- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Prestige
- Douche
- Preferred Character Gender
- Male
- Genres
- High Fantasy, Modern Fantasy, Epic Fantasy, Yaoi, Political Intrigue, Supernatural, Post-Apocalyptic
IC is up! The First Act
The Premise:
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Elyne is a land bathed in eternal light; its inhabitants born from the radiant rays of sunlight and the milky bars of moonlight. The creatures that dwell on its luminescent surface are incarnations of the light that they represent, flesh and blood made from light solidified.
Each nation of Elyne's vast tracks of land possesses a lighthouse that ascends beyond the lofty clouds. The light of these towering lighthouses provide sustenance for Elyne's inhabitants. As long as the lighthouses remain lit as they have been since the beginning of time, no Elynian requires food or water.
In these lighthouses reside the monarchs, the Luxes of the nations. Their light is the most radiant, the most powerful, and the most majestic. A threat, great in the magnitude of its power, unlike any Elyne has ever known is making its way for their radiant world. Beings of shadow from another world, Aespectriill, beings that devour the light for their sustenance have been chased off of their home world.
Day by day, these shadow beings arrived in droves, but no one ever noticed. The radiance of the lighthouses burned away the forerunners of the invasion. As they arrived, however, the shadows in the nooks and crannies of Elyne began to grow. Wisps of shadow appeared in the lighthouses, materializing into Aespectriill. Eventually, thousands of them began to materialize in the chamber of the Luxes whose light no longer protected them from the ravaging hunger of the shadows. From their mouths and eyes, the light of the Luxes left their bodies, devoured by the most powerful of the Aespectriill, beings that would come to be known as the Tenebra.
Elyne is falling into darkness. The light is only just beginning to stir against the threat of the shadow. Will you join the battle against the encroaching darkness, or will you be one of those who devour the light?
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The Atmosphere:
The atmosphere for this roleplay will be dark. The Elynians, now deprived of the light of the lighthouses will have to depend on other means of sustenance; this means eating food and drinking water. Some Elynians will become cannibalistic, some will turn on the non-sentient beings and others will find plants to be edible.
There will be lots of strife within Elynian society and outside of it. They will be fighting a force they have no idea how to fight. Remember, Elynians have never faced conflict, not even once in their history. How will they learn how to battle, how will they learn to survive? How many will fall to the Tenebra before Elynians can put their feet down to combat the shadows? As a Tenebra, killing off Elyne might be against your morality, but Elynians do not know that. For you it is simply a matter of survival, a matter of running from whatever it is that chased you off of your homeworld. In fact, you might not even know what it is that you are running from, all you might know is that it is capable of consuming the shadows that comprise your being. Only the three Tenebra that assimilated the Luxes know everything about your exodus.
For a Tenebra, explaining that you mean no harm to an Elynian is not easy. Simply being in a room together with an Elynian that is willing to listen would suck the Elynian's essence into your being. You must also be on watch for other Tenebra, mentally fractured by the long journey from home who can assimilate you when you are overpowered.Self is most important in these times of uncertainty. No one can be trusted. Betrayal is rampant in the ranks of both factions. Everything reeks of conspiracy and even the once peaceful Elynians are beginning to conspire against each other. Nothing is certain. Every breath you draw can be your last.
There will be lots of strife within Elynian society and outside of it. They will be fighting a force they have no idea how to fight. Remember, Elynians have never faced conflict, not even once in their history. How will they learn how to battle, how will they learn to survive? How many will fall to the Tenebra before Elynians can put their feet down to combat the shadows? As a Tenebra, killing off Elyne might be against your morality, but Elynians do not know that. For you it is simply a matter of survival, a matter of running from whatever it is that chased you off of your homeworld. In fact, you might not even know what it is that you are running from, all you might know is that it is capable of consuming the shadows that comprise your being. Only the three Tenebra that assimilated the Luxes know everything about your exodus.
