Lethal Reword - End of the Fourth Wall

Discussion in 'THREAD ARCHIVES' started by Boss Frost, Aug 11, 2009.

  1. [​IMG]
     
    • Like Like x 1
  2. Don't be dissin on Atom, Grumps.

    If anything, rally for an Atom vs Jorick fite! :D
     
  3. I'll be joining in, too.

    Character Name: Roxelvi Pale
    Race: Longtooth Shifter
    Class: Fighter
    Level: 6

    Str: 16 | +3 (+6)
    Con: 14 | +2 (+5)
    Dex: 10 | +0 (+3)
    Int: 10 | +0 (+3)
    Wis: 19 | +4 (+7)
    Cha: 13 | +1 (+4)

    HP: 59 (Bloodied at 29, Surge heals 14, Surges per day: 14)
    AC: 21 | 13 | 7 | 1
    Fort: 17 | 13 | 2 | 2
    Ref: 13 | 13 | 0 |
    Will: 17 | 13 | 4 |

    Race Features:
    +2 Strength, +2 Wisdom
    +2 Athletics, +2 Endurance
    Longtooth Shifting/encounter

    Feats:
    -Weapon Expertise (Spear): +1 to hit with spear weapons.
    -Soldier of the Faith: Gain Insight skill. Once per encounter, use Paladin's Challenge. You can use a holy symbol or a holy avenger as an implement.
    -Skill Focus (Athletics): +3 bonus to Athletics checks.
    -Novice Power (Paladin): You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.

    Trained Skills:
    Athletics: +16 | 6 | 5 / 2 + 3
    Heal: +12 | 7 | 5
    Endurance: +12 | 5 | 5 / 2
    Insight: +12 | 7 | 5

    Class Features:
    Combat Challenge: In combat, it's dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or not, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. A creature can be subject to only one mark at a time. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy as an immeadiate interrupt.
    Combat Superiority: You gain a bonus to oppurtunity attacks equal to your Wisdom modifier. An enemy struck by your oppurtunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to continue moving.
    Fighter Weapon Talent (One-Handed): +1 to attack with weapons in one hand.

    At-Will Powers:
    Crushing Surge, Tide of Iron

    Encounter Powers:
    Covering Attack, Staggering Smite

    Daily:
    Comeback Strike, Rain of Steel

    Utility:
    Boundless Endurance, Strong Focus

    Equipment:
    Spear (+2 Prof, 1d8 dmg, 6lbs, Versatile, 5gp)
    Light Shield (+1 Shield, 6lbs, 5gp)
    Scale Armor (+7 AC, -1 Speed, 45lbs, 45gp)
    Standard Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Two Sunrods, Rations - 10 days, 50ft Rope, Waterskin, 33lbs, 15gp)

    Appearance:
    [​IMG]
    Roxelvi's player hasn't changed much in appearance. Shaggy silver hair let go wherever it pleases, equally-silver dyed goatee well-trimmed to give him a roguish look. Light muscle upon the male, a result of desert environment living and an workout routine. A book is tightly tied to the 6'3" male's belt, and he is dressed in casual, normal clothes. He doesn't really put out a real threatening aspect... in fact, he looks a bit nerdy, square glasses perched upon his face, pale skin exposed on the underside of his arms and upon his face.

    Longtooth Shifting Features: His eyes become a faint yellow color, and his mouth sports upper and lower sharp, canine teeth. His fingernails grow into almond-shaped claws, and a feeling of primal cunning makes itself appearant in his body language.

    Fun Facts:: "Roxelvi" is an anagram of the player's real name with an 'x' added, like the Nobodies of Kingdom Hearts. "Pale" (pronounced 'pah-lay') just sounded like a good last name, doubly so because he enjoys spellcasting characters. He goes by this name 'in-game', figuring he'd fit in a little better to the 'setting'. He seems rather unconcerned that he's been launched into a parrallel fantasy universe... almost like he's done this before...
     
  4. Where do you want to start the reposting?
     
  5. Oh i see it, but i don't see it for my roster post, because I want to make a few edits
     
  6. Yes Sir!
     
  7. post 3868. All but two characters are in the bar/ game room.
     
