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MurderDeathKill
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Three of these I agree with and it's a MASSIVE relief to finally find someone who agrees (Especially on Disney ruining Kingdom Hearts).Kingdom Hearts series. Disney just totally ruins for me. I can't do it. Believe me, I've tried.
Undertale
Overwatch
GTA
TF2
That... Sounds like the same defence for titles like Call of Duty honestly.Oh, I was mostly referring to the consistency of the Pokemon games compared to Digimon games. o3o
As far as the main series games are concerned, Pokemon always play by the same rules. Aside from a few exceptions, a Pokemon's typing doesn't change. The requirements for their existing evolutions don't change (although new ones are sometimes added). The general way that Pokemon level up and learn new moves doesn't change. Breeding mechanics don't really change. Type advantages don't change. Etc. Some moves are nerfed or buffed over time, but, in general, the power/accuracy/effects of most moves remain very consistent. Same with a Pokemon's stats. New Pokemon moves, species, etc are continuously added, but the old ones stay mostly the same.
This means it's easy for knowledge from one game to transfer into another. You can memorize types and type advantages, evolution requirements, etc, and be rewarded for it. Instead of really enjoying one Pokemon game, you can really enjoy the Pokemon series as a whole -- because, if you know how to play one main series game, you essentially know how to play all of them. Players can still enjoy exploring new regions, and seeing new Pokemon species, etc, but they don't need to re-learn the core gameplay, because that's something that players already know and love.
Digimon, on the other hand? It's all over the place. Sure, you usually have an Agumon that can digivolve into a Greymon at some point in time, but, Digimon's equivalents of type categories, moves, evolution lines... much of it is completely re-made with every game. And the core gameplay is often so different that it's hard to really compare requirements for things like evolutions, as well. Nothing is consistent. This makes it hard to get a feel for the games like you can with Pokemon, where, once you become familiar with the rules for a species, those rules will hardly ever change. In Digimon, not only do the rules change, but those rules can actually confuse you from game to game, and make it more difficult to remember certain aspects of the game -- unlike in Pokemon, where it becomes real easy to remember things like starters because it's just such a tried and true formula.
Digimon's an easy example to compare with, but, really, I see this as a strength for Pokemon in general -- especially since, outside of the main series games, Pokemon does have titles that are more experimental and do play with the rules in order to change up the gameplay -- things like Mystery Dungeon, Pokemon XD, Stadium, and even Pokemon Go all fall into this category. The side games are there if you want something different -- the main series games are there so that you have something familiar to come back to.
Of course, I totally understand if this sort of thing doesn't match someone's personal tastes -- but, I still think there's good reason why, in general, this repetitiveness works out fairly well for the series.
You get mad at her for saying it but not me? :P
Assuming you mean 1 and 2 and not the MMO, this is likely because Kotor uses simplified D&D 3.5 mechancis. So you'd need a fondness to playing D&D, without the roleplaying nor the community aspect to get into the gameplay side of it.Knights of the Old Republic - I mean I don't dislike to the point I won't play it? I really enjoy the story and the character interactions, but the combat just bores my mind to death. Jade Empire imo is the best Bioware game.
How... how dare you?
;__;
It's extremely rare for me to even touch games nowadays, but I can't seem to not return to Dishonored every once in awhile. Too infatuated with especially the lore and ambience — I must have a few hundred hours.
Just watching gameplay for this series always made me wonder what the appeal is. It seems like 60% of combat is rolling around on the ground in plate armour trying not to get hit by the most rudimentary AI system since Pong.Dark Souls.
I'll say why I like the ones listed/ reasons why I think people like some of the other ones.Games I seriously can't comprehend why people like them
- Everything Mario (Except for Paper Mario and Smash games)
- World of Warcraft (Not so much WoW itself. But why people are so attached to it when so many superior and cheaper MMO's have now been released)
- Kingdom Hearts (I get why it's good at the core... But I don't get how people tolerate all the ham fisted Disney content)
- The Majority of Platformers
- Any of 343's Halo Content
- The practically non-existant change of Pokemon Games (The games themselves are fine. But it's minute change per title at best, and the removal of features at worst. And then the players willingness to ignore it completely cause Nostalgia boggles my mind).
