Invisible Inc. HQ

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of Dirt

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    Invisible Inc.

    We are an elite group of spies with the expressed purpose of ending global corporate dominion, one heist at a time.

    If you have what it takes to become an agent, we will find you.


    Otherwise, stay out of our way.

    GM: @of Dirt CO-GM: @neptune

    Phase One has begun [IC]

    It's 2074, and after decades of global warfare known as the Resource Wars, every government on the planet has been toppled and replaced by a corporation. Now that the corporations rule the world with the cold and ruthlessness that comes with the single goal of being the most powerful corporation on the planet, the world has become a depressing place to live. Invisible Incorporated, an agency formed in the middle of the Resource Wars, is the only entity left to challenge the dominance of the corporations and put the world back in the hands of governments for the people, by the people. Invisible's agents are all master hackers and sharpshooters, and legends of espionage and stealth. With the help of their super A.I., Incognita, they've been slowly undoing the corporations' hold on the world since the agency's inception.

    Unfortunately, the corporations suddenly laid a devastating blow to Invisible's HQ, killing and capturing many agents, and nearly destroying Incognita. Currently wired to the escape plane, Incognita has lost most of its advanced programs and is slowly dying. With what remains of the agency, they must infiltrate the top corporations to find out what they know and who orchestrated the attack, rescue captured agents, and above all, provide Incognita a new mainframe before it ceases to function.

    Incognita won't last long, agent. You're on the clock. It's time to get moving.


    The fall of Invisible HQ
    to be written.


  • 1) This is an adept RP, which means you are more than familiar with what GMing, PPing, and MGing are and how to avoid doing them. Your posts are detailed and provide your fellow RPers with enough to work with to provide a detailed post of their own. Your characters have depth.

    2) Much of this story will be told through the interactions between our characters. Everybody needs to make an effort to establish relationships that are both good and bad. You're free and encouraged to plan these things out OOC with your fellow RPers.

    3) I need a post from each of you once a week. If you can't post because you're waiting for somebody else to respond, post anyway. If I don't hear from you, OOC or otherwise, for more than two weeks, you'll be ejected from the RP and your character will be controlled by me and neptune to satisfy our bloodlust.

    4) You're free to make a second character, but upon creation, they will be considered captured by a corp and the current cast will be sent on a rescue mission. Yay!

    5) There can only be two of each class and one cyborg. An OP cyborg is easy to make. Please be extra careful to avoid that if making one.

    6) If you have a problem with another RPer, please try to resolve it in a civil manner. If you can't, we'll probably eject both of you.

    7) To those who happen to be familiar with the video game: I only want original characters.

    8) I'm very patient, forgiving, and empathic. If you've gotten on my bad side, you've earned it and you'll be ejected really quickly.

    • Played by @of Dirt

      Name: (Bad) Voodoo
      Birth Name: Xavier Beltran
      Age: 31
      Years of Service: 5 years
      Hometown: Quito, Ecuador

      Appearance: Xavier stands at 5'9'' and weights 170, with an athletic build that he maintains in case of prolonged time on the field. He has musky, brown hair that's just short enough to easily keep out of his eyes. Strands of early gray hair are noticeably present. He keeps his facial hair short and neat, but never clean shaven.

      Personality: Eccentric and daring, Xavier can come off as a man with nothing to lose, and it's partly true. With his belief that fate has conspired against him, he has developed a defiant nature and an affinity for justice. However, he consciously puts on a front of being in the business only for himself, understanding that it'd be easily believable given all that he's lost. Despite losing everybody he has ever gotten close to, he hasn't become cold or unapproachable. He is neither numb nor accustomed to pain. Instead, his anger enables a remarkable will power, but also leaves him particularly vulnerable to recklessness.

      Class: Hacker

      Primary Augment: Viral Identification – A botched surgery. A sealable network socket at the base of the neck allows him to directly connect to most mainframe devices. It was originally intended to bypass viruses and other security measures entirely by forcing the device to recognize his mind as an admin, but it instead sends jolts of pain to his spine. Bummer. Upon further experimentation, he found that combined with his vast knowledge of viral programming, he can at least differentiate between viruses and other threats judging by the unique sensation. This allows him to determine what will happen when a device is tampered with, so he can explore other options. He often does this for fun with viruses he has engineered himself.

