Fate/Stay Night RP

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Want me to put Judas Iscariot Just in case?
 
I'm not sure about skills but you do get an Extra NP and your stats are all increase by 1 rank (+10)
 
Miyamoto_Musashi_full_body.jpg

Name: Miyamoto Musashi, Shinmen Takezo
Master: (Can be left blank for now)
Class: Assassin
Alignment: Neutral Good
Height: 176 cm
Weight: 61 Kg
Armament: Katana and Wakizashi
Likes:
Dislikes:
Wish:

Stats: (See the following link for information http://typemoon.wikia.com/wiki/Parameters)
Strength: B
Endurance: C
Agility: A+
Mana: E
Luck: A+
Noble Phantasm: B

Class abilities: (http://typemoon.wikia.com/wiki/Skill)
Presence Concealment
D:
Suitable for spying, dispels concealment upon preparing to attack. Musashi never shied away from stealth attack as evidenced when he waited in ambush for the Yoshioka and was unnoticed to the point where he was able to practically assassinate the twelve year old head who was guarded by several of the Yoshioka swordsmen.

Skills: (See the previous link)


Eye of the Mind(False)
A:
The ability grants an effect of offering resistance against penalties caused by visual obstructions. Also serves as a natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience -- somewhat overcoming the problem of visual obstructions that appear in the course of combat. At the rank of A it can be said one is capable of calmly discerning the flow of one's opponent with extreme precision, making no moves unreadable.

Vitrification
A
: By limiting his fighting spirit as a martial artist, Musashi can conceal his presence, making him undetectable by regular means. By suppressing any unnatural emotions such as excessive blood lust and maintaining a serene state of mind focused only on the sword, Musashi is capable of removing himself from an opponent's instinct and eye of the mind, as Musashi emits no unnatural danger, being as serene and natural as the trees in his environment.

Knowledge of Respect and Harmony
B
: Attacks cannot be perceived by the enemy.
A skill that prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. All encounters, whether it be third of tenth or fiftieth, will be as if it was the first. Also serves as an immunity to extrasensory perception such as instinct and eye of the mind, with the main difference being that this skill is active during the thick of combat and conceals true perception of Niten Ichi Ryu techniques.


Disengage
C
: The ability to break away from combat. Bonus effect of returning battle conditions to what they were at the beginning of the match. To Musashi who fought by attrition against such large forces as the Yoshioka, disengaging and re-engaging is a familiar method of fighting.

Shukuchi
B: A technique to cut down the distance between opponents instantly. Many martial arts masters have pursued the extremity of Step Movements (歩法,Hohō?) in martial arts. Rather than a simple quickness, there are numerous phenomena that are connected with each other and are completed with walking, body movement, Breathing and blind spot. In Musashi's case it is a blinding dash concurrent with an arcing attack or forward thrust.


Noble Phantasms (http://typemoon.wikia.com/wiki/Noble_Phantasm)
Invincible Under the Sun
Rank: B
Type: -
Range: -
Maximum target: Self
Description:
A noble phantasm representing Musashi's undefeated and radiant existence as the greatest swordsman of Japan. Over 60 duels Musashi fought, and all he won, earning him the title of "Invincible Under the Sun" much like his father Munisai had. To Musashi who had never known defeat in duels and was thus renowned as a shining existence that not even the Demon of kokura Kojiro could fell, this noble phantasm manifests as a passive effect that changes the outcomes of duels that Musashi enters into "Musashi Wins". However what is considered "Musashi Wins" changes, and it can be that Musashi dies while besting his opponent, or bests his opponent but does not kill him or her. To Musashi who only killed in duels where both parties consented to a death match, the death of a foe is rarely guaranteed. In order to actualize the condition of "Musashi Wins", fate itself begins slanting towards Musashi, altering conditions against distinctly more powerful opponent's with various incidences such as the sun blinding the eyes or losses of footing at crucial times. The lower the luck of the foe, the more small misfortunes they suffer at the most crucial of times. The higher the luck of the foe, the more the foe has the chance to damage and interact Musashi before losing the duel. Additionally a battle must be considered a duel by Musashi, so if he is ambushed this ability will not come into effect.