I fucking love the TF2 comics. I don't even play TF2 that much, but the comics are amazing.
Skyrim - I enjoy The Elder Scrolls but I don't care for Skyrim. Why do so many people care for it? Everytime I ask why people greet me with "THE STORY AND GAMEPLAY". The gameplay is alright...not the best? Also, the story? So fucking cliche. Dragons are extinct, dragonborn are extinct. You are an unknown character with nothing going for you besides a mix up that is going to cost your life. SUDDENLY DRAGONS! WHAT? THEY ARE EXTINCT! HOLY FUCK, THIS RANDOM IS THE DRAGONBORN!. So on and so forth. So like....what story?
Final Fantasy 7 - I use to enjoy playing the game...but because of how it has been boosted to the levels of "best final fantasy" has made me start to dislike the game. I enjoy Final Fantasy 4 and 6 more.
I thought I had more, but nothing else comes to mind at the moment.
Fixing as we speak. ಠ_ಠYou get mad at her for saying it but not me? :P
People have tried explaining this one to me, but... for me the whole "great design" thing doesn't hold much weight in a platformer setting. Because there's so much you lose by going 2D (as in, truly 2D. Not the 2D the majority of non-3DS games are). And because of that, all of it seems to revolve over one function, jumping. Jump to avoid traps, jump to move along, jump to kill enemies.1. I love Mario games. It's a series that has instantly identifiable aesthetics, and even outside of nostalgia and the fact Super Mario Bros. on the NES was the very first game I've ever played, they're solid games that have incredible level design, fun enemies, and you get a real sense of progress in even a short amount of time. Honestly, I can't stress how fantastic the level design in Mario games are; especially in the newer games where they can be a lot more creative with introducing new ideas and challenges, each level starts off with that idea in a safe area so you can get used to the concept (say, platforms that flip any time you jump initially having ground underneath so you don't fall to your death) before putting that challenge in a perilous situation, and gradually increasing it until the end of the level where it's a real test of your skill and likely is incorporating ideas from the other levels. Given that it only takes a few minutes to clear most Mario levels, it's a very quick progression you probably don't notice, but when you fuck up and die, it doesn't feel unfair.
That and it's one of those few couch coop titles that are a riot to play through.
The Player base part I can kind of understand... But there's one bit to this that throws me off.2. Because a lot of people have been with the game since it launched in I think 2004 and grew up with it. You make some real friends playing that game, and you invest thousands of hours into a game that really means something to you. People get invested in the lore, the quality of level and dungeon design, and each expansion often completely changes how the game plays so it's never been stagnant. Say what you will about the game, and I say this as someone who's never owned a Blizzard title, Blizzard's post-release support and content has always been fantastic. With a lot of MMOs, their communities either don't last or the endgame gets stale and there's not a lot of support. I used to play Guild Wars 2 (stopped because I'm not an MMO guy and exploring by yourself or with a friend or two gets boring after a while), and it's been out for I think 6 years now? There's only been one expansion pack, and I seriously don't know anybody who's stuck with the game that long. Meanwhile, I can name off the top of my head about 5 or 6 people who still play WoW regularly.
It's probably the "People love Disney" bit that's causing the misunderstanding. Like... why? Why does everyone just inheretingly love Disney? Like, they have a couple good movies, I'll admit. But the majority of them are rather simple in nature with not much going on. And always tries to push some fairy tale happy ending... Makes the investment in what's going on... Bland. I know it will all end well, and there's nothing that really ever pops up that makes me stop and think.3. People love Disney and people love Square Enix Final Fantasy-style RPGs. It's like one of those concepts that shouldn't work, like peanut butter on a hamburger, but totally does for a lot of people; it's like something they never knew they needed until they saw it. I've never played the title, but considering one of my favorite games of all time was a Square title (Super Mario RPG: Legend of the Seven Stars), I can imagine each game is a hell of a treat for fans.
