Invisible Inc. HQ

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of Dirt

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    Invisible Inc.

    We are an elite group of spies with the expressed purpose of ending global corporate dominion, one heist at a time.

    If you have what it takes to become an agent, we will find you.


    Otherwise, stay out of our way.

    GM: @of Dirt CO-GM: @neptune

    Phase One has begun [IC]

    It's 2074, and after decades of global warfare known as the Resource Wars, every government on the planet has been toppled and replaced by a corporation. Now that the corporations rule the world with the cold and ruthlessness that comes with the single goal of being the most powerful corporation on the planet, the world has become a depressing place to live. Invisible Incorporated, an agency formed in the middle of the Resource Wars, is the only entity left to challenge the dominance of the corporations and put the world back in the hands of governments for the people, by the people. Invisible's agents are all master hackers and sharpshooters, and legends of espionage and stealth. With the help of their super A.I., Incognita, they've been slowly undoing the corporations' hold on the world since the agency's inception.

    Unfortunately, the corporations suddenly laid a devastating blow to Invisible's HQ, killing and capturing many agents, and nearly destroying Incognita. Currently wired to the escape plane, Incognita has lost most of its advanced programs and is slowly dying. With what remains of the agency, they must infiltrate the top corporations to find out what they know and who orchestrated the attack, rescue captured agents, and above all, provide Incognita a new mainframe before it ceases to function.

    Incognita won't last long, agent. You're on the clock. It's time to get moving.


    The fall of Invisible HQ
    to be written.


  • 1) This is an adept RP, which means you are more than familiar with what GMing, PPing, and MGing are and how to avoid doing them. Your posts are detailed and provide your fellow RPers with enough to work with to provide a detailed post of their own. Your characters have depth.

    2) Much of this story will be told through the interactions between our characters. Everybody needs to make an effort to establish relationships that are both good and bad. You're free and encouraged to plan these things out OOC with your fellow RPers.

    3) I need a post from each of you once a week. If you can't post because you're waiting for somebody else to respond, post anyway. If I don't hear from you, OOC or otherwise, for more than two weeks, you'll be ejected from the RP and your character will be controlled by me and neptune to satisfy our bloodlust.

    4) You're free to make a second character, but upon creation, they will be considered captured by a corp and the current cast will be sent on a rescue mission. Yay!

    5) There can only be two of each class and one cyborg. An OP cyborg is easy to make. Please be extra careful to avoid that if making one.

    6) If you have a problem with another RPer, please try to resolve it in a civil manner. If you can't, we'll probably eject both of you.

    7) To those who happen to be familiar with the video game: I only want original characters.

    8) I'm very patient, forgiving, and empathic. If you've gotten on my bad side, you've earned it and you'll be ejected really quickly.

    • Played by @of Dirt

      Name: (Bad) Voodoo
      Birth Name: Xavier Beltran
      Age: 31
      Years of Service: 5 years
      Hometown: Quito, Ecuador

      Appearance: Xavier stands at 5'9'' and weights 170, with an athletic build that he maintains in case of prolonged time on the field. He has musky, brown hair that's just short enough to easily keep out of his eyes. Strands of early gray hair are noticeably present. He keeps his facial hair short and neat, but never clean shaven.

      Personality: Eccentric and daring, Xavier can come off as a man with nothing to lose, and it's partly true. With his belief that fate has conspired against him, he has developed a defiant nature and an affinity for justice. However, he consciously puts on a front of being in the business only for himself, understanding that it'd be easily believable given all that he's lost. Despite losing everybody he has ever gotten close to, he hasn't become cold or unapproachable. He is neither numb nor accustomed to pain. Instead, his anger enables a remarkable will power, but also leaves him particularly vulnerable to recklessness.

      Class: Hacker

      Primary Augment: Viral Identification – A botched surgery. A sealable network socket at the base of the neck allows him to directly connect to most mainframe devices. It was originally intended to bypass viruses and other security measures entirely by forcing the device to recognize his mind as an admin, but it instead sends jolts of pain to his spine. Bummer. Upon further experimentation, he found that combined with his vast knowledge of viral programming, he can at least differentiate between viruses and other threats judging by the unique sensation. This allows him to determine what will happen when a device is tampered with, so he can explore other options. He often does this for fun with viruses he has engineered himself.

