[Jun 21, 2014] Crimvale Keep (Pathfinder) - SIGNUPS CLOSED (Roll20)

Status
Not open for further replies.
No worries Asmo :) I want this to be fun for everyone and I can't expect you to do something you simply don't have time for. That's life. I'll just re-roll another Holy roller to make things more balanced. Same character and concept, different class. Is that okay?
 
[MENTION=2899]Eternalfire61[/MENTION] would it upset you if I switched to cleric as well?

[MENTION=10]Asmodeus[/MENTION] do you have the Unearthed Arcana supplement? I may be a Cloistered cleric if you do.
 
I really don't know anymore.

I'm going to have the exact same problems with the two new guys who are using Tome of Battle.

And I really don't have time to go through every supplement and ban the bullshit that is designed specifically to waste the DM's prep time.

I have no solution.
 
The only other person using Tome of battle, that I know of, is Dav. Who else is using it? Duskblade isn't a ToB class, if you're referring to my friend. It's from player's handbook 2. Also, edited above so you might have missed it, but do you have the Unearthed Arcana supplement? I was thinking of switching to Cloistered Cleric. If not, regular cleric will be fine.
 
Last edited by a moderator:
*Erases all his character sheets.* Idk what I wanna be >< I'll figure out something NOT ToB to throw into the mix by saturday. Probably a new Char and new Class.
 
While I'm normally against it, I would suggest barring the Tome of Battle. As well, before it becomes an issue, the Tome of Magic as well - Binders, Shadowcasters, and Wordcasters seem alright and weak on the surface, but it's still a while lot of weird things that slow down the game. Granted, my spells will get to that point as well, but I do like to have some oomph behind myself - I'm supposed to be the party's wizard, after all. There's a whole lot of scary things in 3.5 that have gone unedited for quite some time, and will probably stay that way.

If you're curious, Binders have a set of SUPERNATURAL abilities they can change every day. Shadowcasters gain a huge set of spell-like abilities. Wordcasters practically gain 'infinite spells' by turning casting into a skill check. These... are not good things. These are bad things.

Very, very bad things.

I switched to Pathfinder long ago. I don't regret the switch. 3.5's a powergamer's wet dream.
 
Last edited by a moderator:
  • Thank You
Reactions: Asmodeus
Yes Joe.

Was gonna ask you frost how op tome of magic was, is it anywhere near as op as tome of battle?
 
Not OP, just requires more prep >< most DMs arent used to a melee class actually being good at melee, and even more so if they build specifically to be good at one particular aspect, ie my wall build.
 
Also, Frost, we play Pathfinder as well. Its extremely balanced compared to 3.5. I felt wonderful playing my Stonelord Paladin and being a useful melee class without having to dip into twelve other classes.
 
Same here. I played my Oath Against Undeath Paladin and felt useful throughout an entire campaign. The choice to make all but a small handful of prestige classes into actual organizations, and spreading the powers of the prestige classes among the actual base classes and archetypes was genius.

As for 'how OP'... really, those are just the books I had most trouble with as a GM myself. Even knowing all the material within, not being able to prepare completely for it makes GMing a real chore, and that's not fair to the GM.

The unpredictability and 'bucking the odds' are my favorite parts of the game - and why I play or GM, really. I like seeing adventurers take down things they probably shouldn't. A lot of these classes and effects seriously feel like entering a cheat code in a video game, or going onto the online store to buy the best weapons and gear in an online MMO. It's not fair to the other players, including the guy or girl running the whole thing.
 
Last edited by a moderator:
what is the main difference between dnd3.5 and pathfinder as have never played pathfinder before.
 
A lot of people call Pathfinder D&D 3.75; it's based heavily on 3.5, just optimised and polished and all that good stuff.

I've played it a fair few times, and like it quite a bit. They really made Clerics work a lot better.
 
Exactly as Grumps stated: it's D&D 3.75.

When Wizards of the Coast started developing 4e, Paizo wanted to take 3.5 and 'complete' it. Making it work within the confines of the system and continue with the system that everyone seemed to like. So they used the Open Game License on the system to do exactly that. They improved on the mechanics and balanced out the classes, taking out many of the kinks and things that made some optimization so ridiculous, while keeping the spirit of roleplaying active through the options given.

While there ARE a few mistakes (the Summoner archetype, Synergist, which was banned from organized play), it is significantly better.
 
Summoner itself isn't that bad. Though the Eidolon makes it similar to playing two characters at the same time, it's still balanced in several ways: the Eidolon takes 10 minutes to summon, and if ANY status effect hits the summoner - such as Sleep, then it's "poof" goes the Eidolon. It ends up having less Hit Die than the party's actual fighters, making it akin to a class-bound Cohort (like you'd get through the Leadership feat). The spells on the Summoner's class list are sub-par, and the Summoner's 'summon monster' spell-like CAN'T BE USED when the Eidolon's out! So it's a choice between a single powerful monster and a handful of significantly weaker monsters.

Two Archetypes for Summoner sign trouble, though: the Synergist. Rather than summon the Eidolon, they become it. In a point buy game, this means that the character can power-up it's mental scores and leave the physical scores for the Eidolon-form, making them considerably more powerful. The other is Celestial Commander. Celestial Commander removes the Eidolon entirely to boost the Summon Monster spells, and give them abilities... they shouldn't have. Similar to what a Cleric should have, really.

The others, like First Worlder (which turns your Eidolon from an Outsider to a Fey), are quite flavorful and add a lot of potential RP to it. Far more than Synergist and Celestial Commander do, at least. Looks can be deceiving - a bard with 'summon monster' and a conjuration-specialist wizard surpass the Summoner in flexibility, while the Summoner does one thing really, really well... it's still a one-trick pony.
 
[MENTION=902]DrPepper[/MENTION] It doesn't matter to me, though I'll most likely still be the only cleric of Pelor. *cries himself to sleep*
 
Okay, I'll use Frost's wisdom.

Tome of Battle and Tome of Magic are banned, since I am a busy corporate type and no longer have weeks to plan every encounter.

>:[




DrPepper, I would love it if you could keep Garret in name and background. Story-wise, he is one of our main driving forces, and I love his personal quest and how it has brought in the other holy characters. It would be very sad to lose that.

Can he be rebuilt in a Paladin or a Cleric form? Or maybe something from another supplement?
 
That's a shame some of the tome of battle stuff made melee class sound very interesting.
 
Status
Not open for further replies.