Nathan Fillion is great :3 But... A Good cast doesn't make a game for me, otherwise I'd be praising Fable 3 because of Simon Pegg.4. I disliked Halo 4... it was a serviceable game, but I felt the story was weak and I hated a lot of the character and enemy redesigns but holy shit, it was a beautiful game.
I actually really liked Halo 5. Didn't play the multiplayer a whole bunch, but the campaign kept me engaged and the Promeathans did not feel nearly as annoying this time around. Plus, Nathan Fillion.
It playing at 60 frames per second and having some pretty impressive visuals for a console is also a good selling point.
Well my most recent version is Aqua Sapphire... So I'd be only one game behind so the gap would be way too small unless if Nintendo does something revolutionary.6. It's been a thing that's kept me from playing a lot of Pokemon games, as well. I only own Red and Black versions, and I do love them, but I can't really justify playing through all of them because it's just too similar; Black felt VERY close to Red with some understandable progression in technology and scope.
However, with the new versions, I'm going to pick it up. There seems to be enough new features and changes (the free form navigation that isn't top down is a big point of interest, as is that adorable fucker owl) that I really want to give it a go.
Try the 3D versions of Mario, like Super Mario 3D world. Gets rid of that pesky 2D thing you don't like.People have tried explaining this one to me, but... for me the whole "great design" thing doesn't hold much weight in a platformer setting. Because there's so much you lose by going 2D (as in, truly 2D. Not the 2D the majority of non-3DS games are). And because of that, all of it seems to revolve over one function, jumping. Jump to avoid traps, jump to move along, jump to kill enemies.
Why would you switch games when you've already invested so much time in the one you're already in that's still getting new content? Invest several thousand hours into something and see how many people jump ship when another person suggests they move onto another game, and a "better" MMO is hugely subjective. What might appeal to you might do nothing for another player.The Player base part I can kind of understand... But there's one bit to this that throws me off.
If you're truly this close with them, you likely have a Guild and/or TeamSpeak thing going. You likely see and meat them a lot, which means it shouldn't be too hard to have everyone agree to switch MMO's.
A large amount, yes, but a drop in the bucket out of a user base of literal millions. Some people don't like the updates, and that's fine, but it's not the game's fault it kept trying new things to keep relevant and interesting.As for the constant updating? I... don't really get the impresison from Blizzards since their reaction to a GIANT amount of players wanting an old server was "You think you want it, but you don't". When making one under Blizzard could bring back a ton of old customers who have long ago left the MMO.
Once again, tastes are subjective. Disney's largely enjoyable to me, but hardly something I go out of my way to watch. For other people, it might as well be their lives for how devoted they are to it. It's what they're into; just because you don't get or like it doesn't make it invalid for entertainment value. Having an RPG series set in a crossover multiverse of Disney properties is heaven for a lot of people, just look at some of the responses in the thread. You can't say it doesn't have an appeal if there's numerous people who are totally on board with it.It's probably the "People love Disney" bit that's causing the misunderstanding. Like... why? Why does everyone just inheretingly love Disney? Like, they have a couple good movies, I'll admit. But the majority of them are rather simple in nature with not much going on. And always tries to push some fairy tale happy ending... Makes the investment in what's going on... Bland. I know it will all end well, and there's nothing that really ever pops up that makes me stop and think.