      Additional Augments: none

      Weapons & Tech:
      • Neural Disruptor
      • Several kinds of cords meant to be used for his augment and tablet
      • A modded tablet meant for hacking and writing programs.
      • 36'' blowgun equipped with three 4'' tranquilizer darts designed to put the target to sleep.

      Bio: Xavier's life had been shrouded in death and misfortune. His mother died while giving birth to him and his father left him at a day care, never to return. He was adopted by a man who was an anti-corp activist and a part of the anti-corp underground, which was a secret organization of regular citizens that did whatever they could, with their limited power, to fight the corps. Once the Resource Wars was coming to an end, protests ramped up and the corps made more violent attempts to silence them. Ever defiant, his adopted father continued to openly oppose corporate takeover and lost his life in mass killing of protesters. The anti-corp underground raised Xavier as a collective, literally living in underground passages that nobody would consider looking into.

      The quality of living was bleak, but they had their lives. With nobody to call his family, Xavier wandered around as a kid and gravitated toward the hackers that worked there because they were the only ones that didn't ask him to go away. They taught him little by little at first, but as his curiosity expanded, so did their teaching. He found comfort in having absolute control, even over things that didn't belong to him. At the age of sixteen he became one of them, joining them in minor raids that earned them the money that kept the underground fed. He likened himself to Robin Hood.

      The underground started talking about an augment being developed that could bypass and/or reverse any virus it came into contact with. Such an augment would be invaluable against the corps and Xavier was adamant in having it for himself. Once it was developed, the underground stole the technology and worked with a trusted surgeon to have it installed. Just when Xavier thought his luck was turning around, the surgery was a mess and he was left with what he thought was a completely useless augment. He later found it allowed him to differentiate between viruses, but it still wasn't what he signed up for.

      As his skills increased, the grind to keep the underground fed began to bore and frustrate him. He desperately wanted to do more than small attacks for chump change, but they didn't have the resources for anything more.

      He fell in love with a girl after the war ended and convinced her to leave with him to another part of the world. He single handedly robbed a local corp of hundreds of thousands and didn't want to continue living a meager life with the underground. Xavier was confident his skills would let him get away with anything. The night she went to pack her things to leave, she was struck by a drunk driver and killed instantly. After that, it seemed every single death in his life began to hit him all at once. He started remembering things that should've been impossible to remember, like the last time he saw his real father and what his mother looked like.

      Though the depression that followed might've crippled most people, Xavier's training ramped up significantly and he began using his augment much more frequently. He got his hands on whatever virus and security measure he could in order to understand the sensation each of them provoked. He began to develop an odd addiction to the pain his augment caused.

      In 2069, the corps were causing severe damage to the Galapagos Islands, with their need for oil and over-fishing. At the rate they were going, the unique species on the islands would be gone forever in a year. The underground managed to rally the other underground organizations in neighboring countries to launch a single coordinated attack on Plastech Corporation, the biggest corp in the area. With a large firefight on the ground drawing attention, Xavier and many other hackers infiltrated one of their biggest facilities in an attempt to shut it down completely. Instead, one of their own defected and sabotaged the mission. The corp rewarded the traitor with a bullet in his skull and did likewise with the rest of Xavier's squad.

      Many of them were friends, some of which he'd known since he was a kid—all killed right in front of him. He was kept alive for information and because they figured his augment provided an easy way to torture him. Despite the severe pain they subjected him to, all they got out of him was crazed laughter and fragmented ramblings about his past. Plastech dismissed him as insane and left him to rot in a cell, intending to use him as a lab rat someday. Invisible stumbled upon his cell by chance a week later in the middle of a raid and rescued him, despite appearing to be a broken man.

      IC Writing Sample: "I never doubted you," Lissette said as life poured out of her in Xavier's arms. "I was just scared of leaving. I was scared and ashamed of letting the corps run us out of our homes, but I know we could've lived happily for the rest of our lives, evading the corps at every turn. It would've been better than what we had. It would've been more exciting." Her chest and stomach was drenched in crimson, every rib shattered, heart and lungs punctured and skull fractured. Xavier took comfort in knowing that she died before pain could have ever reached her.

