Some years later, when she felt they had taught her all they could, Sihenael slaughtered all of the nightmare creatures that dwelt in the little mountain town. They did not resist, for this had been the inevitable culmination of their work. Sihenael was never able to find out if they had been working to please some dark god, or if what they did was for their own mysterious purposes, but she did not hate them for what they had done. She killed them purely on principle: they had done harmful things to her (never mind that she was quite pleased with the results by that point), so they had to die. To let them live would be to show mercy and compassion, and these were emotions long ago stripped from her.

    After the deed was done, Sihenael set out to find some place to start up her evil empire, for conquering the world and drowning it in terror was her only purpose for existing. She knew that she was evil, of course, but she didn't mind that at all; to her, being evil simply meant that she was not bound by foolishness like laws and morals, so she was free to pursue whatever she wanted, no matter how vile it might be. Sihenael traveled for years before finding a likely place, a land with Myrdraal and Trollocs and humans for her to subjugate and use to take over the world. It turned out to be fairly easy, as the Myrdraal were willing to work for any evil entity powerful enough to destroy them with ease, and the Trollocs were just as easily cowed by the Myrdraal, and the humans were quite unable to stand against their combined forces and her own terrifying presence.

    Sihenael has only been ruling the Blighted Lands of Jaraelle for a few years, but she's quite optimistic about her prospects for world domination in the future.

    Preferred Equipment: Longsword, plain clothes with no armor.
  • Standard
    Physical
    [8]
    Magic
    [7]
    Command
    [2]
    Wealth
    [3]
    Influence
    [3]
    Dedication
    [7]
    Weapon Mastery (1) Air Magic Nightmares Furs Public Executions Doubtless Loyalty
    Ironskin Shivering Whisper Trollocs Small Lands Annual Sacrifice Bloody Brotherhood
    Hatred Fury Something in the Dark   Pillaging Experts Dark Loremasters Dark Harvest
    Exoskeleton Brutal Obedience       You Can't Kill the Messiah
    Bilious Breath Mental Lash       Scorched Earth
    Cannibal Plagues of the Eternal       Wave of Despair
    Compelling Voice Gateway       Dominator
    Thermal Manifestation (Heat)          

    Special
    Fear Incarnate: Sihenael was molded by pain and terror at the hands of the creatures called Nightmares, and it left permanent marks on her. Through a combination of her horrific form torn by sharp bones and less mundane magical effects, she possesses an aura of fear similar to the Myrdraal, though its effect on subjects not looking directly at her is lessened. This gives her an edge when intimidating people, and weak-hearted enemies on the battlefield may break and run upon seeing her. Due to possessing the power of fear, Sihenael is immune to fear-inducing effects of all kinds.

    Nightmare Taskmasters: Myrdraal tend to send all other creatures running for the hills, but Sihenael's army has been tempered by long exposure to the terrifying beings, though they are not immune to the aura. Rather, they have become so afraid of the Nightmares that they fear their displeasure far more than death at the hands of an enemy. So long as Myrdraal are still engaged in the fight, the human and Trolloc elements of the army will fight with more fervor than they normally would and will be much less likely to break and flee from enemies of all kinds. However, should something cause the Myrdraal to run or retreat, the humans and Trollocs will remain on the battlefield only as long as it takes to run away from it.
  • The Blighted Lands of Jaraelle
    Land Types: Mountainous and Desert

    Almor - Oasis Town [40]
    Sharad - Oasis Town [40]
    Mardan - Town (Mountainous) [40]
    Mosara - Human Village (Desert) [20]
    Sharalle - Human Village (Mountainous) [20]
    Faral - Trolloc Village (Mountainous) [20]
    Thakan - Myrdraal Village (Mountainous) [20]
    5 Oasis Farms [100]
    5 Farms (Mountainous) [100]
    2 Small Mines (Mountainous) [20]
    Sacrificial Site (Mountainous) [20]
    Dirt Roads [10]

