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Guest
Original poster
I'll tentatively accept this because any master you pair with will die from prana loss upon activation of any NP's.
Name: Ashwatthama
Master: (Can be left blank for now)
Class: Archer
Gender: Male
Alignment: Chaotic Good
Height: 184cm
Weight: 85kg
Armament: Bow and arrows
Likes: Lord Shiva, Kshatriya, Kauravas
Dislikes: Pandavas
Wish: Salvation
Stats:
Strength: B
Endurance: C
Agility: A
Mana: B
Luck: E
Class abilities:
Independet Action: B
The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Magic Resistance: C
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Thaumaturgical effects
Skills:
Eternal Arms Mastership: A
Prevents degradation of fighting skills when under the effect of mental hindrance.
Mastership of combat arts has reached the point of being said to be among the greatest in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Expert of Many Specializations: A
Access to and use of many expert skills. Aswatthama studied Dhanurveda or martial arts and Brahmavidya or the science of the Self and is the master of all forms of knowledge and possess complete mastery over 64 forms of arts or Kalas and 18 Vidyas or branches of knoweldge.
Chintamani Stone: -
The gem stone embed in Ashwatthama's forehead, which gives him power over all living beings lower than humans and furthermore protects him from attacks by ghosts, demons and animals.
Divinity: B
The measure of whether one has Divine Spirit aptitude or not. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
Ashwatthama is the Avatar of one of the eight Rudras and part incarnate of Shiva.
Noble Phantasms:
Name: Narayanastra
Quote:
Rank: A++
Type: Anti-Army
Range: 1-99
Maximum target: 1000
Description:
The personal weapon of lord Vishnu in his Narayana form. This Astra fires a powerful tirade of millions of deadly missiles simultaneously. The intensity of the shower increases with increase in resistance. The only way of defense towards this missile, is to show total submission before the missiles hit. This in turn will cause this weapon to stop and spare the target. This weapon can be used only once in a war and if one tries to use it twice, then it would devour the user's own army.
Name: Brahmashirastra
Rank: EX
Type: Anti-World
Range: 2-99
Maximum Number of Targets: 1000
Description:
One of Brahma's most powerful Astras, which only Ashwatthama and Arjuna knew how to invoke. It is four times more powerful than Brahamastra and said to be able to kill even the devas. It has the same effect of "pursuing the enemy and surely hitting" as Brahamastra and for as long as it travels, Ashwatthama can give it a new target. However, unlike Arjuna, he never learned how to withdraw it, only how to redirect it, so once it has been drawn, it must be fired. Brahamashirastra manifests as a bow under the Archer class.
Name: Brahmastra
Rank: A+
Type: Anti-Army, Anti-Country
Range: 2-90
Maximum target: 300
Description:
The second Astra given to him by his father Drona. Utilized by calling upon the name of the god Brahma, it will pursue the enemy and surely strike with a wide effective range. Under the Archer class it wil manifest as a bow, just like Brahmashirastra