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Name: Jace Morteres
Gender: Male
Appearance: An Irish-English man with bright, blue eyes, a vertical scar over the right eye, with pale-ish skin and a brown goatee and short-ish hair he keeps slicked back. He is thin, with a squarish jaw and the build of a man trained for military service. He stands about 5'11, and often wears his custom cloak, as well as a white, button-down shirt, black pants, boots, and a half-finger glove on his left hand.
Specialisation: Occultist (Illusionist)
History:
Traits:
Gambit (Illusionist Level 1)- The most basic level of Illusionist. Powerful enough to cause confusion, minor hallucinations, and perform tricks such as making things seem to disappear and then reappear elsewhere. Perfect for the con-man or entertainer.
Architect of Thought (Illusionist Level 2)- A more powerful level of Illusion magic. Previous abilities become more powerful, and new abilities include group illusions such as summoning light, basic appearance changes (facial features and gender at higher cost, no looking like animals or demons), temporary invisibility, temporary memory wipes, planting thoughts into people's minds or changing ones already there, minor mind reading, and sensory deception. Perfect for the small-time Rogue, infiltrator, interrogator, or other "undesirable".
Mindshadow (Illusionist Level 3, Nightmare Path)- Illusionists, after graduating level two, choose a specific path of illusion magic to focus on in addition to their previous abilities. These powers are unique to their respective paths, and no member of another path can replicate them without extreme focus, and even then not as powerfully. Previous abilities become even more powerful, with special emphasis on the hallucinations. Hallucination abilities now include the ability to tap into the part of the mind that stores fears and brings them to life, hallucinations of terrifying creatures in the shadows, hallucinations cast on allies to make them look like monsters or enemies, and extreme stimulation of the fear center of the brain, sometimes causing temporary paralysis or death by overdose of adrenaline and extreme anxiety.
Set of Charms: A set of charms worn around the waist on a belt. While not actively wielded, the stored energy inside can be called upon when the wearer runs out of mana.
Focus Stone: A stone that floats around Jace, used by him in meditation to focus his energies. He can make it stop floating whenever he wants.
Shaderaven Companion: A companion Shaderaven, a type of bird made of pure shadow energy. Often considered taboo because of Shadecrature's ties with necromancers in the past, the exception is made for Illusionists, who's arts are relatively taboo anyway, but viewed as necessary. The bird, being an incorporeal creature, cannot be harmed, but neither can it interact with the physical world. It can, however, be used in battle to obscure and opponents vision. It appears to be made of thick smoke.
Equipment: Beaked cloak with leather harness, five small vials (one of air, one of dirt, one of water, and one of ash, worn on the leather harness. The fifth, filled with blood, is worn on a necklace around his neck. They represent the five elements, air, earth, fire, water and life, and are purely for spiritual purposes.), a staff tipped with four spikes and a crystal sphere (see Sauruman's Staff), a
Colt Model 1903 he keeps silenced, and a small, sturdy athame he uses for religious and combat purposes.
Miscellaneous: The Illusionist Guild and it's schools are relatively unrelated to the Covenant, preferring to keep to their own. The only conact they have with the normal world is with the powers of the Level one Illusionist, as performers and con men. Jace is no exception. Also, he was named after the famous Illusionist Jace Beleren.
Disclaimer: I "Thomas McTavish" consent to having my character murderised for the needs of the plot, to move things on, because i'm plain unlucky or did something incredibly stupid.