      Five men staggered to where he laid with his lover's body still in his arms. They were all part of his squad during the raid on Plastech. "Bad luck, huh? You'll do well here," Emilio said as he fell to his knees beside him. The rest of the squad collapsed completely, all riddled with bullet holes. Emilio was his mentor. He saw hope in a hopeless and lonely kid gave him a friend when he needed it most. "Hacking is all about becoming the master of fate. Not just your own, but of everybody in your way too," he explained as the left side of his face began to rip apart—the result of a shotgun blast at point blank. The gaping hole revealed a pearly white jaw, shattered teeth, and a mouthful of blood that couldn't be contained. "I know that once you get a taste of that, you won't want to let it go. It'll liberate you in ways that nothing else will," he explained before what was left of his skull came crashing down onto the pavement in more pieces than one.

      "There's tremendous sadness to be seen in the eyes of the children in an adoption center, but I saw more than that when I first saw you," Victor, his adoptive father, said as he walked steadily toward him. "I saw anger. And it's easy to turn to anger when you've lost so much. I lived in a world where governments looked after us and I watched it get crushed beneath the iron heel of the corporations. Hundreds of thousands died violently fighting. The corps, above all else, want a fight and they won the moment the world gave it to them." He got on one knee and placed his right hand on Xavier's shoulder. "Peace will win in the end and nothing good comes from hate. I've based my entire life on that philosophy. I just hope to God it has reached you in a meaningful way before it's too late. Remember: la ira de la mente es veneno para el alma," he said, gesturing to the top of his head, turning slightly to reveal a bloody bullet hole that penetrated clean through his cranium, from one end to the other. His eyes rolled into the back of his skull as he collapsed beside Xavier.

      Bodies continued to gather and collapse around him. Some he recognized, but there were many that he didn't. A man in a long, black jacket watched from the curb. Blurry and obscure, the man was in a perpetual state of being unfocused. He was barely half-remembered. When Xavier noticed him, the man turned and began to walk away from the bloody scene. Anger and frustration welled up inside of him. He wanted to yell the words 'why did you leave?' but he couldn't find the strength. Instead, he watched him fade away into the distance.

      Xavier awoke from the horrific dream with start, hearing brief screams of pain just outside his cell in the Plastech facility. He was uncomfortably shackled to the ground and there was a cord attached to the socket at the base of his neck in the event that the guards felt like screwing around. As his eyes focused on what was going on outside the cell, he quickly realized the two men stationed outside the cell were unconscious on the floor. A small group was infiltrating the area.

      "What do you mean the alarm was raised? That was a clean takedown, there's no way those guards got a signal out," one of the brawlers said over his comm link. "Well let me know when the lab has been infiltrated. We need to get out of here ASAP."

      "Your hackers need to double check for security measures," Xavier managed to say to him, despite his significant loss of strength in the time he's been locked up. The brawler furrowed his brow when he heard him as he walked closer to the cell. Nearly everyone he had encountered that was in one of cells was incapable of speaking coherently or had some other severe handicap. They had all been heavily experimented on. "The consciousness of these guards is somehow melded with the mainframe. When they're knocked out or killed, they know immediately. Alarms are raised and securities on devices are strengthened."

      "You know, you could've used that info as leverage to get me to get you out of that cell," the brawler said with a chuckle.

      "I'm fated to die here."

      "That's no fun," the brawler replied, his eyes examining the cord attached to the base of his neck. "They using that to torture you? You're not a lab rat; you're a prisoner. You were part of the raid last week?" Xavier nodded. "I'm sorry about your squad. Listen, you seem to know your way around here. I can get you out, but you need to look alive. The team is not going to be happy if I bring them a dead beat."

      "I just need a good hit from my augment and I'll be good as new. But you should know that everybody around me dies. Everyone."

      "That's okay. Nobody here believes in voodoo. That augment of yours looks really inconvenient, by the way. What were you thinking?" the brawler asked as he forcibly unlocked the cell door.

      "It's a long story."