    450 Land Improvement Points used (50 transferred from Lair Points)

    Ghul's Fist
    Mountain Fortress [100]
    Good Quality [100]
    3 Expanded Barracks [75]
    Torture Chambers [25]
    Dungeon [25]
    Escape Tunnel [25]

    350 Lair Points used, 50 transferred to Land Improvement
  • Army Commanders
    • Commander of the Nightmare Blademasters, second in command of the army. Obalach is a name that inspires fear even among his fellow Myrdraal. He is said to be the most skilled Blademaster ever to befoul the earth, though he has never deigned to comment on such statements made by awed and fearful underlings. Most of his kind tend toward enjoying torture and inflicting pain on others, but Obalach revels in it. He is highly talented in the realm of battle tactics, which is the main reason Sihenael named him second in command.
    • Commander of the Nightmare Black Horsemen. Saal is a creature of few words. He simply does as commanded and does it well. His rank in the command structure stems from him being the Myrdraal his fellow Black Horsemen chose as their leader, which they did for his skill as much as any positive feelings about him. The one bit of personality that stands out in Saal is that he quite enjoys setting fire to things and watching them burn.
    • Commander of the Nightmare Grim Archers. Zursael is the most expressive of the Nightmare commanders, meaning he would still be considered recalcitrant at best if compared to humans and their love of their own voices. He is said to be able to put an arrow through a man's eye at a thousand paces without fail. Unlike Obalach, Zursael has commented on this rumor about his prowess: he says he can do it at two thousand paces, and nine times out of ten at three thousand. Whether this is pure boasting or some unnatural skill with a bow is hard to judge, because anyone foolish enough to challenge Zursael to a match of skill ends up with an arrow in their eye from close range for their impertinence.
    • Commander of the Trolloc Warriors and Spearbeasts. Sharort is a ferocious beast with a snarling visage that looks like a horrid mix between a bear and a severely ugly human, which isn't saying anything surprising because he's a Trolloc and such temperaments and appearances are quite common among the species. However, he's quite ferocious enough to terrorize his subordinates into following his orders, and his skill with a spear and readiness to use it to punish slackers make him a fine commander. His threats to tear his soldiers limb from limb and devour their innards is all the more effective because they know it's true, because he has done so multiple times to show the Trollocs under his command that he is more terrifying than any enemy, and the fact that he enjoys the taste of the flesh of his own species is really just a bonus.
    • Commander of the Trolloc Hunters. Urthetu is a simple creature. He enjoys tracking things down, mangling them with his claws and teeth (which, like his face, take after the appearance of a wolf), and filling his belly with the remains if they're more or less edible. Urthetu's endurance is mighty, thanks to perks of Trolloc physiology and lots of practice in chasing things for days on end until they collapse of sheer exhaustion. He prefers hunting living prey, but if sent to seek out less fleshy objects he will do it with the same single-minded approach he takes to his regular hunting, though if the task is anything more complicated than "follow this scent and acquire the object" then his success rate plummets.
    • Commander of the Human fighters, third in command of the army. Korren was once a solitary desert nomad, exiled from her homeland and left to wander and die in the merciless sun. Sihenael found her on the verge of death in the desert and became bemused by the story: Korren had been exiled for refusing to put away her sword and marry as her people demanded. Sihenael promised her vengeance on the fools of her home in exchange for her services. Soon thereafter, the desert town of Sharad was subjugated and the village elders put to the sword at Korren's own hand. She has been fiercely loyal to Sihenael ever since, treating her dark savior as a personal deity and performing any foul deeds asked of her to please her mistress, and to please herself as well as the seed of evil wormed its way into her heart and found fertile ground to grow.
    • Commander of the Human Siege Engineers. Elri is a small, plain, quiet woman who on first glance seems quite out of place in an Overlord's army. She looks the type who would be at home in the kitchen of some little village hovel, preparing food for a horde of unruly children. In truth, Elri is a pragmatist who enjoys breaking things. She doesn't really believe in there being such things as good and evil (a notion which amuses Sihenael greatly), only the strong and the weak. Elri saw quickly enough that the mountain village that was her home stood no chance against the army of Myrdraal and Trollocs that came to conquer it one day, so she submitted to the village's new masters with alacrity. When put to work she showed an aptitude for building big wooden things that could break down walls and gates, and she formed the army's siege engineer brigade from carpenters and other tradesfolk that had found their way into the army. She has a place in the command partly because the person in charge of making siege engines should know what's going on, and partly because she has a habit of making the sort of basic common sense observations that everyone else feels stupid for not thinking of themselves, which is of course a nice perspective to have around when discussing grand plans of war.
    [tabs][/tabs]
  • Units
    Key: (# Individuals) [Total Gold Cost]