For a Tenebra, explaining that you mean no harm to an Elynian is not easy. Simply being in a room together with an Elynian that is willing to listen would suck the Elynian's essence into your being. You must also be on watch for other Tenebra, mentally fractured by the long journey from home who can assimilate you when you are overpowered.Self is most important in these times of uncertainty. No one can be trusted. Betrayal is rampant in the ranks of both factions. Everything reeks of conspiracy and even the once peaceful Elynians are beginning to conspire against each other. Nothing is certain. Every breath you draw can be your last.
The Setting:
Elyne is a flat world with three vast continents surrounding a central sea. Each continent houses one of three nations of Elynians. To the North, Ignis, born from the light of flames; to the East, Sol, born from the radiance of the sun and to the west, Lune, born from the luminance of the moon.
Ignis
Sol
Lune
Elynian Society
The Plot:Fiery nation of the north, the heart of Ignis is bathed in molten rock from volcanoes that bathe the night with their crimson light. The obsidian lighthouse of Ignis is wrapped by the dancing aurorae at its peak. The lighthouse possesses a blood-red halo cast by the fires of the volcanoes behind it. From the lighthouse, the settlements of the Ignis Elynians sprawl across the landscape, their roads paved with softly glowing red rocks, giving the impression of lava spreading out like a spiderweb from the lighthouse.
Ignis Elynians do not have cities, merely settlements that are spread across the landscape.
Ignis Elynians do not have cities, merely settlements that are spread across the landscape.
Sol
Radiant nation of the east, the citadel-esque structures of the city of Sollë spread outward from the lighthouse like the rays of the sun. Majestic buildings spread in a very organized manner from the heart of the continent. Marble colonnades and fountains line the countless squares of the huge city. The lighthouse in itself is majestic to behold. At dawn it possesses a brazen aura, at noon the sun crowns its lofty peak and at sunset, the sun illuminates the lighthouse with a golden brilliance. With the city, the sight is breath-taking.
Lune
Serene nation of the west, beautiful spires that reach for the sky parade in a thin crescent behind the milky white lighthouse. The buildings of Allune grow taller and shorter as they radiate from the heart of the city like ripples in a pond. The vast parks of Allune are lit with lamps that cast a bluish brilliance in the night, emulating the moonlight that they are made from. The lighthouse sparkles alluringly and almost hypnotically when the light of the moon strikes it.
Elynian Society
Elynian society is based around symbiosis. All Elynians live in mutual benefit from each other. That is, until the balance is upset by the arrival of the Tenebra. Darker characteristics begin to manifest in Elynians, emotions unknown before to them begin to well deep. Anger, hatred, bitterness, sorrow, loneliness, hunger, desperation, fear and terror; all these, new to the ignorant race. Few adhere to the old ways, fearing that that level of weakness will destroy them. Fear and mistrust has become the new core of Elynian "society".
Elyne is a peaceful world where light is perpetual. There is never a dark day or night for that matter in Elyne. The inhabitants of this plane are born from light, firelight, moonlight, sunlight, aurorae, candlelight, lightning, any kind of light. Peace is absolute in Elyne, the nations require no trade nor money for their sustenance is the light of the lighthouses provided by the Luxes, the most radiant among them.
However, recently, a race of light-devouring beings with semi-corporeal bodies of shadow began arriving en masse on Elyne. At first the light of the Luxes was able to keep them at bay, burning away the forerunners of the 'invasion.' However, as the main force of the shadow beings began to arrive, they slowly pushed back the light. Since the lighthouses were the foci of power on the plane, that was where the shadow beings manifested once they entered Elyne.
Eventually, as droves of these "Tenebra" as they came to be called materialized on Elyne, they were able to overcome the light of the Luxes. The most powerful among them assimilated the light of the Luxes into their being. These Tenebra have been chased off of their homeworld by some yet-unknown terror. Few of them even know why they left, but they knew very well that they either flee and live or stay and die.