  • Name: Wraith
    Birth Name: Florent Bonsrah
    Age: 55

    Hometown: Abidjan, Ivory Coast
    Class: Hacker
    Primary Augment: N/A


    Bio: Born into a rich family, much of his early life was easy going, despite the beginnings of the Resource Wars occurring when he was six years old. With his family's ties to Plastech Corporation, Wraith didn't learn much about the war until he moved to Paris to continue his education when he was eighteen. The riots on the streets inspired him to delve deeper into the conflict. The brutality and dirty tactics of the corporations led him to understand that their greed could change the world for the worst. As a result, he contacted his family to try and convince them of using their resources go against the corporations, but not only did they argue that a world without governments would be a better one, they revealed that their ties to Plastech were much tighter than they were letting on. His family renounced Wraith after revealing that he intended to fight against corporations in any way that he could.

    Without his family's money, he decided that stealing from corporations would be the best way to pay for his tuition and begin his fight. The cockiness that came with his youth led him to take much more than was enough for his tuition. He gave much of the money away to anti-corp activists after throwing a few lavish parties, and no one suspected him due to his rich family. However, it wasn't long before he started getting people's attention. He received a message from a fellow hacker that called herself Trident, inviting him to join the European Intelligence Agency as an agent. He quickly accepted.

    With the EIA, the stakes were higher and he was constantly put to the test, but he quickly rose through the ranks. He was a natural on the field and an excellent tactician. Wraith and Trident became close. Some would say too close, given their line of work.


    Once the corporations were getting the upper hand, the leader of the EIA defected. Taking temporary leadership, Wraith led a mission to capture their former leader before he could divulge all of their secrets to the enemy. He executed the traitor himself. As the war came to its final years, it seemed increasingly less and less likely that the governments were going to win. Too many agents abandoned EIA for it to function as it used to, so Wraith and Trident founded Invisible Inc., unaffiliated with any government, to continue the fight. A year after its formation, Trident disappeared.

    Name: Trident, Hariasa
    Birth Name: Elise Amsel
    Age: 53
    Hometown: Hamburg, Germany
    Class: Engineer
    Primary Tech: An advanced AI drone by the name of Syn. Before leaving Invisible, it was a capable scout that always watched Trident's back. It could also rearrange itself into several tools and weapons to suit the situation. Trident had always been improving on Syn. Since her departure, the drone's current capabilities are unknown.

    Bio: Trident had a fascination with technology ever since she was a girl. Nothing made her happier than getting her hands on the latest tech and figuring out how it worked. However, her less than privileged financial situation often got in the way. Her skills allowed her to have sizable income during her teenage years by replicating popular technology with cheaper material and selling it at a lower price. Sankaku Corporation saw potential and offered her a position on their drone program at the young age of eighteen. Though she vaguely understood the drones were to be used in war, she was politically inactive and put her own interests above all else. All she wanted was the money and to play with new tech.

    In just two years, her skills and knowledge grew exponentially, rivaling many experts in the corporation that had dedicated their lives to the field. And she didn't even have a formal education. Unbeknownst to her, it became quickly apparent to Sankaku and its enemies that she was on the path to becoming one of the most influential engineers of their time, which made her a target. She was suddenly accompanied by security nearly at all times and was rushed to make deadlier drones. Guilt began to weigh down on her, especially as she learned more about the war, but she didn't know how to stop the cycle.

    The EIA raided the facility she worked in urged her to work for them. They revealed the truth about Sankaku's involvement in the war and that they were the ones who launched the first strike. They showed her emails exchanged between the CEOs of the corp, referring to her as Trident—a weapon used in the war. Though the name was a visceral reminder of what she was used for during her time in Sankaku, she continued to use it when she joined the EIA just to spite them. She stopped making lethal weapons and instead provided tech that supported more efficient methods of completing missions and facilitated cyber warfare. She was quickly crowned with the highest corporate bounty, dead or alive. Her freedom in the agency allowed her to develop the AI Syn, in an attempt to create the most human-like AI, without a human's cognitive limitations.

    After the fall of EIA, Trident teamed up with Wraith to establish Invisible Inc. in 2049, but due a combination of guilt and philosophical differences, she left without a word or trace. Unbeknownst to Wraith, she had been selling him equipment for years under the alias of Hariasa.​


    Incognita: Incognita is the name of a super A.I. developed by Wraith, meant to be the ultimate hacking tool against the corps. It can hack into any system without being physically attached to it and learns from failed attempts by writing new programs to combat new security measures. It's high intelligence and capacity to learn quickly also makes it a great operator. However, in its low-power state, its abilities are severely limited. As long as it relies on being wired to the escape jet, it will only have approximately a month left to live. It has its current lifespan on countdown for everybody in the jet to see and will make an audio update every 24 hours. No pressure.