  8. Thanks! ^~^
     
  9. Nerusai Ruska
    Male Human Wizard
    Level 1
    Unaligned (Chaotic)
    Strength 10 (+0)
    Constitution 13 (+1)
    Dexterity 10 (+0)
    Intelligence 18 (+4)
    Wisdom 14 (+2)
    Charisma 13 (+1)

    Maximum Hit Points: 23

    Bloodied: 11
    Surge Value: 5
    Surges / Day: 7 [includes constitution modifier]


    Size: Medium
    Speed: 6 squares
    Vision: Normal

    Initiative: 1d20 +0 = + 0 [dexterity]
    Base Strength Attack: 1d20 +0 = + 0 [strength]
    Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
    Base Constitution Attack: 1d20 +1 = + 1 [constitution]
    Base Intelligence Attack: 1d20 +4 = + 4 [intelligence]
    Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
    Base Charisma Attack: 1d20 +1 = + 1 [charisma]

    Armor Class: 15 = 10 + 4 [intelligence] + 1 [wizard staff]
    Fortitude Defense: 12 = 10 + 1 [Human] + 1 [constitution]
    Reflex Defense: 15 = 10 + 1 [Human] + 4 [intelligence]
    Will Defense: 15 = 10 + 1 [Human] + 2 [wizard] + 2 [wisdom]

    Armor: None (street clothes)

    Shield: None
    Attacks:

    Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
    Quarterstaff: +2 vs AC [0 strength attack] [+2 proficiency]; damage 1[W]=1d8 4 lb (Staff)
    Cloud of Daggers +4i [base intelligence attack] vs reflex
    Magic Missile +4i [base intelligence attack] vs reflex
    Ray of Frost +4i [base intelligence attack] vs fortitude
    Scorching Burst +4i [base intelligence attack] vs reflex
    Phantom Bolt [AP] +4i [base intelligence attack] vs will
    Burning Hands +4i [base intelligence attack] vs reflex
    Acid Arrow +4i [base intelligence attack] vs reflex
    Flaming Sphere +4i [base intelligence attack] vs reflex
    Freezing Cloud +4i [base intelligence attack] vs fortitude
    i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
    Base Saving Throw: d20 vs 10
    Encumberance 4e


    Languages: Common; Elven; Abyssal; Celestial; Orc


    Skills:

    Acrobatics: +0 = 0 [dexterity]
    Arcana: +9 = 4 [intelligence] + 5 [class training]
    Athletics: +0 = 0 [strength]
    Bluff: +1 = 1 [charisma]
    Diplomacy: +6 = 1 [charisma] + 5 [class training]
    Dungeoneering: +7 = 2 [wisdom] + 5 [class training]
    Endurance: +1 = 1 [constitution]
    Heal: +2 = 2 [wisdom]
    History: +9 = 4 [intelligence] + 5 [class training]
    Insight: +2 = 2 [wisdom]
    Intimidate: +1 = 1 [charisma]
    Nature: +7 = 2 [wisdom] + 5 [class training]
    Perception: +2 = 2 [wisdom]
    Religion: +4 = 4 [intelligence]
    Stealth: +0 = 0 [dexterity]
    Streetwise: +1 = 1 [charisma]
    Thievery: +0 = 0 [dexterity]
    Feats:

    Expanded Spellbook
    Linguist x1
    At-Will:

    Basic Melee Attack: By weapon, damage 1[W] [standard action]
    Basic Ranged Attack: By weapon, damage 1[W] [standard action]
    Bull Rush: +0 [base strength attack] vs fortitude [standard action]
    Grab: +0 [base strength attack] vs reflex [standard action]
    Move grabbed target: +0 [base strength attack] vs fortitude [standard action]
    Escape: +0 [acrobatics] vs reflex / +0 [athletics] vs fortitude [move action]
    Ghost Sound [Wizard][standard action]
    Light [Wizard][minor action]
    Mage Hand [Wizard][minor action]
    Prestidigitation [Wizard][standard action]
    Cloud of Daggers [Level 1]
    Magic Missile [Level 1]
    Ray of Frost [Level 1]
    Scorching Burst [Level 1]
    Phantom Bolt [AP; Level 1]
    Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
    Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
    Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
    Other Immediate Action: Readied action
    Other Opportunity Action: Opportunity attack
    Other Free Actions: Drop held items; End a grab; Talk
    Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
    Short rest: Healing surges as available
    Five minutes: Normal escape from restraints (Acrobatics)
    One hour: Forage; Streetwise check

    Encounter Powers:

    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Use Implement [free action]
    Burning Hands [Level 1]
    Daily Powers:

    Acid Arrow [Level 1]
    Flaming Sphere [Level 1]
    Freezing Cloud [Level 1]
    Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.