      Additional Augments: none

      Weapons & Tech:
      • Neural Disruptor
      • Several kinds of cords meant to be used for his augment and tablet
      • A modded tablet meant for hacking and writing programs.
      • 36'' blowgun equipped with three 4'' tranquilizer darts designed to put the target to sleep.

      Bio: Xavier's life had been shrouded in death and misfortune. His mother died while giving birth to him and his father left him at a day care, never to return. He was adopted by a man who was an anti-corp activist and a part of the anti-corp underground, which was a secret organization of regular citizens that did whatever they could, with their limited power, to fight the corps. Once the Resource Wars was coming to an end, protests ramped up and the corps made more violent attempts to silence them. Ever defiant, his adopted father continued to openly oppose corporate takeover and lost his life in mass killing of protesters. The anti-corp underground raised Xavier as a collective, literally living in underground passages that nobody would consider looking into.

      The quality of living was bleak, but they had their lives. With nobody to call his family, Xavier wandered around as a kid and gravitated toward the hackers that worked there because they were the only ones that didn't ask him to go away. They taught him little by little at first, but as his curiosity expanded, so did their teaching. He found comfort in having absolute control, even over things that didn't belong to him. At the age of sixteen he became one of them, joining them in minor raids that earned them the money that kept the underground fed. He likened himself to Robin Hood.

      The underground started talking about an augment being developed that could bypass and/or reverse any virus it came into contact with. Such an augment would be invaluable against the corps and Xavier was adamant in having it for himself. Once it was developed, the underground stole the technology and worked with a trusted surgeon to have it installed. Just when Xavier thought his luck was turning around, the surgery was a mess and he was left with what he thought was a completely useless augment. He later found it allowed him to differentiate between viruses, but it still wasn't what he signed up for.

      As his skills increased, the grind to keep the underground fed began to bore and frustrate him. He desperately wanted to do more than small attacks for chump change, but they didn't have the resources for anything more.

      He fell in love with a girl after the war ended and convinced her to leave with him to another part of the world. He single handedly robbed a local corp of hundreds of thousands and didn't want to continue living a meager life with the underground. Xavier was confident his skills would let him get away with anything. The night she went to pack her things to leave, she was struck by a drunk driver and killed instantly. After that, it seemed every single death in his life began to hit him all at once. He started remembering things that should've been impossible to remember, like the last time he saw his real father and what his mother looked like.

      Though the depression that followed might've crippled most people, Xavier's training ramped up significantly and he began using his augment much more frequently. He got his hands on whatever virus and security measure he could in order to understand the sensation each of them provoked. He began to develop an odd addiction to the pain his augment caused.

      In 2069, the corps were causing severe damage to the Galapagos Islands, with their need for oil and over-fishing. At the rate they were going, the unique species on the islands would be gone forever in a year. The underground managed to rally the other underground organizations in neighboring countries to launch a single coordinated attack on Plastech Corporation, the biggest corp in the area. With a large firefight on the ground drawing attention, Xavier and many other hackers infiltrated one of their biggest facilities in an attempt to shut it down completely. Instead, one of their own defected and sabotaged the mission. The corp rewarded the traitor with a bullet in his skull and did likewise with the rest of Xavier's squad.

      Many of them were friends, some of which he'd known since he was a kid—all killed right in front of him. He was kept alive for information and because they figured his augment provided an easy way to torture him. Despite the severe pain they subjected him to, all they got out of him was crazed laughter and fragmented ramblings about his past. Plastech dismissed him as insane and left him to rot in a cell, intending to use him as a lab rat someday. Invisible stumbled upon his cell by chance a week later in the middle of a raid and rescued him, despite appearing to be a broken man.

      IC Writing Sample: "I never doubted you," Lissette said as life poured out of her in Xavier's arms. "I was just scared of leaving. I was scared and ashamed of letting the corps run us out of our homes, but I know we could've lived happily for the rest of our lives, evading the corps at every turn. It would've been better than what we had. It would've been more exciting." Her chest and stomach was drenched in crimson, every rib shattered, heart and lungs punctured and skull fractured. Xavier took comfort in knowing that she died before pain could have ever reached her.