  • Invisible Incorporated: Established in 2049 by Wraith and Trident, the agency launches highly coordinated attacks on corps when they least expect them in hopes of eventually creating an opening large enough for an all-out assault. The agency is currently led by Wraith.

    The Resource Wars: Hostilities had been growing between governments and corporations long before it hit boiling point and blood began to be spilt. The first blow had been struck by Sankaku Corporation in 2025, shortly after the release of their Akuma Drone. With threats by U.S and many others, calling for Sankaku to cease production of the drones, the corporation was forced to make a decision. Though they publicly agreed to cease production of the drones, five drones were sent in secret to destroy a jet carrying several top U.S officials. The drone's destruction was so brutally thorough that it was impossible to prove Sankaku was responsible, so when the U.S retaliation came, the world saw the governments as the aggressors. In fact, it wasn't until the conflict was nearly resolved that the prolonged fighting was called the Resource Wars. The rest of the corps joined the fighting soon afterward, arguing that governments were attempting manipulate the global economy in their favor through aggression. By the time the majority of everyday people realized the truth it had been too late. The conflict officially ended in 2057, after the fall of the Canadian government.

    Sankaku Corporation: Often referred to as the "Kingdom of Drones," Sankaku has been at the helm of drone development for ages and remains at the top. The lethal capabilities of their drones have put fear in the hearts of governments since their formation, leading to attempts to hinder or stop them completely. They now lord over the lands they've won during the war with their deadly drones patrolling the streets. It's territory is much of Europe and Japan.

    Kelfried and Odin (K&O) Security: Before the wars, K&O were major suppliers to any military that could afford their advanced armor and weaponry. They're most known for their Mk armor suits, which allow the wearer to absorb a direct hit from an RPG blast. The suits are also equipped with scanners, greatly improving environmental awareness, along with methods of stimulating the user's adrenaline. Sankaku and K&O became allies shortly before the wars, establishing themselves as an unstoppable force. Their technologies combined made the vicious Akuma Drone possible. Their alliance holds strong to this day. It's territory is much of what was the U.S and Canada.

    Plastech Corporation: Not much is known about the corp except that they focus on neuroscience. Even Wraith, whose parents worked for the corp, doesn't know anything more about them than his comrades do. Rumor has it that volunteers to be experimented on are never seen or heard from again. Some say the corp is privately funded by a much more powerful corp. It's territory is much of Africa and South America.
 
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Agent Creation
For ideas and inspiration, feel free to take a look at the agents and augments in the game's wikia. And you're always free to ask me anything.

Classes

Hacker: Though there was certainly much fighting to be had on the ground during the Resource Wars, the most important battles were fought via cyber warfare. The founders of Invisible Inc. were hackers and the backbone of the agency continues to belong to them. Their knowledge of complicated and advanced programs, gadgets and technologies is unprecedented and the ease with which they turn their foes own weapons against them would make any corp CEO wet the bed.

1/2

Ghost: Quick on their feet, the masters of stealth and agility remind their foes why Invisible Inc. is named as such. Their ability to boldly travel in front of unhacked cameras and still remain unseen makes them the perfect scouts and retrievers of high-value targets. When all's said and done, they leave without a trace, save for the dusty outline of the missing golden plaque that was hanging on the wall just a moment ago.

2/2

Sharpshooter: Cleaning up a dead body is messy, stinky, and above all, expensive, but there are times when there is no other choice but to send a guard to death's door. Where the rest of the agents are generally only trained in firearms for non-lethal self-defense, sharpshooters go above and beyond. When a mission starts to go south, the accuracy and brutality of the sharpshooters are what's needed to get the team back on track and to safety. If an agent is being used as a meat shield, you can bet a sharpshooter will still hit their mark, just keep your money in your pocket when you get drunk and challenge them to a game of darts at the bar.