Because of this, Elynian society collapses. Without the light from the Luxes, they are reduced to mortals with mortal needs. They must eat and drink and fight to survive. For a race of people that has never done any of these, it will be difficult and countless many will be absorbed by the Tenebra before they can muster the strength to fight back.
As for the Tenebra, everything is a matter of survival. Kill or be killed. Eat or be eaten. They all know it is only a matter of time before whatever was chasing them catches up.
Right now, it is pretty apparent that things are quickly heading downhill. If all the Elynians die, then none will be left to feed the Tenebra who would eventually waste away as well. Nevermind biological incompatibility, nevermind cultural differences, nevermind language barriers, there is obviously only one way to get through the cataclysm: Coexistence. That should be your goal.
Your Role as a Roleplayer:
As a roleplayer, you can choose to either be an Elynian or a Tenebra.
As an Elynian, you are learning how to eat, how to drink, how to rest for the first time. This has got to be a harrowing experience. You never needed these things before. Not to mention, if you turn the wrong corner... BAM! You're dead, gone, assimilated into the body of a Tenebra. Every night you hear the screams of other unfortunate Elynians. Will this drive you insane? I don't know! You're the roleplayer. If you choose to sustain yourself using flora found around your home, the vegetation would eventually thin out. You would eventually have to turn to meat. Game will turn scarce because EVERY LIVING THING is made of solidified light, and therefore, can be assimilated by the Tenebra. How would you guard your house against other starving Elynians seeking to devour your flesh? Would you have the guts to kill your fellow Elynians for a meal, or would you choose to keel over and die?
As a Tenebra, this is a strange world, a strange land you don't know the dangers of. The light you eat can also destroy your body if it is intense enough. You don't know if that plant can open up its leaves and blast you with a beam of light so bright it will disintegrate your shadowy body. Seeking out the Elynians is the easiest and most sure way of sustenance. After all, they can't fight you back, they don't even know how to sustain themselves yet. They're weak. You have to remember though, a strong enough Tenebra can assimilate YOU. YOU can become fodder for those terrifying cannibal Tenebra. Not to mention, you are living in perpetual fear that whatever or whoever it was that chased you off of your world would show up.
Eat or be eaten. Kill or be killed. Survive. We will drive the plot together, but I WILL throw things your way that you might not expect. I'm evil like that. *ebil laff* As a start, for the Elynians, securing food, water and shelter. For the Tenebra, establishing yourself as "CANNOT BE TOUCHED" and finding a good population of Elynians to feed off of. Best of luck roleplayers.
As an Elynian, you are learning how to eat, how to drink, how to rest for the first time. This has got to be a harrowing experience. You never needed these things before. Not to mention, if you turn the wrong corner... BAM! You're dead, gone, assimilated into the body of a Tenebra. Every night you hear the screams of other unfortunate Elynians. Will this drive you insane? I don't know! You're the roleplayer. If you choose to sustain yourself using flora found around your home, the vegetation would eventually thin out. You would eventually have to turn to meat. Game will turn scarce because EVERY LIVING THING is made of solidified light, and therefore, can be assimilated by the Tenebra. How would you guard your house against other starving Elynians seeking to devour your flesh? Would you have the guts to kill your fellow Elynians for a meal, or would you choose to keel over and die?
As a Tenebra, this is a strange world, a strange land you don't know the dangers of. The light you eat can also destroy your body if it is intense enough. You don't know if that plant can open up its leaves and blast you with a beam of light so bright it will disintegrate your shadowy body. Seeking out the Elynians is the easiest and most sure way of sustenance. After all, they can't fight you back, they don't even know how to sustain themselves yet. They're weak. You have to remember though, a strong enough Tenebra can assimilate YOU. YOU can become fodder for those terrifying cannibal Tenebra. Not to mention, you are living in perpetual fear that whatever or whoever it was that chased you off of your world would show up.