      Five men staggered to where he laid with his lover's body still in his arms. They were all part of his squad during the raid on Plastech. "Bad luck, huh? You'll do well here," Emilio said as he fell to his knees beside him. The rest of the squad collapsed completely, all riddled with bullet holes. Emilio was his mentor. He saw hope in a hopeless and lonely kid gave him a friend when he needed it most. "Hacking is all about becoming the master of fate. Not just your own, but of everybody in your way too," he explained as the left side of his face began to rip apart—the result of a shotgun blast at point blank. The gaping hole revealed a pearly white jaw, shattered teeth, and a mouthful of blood that couldn't be contained. "I know that once you get a taste of that, you won't want to let it go. It'll liberate you in ways that nothing else will," he explained before what was left of his skull came crashing down onto the pavement in more pieces than one.

      "There's tremendous sadness to be seen in the eyes of the children in an adoption center, but I saw more than that when I first saw you," Victor, his adoptive father, said as he walked steadily toward him. "I saw anger. And it's easy to turn to anger when you've lost so much. I lived in a world where governments looked after us and I watched it get crushed beneath the iron heel of the corporations. Hundreds of thousands died violently fighting. The corps, above all else, want a fight and they won the moment the world gave it to them." He got on one knee and placed his right hand on Xavier's shoulder. "Peace will win in the end and nothing good comes from hate. I've based my entire life on that philosophy. I just hope to God it has reached you in a meaningful way before it's too late. Remember: la ira de la mente es veneno para el alma," he said, gesturing to the top of his head, turning slightly to reveal a bloody bullet hole that penetrated clean through his cranium, from one end to the other. His eyes rolled into the back of his skull as he collapsed beside Xavier.

      Bodies continued to gather and collapse around him. Some he recognized, but there were many that he didn't. A man in a long, black jacket watched from the curb. Blurry and obscure, the man was in a perpetual state of being unfocused. He was barely half-remembered. When Xavier noticed him, the man turned and began to walk away from the bloody scene. Anger and frustration welled up inside of him. He wanted to yell the words 'why did you leave?' but he couldn't find the strength. Instead, he watched him fade away into the distance.

      Xavier awoke from the horrific dream with start, hearing brief screams of pain just outside his cell in the Plastech facility. He was uncomfortably shackled to the ground and there was a cord attached to the socket at the base of his neck in the event that the guards felt like screwing around. As his eyes focused on what was going on outside the cell, he quickly realized the two men stationed outside the cell were unconscious on the floor. A small group was infiltrating the area.

      "What do you mean the alarm was raised? That was a clean takedown, there's no way those guards got a signal out," one of the brawlers said over his comm link. "Well let me know when the lab has been infiltrated. We need to get out of here ASAP."

      "Your hackers need to double check for security measures," Xavier managed to say to him, despite his significant loss of strength in the time he's been locked up. The brawler furrowed his brow when he heard him as he walked closer to the cell. Nearly everyone he had encountered that was in one of cells was incapable of speaking coherently or had some other severe handicap. They had all been heavily experimented on. "The consciousness of these guards is somehow melded with the mainframe. When they're knocked out or killed, they know immediately. Alarms are raised and securities on devices are strengthened."

      "You know, you could've used that info as leverage to get me to get you out of that cell," the brawler said with a chuckle.

      "I'm fated to die here."

      "That's no fun," the brawler replied, his eyes examining the cord attached to the base of his neck. "They using that to torture you? You're not a lab rat; you're a prisoner. You were part of the raid last week?" Xavier nodded. "I'm sorry about your squad. Listen, you seem to know your way around here. I can get you out, but you need to look alive. The team is not going to be happy if I bring them a dead beat."

      "I just need a good hit from my augment and I'll be good as new. But you should know that everybody around me dies. Everyone."

      "That's okay. Nobody here believes in voodoo. That augment of yours looks really inconvenient, by the way. What were you thinking?" the brawler asked as he forcibly unlocked the cell door.

      "It's a long story."


  • Name: Wraith
    Birth Name: Florent Bonsrah
    Age: 55

    Hometown: Abidjan, Ivory Coast
    Class: Hacker
    Primary Augment: N/A


    Bio: Born into a rich family, much of his early life was easy going, despite the beginnings of the Resource Wars occurring when he was six years old. With his family's ties to Plastech Corporation, Wraith didn't learn much about the war until he moved to Paris to continue his education when he was eighteen. The riots on the streets inspired him to delve deeper into the conflict. The brutality and dirty tactics of the corporations led him to understand that their greed could change the world for the worst. As a result, he contacted his family to try and convince them of using their resources go against the corporations, but not only did they argue that a world without governments would be a better one, they revealed that their ties to Plastech were much tighter than they were letting on. His family renounced Wraith after revealing that he intended to fight against corporations in any way that he could.