1/2

Brawler: With their main weapons being their own body, these elite martial artists are the best bodyguards a hacker could ever ask for. Typically paired with a hacker on missions, their enormous knowledge on the human anatomy not only makes them the most efficient fighters in hand-to-hand combat, but also excellent medics. Like the sharpshooters, they can become lethal when the situation calls for it and even heavily armored guards will find a hard time staying on their feet. Considering the ease and frequency with which they enter states of high adrenaline, whenever they say something vaguely sounding like a reference to a martial arts flick, just nod and pretend to get the joke.

1/2

Engineer: Like hackers, engineers have a way with the latest technology, but they go further than knowing how to use it. They can build and take things apart with ease. Their creativity provides the team with somebody that can improvise based on materials found on the field and make repairs or entirely new gadgets. Most importantly, they're inventors, which give the agency a fighting chance against the corps in the long run. However, they prefer their tech to be separated from their bodies. Engineers do not have augments. Prodding about it will probably earn you an hour long lecture about the line between human and machine.

1/2

Cyborg: Speaking of crossing the line, you've just crossed it! The idea of enhancing one's self through particularly invasive cybernetic implants fascinated some people so much, that they've gotten one augment too many to be considered human anymore. Since every cyborg is different, their role in the agency is strictly dependent on their augments. Instead of one powerful primary augment, you have three lesser ones that complement each other. Choose wisely.

1/1

The Sheet
Name: Your time on the field has earned you a reputation. If you're doing your job right, your foes don't know who you really are or even what you look like, so they've given you a name. Maybe your friends gave you the name. Maybe you were cheesy enough to give yourself one. Maybe you're fearless and just use your real name.
Birth Name: James Bond
Age: Try to keep it real, guys
Years of Service: The agency has been around for 25 years.
Hometown:
Appearance:
height, weight, hair color, eye color, etc
Personality: Include flaws. Nobody is perfect. A character that is exclusively flaws would make me smile =) At least one paragraph

Class: All Invisible agents are knowledgeable in hacking, handling firearms, stealth, hand-to-hand combat and many other things required to pull off a successful heist. Your agent excels in ONE of them. I don't want to see more than 2 agents of the same class.

If you're a Cyborg, add "Sub-Class" beneath this and choose which role your cyborg will fulfill. The rule of no more than two of each class still applies.

Primary Augment: Augments are cybernetic implants that give your agent a unique ability. There will be opportunities later in the RP to install lesser augments onto your agent, but your first one should define their place in Invisible Inc and directly support their class. Do include where this implant is located.

If you're an engineer, rename this section "Primary Tech". The idea is essentially the same, except instead of your ability being tied to your body, it is tied to some sort of gadget that you always carry around.

If you're a Cyborg, rename it "Augments". Instead of a primary augment, you will get three. This isn't meant to make your character much more powerful. The idea here is to have three augments that together will roughly be equal to the average power level of a primary augment. All three of your augments need to compliment each other and clearly justify your sub-class.

Additional Augments: 'None' for now. If you feel you should start with one, let me know and we'll talk, but you'll need a good reason. Do not include this part if you're an Engineer or a Cyborg.

Weapons & Tech: Anything your character requires to do their job. Everybody has a Neural Disruptor, which is a melee, tazer-like weapon used to knock-out unarmored guards in an emergency. Small, easily concealable pistols are fine, but leave the big guns to the sharpshooters. Please feel free to make up your own tech. That's partly the idea here.

Bio: Tell me what they were doing during the Resource Wars, before they joined Invisible, why they've joined, how they've stood out in the agency since joining, your agent's relationship to their hometown, and anything else that adds color to your agent. Go crazy. Make them three dimensional. At least one paragraph.

IC Writing Sample: Write a scene from your character's past IC.
 
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reserved for missions
 
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Hey, this looks interesting. Could I reserve a Brawler, please?
 
Yes =) looking forward to your sheet.

If Huntress still wants a brawler, that'll be it for brawlers for now.
 
I'm thinking I'll take an engineer if that's okay!
 
Definitely still interested in making a Brawler.
 
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Definitely still interested in making a Brawler.
Brawler buddies!

Oh, and regarding my CS: I was hoping I could PM you certain sections of my character sheet in their entirety and post a more obscured version in the main thread. I just think it'd be more fun for everyone if I concealed some things. I ask now in case that's a hard no, before I start cutting a line down my CS.
 