You're talking about movies primarily aimed towards children that often have a musical component and make lighter situations out of grim as fuck fairy tales that teach good values to kids. How many children do you know that are after complex characters and motivations with some dark aspects and grey morality scales? Even growing up, a lot of people like simple straightforward and entertaining movies that don't try to be anything more than they are, and Disney movies are comfortable and bring back good feelings. The movies wouldn't work for what they are if they go into detail of how Gaston thinks he's actually saving Belle from a horrifying monster, or how Scar is trying to increase the quality of life for the hyenas without understanding how sustainable ecosystems work, or that Prince Hans wants to take over Elsa's kingdom without war because he believes that uniting their lands would mean better prosperity for all their people... you get the idea. What appeals to an adult mind doesn't necessarily work for kids (I say this as a kid who was reading Tom Clancy novels in the sixth grade about fucking bioterrorism, counter-terrorist operatives, retired CIA agent revenge plots, the entire US congress getting assassinated, a US city getting nuked, etc.), and a lot of adults aren't looking for particularly deep or complex bits of entertainment all the time. Sometimes it's nice to just watch a show or movie or read a book and know immediately that black hats are bad, white hats are good, and it sure looks pretty.Well, minus when Film Theory makes an episode on a movie... But that's more conspiracy theories that Disney by no means intended to have. Then again, stuff like predictable endings, and one sided morality in stories are HUGE pet peeves of mind (likely why I enjoy Game of Thrones so much). Hell, you'll occasionally see me rant on stuff like D&D alignments for precisely this reason... So maybe Disney just hits a Nostalgic/Childish core with people that I just don't possess.
Master Chief goes AWOL and they're worried he's going rogue because they can't reach him. He's still a part of the military hierarchy, and the only thing that's going to be able to track down and bring a Spartan is another Spartan. It's not like they just do it out of the blue for no reason.Nathan Fillion is great :3 But... A Good cast doesn't make a game for me, otherwise I'd be praising Fable 3 because of Simon Pegg.
I will grant I never followed to the next Gen of Consoles, so I've never been able to play Halo 5 for myself... But Campaign wise they literally have the UNSC hunt Master Chief because... Reasons. :/
It feels like they're trying to milk a franchise that Bungie gave a satisfying ending to... At least where Chief is concerned. There's so much more of the Universe 343 could explore (which they do try... and fail to do with movies and shows) in games.
As for 60 frames and Visuals? That's... Not a buying point for me, at all.
Like I think shit like Ubisofts 30 Frame "Cinematic" cap is completely idiotic... But a game needs to be more than frames.
¯\_(ツ)_/¯
Don't have a Wii U either. My latest Console is a 360. After that I switched to PC Gaming.Try the 3D versions of Mario, like Super Mario 3D world. Gets rid of that pesky 2D thing you don't like.
True, but there's usually different means of killing people, getting ahead of someone in a race, different builds in RPGs etc. Mario? It all boils down to jumping. You might execute the Jump in different ways, but it's all one mechanic.You can also break down any game to super simplistic terms when you put it that way. FPS: Spawn, shoot as many people before you are killed, respawn and try again. RPGs: Take turns hitting people until numbers pop out and use items to change the sway of battle. Racing games: Drive fast and pass cars while you try to get in first. Stealth games: Complete objectives while you try not to get caught. Music games: Play a fake instrument to give yourself the illusion you can make music.
I can get that attachment. But at that point it feels like they're more invested just to justify their hours than they are out of enjoyment.Why would you switch games when you've already invested so much time in the one you're already in that's still getting new content? Invest several thousand hours into something and see how many people jump ship when another person suggests they move onto another game, and a "better" MMO is hugely subjective. What might appeal to you might do nothing for another player.
I get that, but it was still extra profits they turned down. And not just profits, they did that in a way that was a massive slap in the face to a lot of their former players, doesn't exactly give a "We care about the players" sort of vibe.A large amount, yes, but a drop in the bucket out of a user base of literal millions. Some people don't like the updates, and that's fine, but it's not the game's fault it kept trying new things to keep relevant and interesting.
Seriously, the game is still the most played MMO in the world after 12 years and after losing literally MILLIONS of players, they're still not slowing down. That's impressive shit.
I get that clearly someone has to like that style for it to be successful, that's business 101.Once again, tastes are subjective. Disney's largely enjoyable to me, but hardly something I go out of my way to watch. For other people, it might as well be their lives for how devoted they are to it. It's what they're into; just because you don't get or like it doesn't make it invalid for entertainment value. Having an RPG series set in a crossover multiverse of Disney properties is heaven for a lot of people, just look at some of the responses in the thread. You can't say it doesn't have an appeal if there's numerous people who are totally on board with it.