    Without his family's money, he decided that stealing from corporations would be the best way to pay for his tuition and begin his fight. The cockiness that came with his youth led him to take much more than was enough for his tuition. He gave much of the money away to anti-corp activists after throwing a few lavish parties, and no one suspected him due to his rich family. However, it wasn't long before he started getting people's attention. He received a message from a fellow hacker that called herself Trident, inviting him to join the European Intelligence Agency as an agent. He quickly accepted.

    With the EIA, the stakes were higher and he was constantly put to the test, but he quickly rose through the ranks. He was a natural on the field and an excellent tactician. Wraith and Trident became close. Some would say too close, given their line of work.


    Once the corporations were getting the upper hand, the leader of the EIA defected. Taking temporary leadership, Wraith led a mission to capture their former leader before he could divulge all of their secrets to the enemy. He executed the traitor himself. As the war came to its final years, it seemed increasingly less and less likely that the governments were going to win. Too many agents abandoned EIA for it to function as it used to, so Wraith and Trident founded Invisible Inc., unaffiliated with any government, to continue the fight. A year after its formation, Trident disappeared.

    Name: Trident, Hariasa
    Birth Name: Elise Amsel
    Age: 53
    Hometown: Hamburg, Germany
    Class: Engineer
    Primary Tech: An advanced AI drone by the name of Syn. Before leaving Invisible, it was a capable scout that always watched Trident's back. It could also rearrange itself into several tools and weapons to suit the situation. Trident had always been improving on Syn. Since her departure, the drone's current capabilities are unknown.

    Bio: Trident had a fascination with technology ever since she was a girl. Nothing made her happier than getting her hands on the latest tech and figuring out how it worked. However, her less than privileged financial situation often got in the way. Her skills allowed her to have sizable income during her teenage years by replicating popular technology with cheaper material and selling it at a lower price. Sankaku Corporation saw potential and offered her a position on their drone program at the young age of eighteen. Though she vaguely understood the drones were to be used in war, she was politically inactive and put her own interests above all else. All she wanted was the money and to play with new tech.

    In just two years, her skills and knowledge grew exponentially, rivaling many experts in the corporation that had dedicated their lives to the field. And she didn't even have a formal education. Unbeknownst to her, it became quickly apparent to Sankaku and its enemies that she was on the path to becoming one of the most influential engineers of their time, which made her a target. She was suddenly accompanied by security nearly at all times and was rushed to make deadlier drones. Guilt began to weigh down on her, especially as she learned more about the war, but she didn't know how to stop the cycle.

    The EIA raided the facility she worked in urged her to work for them. They revealed the truth about Sankaku's involvement in the war and that they were the ones who launched the first strike. They showed her emails exchanged between the CEOs of the corp, referring to her as Trident—a weapon used in the war. Though the name was a visceral reminder of what she was used for during her time in Sankaku, she continued to use it when she joined the EIA just to spite them. She stopped making lethal weapons and instead provided tech that supported more efficient methods of completing missions and facilitated cyber warfare. She was quickly crowned with the highest corporate bounty, dead or alive. Her freedom in the agency allowed her to develop the AI Syn, in an attempt to create the most human-like AI, without a human's cognitive limitations.

    After the fall of EIA, Trident teamed up with Wraith to establish Invisible Inc. in 2049, but due a combination of guilt and philosophical differences, she left without a word or trace. Unbeknownst to Wraith, she had been selling him equipment for years under the alias of Hariasa.​


    Incognita: Incognita is the name of a super A.I. developed by Wraith, meant to be the ultimate hacking tool against the corps. It can hack into any system without being physically attached to it and learns from failed attempts by writing new programs to combat new security measures. It's high intelligence and capacity to learn quickly also makes it a great operator. However, in its low-power state, its abilities are severely limited. As long as it relies on being wired to the escape jet, it will only have approximately a month left to live. It has its current lifespan on countdown for everybody in the jet to see and will make an audio update every 24 hours. No pressure.

  • Invisible Incorporated: Established in 2049 by Wraith and Trident, the agency launches highly coordinated attacks on corps when they least expect them in hopes of eventually creating an opening large enough for an all-out assault. The agency is currently led by Wraith.