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I was actually reading through the thread you originally posted that in. I'm not against it, but I don't want to set a false impression of what a completed sheet is supposed to look like. I totally understand what you're saying. I've gmed a lot of RPs that didn't require sheets at all. We're just going to have to trust each other not to meta-game, though. Sorry
 
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93fa79cde611061874445fb31cb8c5a9.jpg

[BCOLOR=#000000]Name:[/BCOLOR][BCOLOR=#000000] Golden Boy[/BCOLOR]

[BCOLOR=#000000]Birth Name:[/BCOLOR][BCOLOR=#000000] Roy Griswold[/BCOLOR]

[BCOLOR=#000000]Age:[/BCOLOR][BCOLOR=#000000] 26[/BCOLOR]

[BCOLOR=#000000]Years of Service:[/BCOLOR][BCOLOR=#000000] 2[/BCOLOR]

[BCOLOR=#000000]Hometown: [/BCOLOR][BCOLOR=#000000]Savannah, Georgia[/BCOLOR]

[BCOLOR=#000000]Appearance: [/BCOLOR][BCOLOR=#000000]Roy is six feet, four inches, and 210 pounds of hard muscle. He has plenty of tattoos on different areas of his body, many of which don't mean much, and puts so much product in his hair he runs the risk of setting on fire in the sun. He loves to put himself in the center of every room.[/BCOLOR]

[BCOLOR=#000000]Personality:[/BCOLOR][BCOLOR=#000000] At first glance, Roy seems a man of simple tastes: he plays football with his buddies, he sleeps with college women looking for excitement, and he eats mountains of food just to see if he can. But deep down, he's a real Southern Gentleman, and will remind everyone of this fact when he isn't breaking faces with his bare hands. In fact, if he fails to mention anything Southern or Gentlemanly, be assured he will mention how many push-ups he does daily, or how many missions he's completed, or his last girlfriend, or how many competitions he's won. According to him, he was "this darned close" to making it as an MMA fighter, if he hadn't been plucked up by a highly selective security group to protect the most important people in the world (his words).[/BCOLOR]

[BCOLOR=#000000]Class:[/BCOLOR][BCOLOR=#000000] Brawler[/BCOLOR]​

[BCOLOR=#000000]Primary Augment:[/BCOLOR] [BCOLOR=#000000]Adrenaline Enhancer: [/BCOLOR][BCOLOR=#000000]This chip located in the back of the neck is connected to the hypothalamus, where it augments Roy's reaction time while in a state of adrenaline. He can move and concentrate on tasks with immense speed, essentially slowing time as he perceives it.[/BCOLOR]

[BCOLOR=#000000]Additional Augments:[/BCOLOR][BCOLOR=#000000] None.[/BCOLOR]

[BCOLOR=#000000]Weapons & Tech:[/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]Neural Disruptor[/BCOLOR][/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]Gloves with gold-plated knuckle guards[/BCOLOR][/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]Gold-accented Sunglasses, double as infrared goggles[/BCOLOR][/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]3 tiny tracking devices that can be attached to clothing, objects, skin, etc.[/BCOLOR][/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]Switchblade[/BCOLOR][/BCOLOR]
  • [BCOLOR=#000000][BCOLOR=#000000]Pocket first aid kit[/BCOLOR][/BCOLOR]

[BCOLOR=#000000]Bio:[/BCOLOR][BCOLOR=#000000] Roy was born to a deep-blooded military family rooted in Savannah, with his predecessors' service dating all the way back to the Civil War. It's been said the Griswold boys have a real "penchant fer fightin' 'til there ain't nobody left", and Roy has always been happy to keep the saying alive. He got into scraps about as often as his father was shipped off to fight in the brutal Resource Wars, as if he knew that every moment his father spent on the front was a moment he could die. [/BCOLOR]

[BCOLOR=#000000]His mother was desperate to keep her son from becoming a delinquent, and so signed him up for a local martial arts school when he was in third grade. He took to it like a fish to water, desperate to learn everything he could. He mastered judo, taekwondo, krav maga, and muay thai by the time he graduated high school, and was well known for his absolute ferocity in taekwondo and judo competitions. By that point, the Resource Wars had ended, and his father traded his soldiering for guard duty at a corporation warehouse. Roy, meanwhile, traded fighting in school for fighting on a mat, and his parents couldn't have been prouder--until he dropped off the map after three semesters of college.[/BCOLOR]