Oar of Ganryu Island
Rank: B
Type: Anti - Unit
Range: 3-4
A long wooden bokken carved from the oar that Musashi used to row himself to Ganryu Island for his duel against Kojiro. The bokken is more like a spear than a sword, being three meters long due it originally having been an oar. Wielding the bokken seals off the Niten Ichi Ryu style techniques that requires both a katana and wakizashi, as Musashi wields the bokken with two arms. The bokken does not have piercing or slicing power, being little more than a wooden stick with superb range. However, it possesses an extremely powerful activated effect that automatically triggers when a certain condition is met. Representing the fact that the oar struck down Kojiro as an unavoidable counter attack(the sun was in Kojiro's eyes) by crushing his skull, the oar will unleash a single strike on the opponent as soon as the opponent makes an attack after the oar has been drawn. The attack is much like Gae Bolg in that it unleashes a causality reversing strike that causes the oar to strike down on the foe's skull only after the opponent unleashes a strike first. Essentially the effect is "the oar crushes the skull" while the causes such as the oar swinging down on the foe are mere formalities. The oar will curve and twist at impossible angles to strike down on the head. However, those with B or more luck will be able to change their fate and divert the attack from crushing their skull and instead making it crush their shoulder, which still disables an arm for the duration of the battle. A thing to note is that the skull crushing strike happens before the first strike lands on Musashi always, and is a strike independent in form from the actual oar. Thus Musashi can raise the oar to block the first strike, but at the same time the oar will extend it's reach to strike out the opponent's head. If this oar attack is avoided after activation somehow or does not kill/incapacitate an opponent, Musashi's Invincible Under the Heavens noble phantasm is sealed against the opponent forever, as the oar is that which concludes duels by exacting death through counterattacks, and surviving it leads to Musashi's first noble phantasm always thinking that the opponent is not in a duel due to the duel having been decided. Additionally the oar strike can be utilized only once per engagement, but disengage allows for it's repeated use most of the time.

Niten Ichi-Ryu
Rank: C++
Type: -
Range: -
EX: Musashi's very own style of swordsmanship, most defined by utilizing both a katana and a companion wakizashi at the same time. Has several deadly techniques such as Kaokiru: A lethal technique developed by Musashi unique to his Niten Ryu style. A formidable skill on par with Sasaki Kojiro mythical swallow cut and just as lethal and unavoidable. When Musashi is on even ground with an opponent, he will thrust forward his katana at an enemy's face, whereupon the enemy must parry or dodge the blow. If the blow is parried, then all is well. However if the blow is dodged, the katana will utilize the dimensional refraction phenomenon to split in to eight slashes that surge sideways in a circular formation from the tip of the katana like an explosion, as if eight katana burst forth from the original like petals blooming around a flower. The phenomenon occurs the instant the blade is dodged and will thus skewer without fail the opponent that attempted to dodge the blow should they have dodged sideways and not backwards. Another notable but less useful and deadly technique is Matsu: A technique whereupon Musashi waits for the first move of the opponent while having his katana drawn in offensive maneuver. As soon as the opponent's strike is unleashed, Musashi cuts at the opponent's torso with a maximum range swing while stepping backwards to evade the likely slower enemy blow. Should the enemy raise or lower his or her weapon to block this blow, Musashi will utilize a variant of shukuchi to instantly meet the opponent's raised or lowered weapon to slice off the hands or arms. Essentially Musashi feints a slash to the torso, and when the opponent reacts, shukuchi is utilized for a near unavoidably fast counter attack.​
 
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So, anyone want to join with Aaron?
 
So the guy that defeated Sasaki in legend. Can we keep it down to 5 personal skills?
 
OOH boy! remember David needs a lot of Mana!
 
Leave Karna alone, it is the CCC version
 
Question: Why does Karna not have the Kavacha/Kundala effect?

I mean sure 9/10 is a big decrease but it just seems kind of wrong to have an NP that doesn't do anything.
 
Question: Why does Karna not have the Kavacha/Kundala effect?

I mean sure 9/10 is a big decrease but it just seems kind of wrong to have an NP that doesn't do anything.
Yeah it's not like Karna's going to stomp everyone unless he kills his master or goes horribly out of character.
 
Question: Why does Karna not have the Kavacha/Kundala effect?

I mean sure 9/10 is a big decrease but it just seems kind of wrong to have an NP that doesn't do anything.
By itself it isn't to big but when dealing with his other NP and skills it becomes OP. The CCC version didn't have the damage reduction.
 
I will probably have to come up with some kind of defense for his master or something.
 
Well...If he doesn't have his armor...then he can't use one of his NP @.@, though it really does do nothing when it is the CCC version.
 
Well...If he doesn't have his armor...then he can't use one of his NP @.@, though it really does do nothing when it is the CCC version.
In the CCC version is protects his master from deletion. I was thinking of granting the user invulnerability as long as they don't take part in the Grail War.
 
Hi there guys, just to assure you all I'm still interested and I had a Rider class OC almost completed before my computer was knocked over by a freak power surge. I've now got to rewrite her but I am still very interest in this rp and I'll rewrite it soon.