    30 Units Nightmare Blademasters (300) [1200]
    20 Units Nightmare Black Horsemen (200) [1200]
    30 Units Nightmare Grim Archers (300) [1500]

    50 Units Trolloc Warriors (500) [1500]
    50 Units Trolloc Spearbeasts (500) [1500]
    20 Units Trolloc Hunters (200) [800]

    100 Unit Human Swordsmen (1000) [1000]
    80 Unit Human Axemen (800) [800]
    80 Unit Human Spearmen (800) [800]
    5 Unit Human Siege Engineers (100) [200]


    Totals and Costs
    7 Commanders [1000 Gold]
    800 Nightmares [3900 Gold]
    1200 Trollocs [3800 Gold]
    2700 Humans [2800 Gold]

    4700 fighters
    11500 Gold spent
 
This seems interesting, though my skill level might not be able to match up. However, I'm willing to try to match the skill level. Now, as for my person I was thinking about doing a Overlord turned Guardian. Would that be ok?
 
This seems interesting, though my skill level might not be able to match up. However, I'm willing to try to match the skill level. Now, as for my person I was thinking about doing a Overlord turned Guardian. Would that be ok?
Welcome and to answer your question, most certainly would that be ok considering since one of the traits of the Guardian ruleset in dedication is actually literally stating this:
Cleansed: You weren"t always a Guardian. No, once you were an Overlord. Corrupt and evil. You have made your peace and declared yourself on the side of good standing up against evil. Whatever the circumstances your people flock to you as evidence that evil can be brought around to the side of the righteous. But underlying that remains a dark core of temptation that you must fight every day. A side of you that you no longer own. Your soul.
 
Thanks! I'll begin a WIP app as I do have school so my posts might not be long.
 
[BCOLOR=#000000]Name: Edgar Lyn, the Undead Hero [/BCOLOR]
[BCOLOR=#000000]Gender: [/BCOLOR]
[BCOLOR=#000000]Formerly Male.[/BCOLOR]
[BCOLOR=#000000]Appearance: (Picture or description allowed.)[/BCOLOR]
[BCOLOR=#000000]
undeadmage.jpg
[/BCOLOR]
[BCOLOR=#000000]Edgar stands at 5'10" wearing an iron mask similar to the one in the photo. He also wears steel boots, gantlets, and chainmail which serves as his only protection. Akran also dons a set of black robes with symbols written on them that reaches down to his ankles. Edgar also has a staff on his back(magical is pending) that appears wooden yet is tipped with a odd crystal at the end. Beneath all that, Edgar is an undead with his flesh sickened and decayed. In many places his skin has peeled off to show his grey bones adding to his hideous appearance. His ears and eyes are missing yet he is still somehow able to see and hear. His grey hair also reaches down to his shoulders yet is covered by a hood attached to the robes. Overall, he appears very zombie-like wearing robes and pieces of armor. [/BCOLOR]

[BCOLOR=#000000]Bio: (History, some insight into their character and mindset, demeanor etc.)[/BCOLOR]
[BCOLOR=#000000]Preferred Equipment: (Note; May not begin with magical equipment without special permission.)[/BCOLOR]

[BCOLOR=#000000]May I have some magical equipment? [/BCOLOR]