[BCOLOR=#000000]Aurora Security, a freshly-minted megacorp, had been hunting for big-ticket bodyguards for hire, and Roy's reputation had him on a plane to Canada. There, hidden by one of the few remaining forests in the world, he and other recruits trained to protect the elite of many of the corps in the northern hemisphere. Only a few trainees, the toughest and meanest, made it through, Roy the toughest and meanest of them all. [/BCOLOR]

[BCOLOR=#000000]His first few bodyguarding jobs took him around Europe and North Africa, alongside unsavory clients whose roles in their respective corps showed a seedy, corrupt underbelly. Still, Roy was only in it for the thrills and the money, and kept quiet. His employers were pleased with his loyalty, and rewarded him with an expensive bit of experimental augmentation. They sent him on more challenging details, until, at twenty-four, he was sharp enough to spot the gleam of a gun barrel through a crowd, or take down walls of protesters without stopping. His clients grew ever unsavory, and his own total moral decay was imminent--before a client of his was raided by a mysterious team of agents, one of whom took him on in evenly matched hand-to-hand combat. His client's files and secrets were raided during the assault, however, and he knew he'd be punished severely for his failure. He surrendered to the agents, and he's been working for Invisible Inc. ever since.[/BCOLOR]

[BCOLOR=#000000]IC Writing Sample:[/BCOLOR]

[BCOLOR=#000000]"Alright, fellas, I think we know where this is going." Roy's fingers rested lightly on the guard's neck, but the sheer hardness of his arms betrayed the power his hands could exert in a heartbeat. "Set yer guns down and we go for a lil' walk, nobody gets hurt. Shoot me, and this boy right here is gonna get a lotta holes and a broken neck." His eyes gleamed from behind the man's shoulder, as if he preferred the latter outcome.[/BCOLOR]

[BCOLOR=#000000]The other guards didn't dare move. They weren't indoctrinated by this corp; their families weren't chained to its survival. When the first set her gun down, the rest followed. The Invisible hacker Roy had been escorting shimmied around the unarmed guards and made a beeline for the terminal behind them, opening and closing new windows, crushing its defenses in seconds.[/BCOLOR]

[BCOLOR=#000000]Roy leveled a glare in the guards' direction, then nodded towards a far wall. The guards marched to it and lined up, away from their guns. The hacker finished up and rushed to Roy's side. "Go on back, I got this covered." The hacker nodded professionally, then took off running down the hall, toward the escape helicopter.[/BCOLOR]

[BCOLOR=#000000]There was a moment of silence, as Roy gripped the guard's neck and shoulders tighter, to let him shuffle back toward the door. He was alone now. He could feel the pulse of the guy's neck under his fingertips, quick with fear. He was nearing the doorway, and glanced down at the man's pistol at his hip. Roy leaned in, intimately close, to his ear. "Got a little somethin' on the side, huh?" He lifted his head, to grin at the guards at the far wall, and twisted, hard and sharp. The guard's neck crunched more than snapped, and he flopped to the floor just as Roy took off in a sprint. It didn't take long for bullets to fly past him as he ran for the helicopter; it lifted off to escape, and he bounced up to meet it. He gripped the landing skids and pulled himself up, laughing indulgently as his teammates ducked to avoid the bullets that whizzed through the open cabin. Another day, another mission, another kill. Purely necessary, of course.[/BCOLOR]
 
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I'll try to have something up soon. Just been a little creatively drained lately, dealing with some stress and downtime in life right now.
 
Take your time.

I'm going to try to finish up the details of the OP tonight and get a recruitment thread up tomorrow. We'll probably get started sometime during the week, once I get my sheet up.
 
If we're done for Brawlers, I'll have to think of something else. I would entertain suggestions.
 
Ideally I'd like a diverse cast before we get started, so I'd consider taking either a hacker, a sharpshooter or a ghost. I'll take what's left.
 
I could do a hacker. I just thought I'd step outside my circle of comfort. Are we separating computer hacking from general technology, or can this proposed character have a level of mechanical prowess as well?
 
Hackers would have some mechanical prowess, but that's more the engineer's thing


Edit: NPCs tab has been updated.
 
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