    Human

    One extra at-will power from your class (already included)
    One bonus feat at 1st level (already included)
    One bonus skill from the skill class list (already included)
    +1 to fortitude, reflex, and will defenses
    Wizard
    This wizard chose the Staff of Defense mastery. In addition to a +1 AC bonus, you can choose a bonus to your AC equal to your constitution modifier as an immediate interrupt, even after damage has been announced.
    Cantrips
    Ritual Casting [bonus feat, not listed above]
    Spellbook

    Nerusai Ruska's Equipment:

    52 lb Weapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Blanket, winter x1
    Flint and steel
    Ink vial
    Ink pen
    Lantern (hooded)
    Mirror
    Parchment sheets x2
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50', hempen) x1
    Soap
    Sunrods x2
    Waterskins x2
    Spellbook x1
     
  10. Everyone looks good. "ACCEPTED"/all.
     
  11. Name: Nicol Bolas, Sorceror-Priest of Google, Disciple of Samuel, Bane of the Dreadlord Pedos-Ursa, and Shining Light in the Darkness of ♃chan (RL name: Chaz, Iwaku name: Mabu)

    Race: Male Dragonborn Sorcerer
    Breath Type: Lightening
    Level: 6
    Alignment: Good (Chaotic)
    Deity: Google
    Clothes: Dark Robe, minus the dagger and with a hole in the back for my tail.

    Strength 16 (+3)
    Constitution 13 (+1)
    Dexterity 14 (+2)
    Intelligence 12 (+1)
    Wisdom 8 (-1)
    Charisma 19 (+4)
    Height: 6' 8"
    Weight: 260 lb

    Scales: Tan
    Eyes: Silver
    Hair: None (Duh)


    Maximum Hit Points: 49
    Bloodied: 24
    Surge Value: 7 [includes draconic heritage]
    Surges / Day: 7 [includes constitution modifier]

    Size: Medium
    Speed: 6 squares
    Vision: Normal
    Initiative: 1d20 +2 = + 2 [dexterity]

    Base Strength Attack: 1d20 +3 = + 3 [strength]

    Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]

    Base Constitution Attack: 1d20 +1 = + 1 [constitution]

    Base Intelligence Attack: 1d20 +1 = + 1 [intelligence]

    Base Wisdom Attack: 1d20 -1 = -1 [wisdom]

    Base Charisma Attack: 1d20 +4 = + 4 [charisma]

    Armor Class: 13 = 10 + 3 [strength]

    Fortitude Defense: 13 = 10 + 3 [strength]
    Reflex Defense: 12 = 10 + 2 [dexterity]
    Will Defense: 16 = 10 + 2 [sorcerer] + 4 [charisma]

    Armor: None (street clothes)
    Shield: None

    Attacks:
    Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]

    Scythe: +3 vs AC [+3 strength attack] [+2 proficiency]; damage 1[W]=2d4+3 [strength bonus] 4 lb (Heavy Blade)

    Dragon Breath +5 [base strength attack + 2] vs reflex; damage1d6+1 [constitution]

    Acid Orb +4i [base charisma attack] vs reflex

    Burning Spray +4i [base charisma attack] vs reflex

    Tempest Breath +4i [base charisma attack] vs reflex

    Chromatic Orb +4i [base charisma attack] vs. reflex

    Dancing Lightening +4i [base charisma attack] vs. reflex

    Thunger Leap ++4i [base charisma attack] vs. fortitude

    i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

    Base Saving Throw: d20 vs 10

    Encumberance 4e
    Normal Load: 160 lb.
    Heavy Load: 320 lb.
    Maximum Drag Load: 800 lb.






    Encumberance 3.5
    Light load: 76 lb. or less
    Medium load: 77-153 lb.
    Heavy load: 154-230 lb.
    Lift over head: 230 lb.
    Lift off ground: 460 lb.
    Push or drag: 1150 lb.


    Languages: Common; Draconic;

    Rituals Known:

    Skills:
    Acrobatics: +5 = 2 [dexterity] + 3 [half of level]
    Arcana: +9 = 1 [intelligence] + 5 [class training] + 3 [half of level]
    Athletics: +11 = 3 [strength] + 5 [class training] + 3 [half of level]
    Bluff: +7 = 4 [charisma] + 3 [half of level]
    Diplomacy: +7 = 4 [charisma] + 3 [half of level]
    Dungeoneering: +7 = -1 [wisdom] + 5 [class training] + 3 [half of level]
    Endurance: +4 = 1 [constitution] + 3 [half of level]
    Heal: +2 = -1 [wisdom] + 3 [half of level]
    History: +6 = 1 [intelligence] + 2 [Dragonborn] + 3 [half of level]
    Insight: +2 = -1 [wisdom] + 3 [half of level]
    Intimidate: +14 = 4 [charisma] + 2 [Dragonborn] + 5 [class training] + 3 [half of level]
    Nature: +2 = -1 [wisdom] + 3 [half of level]
    Perception: +3 = -1 [wisdom] + 3 [half of level] + 1 [Dragonborn Senses]
    Religion: +4 = 1 [intelligence] + 3 [half of level]
    Stealth: +5 = 2 [dexterity] + 3 [half of level]
    Streetwise: +7 = 4 [charisma] + 3 [half of level]
    Thievery: +5 = 2 [dexterity] + 3 [half of level]