[BCOLOR=#000000]Physical:[/BCOLOR]
[BCOLOR=#000000]2[/BCOLOR]
[BCOLOR=#000000]Magic:[/BCOLOR]
[BCOLOR=#000000]8[/BCOLOR]
[BCOLOR=#000000]Command:[/BCOLOR]
[BCOLOR=#000000]6[/BCOLOR]
[BCOLOR=#000000]Wealth:[/BCOLOR]
[BCOLOR=#000000]4[/BCOLOR]
[BCOLOR=#000000]Influence:[/BCOLOR]
[BCOLOR=#000000]8[/BCOLOR]
[BCOLOR=#000000]Dedication:[/BCOLOR]
[BCOLOR=#000000]2[/BCOLOR]

[BCOLOR=#000000]Traits:[/BCOLOR]
[BCOLOR=#000000]Physical:[/BCOLOR]
[BCOLOR=#000000]Swiftness of the Gazelle[/BCOLOR]
[BCOLOR=#000000]Endurance of the Wolf [/BCOLOR]
[BCOLOR=#000000]Trait;[/BCOLOR]
[BCOLOR=#000000]Magic:[/BCOLOR]
[BCOLOR=#000000]Fire Magic[/BCOLOR]
[BCOLOR=#000000]Water Magic[/BCOLOR]
[BCOLOR=#000000]Earth Magic[/BCOLOR]
[BCOLOR=#000000]Air Magic[/BCOLOR]
[BCOLOR=#000000]Environmental Magic[/BCOLOR]
[BCOLOR=#000000]Healing Hands[/BCOLOR]
[BCOLOR=#000000]Guidance of the Gods Chosen[/BCOLOR]
[BCOLOR=#000000]Summon Angles [/BCOLOR]
[BCOLOR=#000000]Trait;[/BCOLOR]
[BCOLOR=#000000]Command:[/BCOLOR]
[BCOLOR=#000000]Wise Tactician[/BCOLOR]
Dwarves
Glamredhal
Ogier
Druids/Warrior Priests
Niomus
Trait;
[BCOLOR=#000000]Wealth:[/BCOLOR]
[BCOLOR=#000000]Small Lands[/BCOLOR]
[BCOLOR=#000000]Normal Lands[/BCOLOR]
[BCOLOR=#000000]Big Lands[/BCOLOR]
[BCOLOR=#000000]Monster Craftsmen [/BCOLOR]
[BCOLOR=#000000]Trait;[/BCOLOR]
[BCOLOR=#000000]Influence:[/BCOLOR]
[BCOLOR=#000000]Trait;[/BCOLOR]
[BCOLOR=#000000]Counter Spy[/BCOLOR]
[BCOLOR=#000000]Trade Routes[/BCOLOR]
[BCOLOR=#000000]Scholar [/BCOLOR]
[BCOLOR=#000000]Overseas Hero[/BCOLOR]
[BCOLOR=#000000]Explorer [/BCOLOR]
[BCOLOR=#000000]Knight Templar [/BCOLOR]
[BCOLOR=#000000]Call to Arms[/BCOLOR]
[BCOLOR=#000000]Bacon of Hope [/BCOLOR]
[BCOLOR=#000000]Dedication:[/BCOLOR]
[BCOLOR=#000000]Trait;[/BCOLOR]
[BCOLOR=#000000]Cleansed[/BCOLOR]
[BCOLOR=#000000]Hero Worship [/BCOLOR]
[BCOLOR=#000000]Special:[/BCOLOR]
[BCOLOR=#000000]Cursed- Edgar has been cursed by a dark mage causing food and drink to become tasteless and his body easier to break with psychical attacks. However, in return Edgar requires no food nor drink nor sleep. He also has increased endurance, speed, and can easily dodge attack.[/BCOLOR]

[BCOLOR=#000000]His magic is also slightly better than most, but not by much. Edgar also appears as an undead creature due to accelerated aging of the skin. [/BCOLOR]

[BCOLOR=#000000]Making Amends- Edgar was once a Overlord constantly killing and taking over. He had slew entire villages leaving no one alive. Allowed his men to do unspeakable things. He even allowed his men to take people alive and use them for various uses.[/BCOLOR]

[BCOLOR=#000000]Now, as a Guardian, Edgar seeks to make amends. He has managed to 'clean' his reputation which has made him popular among the public as well as his new army. Even his own underlings admit that he is a much better person.[/BCOLOR]

