Mario? Repetitive and marketed to death... And then hired a Necromancy to do it 5 more times.
Zelda? Same basic story and gameplay each game.
Fire Emblem? Same turned based startegy, which slight variations on stats and forged items per game. Awakening was perhaps the biggest leap with introducing dual support and children.
Pokemon? You know my stance on that one by now.
:/ Eh. With Zelda in particular I'd
really have to disagree with you. The gameplay in particular changes a lot, I'd say -- I mean, just compare 3D Zelda adventures like Ocarina of Time to a top-down perspective 2D game like the original Legend of Zelda. And a lot of the story elements seem to be changed up quite a bit, at least compared to something like Mario or Pokemon. Like, yeah, you're still going through dungeons and exploring the world of Hyrule in-between, but your motivation for getting through those dungeons and the nature of the evil you're fighting against can be fairly different each time.
Not to mention, Zelda at least gives you some relatively varied gameplay mechanics to center the game around, as opposed to being more subtle changes like in Pokemon. Ocarina of Time lets you time-travel, and shift between adult Link and young Link, where you have access to different weapons with each form of the character and complete puzzles and things in different ways. Twilight Princess lets Link transform into
a wolf, which gives him a very different set of abilities from his human form. Etc.
Like, I'd say that some of the only things that a lot of Zelda games seem to have in common would be the concept of completing dungeons, a few weapons that usually stay the same (sword, hookshot, bow and arrow, etc), and the fact that you're usually saving Princess Zelda in some way, shape, or form. Still, I'd say a lot of those are fairly surface-level differences. :/
Now I'm curious... how much would you say a game series
does have to change in order for you to enjoy it? What would you say is ok to keep the same and not ok to keep the same?
Like, with Pokemon and Mario I at least understand your reasoning, but with Zelda, it seems like even surface-level similarities are too much to keep the same from one game to the next. :/ Which then brings up the question, what's the point of a game even having sequels if repeating the successes of the original is something to criticize? How does a game series find balance in between not just being a repeat of earlier versions, but also not taking away the things that made the earlier entries good in the first place, making them a sequel in name alone?
(Edit: Also, sorry if I'm coming across as too argumentative. I'm really just trying to have a discussion at this point. If people don't want me defending games here, I'm sure we can move this to PM's. :X )