Time for me to catch up on things and do a post. OOC first. Then IC.
Couldn't lightning just be a sub magic of fire or air?
No. Elements generally keep to their own area unless you combine and manipulate them, which takes extra force. In short: A water mage
could create ice, but not manipulate it beyond its creation, and decreasing the temperature sufficiently that it changes from a liquid to a solid would take more effort than an ice mage simply creating it from scratch in the first place. Ergo why it takes putting multiple points into Apprentice to have more than one school of magic--because two schools of magic provides a much greater amount of possibilities in the sheer level of combinations possible than one alone can.
Oh? Is that so? Well, that should about settle it then.
No.
Actually veira dual-magics air and lightning. Because lightning is a highly volatile magic :3 Air is used as a heavy support style magic type
Again: Feasibly possible to create lightning with the right combination of other materials, but air isn't one of them. Air doesn't mean anything whatsoever for the generation of lightning, clouds mean something. So does humidity. This is more of a science failure about lightning.
Technically, all forms of magic are highly volatile. Even a healing mage can cause feedback and kill themselves or even
explode if they attempt to wield too much power.
Does this mean that they are two different schools of magic?
Anything can be a school of magic.
Magic Deconstructed: Any magic is technically possible,
First line. Very first line. Literally the very first thing told to you about magic traits. The text I put there isn't just for show.
Oddly enough, doing some pointless online research,
It really was truly pointless.
"Lightning is an electric current. Within a thundercloud way up in the sky, many small bits of ice (frozen raindrops) bump into each other as they move around in the air. All of those collisions create an electric charge. After a while, the whole cloud fills up with electrical charges. The positive charges or protons form at the top of the cloud and the negative charges or electrons form at the bottom of the cloud. Since opposites attract, that causes a positive charge to build up on the ground beneath the cloud. The grounds electrical charge concentrates around anything that sticks up, such as mountains, people, or single trees. The charge coming up from these points eventually connects with a charge reaching down from the clouds and - zap - lightning strikes!" (
Citation.)
So to use lightning, you'd...
A. Want lightning or electricity magic. Probably electricity, as that encompasses more things than just being Emperor Palpatine. (Easy mode.)
B. Want some combination of Cloud & Ice magic, or very advanced water magic with customs to control its alternate forms without issue. (Generate your own electrical storms.)
C. Some kind of proton magic. (Advanced. I wouldn't recommend it.)
2. Some places say you need all 4 elements combined to create Lightning
... Is this the Greco-Roman understanding of the elements? If so, that horribly outdated system of the universe doesn't apply in LoR.
You need more science in your life.
I am not Brovo so this is not an official answer, but I'd feel like lightning could be done as a subset of aeromancy (like Temp's list of various subsets of some magic schools earlier), especially if you have Untapped Potential to mix Fire and Aeromancy together.
Listing what you expect to be able to do with it is helpful for the approval process, yes, but so is asking yourself "does fire have anything to do with lightning?"
Speaking of these subsets and stuff, I kinda feel stupid allocating three Unique traits to my curses. The problem I had when i created my character was I didn't know what I could and couldn't do with mysticism, so I gave her three curse spells as uniques to attempt to define what my abilities were. If we're saying a necromancer could summon swarms of locusts and use curses, I feel like I kinda wasted three talent points.
Not that it's a big deal, i'm having fun regardless, but my obsession of character abilities is making the potential error in my judgement more annoying, as I could've used them for something else.
EDIT: I'm not complaining about the subset stuff, since I found out on page 46ish that my character could utilize Mysticism to be more powerful then I had originally thought.
Well I'm sure you can change it later. I don't mind people remixing their powers if they ask permission first. I allowed Andrea to do it, for instance. Just not mid-mission, because that would be chaotic, and completely impossible to fairly balance over ti--
In the end i'm just going to assume that those particular spells are more powerful then other spells she could utilize. So the three curses I have in my CS are more effective than other curses I can cast. However, speaking of which I revised my CS slightly. Hopefully
@Brovo wont mind, but since their minor changes I don't think he will.
>_> <_<
Curse magic, really, is a much much harder kettle of fish than elemental magics. Curse magic is much more personal, and ultimately either
Kinda sorta. It depends on how you build it Kad. If it's just a series of glyphs, traps, buffs, and debuffs, those aren't hard for me to do. Curse magic is really just necromancy or inverted holy magic in most of its expressions.
I don't like where this is going.
1. Lightning is PURE FUCKING ENERGY. It is unstable. It is not a sub of WIND magic with is AIR because it is PURE ENERGY. Get it? Okay.
The issue is more that it's reaching for more power than it claims to control. You can create other elements and effects via combos, certainly, but that takes more effort and doesn't necessarily grant you control over it once you've created it.
2. If you were going to bullshit away that it was part of wind magic or fire magic or a combination of both, you'd be using your UNIQUES TO GET IT AND UPGRADE IT TO GET CHAIN LIGHTNING AND ALL THAT GOODNESS.
Using uniques would solve this problem, generally, yes.
3. You don't circumvent rules like "multiple actions in a round incur penalties" with uniques... Because that is literally breaking the rules of TIME. That is there because there is only so much TIME in a round. You can only do so many THINGS in a a certain amount of TIME. :T okay?