    The Resource Wars: Hostilities had been growing between governments and corporations long before it hit boiling point and blood began to be spilt. The first blow had been struck by Sankaku Corporation in 2025, shortly after the release of their Akuma Drone. With threats by U.S and many others, calling for Sankaku to cease production of the drones, the corporation was forced to make a decision. Though they publicly agreed to cease production of the drones, five drones were sent in secret to destroy a jet carrying several top U.S officials. The drone's destruction was so brutally thorough that it was impossible to prove Sankaku was responsible, so when the U.S retaliation came, the world saw the governments as the aggressors. In fact, it wasn't until the conflict was nearly resolved that the prolonged fighting was called the Resource Wars. The rest of the corps joined the fighting soon afterward, arguing that governments were attempting manipulate the global economy in their favor through aggression. By the time the majority of everyday people realized the truth it had been too late. The conflict officially ended in 2057, after the fall of the Canadian government.

    Sankaku Corporation: Often referred to as the "Kingdom of Drones," Sankaku has been at the helm of drone development for ages and remains at the top. The lethal capabilities of their drones have put fear in the hearts of governments since their formation, leading to attempts to hinder or stop them completely. They now lord over the lands they've won during the war with their deadly drones patrolling the streets. It's territory is much of Europe and Japan.

    Kelfried and Odin (K&O) Security: Before the wars, K&O were major suppliers to any military that could afford their advanced armor and weaponry. They're most known for their Mk armor suits, which allow the wearer to absorb a direct hit from an RPG blast. The suits are also equipped with scanners, greatly improving environmental awareness, along with methods of stimulating the user's adrenaline. Sankaku and K&O became allies shortly before the wars, establishing themselves as an unstoppable force. Their technologies combined made the vicious Akuma Drone possible. Their alliance holds strong to this day. It's territory is much of what was the U.S and Canada.

    Plastech Corporation: Not much is known about the corp except that they focus on neuroscience. Even Wraith, whose parents worked for the corp, doesn't know anything more about them than his comrades do. Rumor has it that volunteers to be experimented on are never seen or heard from again. Some say the corp is privately funded by a much more powerful corp. It's territory is much of Africa and South America.
 
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Ugh I hate to do this, but I have to drop out. I'm super sorry.
 
@of Dirt Okay so I have absolutely no idea how to jump in. Ya'll seem to be in the middle of an op and I don't know where to start, have any ideas?
 
@of Dirt Okay so I have absolutely no idea how to jump in. Ya'll seem to be in the middle of an op and I don't know where to start, have any ideas?
I was thinking, since you have the chameleon augment, that you snuck into the op with us as you were not assigned and didn't like that?

Err just saw your character's personality and that doesn't seem like something he'd do actually lol
 
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@of Dirt Okay so I have absolutely no idea how to jump in. Ya'll seem to be in the middle of an op and I don't know where to start, have any ideas?
I was going to suggest that you were already assigned. Since your character has the chameleon augment, maybe you were sent in first to scope out the area or something? I don't think there's a wrong way to jump in c:
 
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@Robo27 @neptune Thank you both! I think I'll go with your suggestion!╭( ・ㅂ・)و ̑̑

It'll have to wait until tomorrow though because it's midnight and I'm exhausted. -.-
 
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Name: Spectre
Birth Name: Denis Lisov
Age: 40
Years of Service: Three
Hometown: - Unkown, Russia

Appearance: Although standing fairly tall at 6'1'', Denis only weighs in at 160 pounds due to the artificial arms that hang on either side of his torso, lighter than real arms on account of their lack of muscle, fat and bone. A thin Y-shaped metal plate around an inch in size slightly surrounds his right eye, matching colour with his silk black hair and beard. Aside from the metal pushes from his skin, Denis like to wear clothes over his

Personality: Denis isn't outwardly hostile or aggressive, but neither is he friendly or compassionate. Even before the years of running solitary missions for K&O he was apathetic towards mostly everything. Quiet and calculative is how he has always been, and probably how he will always be. Where most people find comfort in companionship, Denis finds it in serene silence. That's not to say he doesn't understand the importance of communication, especially on a mission.

