Character Name: Zu Trissia
Race: Dragonborn
Class: Cleric
Level: 1
Str: 18 | +4
Con: 12 | +1
Dex: 10 | +0
Int: 10 | +0
Wis: 16 | +3
Cha: 12 | +1
HP: 24 (Bloodied at 12, Surge heals 7, Surges per day: 8)
AC: 16 | 10 | 6 |
Fort: 14 | 10 | 4 |
Ref: 10 | 10 | 0 |
Will: 15 | 10 | 3 | 2
Race Features:
+2 Strength, +2 Charisma
+2 History, +2 Intimidate
Dragonborn Fury: +1 attack rolls when bloodied.
Draconic Heritage: Healing surge value is equal to one-quarter of your max health plus your constitution modifier.
Dragon Breath (Fire)/encounter
Feats:
Superior Weapon Prof. (Bastard Sword): Allows use of bastard sword.
Trained Skills:
Religion: +5 | 0 | 5
Arcana: +5 | 0 | 5
Heal: +8 | 3 | 5
Diplomacy: +6 | 1 | 5
Class Features:
Channel Divinity 1/encounter (Turn Undead or Divine Fortune)
Healer's Lore: When you grant healing, add wisdom modifier to hit points target gains.
Healing Word 2/encounter
Ritual Casting: Learned Gentle Repose and Make Whole.
At-Will Powers:
-Bastard Sword-
Attack: +7 vs. AC. 1d10+4 damage on hit with one hand, 1d10+5 damage two-handed.
-Priest's Shield-
At-Will - Divine, Weapon
Standard Action with a Melee Weapon
Target: One creature.
Attack: Strength vs. AC
Hit: 1x weapon damage + strength modifier, and you one adjacent ally gains a +1 power bonus to AC until the end of your next turn.
Note: Increase damage to 2x weapon at level 21.
-Righteous Brand-
At-Will - Divine, Weapon
Standard Action with a Melee Weapon.
Target: One Creature
Attack: Strength vs. Ac.
Hit: 1x weapon + strength modifier, and one ally within 5 squares of you gains a power bonus to melee attack rolls against the same target you hit equal to your strength modifier until the end of your next turn.
Note: Increase damage to 2x weapon at level 21.
Encounter Powers:
-Divine Fortune- (Channel Divinity)
Encounter - Divine
Free Action, Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
-Turn Undead- (Channel Divinity)
Encounter - Divine, Implement, Radiant
Standard Action, Close Burst: 2 (5 at 11th level, 8 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiatn damage, and you push the target a number of squares equal to 3 + your charisma modifier. The target is immobilized until the end of your next turn.
Note: Increase to 2d10 + Wisdom modifier at 5th level, 3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom modifier at 15th level, 5d10 + Wisdom modifier at 21st level, and 6d10 + Wisdom modifier at 25th level.
Miss: Half damage, target is not pushed or immobilized.
-Healing Word-
Encounter (Special) - Divine, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Minor Action, Close Burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally.
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Note: Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
-Wrathful Thunder-
Encounter - Divine, Thunder, Weapon
Standard Action with Melee Weapon
Target: One Creature
Attack: Strength vs. Ac
Hit 1x weapon damage + strength modifier, and the target is dazed (takes either a standard, move, or minor action on their turn, cannot flank) until the end of your next turn.
Daily:
-Avenging Flame-
Daily - Divine, Fire, Weapon
Standard Action with Melee Weapon
Target: One Creature.
Attack: Strength vs. AC.
Hit: 2x weapon damage + strength modifier, and an ongoing 5 damage (save ends).
Miss: Half damage, and no ongoing fire damage.
Special: If the target attacks on it's turn, it can't attempt a saving throw against the ongoing damage.
Equipment: 5 pocket gold.
Bastard Sword: +3 Prof, 1d10 damage, 6lbs, Heavy Blade, Versatile (can be used one-handed or two-handed).
Chainmail Armor: +6 AC, -1 check, -1 speed, 40lbs.
Standard Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Two Sunrods, Rations - 10 days, 50ft Rope, Waterskin, 33lbs)
Holy Symbol (??? Deity): 1lb.
80lbs of stuff total.
(photo coming soon)
(thanks Boss Frost)
I take no credit for the picture.. its awesome art... by Tom Cardin..
http://community.wizards.com/tomcardin/gallery/view_gallery.one?pid=82394025
Wicked art there... just fyi and yeah I dont want to get sued so heres hoping. (crosses fingers)