Eat or be eaten. Kill or be killed. Survive. We will drive the plot together, but I WILL throw things your way that you might not expect. I'm evil like that. *ebil laff* As a start, for the Elynians, securing food, water and shelter. For the Tenebra, establishing yourself as "CANNOT BE TOUCHED" and finding a good population of Elynians to feed off of. Best of luck roleplayers.
The Kinds of Elynian:
These are just a few kinds of Elynians I came up with. You can suggest more if you want, but there are a lot here. The kind of light they were born from will show basic character traits and (if ever) the kind of magic that Elynian can wield.
Ignis Family:
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User Submitted:
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Sol Family:
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User Submitted:
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Lune Family:
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Name | Characteristics | Appearance |
Flame | Born from the light of an open flame, this Elynian can get aggressive if provoked. | Golden hair with streaks of red and orange, a slight orange sheen to skin, piercing red-orange eyes with flecks of yellow and a soft red-orange aura of light. |
Candlelight | Born from the light of a candle, this Elynian radiates warmth to those around it, but with a little provocation, it retreats into a shell. | Soft yellow hair with white highlights, very faint yellow sheen to skin, irises ranging from auburn to milky yellow, often small and with an innocent quality and a very faint yellow-white glow. |
Aurorae | Born from the lights that adorn the skies, this Elynian can use its beauty and natural charm to manipulate others around it. | Silvery hair with streaks of shades of one color (unique to each individual), very faint sheen to skin (the same as streaks in hair), irises of the same color as the streaks of the hair with silvery specks, tall and slender countenance and a dancing aura of shifting colors. |
Flicker | Born from the light of a wind-blown fire, this Elynian can experience violent bouts of rage that vanish almost instantaneously. | Raging red hair with a faint but distinct red sheen to skin, irises have the same color as an ember (they also glow when the Flicker is in rage), of medium height, with a faint flickering red-orange aura. |
Lightning | Born from the scorching light of a bolt of lightning, this Elynian can be fierce and quick, but will not have the strength to last long in battle. | Stark white hair with purplish edges and a faint glow, very pale complexion, completely white eyes that glow with an unearthly light, often very tall. Has no aura but lightning dances upon its skin (harmless). |
Spark | Born from the puny light of a spark, this Elynian is most likely to give into fear after a bluff that rarely works. | Yellow-orange hair with long, thin streaks of red and/or orange, slightly orange skin, often golden eyes, short and has a dim and indistinct aura. |
Vulcan | Born from the light of the volcano's fiery maw, this Elynian has the potential to be the most destructive of the Ignis family. | Hair is made of dancing fire with skin that appears like rocks with veins of flowing lava, has bright eyes that seem to be burning, often very tall with a distinct, intense red-orange aura. |
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User Submitted:
Name | Characteristics | Appearance | Submitted by |
Ember | Ember Elynians are relaxed and peaceful most of the time. When something upsets them they keep it to themselves, smouldering with hidden anger. Once infuriated they would "burst into flames". They are created from the light of a glowing coal. | Ember Elynians take the form of a child of the maximum age of thirteen. Their eyes are deep red, their hair is raven black. When angered their eyes start to glow and the tips of their hair turn red. | The Returner |
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Sol Family:
Name | Characteristics | Appearance |
Radiant | Born from the light of the sun at its peak, this Elynian's light is bright. It is capable of exerting extreme pressure on its peers, however. | Golden hair, golden skin, golden eyes that glow very brightly and a very striking aura. It is comparatively tall, but not as tall as the Lightnings or Vulcans of the Ignis family. |
Dawn | Born from the light of dawn, this Elynian is at first weak, but grows stronger as time goes on. | Purple hair that fades to orange. It has a slightly iridescent sheen to its skin. It starts out very short but grows taller as time goes on, eventually stopping growth at around the height of the Radiant. The orange in its hair grows as time goes on. Once it reaches full maturity, its hair is completely orange. Its aura is purplish near its birth and grows brighter and yellower as life goes on. |