[BCOLOR=#000000]As a result of his actions, Edgar's men are harder to break during battle and his own captains are steadfast. Also, there is a slight increase in taxes. In return, however, there will be people who oppose him and there will be times where he will be questioned. Only his skills can save him when this happens.[/BCOLOR]

[BCOLOR=#000000]Posting this now as my internet died on me, but still a very much WIP.[/BCOLOR]
 
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Welcome and to answer your question, most certainly would that be ok considering since one of the traits of the Guardian ruleset in dedication is actually literally stating this:
About that, I hear there is absolutely no crossover of traits between Overlords and Guardians but how does it make sense that all of a cleansed Overlord's traits come from the Guardian side? It seems to me like there should be a list of carryover traits (such as thunderous strength) which wouldn't be removed if you transitioned from one side to the other.
 
About that, I hear there is absolutely no crossover of traits between Overlords and Guardians but how does it make sense that all of a cleansed Overlord's traits come from the Guardian side? It seems to me like there should be a list of carryover traits (such as thunderous strength) which wouldn't be removed if you transitioned from one side to the other.
I have to agree, but I wasn't planning on having any carryover traits besides my specials. Though, there might be a story for something on how that when they went from bad to good they somehow lost their powers and gained 'good' traits. Same for the other end.
 
Can answer that one, sorta, from what I recall when I asked both Sarz and Kad about it I got the answer that basically a 'Cleansed' Guardian has been scrubbed clean from all the taint that was theirs when they were a overlord giving them a sorta clean slate as a guardian.

The Cleansed trait is more like available for you guardians when say you are in a particular situation and you can either ask the gm or they make a hidden roll that you suddenly recall something from your overlording past that gives you the idea of 'hang on, when I was a overlord... I would have made sure that the starving hydra would be kept right around this corner to deal with tresspassers if this were my hidden lair, so lets take the other route'
 
Can answer that one, sorta, from what I recall when I asked both Sarz and Kad about it I got the answer that basically a 'Cleansed' Guardian has been scrubbed clean from all the taint that was theirs when they were a overlord giving them a sorta clean slate as a guardian.
The Cleansed trait is more like available for you guardians when say you are in a particular situation and you can either ask the gm or they make a hidden roll that you suddenly recall something from your overlording past that gives you the idea of 'hang on, when I was a overlord... I would have made sure that the starving hydra would be kept right around this corner to deal with tresspassers if this were my hidden lair, so lets take the other route'
Alright, thanks!
 
Can answer that one, sorta, from what I recall when I asked both Sarz and Kad about it I got the answer that basically a 'Cleansed' Guardian has been scrubbed clean from all the taint that was theirs when they were a overlord giving them a sorta clean slate as a guardian.
The Cleansed trait is more like available for you guardians when say you are in a particular situation and you can either ask the gm or they make a hidden roll that you suddenly recall something from your overlording past that gives you the idea of 'hang on, when I was a overlord... I would have made sure that the starving hydra would be kept right around this corner to deal with tresspassers if this were my hidden lair, so lets take the other route'
That makes sense, but how do you fix being a Dragon Ogre is my question.

After some thought, I'm guessing the only IC logic that can be applied is "a Dragon Ogre would/could never switch sides".
 
@Archwar : Before you carry on, the first special is a no go i'm afraid. We've already got one undead. But don't let that dissuade you ;)
That makes sense, but how do you fix being a Dragon Ogre is my question.
After some thought, I'm guessing the only IC logic that can be applied is "a Dragon Ogre would/could never switch sides".
Aye, that'd be a good enough rationalisation for it :p
 
1st: As Alphakoka pointed out, Master of Attack requires Command 10.
2nd: "Silent Army" is denied wholly and instantly on principle. The "Assassins" trait for Wealth and the chance for Lieutenants to get an "assassin" trait are as good as it gets.
3rd: "Umbramancy" is also denied wholly on principle, you've got at least three separate special traits worth of effects in there.
Ok. And Sarz, who did bother going over some of the numbers informs me your army, before Captains, comes to a total of 14'800 out of a maximum budget of 13'500.
Lair: 650 Points, if you didn't "re-assign" any points you're 250 points overbudget.
Lands: ... are missing?
Note, with the above, if you re-assign 250 points from your 400 for lands you're fine, but that does leave you with only 150 points to spend on your lands.
Also, where did you get that treasury value from?
1st: Alright. Fixed the Master of Attack issue. Replaced it with Lavishly equipped in Wealth.