It's like Nickleback (not comparing quality, just making an example); you'll rarely meet someone who admits to liking Nickleback and the majority of people you meet will vocally say how much Nickleback sucks. However, they're arguably the most successful rock group of the last decade and SOMEBODY had to be buying their music and attending their shows for that to happen. Just because most people claim to hate it or not get it doesn't make it bad; just not what they're into.
In regards to kids? I think you kind of hit the nail on the head when you then mentioned that a lot of adults aren't looking for deep or complex entertainment.You're talking about movies primarily aimed towards children that often have a musical component and make lighter situations out of grim as fuck fairy tales that teach good values to kids. How many children do you know that are after complex characters and motivations with some dark aspects and grey morality scales? Even growing up, a lot of people like simple straightforward and entertaining movies that don't try to be anything more than they are, and Disney movies are comfortable and bring back good feelings. The movies wouldn't work for what they are if they go into detail of how Gaston thinks he's actually saving Belle from a horrifying monster, or how Scar is trying to increase the quality of life for the hyenas without understanding how sustainable ecosystems work, or that Prince Hans wants to take over Elsa's kingdom without war because he believes that uniting their lands would mean better prosperity for all their people... you get the idea. What appeals to an adult mind doesn't necessarily work for kids (I say this as a kid who was reading Tom Clancy novels in the sixth grade about fucking bioterrorism, counter-terrorist operatives, retired CIA agent revenge plots, the entire US congress getting assassinated, a US city getting nuked, etc.), and a lot of adults aren't looking for particularly deep or complex bits of entertainment all the time. Sometimes it's nice to just watch a show or movie or read a book and know immediately that black hats are bad, white hats are good, and it sure looks pretty.
The whole fact they assume he's going rogue though is just it... WHY would they ever think that after all he's done? After all the times stunts he did has separated him from the UNSC at times? Like, if the other Spartans were sent as a rescue group, or a way to regain contact just to ask what's up that'd be different... But assuming he's ditching them? The fuck? :/Master Chief goes AWOL and they're worried he's going rogue because they can't reach him. He's still a part of the military hierarchy, and the only thing that's going to be able to track down and bring a Spartan is another Spartan. It's not like they just do it out of the blue for no reason.
Gameplay wise, controls are tight, weapon balance is good, and it's still refined Halo gameplay. People just don't like it because it doesn't meet the lofty heights that 3 and Reach left off at.
I shit on Nintendo for not innovating their games all the time, but, man, Mario is a little more than jumping. There's also different hats/costumes you can get that give Mario different powers, like shooting fireballs, or flying. Also, depending on how long you hold the jump button controls how high you jump, and you can tap it multiple times in some games to jump more than once.Mario? It all boils down to jumping. You might execute the Jump in different ways, but it's all one mechanic.
Ok, I'll grant that fire, flying and water does pop up, at times. But those are rather circumstantial, they aren't consistent in the gameplay.I shit on Nintendo for not innovating their games all the time, but, man, Mario is a little more than jumping. There's also different hats/costumes you can get that give Mario different powers, like shooting fireballs, or flying. Also, depending on how long you hold the jump button controls how high you jump, and you can tap it multiple times in some games to jump more than once.
It's one mechanic, granted, but it's all you need when the levels have different obstacles to overcome on a regular basis.
Also, in water levels, you don't jump. You swim.
Yeah, that notion of "We need to X to enjoy the Y of it" to me doesn't fly. A lot of my friends say that a lot in regards to Knights of The Republic.Assuming you mean 1 and 2 and not the MMO, this is likely because Kotor uses simplified D&D 3.5 mechancis. So you'd need a fondness to playing D&D, without the roleplaying nor the community aspect to get into the gameplay side of it.
Yea, I get it. Like I don't particularly mind Kotor's combat, but it's hardly a system I'd suggest any other game using.Yeah, that notion of "We need to X to enjoy the Y of it" to me doesn't fly. A lot of my friends say that a lot in regards to Knights of The Republic.
Turn Based or truly active combat is how I go.