Twilight | Born from the light of the setting sun, this Elynian steadily wanes in strength, but goes out with a bang at the end. | All the qualities of the Dawn reversed. Its smallest height is at the height of a Dawn at birth. Aura goes from bright yellow to dim purple as it ages. If it chooses to 'return' its light, in the years leading up to its 'death', its aura grows steadily greener. Once it 'returns' its light, it unleashes a torrent of green light into the surroundings. |
Gloom | Born from the light of the sun on cloudy days, this Elynian can inspire feelings of hopelessness in those around it. | Dull grey hair that glows dimly. Its eyes are stormy gray and it has a gray sheen to its skin. It glows with a dim light grey aura. Average height. |
Eclipse | Born from the light of a solar eclipse, this Elynian can turn even the brightest days and happiest emotions into resounding grief. | Black skin with golden highlights. Black hair with golden edges. Its aura is a suffused brazen glow. It stands tall. It has white sclera with black irises with a golden border. |
Rainbow | Born from the light of a rainbow, this Elynian is in contrast to the Eclipse Elynian, capable of turning consuming sorrow into joy and jubilation. | It has opalescent hair, eyes and skin. It stands quite tall, but not as tall as an Eclipse. It glows with an aura that periodically changes colors. |
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User Submitted:
Name | Characteristics | Appearance | Submitted by |
Reflection | Reflection Elynians are generally considered weakest of all the Sol family because they were created from reflected beams of light partly absorbed by the reflective object. These are water, mirrors and glass. Each reflection has a special characteristic. | Depends on the type of reflection. | The Returner |
A. Reflection - Water | Born from the reflection of sunlight on water, these Elynians are quiet and conflict-free. They keep to themselves and can seem distant. Their presence can calm others. | Eyes of a watery blue, fair skin and wavy hair of any shade of blue or green. | The Returner |
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Lune Family:
Name | Characteristics | Appearance |
Halo | Born from the light of the full moon, this Elynian can grant feelings of peacefulness to those around it. | Silver-white hair that glows faintly. Silver irises that glow when the moon is full. Average height. Has pale skin and can be described as "soft". Has an icy-white aura. |
Crescent | Born from the light of the crescent moon, this Elynian can be abrasive, using its natural beauty to manipulate others around it. | Silvery-blue hair with the same color irises. It exudes a sharp white aura. It is quite tall and usually walks with an almost-predatory gait. |
Umbra | Born from the light of the new moon, this Elynian's light is dim. Only this Elynian is capable of hiding in the shadows for a short period of time. | Charcoal gray hair and usually very dark gray irises. It can be anywhere from average to just shy of a Crescent. Its aura is a very indistinct, dim gray and can only be seen for two feet around it. It has very dark skin with the occasional gray highlight. |
Moonbow | Born from the light of a moonbow, in contrast to its Rainbow cousin, its light is pale and it is capable of turning any emotion into indifference. | Pale white hair that is not as lush as the Halo's. It has stark, sad gray eyes and a very pale (almost sickly) complexion. It is of average height and it gives off a wavering grayish-white aura. |
Blood | Born from the light of a lunar eclipse, the blood-red light of a Blood Elynian can spark feelings of rage and aggression within its influence. | Blood-red hair with silver streaks. Crimson irises with silver flecks. Quite tall. It has nearly black-skin with red markings that glow. It is one of the first Elynians to show physical change after the Tenebra arrived, since then it has developed fangs. It glows with a menacing crimson, similar, but very unlike its Ignis cousins. |
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*NOTE: Appearances are simply general appearances and characters can have variations of them. Also, height is based on human proportions.
The Tenebra:
The Tenebra were once a peaceful race of shadowy beings that hailed from the world of Sylfe. They needed only to feed during the full moon and even then, hurt no one in the process. However, their world has fallen prey to an ancient evil and their exodus has turned them into the beasts they are now.
They possessed an old religion dedicated to the preservation of life and the imminence of death. However, all concept of society has degraded and the Tenebra have been reduced to beasts whose only goal is survival.