Class: Cyborg

- Sub-Class: Ghost |

Augments: Robotic Left Arm | Robotic Right Arm | Enhanced Neurotransmission System

Robotic Limbs:
As flexible yet stronger than flesh and bone. These mechanical arms are not battle weapons, but are perfectly suitable for hand to hand combat, as well as taking hits from heavy duty melee weapons such as bats and crowbars. However they are not indestructible, sustained battering or high impact damage could possibly shatter their protective outer shell, revealing the delicate maze of circuitry inside. Recommended further testing before attempted fusing on live subject.
- Excerpt from Kelfried and Odin's chief Mechanical Augmentation researcher's notes.

Enhanced Neurotransmission System:
A serum injected directly into the central nervous system through the spinal cord. Possibly increasing the speed at which specific neurotransmitters carry information to and from various parts of the body. Causing information gathering, reading and sending information from the brain to increase in efficiency by an estimated 10%. Hypothetically improving reaction speeds by roughly 10%. Successful trials on human tests subjects remains negative.
- Sara Lisov video journal excerpt, lead nano-augmentation scientist for Kelfried and Odin security

Weapons & Tech:
  • Neural Disruptor
  • Military Grade Bolt Taser
  • SAV 44 Long Range, High Pressure Tranquillizer Rifle [Non-Lethal]

Bio:

Born in a world at war, Denis was fortunate, or perhaps unfortunate enough to have everything provided for him as a child. His parents were both scientists developing new technology for K&O Security. Although of Russian descent Denis has never been to the country. Instead spending his child years at a Canadian research centre, being poked and prodded, scanned and analysed. He was twenty three when the Canadian government finally fell, and very much indoctrinated into the pro-augmentation way of thinking.

His military career for K&O had started as a teen, no real fire-fights. But lots of training both physically and mentally. He was drafted for the Infiltrators, a special unit tactical squad who specialized in solo missions. Infiltration. Assassination. Information Theft. All in a days work. Continuous success under this unit led to the offer of an experimental Mk Unit, which he declined. The Mk units were mostly for open combat situations, which he wouldn't be involved in if doing his job right.

Highly trained in subterfuge. The name ''Spectre'' was given to him by his friends and enemies. A silent ghost. He wasn't overly fond of it but it had stuck nonetheless, he even opted to use it as his codename after joining Invisible Inc.

An unfortunate accident during a mission led to him being pronounced KIA. Though in actuality his body was recovered and used as a test subject for mechanical and nano augmentation. The experimentation saved his life but left him with deep mental scarring. Using his set of perfected skills he went MIA and was eventually recruited by Invisible Inc.


IC Writing Sample:

A small yet audible drilling sound pulled Denis from his unconsciousness. The smell of wet blood flooded his nostrils as his other senses began to wake in turn. A cold metal table held what remained of his body from the ground. Surrounded by men in white aprons, and machines, ready to cut him open.

''He's awake.'' A faceless voice called from the blackness. The drilling slowed to a halt but other noises could be heard now. Scurrying feet, muttering voices, why could he still not open his eyes? The drilling began again, this time accompanied by the feeling of an insect scurrying into his ear. He tried to shake it out but couldn't, tried to kick but found his legs unmovable. Hands slipped across his sweating face keeping it steady as he shook, the drill came with pain now as it pushed deeper into his ear. He tried to let out a cry but no noise came as he fell back into the dreamy haze he had woke from.

The surgery continued.

---

''High Profile. Execute. Repeat. High Profile-'' The monotone orders repeated in Denis' ear from Infolink as he descended silently onto the rooftop from the chopper above. ''Copy.''

''Charles Medina. 5 foot. 6 inches. Unknown weight. Anti-Drone. Anti-Augment.'' The young infiltrator listened as his orders were repeated again before the transmission line fell silent and he began to breach the building. Denis crept from wall to doorway as he pushed through the mostly empty offices, the men that he did come across were not trained soldiers and so he went unnoticed and unchallenged.

Infolink began feeding to him again. ''Target identified-'' Denis listened and followed. Luckily a nearby surveillance drone had located his target and fed the information back to Infolink which was now in turn being redirected to him. It wasn't long before the target lay dead on the ground, a clean bullet wound to the back of the head was all it took. Denis stood staring at his work as blood dripped from the wound.

''Abort. Repeat order. Abort.UFO-'' The warning crackled through too late as the floor blew out from beneath his legs and the building collapsed in out itself, he blacked out as he fell. His body continued to drop the 10 floors to the ground before crumpling into a misshapen mess amongst the rubble.
 
