It IS true that a maximized wizard can wreck the DM's day. I intend to eventually go for Initiate of the Sevenfold Veil - a DANGEROUS prestige class. However... we also can't wear armor, and we have this piddly little d4 hit die. That's sort of why I chose it, actually - a Cleric can be a far better spellcaster than a wizard ever could thanks to it's higher hit die and it's armor. Thanks to Domains, they can really whip out anything the Wizard can, too.
I just... I like the theme of Wizard. I think it makes more sense for the character. I wanted an intelligent, studious spellcaster. Someone who wanted to dig up a few arcane secrets and loot out of this nasty ol' dungeon. That's also why I chose Abjuration - I want to be alive by the end of it all! Speaking of which, I intend to use Dispel Magic a whooole lot. While the spell's description says it can be targeted on a single spell, and it'd make sense for a character who specializes in it to differentiate between his own spell and an enemy spell, I understand if you want to have it strip everything from a target.
Tome of Battle's... dangerous. In the hands of an experienced, good player, it can take a DM that doesn't know the material well unprepared (sort of like I did with Artificer with my last character). There's nothing really wrong with the classes, it's just the preparation gap. It'd require our DM to read a whooooole lot more into a single class (or series of classes) instead of working on a balanced, awesome game suitable for the powers we're throwing at him.
The Tome of Battle stuff is EXACTLY like wizards - they've got teleports, healing, and all sorts of fun things that really make them the next step from Duskblade or Eldritch Knight (which is sort of how they should be treated). Just thinking about the 'Thicket of Blades' stance (enemies that make a 5ft step still get AoO'd) makes me sort of giggle once the ability to combined stances appear. Which, again, isn't that far from my wizard stacking weird spells on each other.
Yeah?