The Type of Tenebra depends on the Elynian it preys upon. A Halo Elynian will be preyed upon by a Halo Tenebra whose qualities are negative reflections of a Halo Elynian. In the case of Elynians that are capable of negative qualities, the Tenebra that preys on them will have a greater magnitude of these qualities. A Vulcan Tenebra for example, would have insatiable bloodlust.
However, there are six archetypes:
Shade | A Shade is the run-of-the-mill Tenebra. There are many of these. Their bodies are like solid shadows. They are not very fast. They cannot passively prey on Elynians (passive in that the Tenebra, simply being to be within the vicinity can suck the light out of an Elynian). Merely touching an Elynian, a Shade can suck the light out of it. |
Thundercloud | A Thundercloud is a Tenebra who has consumed more light in one feeding than his body can handle. His body is turbulent and appears like a thundercloud. This condition is permanent. The light that the Tenebra has consumed frequently shines through the roiling mass of shadows. A thundercloud's gravity is greater than a shade's. If a thundercloud gets within two inches of an Elynian, it can suck up the Elynian's light. |
Wisp | This Tenebra's body is like smoke. It can only consume a little light every feeding and thus has to feed frequently. If it consumes too much, it can be destroyed. It would take several feedings for a Wisp to fully consume a single Elynian's light. However, a single feeding is all it takes to incapacitate an Elynian for at most 3 days. |
Murder | Its name taken from a murder of ravens, this is one of the most intelligent Tenebra. Although it is small, it gathers in flocks. The hunting grounds of Murder Tenebrae are often swept clean within a few hours. These Tenebra, being small, only need to feed every once in a while. A single Murder would not be able to consume an entire Elynian's light, perhaps enough to disorientate it, but not enough to cause lasting damage. It makes up for this by hunting in droves, a single flock is comprised of 15-20 Murders, at most 30. Some Murders can take over the consciousnesses of the fellow members of its flock, forming a sort of hivemind. |
Fleck | The smallest Tenebra. These Tenebra can be the size of one's palm. These Tenebra hunt in swarms and only need one Elynian to satisfy their hunger for a week at most. Around 300 Fleck Tenebra comprise a swarm. A single one can only consume enough light to make an Elynian itch, but 300 can consume an Elynian at a surprising rate. |
Abyss | These Tenebra prey on other Tenebra. Their shadows are deeper and darker than other Tenebra and they can consume an insane amount of light. Once an Abyss Tenebra consumes another Abyss Tenebra, a new monstrosity is formed. When an Abyss Tenebra consumes another Tenebra, the consciousnesses of the two clash for control over the new body. It is usually the Abyss that wins. |
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Void Tenebra:
These Tenebra are created when an Abyss Tenebra consumes another Abyss Tenebra. The consciousnesses of the two clash for control over the new body. This new body can consume an extremely large amount of light. There are only three void Tenebra, the ones that consumed the light of the Luxes. Their shadows can suck the light out of any Elynian within eyesight.
Methods of Communication:
Tenebra for the most part, can communicate verbally with the exception of murders and flecks.
Murders can communicate telepathically. Although only a sufficiently powerful flock can convey words instead of emotions, images and other sensory messages.
Flecks, provided that the colony is large enough can 'speak'. However, the message is often fragmented and filled with 'static', making it hard to understand.
Another important thing to note is that wisps speaks with a ghostly whisper which can often be passed off as only a figment of the imagination. This makes it difficult for it to communicate with fellow Tenebra, yet also makes it one of the most effective Tenebra to torture the Elynians with.
Character Sheet!