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@Robeatics we're gonna have to remove you for inactivity.

The agents tab has been updated with my finished sheet along with AFeatheredHat's

So, there's been something on my mind for a little while and I want to get some feedback from all of you. It might just be me, but I'm sensing a disconnect between how I view things to go down IC and how you guys expected things to go down IC. This a secret agent RP, so obviously we all expected for our characters to go on missions at some point. I think the questions are:

1) How much of the time do you expect your character to be on a mission? (literally all the time? half the time? only every once in awhile?) What do you imagine our characters doing when they're not on a mission?

2) What kinds of missions do you expect? How often do you expect your character to be in combat (if at all)?

3) Would you have rather started this RP with your character on a mission or on their way to their new base of operations?

I'd like some kind of response from everyone so neptune and I can better plan ahead in a way that will be most fun for everyone. I confess that I wrote the interest check on a whim in about an hour and had no real in-depth plan going in. I've done a lot of writing and figuring out along the way. But you all had some visual or expectation of what this RP would be like when you joined that led you to joining and I just curious to know what that is.

I'll have my own answers to those questions once I've heard you guys to prevent bias.

Edit: and if there's anything at all that you want to express that isn't contained in those questions, please do.
 
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I guess I will be the first to answer your set of questions

1. In terms of how long I believe a character should be on a mission really varies from each character because maybe for a certain mission a sharpshooter is required but an engineer plays no role and as such can be left alone to do their own thing. As such I believe the amount of time spent on missions can vary. As for what the characters would do on down time, that would vary from each character. Correct me if I am wrong, but outside of missions the agents are free to do as they please correct, so for example my character would possibly take on outside side jobs and all, or training his skills.

2. In terms of mission variety I believe there should be all sorts of missions from infiltration to assassinations to simple stake-outs. As for being in combat I guess that really varies from character to character and also the situation of the mission they are in. If things go south then things go south and as such combat may be required, but if it can be avoided it should be avoided as we are agents after all not mercenaries for hire.

3. As for the start I think starting right away in a mission is ok and all but maybe everyone could've been given the choice of taking part or not.
 
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Hello Everyone, apologies for my absence. I'm still here and I'm still interested I plan on working on something for IC ASAP.

As for the questions stated above,

1) How much of the time do you expect your character to be on a mission? (literally all the time? half the time? only every once in awhile?) What do you imagine our characters doing when they're not on a mission?

I would have to agree with everything that @Robo27 said.


2) What kinds of missions do you expect? How often do you expect your character to be in combat (if at all)?

Again @Robo27 has a valid point here. I mean, I've made a brawler so whenever she has a chance to fight she will haha. It's what she's good at really. But yeah, taking into consideration that this is a more stealth based RP I think avoiding combat unless necessary is the logical way to approach things.


3) Would you have rather started this RP with your character on a mission or on their way to their new base of operations?

I'm fairly indifferent towards, this. I really like the story, concept and the array of characters involved so to me, it really doesn't matter haha. :)
 
1. In terms of how long I believe a character should be on a mission really varies from each character because maybe for a certain mission a sharpshooter is required but an engineer plays no role and as such can be left alone to do their own thing. As such I believe the amount of time spent on missions can vary. As for what the characters would do on down time, that would vary from each character. Correct me if I am wrong, but outside of missions the agents are free to do as they please correct, so for example my character would possibly take on outside side jobs and all, or training his skills.
To preserve character interaction, I had originally intended to have all of our characters on the same missions. I was thinking of designing missions in such a way that everybody had something to do, but maybe that'd be over complicated, especially with a larger cast. Just so you guys don't have the wrong idea, future missions will be much more fleshed out, with a map and clearer goals. I just didn't have time to do that for this first one. I wanted to get the RP started sooner rather than later. If you guys are okay with having some of our agents occasionally sit out of some missions, then so am I. Either that or maybe we can split the group into two separate missions.

I like the idea of side missions and training, but just keep character interaction in mind. Nobody should be on their own for too long.

The first question was my main concern I think. As for mission types, I'll just need to get creative. I think a rescue mission would be fun, but we'll worry about that later. Someone would need to take on a 2nd character first and I think it's a bit early to be talking about that.

In any case, I don't want to be on this intro mission for too long. There will be much more interesting things down the road. But thanks for answering, guys.
 
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