    Feats:
    Arcane Implement Proficiency: Heavy Blades
    Draconic Spellcaster
    Raging Storm
    Dragonborn Senses

    At-Will:
    Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]

    Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]

    Bull Rush: +3 [base strength attack] vs fortitude [standard action]

    Grab: +3 [base strength attack] vs reflex [standard action]
    Move grabbed target: +3 [base strength attack] vs fortitude [standard action]

    Escape: +2 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]

    Acid Orb [Level 1]

    Burning Spray [Level 1]

    Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

    Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

    Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)

    Other Immediate Action: Readied action

    Other Opportunity Action: Opportunity attack

    Other Free Actions: Drop held items; End a grab; Talk

    Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

    Short rest: Healing surges as available

    Five minutes: Normal escape from restraints (Acrobatics)

    One hour: Forage; Streetwise check

    Encounter Powers:
    Second Wind
    Spend an Action Point [free action, not in surprise round]

    Dragon Breath, Lightning [Dragonborn][minor action]
    Tempest Breath [Level 1]
    Dancing Lightening [Level 3]

    Daily Powers:
    Chromatic Orb [Level 1]
    Thunder Leap [Level 5]

    Utility Powers:
    Deep Shroud [Level 2]
    Arcane Empowermet [Level 6]

    Dragonborn
    +2 Strength, +2 Charisma (already included)
    +2 History, +2 Intimidate

    Dragonborn Fury (when bloodied, +1 on attacks)

    Dragonborn Heritage (healing surge includes constitution bonus)

    Dragon Breath

    Low-Light Vision

    Sorcerer
    This sorcerer chose the Dragon Magic option -- draconic power, draconic resilience, dragon soul, scales of the dragon.



    Shiv (Chaz)'s Equipment:
    Scythe (Unscythe, Killer of Kings)
    Tome-sized Notebook - The Path of Saint Samuel
    Backpack: 4 lb
    Bedroll: 2 lb
    Bottle: 5 lb
    Bucket: 2 lb
    Case (for map or scroll): 1 lb
    Chain (10 feet) x1: 2 lb
    Everburning torch: 1 lb
    Fishing net: 5 lb
    Flint and steel: 4 lb
    Grappling hook: 2 lb
    Hammer: 1 lb
    Lamp (common): 5 lb
    Pitons x10: 1 lb
    Pouch (belt) x1: 10 lb
    Rations (1 day) x10: 10 lb
    Rope (50', hempen) x1: 8 lb
    Spade / shovel: 20 lb
    Tent: 4 lb
    Waterskins x1:
    Total: 87 lb


    Magic items:
    Weapon:
    Weapon:
    Weapon:
    Weapon:
    Armor:
    Shield:
    Arms:
    Feet:
    Hands:
    Head:
    Neck:
    Ring:
    Ring:
    Waist:




    Resistances: Lightening 5
    Action Point Tally:
    Daily Item Powers Per Day: Heroic Tier Milestones: / / /
    Death Saving Throw Failures:
    More about Shiv (Chaz):

    More on Google: Google is an all-knowing, yet unfathomable god. His holy book is known as Wikipedia. His arch-enemy is the destroyer of logic, the decimator of sanity, and the perverter of knowledge. I am, of course, speaking of the mighty ♃chan (Yes, you're reading that right. It's 4chan). ♃chan is wirtten '♃chan', but pronounced '4chan'. Google, like all deities, has a champion. Google's champion is none other than Saint Samuel L. Jackson. Like all followers of Google, Bolas carries with him at all times a tome containing the written history of Saint Samuel L. Jackson, and can often be found preaching the 'BAMF' Word (as opposed to the Good Word) to the masses. ♃chan too has a champion. ♃chan's champion is the Dreadlord Pedos-Ursa, a were-bear who is infamous for his kidnapping of young maidens.

    Go here for pictures of the deities Google and ♃chan. Google is seen in the three titled 'The All Knowing', and ♃chan is seen in the three titled 'Captive Devil'.
     
  12. So you're saying he'd be sort of a retconned version of Spidey that was made after the universes collided?
     
  13. For format, just use the 4ed character generator[http://www.pathguy.com/cg4.htm]. And as for limitations, I don't think there are any, but you'll have to confirm that with the good doctor.
     
  14. Almost home!

    Will reply to pub and Juju then.
     
  15. I want a drinking contest between whoever this is and Qrow
     
  16. Well, if you used the Character generator, then Copy-Paste into Notepad, then Copy-Paste into a post. After that all it takes is a little cleaning up.
     
  17. Actually, going over the stats some more... Sol, you're 7 points over the stat limit.

    We're using 3.5 style for point buy generation. Use this: http://www.hackslash.net/?p=73
     
  18. Could be worse. They could be trying to kill him.