2nd: I had a talk with Tempest about ways to get this whole "Ninja Overlord" theme to work, and the best solution we had come up with then was having a special trait that allows me to purchase special ninja units (units with Ambush and Poison perks equipped, or something along those lines), and to simply purchase a host of those units instead of the standard units available for all overlords. You would need to tell me how much they cost, however.

3rd: Okay. What if I just gave him the abilities of just a Nightmare? It would tie in more to his history of being a student of a Nightmare individual.

Well, I expected my numbers to be off first time around. I'll try recalculating, but ultimately what I decide on depends on whether or not I can have that special unit purchase trait.

I did indeed re-assign 250 points. I only need a few things worth of lands, considering Nijin was planned to be someone more highly focused on his clansmen and their work than the world around him, so to speak. Secluded but nevertheless evil in his doings.

The treasury value is our available gold, right? 10,000 + (500 * Wealth)?
 
@Archwar : Before you carry on, the first special is a no go i'm afraid. We've already got one undead. But don't let that dissuade you ;)
Aye, that'd be a good enough rationalisation for it :p
Darn it! My own guy is an undead and that means I would have to rework his story as well as appearance I have in mind. Do you think we can come to a compromise? If not I'll try to figure something out.
 
1st: Alright. Fixed the Master of Attack issue. Replaced it with Lavishly equipped in Wealth.
2nd: I had a talk with Tempest about ways to get this whole "Ninja Overlord" theme to work, and the best solution we had come up with then was having a special trait that allows me to purchase special ninja units (units with Ambush and Poison perks equipped, or something along those lines), and to simply purchase a host of those units instead of the standard units available for all overlords. You would need to tell me how much they cost, however.
3rd: Okay. What if I just gave him the abilities of just a Nightmare? It would tie in more to his history of being a student of a Nightmare individual.
Well, I expected my numbers to be off first time around. I'll try recalculating, but ultimately what I decide on depends on whether or not I can have that special unit purchase trait.
I did indeed re-assign 250 points. I only need a few things worth of lands, considering Nijin was planned to be someone more highly focused on his clansmen and their work than the world around him, so to speak. Secluded but nevertheless evil in his doings.
The treasury value is our available gold, right? 10,000 + (500 * Wealth)?
Ok.

The 2nd just isn't possible i'm afraid.
3rd: That would be acceptable. Though also easier if he was actually a Myrdraal since it's not a "trainable" skill but actually a natural ability of the race.

The treasury value is what you use to buy your army, so its 10'000 + (500*Wealth) - Army and Captains Value.
 
Darn it! My own guy is an undead and that means I would have to rework his story as well as appearance I have in mind. Do you think we can come to a compromise? If not I'll try to figure something out.
Afraid not mate. Add in that Undead is considered "irredeemably evil" and it just won't work sorry.
 
Alright. Well if that doesn't work then my theme is seemingly impossible and the whole idea is moot. I have no inclination to try and come up with another idea again, so I'll just be dropping this.
 
Afraid not mate. Add in that Undead is considered "irredeemably evil" and it just won't work sorry.
Not unless they obtain a freewill. Hmmm, while I can't have an undead I can have him appear as one correct?
 
Aye, that'd be a good enough rationalisation for it :p
If I could use the less evil physical traits (i.e. thunderous strength, hulking physique) in concert with good traits I would definitely have gone for a cleansed character, but the one I'm using now is alright.
 
I am back at my computer. I've been placed, so I think I'll roll for that random event and get on writing an IC post. I'll also give myself a few fanatics so that my special doesn't go to waste.
 
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