The only way one can feasibly attempt to circumvent it is by making themselves faster. However, that is its own host of issues and limitations because of biology and what not.
4. IN WHAT WAY DOES BLISTERING AWAY SKIN HEAL SOMEONE?! Fire does not work that way! >_<
If we're saying a druid can control plants, animals, the weather, and heal I don't see why its an issue that lightning could be used as a subset of another school of magic.
Said Druid will do none of these things with the expertise that someone dedicated to one of those things will do it. So someone who uses magic exclusive to animals is going to be better at it than a druid. It's also a natural extension of a druid's powers, whereas fire + air = lightning is about as justified as fire + darkness = taxes.
Either way, you just have to mention it, and I can approve or deny it on the sheet, at that point, rather than an endless barrage of speculation and questions about a thing that doesn't even exist yet.
The multiple actions thing I more intended for a quick succession of spells, similar to Rapid Blows for melee users.
The reason I frown on spell spamming more than casting a single spell quickly, is because anyone can already technically rush a spell out the gate: Arkos just does it better. Spamming spells, on the other hand, is completely different from attacking someone quickly with a sword or bow.
Namely that neither of those aforementioned options involve painful instant death in the form of fire, or something equally crazy. Magic is supposed to be tactical in nature, not an apocalypse button.
That being said, I'd review it when it was on a CS waiting to be reviewed and judge it then. Speculation goes nowhere but in constant loops with a dog chasing its own tail.
As far as blistering away someones skin to heal them, I don't see how using a spell to summon a swarm of locusts from nowhere or using an Imperial missive to summon scouts is any different.
--Summoning a swarm of locusts creates life temporarily (locusts) to attack a target.
--Imperial Missive is a communication spell that tells the Imperium where to send its forces, which then arrive after a short delay.
--You could use magic to make blistering someone's skin heal them, but it's absurd in the sense that you're adding an unnecessary step to the question: Why blister their skin at all when you can just
heal them for less effort?
1. and 2. It's why I was asking Brovo to see his verdict on it. I ask questions so there's no confusion or misinterpretation.
Thank you.
4. I think it was meant to be a minor self-heal/wound cauterization style Unique. unique traits are there for that.
Yes, yes they are.
Side note: Wasn't that a little... Harsh?
Yes, yes it was.
And the unique would let you do things faster/concentrate on multiple tasks in a shorter time frame. Brovo has said before that you can do multiple things in a round, it just divides your attention and causes penalties. Atlas Child's suggested Relentless unique would diminish those penalties.
Depends on how it's worded and how it's used. I admit I skipped past reading it because it's not on a CS I have to review.
because of power grades, Atlas.
... Wait, what? LoR has power grades now?
Already explained them in my earlier post.
Uh... Did you? I mean, if you're talking about how much power an individual ability is packing, that's really my job to evaluate and categorize.
In the context of what? Not pure magic? What
is not pure magic? Please explain my own universe to me.
Lightning is fuckinf strong. It can outright stop a heart.
Fire at high enough temperatures to melt out your eyeballs, water if it strikes you with sufficient force can shatter your bones, air at sufficient force is mother nature having a yelling contest
and winning. No offense, but this argument is flimsy.
You know what most people are using as weapons? Metal.
Like the tip of a crossbow bolt, throwing knife, or other ranged weapon? You mean like how plate mail could be used as a pressure cooker for a fire mage? Anti-magic is also an option to stop lightning, and there are creatures (ex: undead) that would be ill affected by lightning attacks. Balance-wise it's fine.
It's a seriously powerful fucking magic.
Any magic in its element is powerful magic.
Oh. And magic takes time to charge. Not like melee. Which is why rapid blows is a bit different than say a unique that does that with magic.
Actually I gave rapid blows to melee & ranged specifically because the speed at which one casts magic is already built into the concept of magic in its current form. Your maximum potential power, control, and recharge rate are all already covered by individual traits. If someone wants to spitfire out several fireballs in quick succession they can, they just aren't liable to be accurate or very powerful as a result. Just like someone wielding a pair of daggers rapidly: Not likely to penetrate heavy defenses easily without something more solid behind the attack.
Here's the thing though, I'm only hearing this from you, and you're not the GM.
Wait for my response then. You don't have to respond to her if you're waiting specifically for me. She's just bringing up her concerns, which I'll consider.
She's the closest this rp has to a co-GM since Brovo and Rhai have both spend much time, effort and dedication in creating this rp setting we are in.
My word is still the final one though. There's nothing wrong with him pointing that out and waiting for my reply specifically.
Last I knew I was a cogm.
Last I knew, I took power back after the first attempt at LoR 2 crashed like the Hindenburg. Part of that is also that I don't ask you to run missions anymore and what not. I appreciate your opinion and all you've done, and I do consider what you have to say, but ultimately, I'm the one who makes the call. Seriously, it's fine, you've given your two cents, but you don't have the power to deny people to my RP. This is to avoid conflicts of interest.
I'm actually going to apologize for getting angry and the amount I've been cluttering the OOC. Sorry everyone. Even if I had a disagreement I shouldn't of made a mess here.
Appreciated.
Eh, not the only one. I acted a bit of an ass as well there, ya know?
Also appreciated.
Well, that's that. Now I can go and work on the IC.