Name:
Gender:
Race:
Age:(Elynians are ageless. You can put the apparent age here)
*IF ELYNIAN*
Nation of Origin:
Type:
Job/Role:(Elynian jobs/careers are usually centered around education, the arts and entertainment)
*IF TENEBRA*
ArcheType:
Sub-type: (based on the preferred Elynian prey)
Appearance:
Personality:
General History:
Gender:
Race:
Age:(Elynians are ageless. You can put the apparent age here)
*IF ELYNIAN*
Nation of Origin:
Type:
Job/Role:(Elynian jobs/careers are usually centered around education, the arts and entertainment)
*IF TENEBRA*
ArcheType:
Sub-type: (based on the preferred Elynian prey)
Appearance:
Personality:
General History:
A note on magic
Magic comes later on in this roleplay. Remember, the Elynians have never needed anything. Everything was provided by the light of the Luxes. There might be latent magical power within the Elynians but this will be discovered later on, and we can discuss this later on, although I do have an idea of how I want it to work.
Elynians have a line of defense against the Tenebra, but even then only the most desperate to live, and even then, it doesn't always work. The more danger a desperate Elynian is in, more and more of its light, its flesh, mind or energy will be released as bursts of light. It all culminates in a 'Nova' which is when an Elynian liberates so much of its light, it could lose its memory, or perhaps even an entire arm, in a single moment of intense brilliance that could burn away all but the most powerful Tenebrae.
For the Tenebra, there IS only one magic right now. Death touch. Contact with a Tenebra, even if it's a single wisp of shadow, will kill any mundane creature in Elyne. More powerful, more radiant, more pure creatures however, will take prolonged contact OR contact with a particularly powerful Tenebra. Further magic for the Tenebra, maybe later. Right now, they are focused on surviving, also, they are severed from their normal plane of existence, they don't know HOW to access magic in Elyne.
Elynians have a line of defense against the Tenebra, but even then only the most desperate to live, and even then, it doesn't always work. The more danger a desperate Elynian is in, more and more of its light, its flesh, mind or energy will be released as bursts of light. It all culminates in a 'Nova' which is when an Elynian liberates so much of its light, it could lose its memory, or perhaps even an entire arm, in a single moment of intense brilliance that could burn away all but the most powerful Tenebrae.
For the Tenebra, there IS only one magic right now. Death touch. Contact with a Tenebra, even if it's a single wisp of shadow, will kill any mundane creature in Elyne. More powerful, more radiant, more pure creatures however, will take prolonged contact OR contact with a particularly powerful Tenebra. Further magic for the Tenebra, maybe later. Right now, they are focused on surviving, also, they are severed from their normal plane of existence, they don't know HOW to access magic in Elyne.
My Expectations
For posting time, all I ask is for a post at least once a week for each roleplayer. If we can post more often, then well and good. Also, if you're going to be away for some time, please, PLEASE inform us.
Second, post length, minimum is two substantial paragraphs where applicable. Short posts are acceptable as long as they make sense. After all, who needs a two-paragraph description of someone walking up to a door, answering it and yelling "Holy Shit!" in surprise?
Third, regarding the characters. This is a roleplay based upon survival. I don't want to see heroes or villains. Everyone will be of varying shades of gray. Dissent, deceit and manipulation is more of the norm than the exception in the world of Lux Tenebris. Also: Cannibalism. Elynians turn on each other for food. Same goes for the Tenebra, although it's much easier to just consume an Elynian.
EDIT: The posting frequency I put was thrice a week because that was when I believed the RP would not attract as much attention as it has. However, as the player base grows, thrice a week would make it nigh impossible for the busier RPers to catch up.
Second, post length, minimum is two substantial paragraphs where applicable. Short posts are acceptable as long as they make sense. After all, who needs a two-paragraph description of someone walking up to a door, answering it and yelling "Holy Shit!" in surprise?
Third, regarding the characters. This is a roleplay based upon survival. I don't want to see heroes or villains. Everyone will be of varying shades of gray. Dissent, deceit and manipulation is more of the norm than the exception in the world of Lux Tenebris. Also: Cannibalism. Elynians turn on each other for food. Same goes for the Tenebra, although it's much easier to just consume an Elynian.
EDIT: The posting frequency I put was thrice a week because that was when I believed the RP would not attract as much attention as it has. However, as the player base grows, thrice a week would make it nigh impossible for the busier RPers to catch up.